Melda's Cat's Cradle (Inactive)

Game Master Melda

Part of a round robin bounty run.

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Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardul tries to get red to chill out

flat check: 1d20 ⇒ 14
cast frost ray: 1d20 + 5 ⇒ (6) + 5 = 11
frost damage: 1d4 + 2 ⇒ (2) + 2 = 4

Too far away time to get closer

stride

Will give 3 resistance via my reaction if I can to Delta or hyphae Dont think either will get close enough for me to make a melee strike as well


The reddish creature gives a last incomprehensive shriek and flies away. The remaining paler one shouts something angrily at the leaving one.

☘️ Delta (19/19) Dazzled
☘️☘️ Simon (21/21) Dazzled
☘️☘️ Hyphy (14/14) Dazzled
☘️☘️ Shimmer (15/15); & Biscuit (5/5) Dazzled
White (-1) 15' up
☘️ Shardul (20/20) Dazzled

Bold are up.

Radiant Oath

Female Sprite Investigator 2 | HP 24/24 | AC 19 | F+5 R+9 W+6 | Perc +6 | Speed 20ft | Hero Points 1 | Exploration: Investigate| Active Conditions: None | Leads: None

Shimmer studies the assailant's movements carefully. Yes, she's got it now. "I suggest you go too, actually," she says, "And stop picking fights or it'll keep happening."

As emphasis, she fires another arrow.

* Devise a Stratagem: 1d20 ⇒ 14
* Demoralize Intimidation: 1d20 + 5 ⇒ (13) + 5 = 18
* Strike, hits AC 22 for piercing damage: 1d6 ⇒ 3 and precision damage: 1d6 ⇒ 5

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon ended last turn loading his atlatl.

◆ Strike with atlatl on white

atlatl +5 (propulsive, range increment 60 feet, reload 1): 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d6+1 P: 1d6 + 1 ⇒ (5) + 1 = 6

Flat check for dazzled DC 5: 1d20 ⇒ 16

◆ reload atatl

◆ Second Strike with atlatl on white

atlatl +5 (propulsive, range increment 60 feet, reload 1): 1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 2
Damage 1d6+1 P: 1d6 + 1 ⇒ (5) + 1 = 6

Flat check for dazzled DC 5: 1d20 ⇒ 8

Looks like two more whiffs

Envoy's Alliance

Male Empty Sky Kitsune Life Oracle of Healing 2 / Medic | Field Medic | HP 30/30, AC 16 w Padded Armor (17 w Shield raised), Fortitude* +5, Reflex* +5, Will** +9, Perception* +7 (Low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

Finding the enemy close to him, he sends mental jolt to White and raises his shield.
DC 5 Flat Check vs Concealment from Dazzled: 1d20 ⇒ 8
◆◆ Cast a Spell, Daze, DC 17 basic Will save vs 4 mental damage
◆ Cast a Spell, Shield

Horizon Hunters

LG Leshy (Fungus) Finadar Leshy Witch (The Resentment) / Medic 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 20/20 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

A screeching sound emits from our frenetic leshy's cap, bursting 5 feet above the flying red creature!

Target Area w/ Concordant Choir (no flat check due to area effect?) Sonic Damage @ Basic Fortitude (DC 17): 2d4 ⇒ (4, 1) = 5

◆◆) Concordant Choir vs Red (DC 17)
◆) Strike w/ Seedpod

Seed Pod (10 feet, Bludgeoning) @ 20 feet (-2 range increment) w/ Flat Check vs Dazzled (DC 5): 1d20 ⇒ 181d20 + 5 - 2 ⇒ (18) + 5 - 2 = 211d4 ⇒ 3

Distracting it's audile sensors, Hyphy lashes out with another pod of spores!


Will vs Daze: 1d20 + 5 ⇒ (4) + 5 = 9
Fortitude vs Concordant Choir: 1d20 + 6 ⇒ (19) + 6 = 25

The remaining paler creature dodges Simon's attacks but that leaves it open to the other party members. Beaten by Shimmer, Delta and Hyphy, it decides to follow its companion and flies away.

Buffeting desert winds pick up and you see in the distance the escaping creatures thrown around by the gusts until they manage to land. They continue escaping from the party on foot after landing.

The wind blows sand into your eyes, which adds annoyance to the glitter effect. However, with the combat over, you quickly adjust to the wind and get your eyes clear, and the glittering dust on your clothes dims. Only Delta keeps blinking after a minute.

Combat over. Both enemies escaped under your skilled ranged attacks.

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Well I don't think that was the scorpion kings shall we keep searching for them

Radiant Oath

Female Sprite Investigator 2 | HP 24/24 | AC 19 | F+5 R+9 W+6 | Perc +6 | Speed 20ft | Hero Points 1 | Exploration: Investigate| Active Conditions: None | Leads: None

"You'd think a bandit camp of bandits that just scored a wagon would be noisier. Onward? Poor puppy, you're okay now."

Envoy's Alliance

Male Empty Sky Kitsune Life Oracle of Healing 2 / Medic | Field Medic | HP 30/30, AC 16 w Padded Armor (17 w Shield raised), Fortitude* +5, Reflex* +5, Will** +9, Perception* +7 (Low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

"Well, that was easy." Delta comments while blinking many times. "Nobody's hurt, I suppose? Let's check for the box and other things they might have stealed." he proceeds to check their enemy's camp.

"So what do we have here/"
Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

They weren't particularly keen to hang around once we fought back, were they. Simon comments as he watches the creatures depart.

Simon will continue to Seek and look around

Perception to look around: 1d20 + 6 ⇒ (17) + 6 = 23


After a brief exploration of the surrounding area Simon spots a ruined bandit camp, Delta still distracted by the last bits of dust in his eyes. At the camp, you find scattered equipment, abandoned tents, and a sphinx lounging over a half-eaten camel. The sphinx’s tail twitches as you approach, but he doesn’t move to attack. He addresses you when you enter the camp.

"Are you here to attack me, too?" the sphinx asks sulkily. He extends his claws and plays idly with an intricately carved puzzle box. "I once dreamed of studying at the Magaambya to learn of your magic and history, but now I am close to abandoning my dreams and returning home to my mountain. Whenever I try to gift humanoids a riddle, they attack me like beasts!" From his lounging position, he narrows his eyes suspiciously at his visitors. "But are you any different?"

Slide for picture.

Horizon Hunters

LG Leshy (Fungus) Finadar Leshy Witch (The Resentment) / Medic 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 20/20 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

"Too high" Hyphy judges the mountains "No shade" doubling down on his criticism before suggeting "You should retreat to the forest. Everything green, brown, and blue lives there!" what more "And there is Magic!"

Forgetting to answer the sphinx's questions, our fungal hero introduces himself nonetheless!

Make an Impression (Diplomacy, Trained) w/ Ambassador: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

Radiant Oath

Female Sprite Investigator 2 | HP 24/24 | AC 19 | F+5 R+9 W+6 | Perc +6 | Speed 20ft | Hero Points 1 | Exploration: Investigate| Active Conditions: None | Leads: None

"Of course! I love puzzles and riddles. Like that one you have there... we're looking for one just like it that was stolen by bandits. Is that your box, or did you find it there? I think you may have encountered the same bandits who attacked our client. They're bandits, they attack everybody. We can tell the people in town that you fought them off. They should love you for that!

"Also only half of us are humanoids."

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

We're definitely not beasts, and try not to attack without cause. Not everyone likes riddles though.

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

On Jalmeray contests take many forms some of them are riddles I would like to learn of your riddles


"You are interested in the puzzle box? Fine, if you can solve my riddle then I can add it to the bargain. So here it is: A legend that goes... No", the Sphinx starts the riddle but stops abruptly. "I prefer not to give you my riddle so easily. You should convince me first why I should allow you this. So, what can you do, please, impress me", the sphinx demands.

You may roll Occultism or Nature to know more from sphinxes. No crit fail possible in this so you can roll.

Impressing the sphinx:

Everyone can try to impress the sphinx once.

You may creatively use many different skills, but it should be interesting to the sphinx. Just using athletics to show "Look how far I can jump" doesn't work, he's not interested in long jumping and it doesn't make his life any nicer.

Radiant Oath

Female Sprite Investigator 2 | HP 24/24 | AC 19 | F+5 R+9 W+6 | Perc +6 | Speed 20ft | Hero Points 1 | Exploration: Investigate| Active Conditions: None | Leads: None

"Impress you, huh? Well..."

Shimmer stows her weapon and urges Biscuit to move forward. "Can I see the puzzle box? I bet I can solve it! It's not built for hands your size--mine neither, but I think too small might be easier than too big, don't you?"

Biscuit is staring at him with his adorable corgi face--enough to soften anyone. Probably.

Diplomacy (Ambassador): 1d20 + 6 ⇒ (19) + 6 = 25

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Irori has taught me I must find my own path and as such I try to follow his teaching by not following them. Ah this kind of thing makes my brain hurt but there is always more to learn

religon: 1d20 + 3 ⇒ (19) + 3 = 22

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Tough acts to follow

Perhaps some tips for not leaving signs for people trying to pursue you?

Simon has the Experienced Tracker feat, and will try to show the sphinx some tricks for avoiding people.

Survival: 1d20 + 6 ⇒ (2) + 6 = 8

I think I should expend a Hero Point here

Survival: 1d20 + 6 ⇒ (17) + 6 = 23

Envoy's Alliance

Male Empty Sky Kitsune Life Oracle of Healing 2 / Medic | Field Medic | HP 30/30, AC 16 w Padded Armor (17 w Shield raised), Fortitude* +5, Reflex* +5, Will** +9, Perception* +7 (Low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

"I can change shape," Delta shows off by changing himself from a normal handsome young man into a furry vulpine humanoid creature with tail.

"Not impressive or even helpful for your case." he admits. "But I hope you can do that to get away from people that can hurt you. Or use it as disguise. But you must actually be proud of what you look, it is just that the world is somewhat cruel to those who are different," he tells the sphinx and return back into as a normal human appearance. "I am sorry to hear what people do to you."
Diplomacy to Make an Impression: 1d20 + 7 ⇒ (10) + 7 = 17

Horizon Hunters

LG Leshy (Fungus) Finadar Leshy Witch (The Resentment) / Medic 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 20/20 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

”Ok I have a riddle for you!”

The Leshy beams while proceeding ”Why is it important to be nice to each other?”

The Answer:

Are you sure you want to know?!

Spoiler:

”Because we are all sharing a planet-wide consciousness!”

The reader, but not Hyphy, quickly deduces that is is not actually a riddle, but an opinion!


Diplomacy (Trained): 1d20 + 5 ⇒ (20) + 5 = 25


The sphinx smiles at Shimmer. "You are right, it is a bit small for me. I'll let you have a look at it, it would be interesting to see how it works. and opens." He gives shimmer the box. "It is quite tricky."

You can try to open the box with thievery or crafting.

"The gods are a riddle sometimes, aren't they?" the sphinx answers Shardul. "I am familiar with Irori, his teachings and stories about him are quite interesting. Did you hear the one about..." the sphinx continues by recollecting a zen-like story about Irori's adventures.

"I can fly", the sphinx starts answering to Simon's suggestion, but then thinks a bit, "but there have been times people have tried to ambush me when I have returned to the same water spot I used previously. Go on." He listens carefully, then thanks Simon. "Your suggestions might work, I have to try them. Thank you."

"Sadly, I do not know such magic. It is a sad thing that all intelligent beings cannot be at peace, and the abundance of prejudices just for how one looks. I find your compassion comforting", the sphinx answers Delta.

The sphinx looks at Hyphy, and smiles. "That is quite an unusual riddle. I will answer to it with this story." He continues by telling a short story about treating people nicely. The story contains a riddle-like element where the way of treating others surprisingly affects the way you get treated.


The sphinx seems content with your attempts to impress him. "You seems you are people of good character. Very well, here is my riddle:
A legend that goes untold,
A scale that weighs no gold,
The blue of fishless seas,
I offer a rose and relief.
Beyond belief, I shrink realities.
What am I?
"
The sphinx considers a moment, then continues: "You have made this a better day than any for a while. I'll give you two more clues:
You carry this.
You can fold this."

"I will give you three guesses."

Three guesses. State clearly when you have decided on an answer (for example: Hyphy says: "Our first guess is: It's a corgi!"). You may discuss in character or in discussion.

Radiant Oath

Female Sprite Investigator 2 | HP 24/24 | AC 19 | F+5 R+9 W+6 | Perc +6 | Speed 20ft | Hero Points 1 | Exploration: Investigate| Active Conditions: None | Leads: None

Shimmer examines the puzzle box, deciphering how it was put together to figure out how to open it.

Crafting (Lead): 1d20 + 8 ⇒ (8) + 8 = 16

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Simon will huddle with the others to discuss possible answers before presenting anything to the sphinx.

I think it might be a map. Maps have legends and scales of distances. Water is usually blue but has no fish. Amp usually has a Compass Rose, and a map is a scaled down version of reality. hey can be folded and carried. Thoughts?

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Map sounds very good to me Shardul brain is struggling with the riddle and she offers no alternatives

Not just Shardul ;-)

Radiant Oath

Female Sprite Investigator 2 | HP 24/24 | AC 19 | F+5 R+9 W+6 | Perc +6 | Speed 20ft | Hero Points 1 | Exploration: Investigate| Active Conditions: None | Leads: None

"Mhm, could be!" Shimmer is, alas, distracted by a different puzzle.

I've read that one before, I'm afraid.

Envoy's Alliance

Male Empty Sky Kitsune Life Oracle of Healing 2 / Medic | Field Medic | HP 30/30, AC 16 w Padded Armor (17 w Shield raised), Fortitude* +5, Reflex* +5, Will** +9, Perception* +7 (Low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

"Map sounds like a plausible answer that we carry and can be folded." Delta agrees to Shardul.


The sphinx walks around you, taking pleasure in watching you think about his puzzle. "So, what will your first guess be?" he asks.

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Startled by the sudden request for an answer Shardul responds "IRORI" before recovering her composure no I mean map map as our answer


"Well well well, shall I take it as two answers or one?" the sphinx says, looking at Shardul. Then, he smiles. "It really doesn't matter, as 'map' is really the answer! Well done, my visitors. You may take the puzzle box as I promised", he says and nods to the box Shimmer is examining.

Shimmer has found out the basic idea, but the deeper, complex part still eludes her.

The sphinx looks over to the horizon. "Maybe you are right, and I should be proud of who and what I am, and just try again. I will head to the Magaambya and try to find a place to study there. If you happen to end there during your travels, come and give me a visit. Just ask Zanduk, or probably 'that sphinx' will go too", he says and smiles.

"The way you talked about the box hinted that you are not its owners, but are working for the owner. So, I will not hold you up for anymore, farewell and may Irori, and other gods, be with you!" he says and waves a goodbye.

Horizon Hunters

”Simon Templar” | Male NG orc undine Monk 1 | HP 21/21 | AC 17 | F +6 R +7 W +8 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Salt Wound used 0/1 | Active Conditions: None

Farewell Zanduk. Good luck at the Magaambya Simon calls as the Sphinx departs.

We should return the puzzle box and continue our travels.


You return to Tidbit Wizelboom, meeting her again at the Bent Coin. She is overjoyed when you present the puzzle box to her: "Yes that is it! My grandma's puzzle box! Great that you found it and it hadn't been broken." She takes the puzzle box and starts fiddling with it. "Hey, you got quite far in this. There's just a bit more tricks to open it, look, if you push here, and then turn this, we get this moving, and it starts to open quite easily like this." She opens the compartment of the box. "Here are my grandmother's letters, good. But there is one more trick in this thing. Look, from here, and here, the secret drawer pops open. And there's grandmother's treasure map!"

When you tell Tidbit about the sphinx and the riddle, she says, amazed: "So the answer was 'map'? And all the time you were looking for a box containing a map leading to a treasure. You know, I never dared seek it out, and after that riddle, I think you were meant to have it.” She hands the map to you. "Oh, and of course, you reward!" she happily gives everyone the gold pieces she had promised. "Well earned!"

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