SFS Bounties 1-4 (KS) (Inactive)

Game Master phaeton_nz

Four First level Bounties
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Wayfinders

Male Elf Priestly Soldier 2 Init +3 Percept +2 SenseMotive +0 // F 3 R 3 W 3 // low light vision // EAC 15 KAC 17 ; Stamina 14/14 HP 18/18 Resolve 4/4

Ria jumped in the driver's seat when we left Elkrius.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

That's just enough to avoid places where you could get stuck in the mud, and have to get out and push.

Life Science checks please.

Wayfinders

Female Lashunta Mystic lv. 1 EAC 11 KAC 12 | SP 6/6 HP 6/6 RP 3/3 | Active Cond: None | Wis: 15 |Fort: 0 Ref: 0 Will: 2 | Perception +6 Sense Motive +6

Welcome back Mech-Ro-Nancy!

life science: 1d20 + 2 ⇒ (10) + 2 = 12

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Mech-Ro-Nancy scans the surroundings for any pre-deceased life forms.

Life Science: 1d20 + 6 ⇒ (11) + 6 = 17

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Life Science: 1d20 + 0 ⇒ (6) + 0 = 6

"There are too many trees there, avoid that." Ca Shel suggests though he is not sure about it.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Mech-Ro-Nancy notices three akren apples, a delicious fruit with healing properties. Each akren apple functions as a minor healing serum (these apples spoil by the end of this adventure and can’t be sold). Additionally, mistuors love akren apples.

Darvis’s poachers have cut down trees in the region between Elkrius and their camp to hinder potential pursuit. You must succeed at an Athletics check to haul away enough of the trees that you can proceed.

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Athletics: 1d20 + 5 ⇒ (11) + 5 = 16

"I'll handle that." Ca Shel volunteers to remove the cut-down trees that are blocking their way.

Cognates

Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

"Apples you say, I could have a go at one of those right now." Butcher licks his lips in anticipation of a tasty apple.

Wayfinders

Male Elf Priestly Soldier 2 Init +3 Percept +2 SenseMotive +0 // F 3 R 3 W 3 // low light vision // EAC 15 KAC 17 ; Stamina 14/14 HP 18/18 Resolve 4/4

"Save it for the mistuors." Sovellis says to Butcher.

The elf steps up to help the tree-moving human.

Athletics, aid: 1d20 + 3 ⇒ (1) + 3 = 4

He can't seem to find his footing in the muddy ground and falls to his knees.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

athletics aid: 1d20 + 1 - 3 ⇒ (14) + 1 - 3 = 12

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Ca Shel, with Max Angel's help is able to quickly clear the logs away.

The sun is setting as you reach the poacher's camp. While it’s clear the camp consists of multiple buildings and has some exterior lights, nothing else is discernible from a distance.

perception 15+:
You notice a generator at the camp’s southeast end (area A5) which is powering not only the buildings that make up the camp, but something outside of it.

The sun soon slips beneath the horizon, giving you an opportunity to sneak up on the camp. All exterior areas of the camp are dimly lit by spotlights except for area A5, which is dark.

The poacher’s camp consists of nine trailers of various sizes with flat-topped roofs that rise 15 feet above the ground (Athletics check to climb), which were towed into position by vehicles not currently present at the site. Each of these trailers serves as a living or storage space, is hooked up to the camp’s generator (area A5) by thick power cables, and is far too heavy for you (or their exploration buggies) to move. Each has a few small exterior windows that you can peek into. These windows open easily from inside, or from outside with a successful Athletics or Engineering check. All the trailer interiors are dark, save for area A3, which has normal light. A light switch inside each trailer by the entry door turns that trailer’s interior lights on or off. The trailer doors don’t lock. All unlabeled trailers are currently unoccupied.

In the center of the camp are numerous animal cages (area A4), two of which contain a mistuor and the rest of which contain a variety of other animals.

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

The android scans the area with her optic sensors.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

There is a generator at the camp’s southeast end. It appears to be powering not only the buildings that make up the camp, but something outside of it." Mech-Ro-Nancy informs the party.

Wayfinders

Male Elf Priestly Soldier 2 Init +3 Percept +2 SenseMotive +0 // F 3 R 3 W 3 // low light vision // EAC 15 KAC 17 ; Stamina 14/14 HP 18/18 Resolve 4/4

Phaeton_nz, are there any vehicles in the camp.

"Whatever they want powered, we probably don't. Can someone trace those cables and see what it is?"

Sovellis is untrained in Stealth.

Wayfinders

Female Lashunta Mystic lv. 1 EAC 11 KAC 12 | SP 6/6 HP 6/6 RP 3/3 | Active Cond: None | Wis: 15 |Fort: 0 Ref: 0 Will: 2 | Perception +6 Sense Motive +6

Ria also is not stealthy, but I concur with the plan

Ria looks at the other creatures in the cages. She wonders if they are native to the area we are in, or if they are more likely also kidnapped from sanctuaries.

Life Science: 1d20 + 2 ⇒ (15) + 2 = 17

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

All the other animals look to be native. No vehicles are present at the moment.

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Ca Shel calls upon his nanites and forms a cloud array to give him concealment. He then stealthily moves towards A1 while moving the cloud together with him.
Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

Cognates

Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

"Butcher draws his static arc pistol and waits for the violence to start."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

As Ca Shel stealthily moves into the camp ... ((make a perception check))

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Perception: 1d20 + 0 ⇒ (2) + 0 = 2

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Ca Shel trips off one of the motion sensors spaced around the camp. A sonic blast goes off nearby.
sonic: 1d6 ⇒ 3 reflex save DC 11 for half.

Lights flick on in all the trailers. Darvis and three other poachers emerge, weapons out and ready.

And that's when the fight started, Your Honour

Initiatives:
Butcher: 1d20 + 1 ⇒ (10) + 1 = 11
Ca Shel: 1d20 + 1 ⇒ (5) + 1 = 6
Max Angel 3: 1d20 + 0 ⇒ (7) + 0 = 7
Mech-Ro-Nancy: 1d20 + 1 ⇒ (20) + 1 = 21
Ria Vash: 1d20 + 0 ⇒ (8) + 0 = 8
Sovellus: 1d20 + 3 ⇒ (16) + 3 = 19

Darvis: 1d20 + 5 ⇒ (19) + 5 = 24

red: 1d20 + 3 ⇒ (16) + 3 = 19
blue: 1d20 + 3 ⇒ (18) + 3 = 21
green: 1d20 + 3 ⇒ (4) + 3 = 7

Darvis and the poacher in the blue armour double moves towards the disturbance

Mech Ro Nancy & Sovellus are up followed by the poacher in the red armour.

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

DC 11 Reflex: 1d20 + 1 ⇒ (10) + 1 = 11

Ca Shel tries to cover his ears after he accidentally activates one of the motion sensors of the site.

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Mecho-Ro-Nancy moves forward and prepares to cast.
Move

Readied action if an opponent comes within 25 feet of her:
The android casts telekinetic projectile at the foe.
Ranged touch attack v KAC: 1d20 + 1 ⇒ (4) + 1 = 5
Damage (B): 1d6 ⇒ 3

Wayfinders

Male Elf Priestly Soldier 2 Init +3 Percept +2 SenseMotive +0 // F 3 R 3 W 3 // low light vision // EAC 15 KAC 17 ; Stamina 14/14 HP 18/18 Resolve 4/4

"I have our left flank." The elf runs forward to the nearest trailer, drawing his sword on the way. The stops by bumping into the wall of the trailer, and turning his back on the surface. He holds out his hand and a starknife appears in it. Then he spins around the corner and let's the knife fly.

I can't manipulate the map from my phone. Someone please move me two squares down and 5 to the right on the map. Draw sword on the way. Swift action, call starknife. Standard action attack. Hopefully I get some cover from the trailer.

star knife v red KAC, range: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6 ... damage: 1d4 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Done))

Red gets into a position where he can get a clearer shot at Sovellis before ducking back behind the other trailer. Because of cover, that misses.

azimuth laser pistol: 1d20 + 6 ⇒ (7) + 6 = 13 fire: 1d4 ⇒ 3

Butcher and Ria are up before Green.

Wayfinders

Female Lashunta Mystic lv. 1 EAC 11 KAC 12 | SP 6/6 HP 6/6 RP 3/3 | Active Cond: None | Wis: 15 |Fort: 0 Ref: 0 Will: 2 | Perception +6 Sense Motive +6

Ria's eyes blackout and fill with stars as she summons three bolts of starlight and hurls them outward.

Casting Shooting Stars as a full round action. 2 into red, 1 into green.

Bolt 1 Red: 1d4 + 1 ⇒ (3) + 1 = 4
Bolt 2 Red: 1d4 + 1 ⇒ (2) + 1 = 3
Bolt 3 Green: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Red: -7; Green: -3; Blue 0; Darvis:0))

((Waiting on Butcher))

Cognates

Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

Butcher moves to Sovellis's side and draws a improvised grenade from a pouch attached to his utility belt before tossing it at the closest poacher.

"Have at them team."

Shock Grenade vs. KAC 5: 1d20 ⇒ 7 Red, DC 14 reflex save for 1/2.
Electricity Damage: 1d8 ⇒ 3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

ref: 1d20 + 4 ⇒ (9) + 4 = 13

Red takes the lot and decides to cut his losses and run into the forest.

Green attempts to shoot the centre of the nanite cloud.
azimuth laser pistol: 1d20 + 6 ⇒ (10) + 6 = 16 fire: 1d4 ⇒ 1

10% concealment - high hits: 1d100 ⇒ 16

Max and Ca Shel are up before Darvis and Blue

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Ca Shel guides his nanites to form a line in which he walks through it.

Move cloud array then Move.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Move and cast hazard on green dmg: 1d3 ⇒ 3 fire reflex 14 negates.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

ref: 1d20 + 3 ⇒ (5) + 3 = 8

((Red: Gone; Green: -6; Blue 0; Darvis:0))

COME BACK HERE YOU LILY LIVERED COWARD Darvis yells at Red. Him and Blue sneak around one of the trailers and prepare to fire if they see a target.

Mech Ro Nancy, Sovellus, Butcher, and Ria are up before Green.

Cognates

Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

Butcher sprints around a building, so he can help Ca Shel. Leveling his static arc pistol at the poacher Ca Shel is fighting, he fires.

Static Arc Pistol vs. Green EAC: 1d20 + 3 ⇒ (8) + 3 = 11
Electricity Damage: 1d6 ⇒ 2

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Mech-Ro-Nancy gets closer and casts telekinetic projectile at the nearest foe.
Ranged touch attack v KAC, green: 1d20 + 1 ⇒ (8) + 1 = 9
Damage (B): 1d6 ⇒ 3

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Ca Shel leaves his cloud nanites and hacks Green with his longsword.
Longsword Attack w Deadly Aim vs Green KAC: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Damage w Deadly Aim: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 slashing damage

Ca Shel has Close Combat feat that gives him +2 circumstance to AC vs attacks from other creatures not adjacent to him.

Wayfinders

Male Elf Priestly Soldier 2 Init +3 Percept +2 SenseMotive +0 // F 3 R 3 W 3 // low light vision // EAC 15 KAC 17 ; Stamina 14/14 HP 18/18 Resolve 4/4

Seeing Butcher go toward the others, Sovellis decides to round the trailer and get behind any enemies. He skips to the edge of the trailer and peeks around the corner. "Eyes on Darvis."

He lunges around the corner sword pointed forward and starts his charge. Darvis' weapon is coming up fast. Knowing he won't finish the charge before Darvis fires, the elf stops and calls his starknife. In a single smooth motion, he grips the blade and throws it toward the villain.

star knife v Darvis KAC: 1d20 + 4 ⇒ (11) + 4 = 15 ... damage: 1d4 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Butcher and Mech-Ro-Nancy miss.

Ca Shel cuts into Green
The starknife slashes Darvis

((Red: Gone; Green:-12; Blue 0; Darvis:-3))

Green also decides to cut and run as well. ((AOO if you have it if you want to))

Max and Ca Shel are up before Darvis and Blue

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Another Hazard on blue and Purple since it covers a 5 foot burst. dmg: 1d3 ⇒ 2 fire.

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Longsword AoO vs Green KAC: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 1 ⇒ (6) + 1 = 7 slashing damage

Ca Shel continues slashing at Green.
Longsword Attack w Deadly Aim vs Green KAC: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Damage w Deadly Aim: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 slashing damage

Ca Shel has Close Combat feat that gives him +2 circumstance to AC vs attacks from other creatures not adjacent to him.

He then Steps back.

Wayfinders

Male Elf Priestly Soldier 2 Init +3 Percept +2 SenseMotive +0 // F 3 R 3 W 3 // low light vision // EAC 15 KAC 17 ; Stamina 14/14 HP 18/18 Resolve 4/4

Ca Shel also scored a crit!

Wayfinders

Female Lashunta Mystic lv. 1 EAC 11 KAC 12 | SP 6/6 HP 6/6 RP 3/3 | Active Cond: None | Wis: 15 |Fort: 0 Ref: 0 Will: 2 | Perception +6 Sense Motive +6

Ria moves for a better view and then throws more starbolts.

another round of shooting stars if that's alright, 1 at blue, 1 at Darvis.

Blue: 1d4 + 1 ⇒ (4) + 1 = 5

Darvis: 1d4 + 1 ⇒ (3) + 1 = 4

Nice crit Ca Shel!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

ref(blue): 1d20 + 4 ⇒ (17) + 4 = 21
ref(darvis): 1d20 + 2 ⇒ (6) + 2 = 8

Ca Shel chops Green up as they fall to the ground. (had 1hp left)

((Red: Gone; Green:Dead; Blue -5; Darvis:-9))

Darvis charges for melee combat against Sovellis while Blue positions for a shot.

assault hammer: 1d20 + 6 ⇒ (4) + 6 = 10 bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
azimuth laser pistol: 1d20 + 6 ⇒ (4) + 6 = 10 fire: 1d4 ⇒ 4

That's when Ria's missiles slam into both of them. (added above)

Everyone but Ria is up.

Wayfinders

Male Elf Priestly Soldier 2 Init +3 Percept +2 SenseMotive +0 // F 3 R 3 W 3 // low light vision // EAC 15 KAC 17 ; Stamina 14/14 HP 18/18 Resolve 4/4

Sovellis easily parries the hammer with his sword. "Darvis, surrender now, or you'll discover the sword is the more effective and elegant weapon."

To demonstrate Sovellis launches a series of blows at Olem.

longsword v Darvis Olem, full attack: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 ... damage: 1d8 + 2 ⇒ (2) + 2 = 4
longsword v Darvis Olem, full attack: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 ... damage: 1d8 + 2 ⇒ (7) + 2 = 9

Not an impressive attack sequence.

Cognates

Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

Butcher makes a flanking run on the final two poachers. double move

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Mech-Ro-Nancy continues to approach and again casts telekinetic projectile at the nearest foe.
Move
Ranged touch attack v KAC, green: 1d20 + 1 ⇒ (13) + 1 = 14
Damage (B): 1d6 ⇒ 5

Acquisitives

N Medium Male Human Bounty Hunter Nanocyte 1 | SP 6/10, HP 10/10, RP 5/5 | EAC 12, KAC 12, Fort +6, Ref +1, Will +0 | Init +1, Perc +0, Senses --- | Speed 30 ft | Active conditions ---

Ca Shel advances and motions his nanites to follow him.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Mech-Ro-Nancy's shot hits.

((Red: Gone; Green:Dead; Blue -10; Darvis:-9))

Max Angel 3 still to go.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Another hazarad at Darvis after moving dmg: 1d3 ⇒ 2 fire

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

ref(blue): 1d20 + 4 ⇒ (11) + 4 = 15
ref(darvis): 1d20 + 2 ⇒ (2) + 2 = 4

((Red: Gone; Green:Dead; Blue -10; Darvis:-11))

The last two press their attacks against Sovellis
assault hammer: 1d20 + 6 ⇒ (3) + 6 = 9 bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
azimuth laser pistol: 1d20 + 6 ⇒ (10) + 6 = 16 fire: 1d4 ⇒ 3

Everyone is up.

Wayfinders

Male Elf Priestly Soldier 2 Init +3 Percept +2 SenseMotive +0 // F 3 R 3 W 3 // low light vision // EAC 15 KAC 17 ; Stamina 14/14 HP 18/18 Resolve 4/4

Anticipating his companions arrival, Sovellis continues his fight against Darvis. He needs to reduce the odds against him as soon as possible, so he maintains his furious attack.

longsword v Darvis Olem, full attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 ... damage: 1d8 + 2 ⇒ (3) + 2 = 5

longsword v Darvis Olem, full attack: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 ... damage: 1d8 + 2 ⇒ (3) + 2 = 5

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Another hazard at blue and Darvis dmg: 1d3 ⇒ 1 fire.

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