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That's just enough to avoid places where you could get stuck in the mud, and have to get out and push.
Life Science checks please.

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Mech-Ro-Nancy scans the surroundings for any pre-deceased life forms.
Life Science: 1d20 + 6 ⇒ (11) + 6 = 17

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Life Science: 1d20 + 0 ⇒ (6) + 0 = 6
"There are too many trees there, avoid that." Ca Shel suggests though he is not sure about it.

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Mech-Ro-Nancy notices three akren apples, a delicious fruit with healing properties. Each akren apple functions as a minor healing serum (these apples spoil by the end of this adventure and can’t be sold). Additionally, mistuors love akren apples.
Darvis’s poachers have cut down trees in the region between Elkrius and their camp to hinder potential pursuit. You must succeed at an Athletics check to haul away enough of the trees that you can proceed.

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Athletics: 1d20 + 5 ⇒ (11) + 5 = 16
"I'll handle that." Ca Shel volunteers to remove the cut-down trees that are blocking their way.

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"Apples you say, I could have a go at one of those right now." Butcher licks his lips in anticipation of a tasty apple.

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"Save it for the mistuors." Sovellis says to Butcher.
The elf steps up to help the tree-moving human.
Athletics, aid: 1d20 + 3 ⇒ (1) + 3 = 4
He can't seem to find his footing in the muddy ground and falls to his knees.

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Ca Shel, with Max Angel's help is able to quickly clear the logs away.
The sun is setting as you reach the poacher's camp. While it’s clear the camp consists of multiple buildings and has some exterior lights, nothing else is discernible from a distance.
The sun soon slips beneath the horizon, giving you an opportunity to sneak up on the camp. All exterior areas of the camp are dimly lit by spotlights except for area A5, which is dark.
The poacher’s camp consists of nine trailers of various sizes with flat-topped roofs that rise 15 feet above the ground (Athletics check to climb), which were towed into position by vehicles not currently present at the site. Each of these trailers serves as a living or storage space, is hooked up to the camp’s generator (area A5) by thick power cables, and is far too heavy for you (or their exploration buggies) to move. Each has a few small exterior windows that you can peek into. These windows open easily from inside, or from outside with a successful Athletics or Engineering check. All the trailer interiors are dark, save for area A3, which has normal light. A light switch inside each trailer by the entry door turns that trailer’s interior lights on or off. The trailer doors don’t lock. All unlabeled trailers are currently unoccupied.
In the center of the camp are numerous animal cages (area A4), two of which contain a mistuor and the rest of which contain a variety of other animals.

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The android scans the area with her optic sensors.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
There is a generator at the camp’s southeast end. It appears to be powering not only the buildings that make up the camp, but something outside of it." Mech-Ro-Nancy informs the party.

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Phaeton_nz, are there any vehicles in the camp.
"Whatever they want powered, we probably don't. Can someone trace those cables and see what it is?"
Sovellis is untrained in Stealth.

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Ria also is not stealthy, but I concur with the plan
Ria looks at the other creatures in the cages. She wonders if they are native to the area we are in, or if they are more likely also kidnapped from sanctuaries.
Life Science: 1d20 + 2 ⇒ (15) + 2 = 17

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All the other animals look to be native. No vehicles are present at the moment.

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Ca Shel calls upon his nanites and forms a cloud array to give him concealment. He then stealthily moves towards A1 while moving the cloud together with him.
Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

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"Butcher draws his static arc pistol and waits for the violence to start."

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As Ca Shel stealthily moves into the camp ... ((make a perception check))

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Ca Shel trips off one of the motion sensors spaced around the camp. A sonic blast goes off nearby.
sonic: 1d6 ⇒ 3 reflex save DC 11 for half.
Lights flick on in all the trailers. Darvis and three other poachers emerge, weapons out and ready.
And that's when the fight started, Your Honour
Initiatives:
Butcher: 1d20 + 1 ⇒ (10) + 1 = 11
Ca Shel: 1d20 + 1 ⇒ (5) + 1 = 6
Max Angel 3: 1d20 + 0 ⇒ (7) + 0 = 7
Mech-Ro-Nancy: 1d20 + 1 ⇒ (20) + 1 = 21
Ria Vash: 1d20 + 0 ⇒ (8) + 0 = 8
Sovellus: 1d20 + 3 ⇒ (16) + 3 = 19
Darvis: 1d20 + 5 ⇒ (19) + 5 = 24
red: 1d20 + 3 ⇒ (16) + 3 = 19
blue: 1d20 + 3 ⇒ (18) + 3 = 21
green: 1d20 + 3 ⇒ (4) + 3 = 7
Darvis and the poacher in the blue armour double moves towards the disturbance
Mech Ro Nancy & Sovellus are up followed by the poacher in the red armour.

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DC 11 Reflex: 1d20 + 1 ⇒ (10) + 1 = 11
Ca Shel tries to cover his ears after he accidentally activates one of the motion sensors of the site.

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Mecho-Ro-Nancy moves forward and prepares to cast.
Move
Ranged touch attack v KAC: 1d20 + 1 ⇒ (4) + 1 = 5
Damage (B): 1d6 ⇒ 3

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"I have our left flank." The elf runs forward to the nearest trailer, drawing his sword on the way. The stops by bumping into the wall of the trailer, and turning his back on the surface. He holds out his hand and a starknife appears in it. Then he spins around the corner and let's the knife fly.
I can't manipulate the map from my phone. Someone please move me two squares down and 5 to the right on the map. Draw sword on the way. Swift action, call starknife. Standard action attack. Hopefully I get some cover from the trailer.
star knife v red KAC, range: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6 ... damage: 1d4 + 2 ⇒ (3) + 2 = 5

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((Done))
Red gets into a position where he can get a clearer shot at Sovellis before ducking back behind the other trailer. Because of cover, that misses.
azimuth laser pistol: 1d20 + 6 ⇒ (7) + 6 = 13 fire: 1d4 ⇒ 3
Butcher and Ria are up before Green.

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Ria's eyes blackout and fill with stars as she summons three bolts of starlight and hurls them outward.
Casting Shooting Stars as a full round action. 2 into red, 1 into green.
Bolt 1 Red: 1d4 + 1 ⇒ (3) + 1 = 4
Bolt 2 Red: 1d4 + 1 ⇒ (2) + 1 = 3
Bolt 3 Green: 1d4 + 1 ⇒ (2) + 1 = 3

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((Red: -7; Green: -3; Blue 0; Darvis:0))
((Waiting on Butcher))

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Butcher moves to Sovellis's side and draws a improvised grenade from a pouch attached to his utility belt before tossing it at the closest poacher.
"Have at them team."
Shock Grenade vs. KAC 5: 1d20 ⇒ 7 Red, DC 14 reflex save for 1/2.
Electricity Damage: 1d8 ⇒ 3

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ref: 1d20 + 4 ⇒ (9) + 4 = 13
Red takes the lot and decides to cut his losses and run into the forest.
Green attempts to shoot the centre of the nanite cloud.
azimuth laser pistol: 1d20 + 6 ⇒ (10) + 6 = 16 fire: 1d4 ⇒ 1
10% concealment - high hits: 1d100 ⇒ 16
Max and Ca Shel are up before Darvis and Blue

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ref: 1d20 + 3 ⇒ (5) + 3 = 8
((Red: Gone; Green: -6; Blue 0; Darvis:0))
COME BACK HERE YOU LILY LIVERED COWARD Darvis yells at Red. Him and Blue sneak around one of the trailers and prepare to fire if they see a target.
Mech Ro Nancy, Sovellus, Butcher, and Ria are up before Green.

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Butcher sprints around a building, so he can help Ca Shel. Leveling his static arc pistol at the poacher Ca Shel is fighting, he fires.
Static Arc Pistol vs. Green EAC: 1d20 + 3 ⇒ (8) + 3 = 11
Electricity Damage: 1d6 ⇒ 2

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Mech-Ro-Nancy gets closer and casts telekinetic projectile at the nearest foe.
Ranged touch attack v KAC, green: 1d20 + 1 ⇒ (8) + 1 = 9
Damage (B): 1d6 ⇒ 3

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Ca Shel leaves his cloud nanites and hacks Green with his longsword.
Longsword Attack w Deadly Aim vs Green KAC: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Damage w Deadly Aim: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 slashing damage
Ca Shel has Close Combat feat that gives him +2 circumstance to AC vs attacks from other creatures not adjacent to him.

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Seeing Butcher go toward the others, Sovellis decides to round the trailer and get behind any enemies. He skips to the edge of the trailer and peeks around the corner. "Eyes on Darvis."
He lunges around the corner sword pointed forward and starts his charge. Darvis' weapon is coming up fast. Knowing he won't finish the charge before Darvis fires, the elf stops and calls his starknife. In a single smooth motion, he grips the blade and throws it toward the villain.
star knife v Darvis KAC: 1d20 + 4 ⇒ (11) + 4 = 15 ... damage: 1d4 + 2 ⇒ (1) + 2 = 3

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Butcher and Mech-Ro-Nancy miss.
Ca Shel cuts into Green
The starknife slashes Darvis
((Red: Gone; Green:-12; Blue 0; Darvis:-3))
Green also decides to cut and run as well. ((AOO if you have it if you want to))
Max and Ca Shel are up before Darvis and Blue

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Longsword AoO vs Green KAC: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 1 ⇒ (6) + 1 = 7 slashing damage
Ca Shel continues slashing at Green.
Longsword Attack w Deadly Aim vs Green KAC: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Damage w Deadly Aim: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 slashing damage
Ca Shel has Close Combat feat that gives him +2 circumstance to AC vs attacks from other creatures not adjacent to him.
He then Steps back.

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Ria moves for a better view and then throws more starbolts.
another round of shooting stars if that's alright, 1 at blue, 1 at Darvis.
Blue: 1d4 + 1 ⇒ (4) + 1 = 5
Darvis: 1d4 + 1 ⇒ (3) + 1 = 4
Nice crit Ca Shel!

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ref(blue): 1d20 + 4 ⇒ (17) + 4 = 21
ref(darvis): 1d20 + 2 ⇒ (6) + 2 = 8
Ca Shel chops Green up as they fall to the ground. (had 1hp left)
((Red: Gone; Green:Dead; Blue -5; Darvis:-9))
Darvis charges for melee combat against Sovellis while Blue positions for a shot.
assault hammer: 1d20 + 6 ⇒ (4) + 6 = 10 bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
azimuth laser pistol: 1d20 + 6 ⇒ (4) + 6 = 10 fire: 1d4 ⇒ 4
That's when Ria's missiles slam into both of them. (added above)
Everyone but Ria is up.

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Sovellis easily parries the hammer with his sword. "Darvis, surrender now, or you'll discover the sword is the more effective and elegant weapon."
To demonstrate Sovellis launches a series of blows at Olem.
longsword v Darvis Olem, full attack: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 ... damage: 1d8 + 2 ⇒ (2) + 2 = 4
longsword v Darvis Olem, full attack: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 ... damage: 1d8 + 2 ⇒ (7) + 2 = 9
Not an impressive attack sequence.

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Butcher makes a flanking run on the final two poachers. double move

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Mech-Ro-Nancy continues to approach and again casts telekinetic projectile at the nearest foe.
Move
Ranged touch attack v KAC, green: 1d20 + 1 ⇒ (13) + 1 = 14
Damage (B): 1d6 ⇒ 5

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Mech-Ro-Nancy's shot hits.
((Red: Gone; Green:Dead; Blue -10; Darvis:-9))
Max Angel 3 still to go.

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ref(blue): 1d20 + 4 ⇒ (11) + 4 = 15
ref(darvis): 1d20 + 2 ⇒ (2) + 2 = 4
((Red: Gone; Green:Dead; Blue -10; Darvis:-11))
The last two press their attacks against Sovellis
assault hammer: 1d20 + 6 ⇒ (3) + 6 = 9 bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
azimuth laser pistol: 1d20 + 6 ⇒ (10) + 6 = 16 fire: 1d4 ⇒ 3
Everyone is up.

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Anticipating his companions arrival, Sovellis continues his fight against Darvis. He needs to reduce the odds against him as soon as possible, so he maintains his furious attack.
longsword v Darvis Olem, full attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 ... damage: 1d8 + 2 ⇒ (3) + 2 = 5
longsword v Darvis Olem, full attack: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 ... damage: 1d8 + 2 ⇒ (3) + 2 = 5