CHARACTER INFORMATION Ca Shel, N Medium Male Human Bounty Hunter Nanocyte 1 (0 XP)
Age 24
Deity ---
Home Planet Absalom Station
Languages Common
DEFENSE SP 10/10, HP 10/10, RP 5/5
EAC 12, KAC 12, Fort +6, Ref +1, Will +0
Init +1, Perc(0) +0, Senses ---
Immunities ---, Resistances ---
Armor EJ Coverall (Utility) Bulk L, EAC Bonus 1, KAC Bonus 1, Dex Cap 4, Check Penalty 0, Speed Penalty 0, Upgrade Slots 2
Upgrades Slickskin
Powered Armor ---
Upgrades ---
Shield ---
Upgrade ---
OFFENSE Speed 30 ft.
BAB +1
Melee Standard Longsword +2 (Analog) Damage 1d8+1 S
Space5 ft, Reach 5 ft
SPELLS Base Spell DC ---
Level 0--- Level 1---
FEATS & SPECIALS Level 1 Class Nanocyte Primary Faculty Absorption, Your body absorbs attacks, swallowing bullets, toxins, and even magic that your nanites convert into bursts of power. Vanish into the Depths (Ex) You gain the defensive dispersal ability at 1st level instead of 2nd level. Add 1/2 your nanocyte level to the amount by which your defensive dispersal ability reduces the damage dealt by a triggering effect.
Class Features Sheath Array, Cloud Array, Nanite Surge (Ex), Primary Faculty Techniques, Nanite Array (Ex), Defensive Dispersal (Ex), Gear Array
Human Bonus Feat Close Combat, When you hit an adjacent foe with a melee attack, as long as you are adjacent to that target, you gain a +2 circumstance bonus to your AC against attacks from other creatures that are not adjacent to you until the beginning of your next turn. Feat Deadly Aim, When you take the attack or full attack action with weapons (including a solarian’s solar manifestation, but not spells or other special abilities of any kind), you can take a –2 penalty to your attack rolls. If you do, those attacks deal additional damage equal to half your base attack bonus (minimum 1). Theme Feat Theme Knowledge (1st Level), Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias, or specific identity to be your mark. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark. You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
STATS & SKILLS(X) – Ranks, * - Class Skill STR 12 (+1), DEX 13 (+1), CON 18 (+4), INT 10 (+0) WIS 10 (+0), CHA 10 (+0)
Acrobatics*(1) +5, Athletics*(1) +5, Bluff(0) +0, Computers*(1) +4, Culture(0) +0, Diplomacy(0) +0, Disguise(0) +0, Engineering*(1) +4, Intimidate(0) +0, Life Science*(0) +0, Medicine*(0) +0, Mysticism(0) +0, Perception*(0) +0, Physical Science*(0) +0, Piloting*(0) +1, Sense Motive(0) +0, Sleight of Hand*(1) +5, Stealth*(1) +5, Survival*(0) +0, Profession: Bounty Hunter*(1) +4
GEAR Worn Personal Comm Unit, Environmental Clothing, Consumer Backpack
Stowed ---
Current Bulk 1.3 Encumbered 6, Maximum 13