Full Name |
Max Angel 3 |
Race |
Assimar |
Classes/Levels |
Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision. |
Gender |
Male |
Size |
M |
Age |
30 |
Special Abilities |
Dragonblood Theme |
Alignment |
N |
Deity |
Sarenrae |
Location |
Castrovel: The wild |
Languages |
Common, Castrovelian, Celestial |
Occupation |
Profession Dancer |
Strength |
13 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
18 |
About Max Angel 3
XP: 1
Assimar boon, scaling level 0 spells boon
Racials
Size and Type
Planar scions are often Medium, and all are outsiders with the native subtype.
Darkvision
Aasimars and tieflings have darkvision to a range of 60 feet.
Celestial Radiance
As a standard action, an aasimar can shed light, causing light within 10 feet of him to increase two steps, up to bright, and light for 10 more feet beyond that to increase one step, up to normal. This lasts for 1 minute, but the aasimar can dismiss it as a swift action. Magical darkness can decrease the light level in this area only if it’s from an item or creature of a level or CR higher than that of the aasimar. An aasimar can use this ability once per day, plus a number of times equal to half his CR or level.
Celestial Resistance
Aasimars have resistance 5 to acid, cold, and electricity.
Skilled
Naturally eloquent and perceptive, aasimars gain a +2 racial bonus to Diplomacy and Perception checks.
Theme
Dragonblood
Theme Knowledge (1st Level)
You have a voracious appetite for lore about dragons and never forget a detail, whether it’s about draconic culture, traditions, and abilities, or the personal information of the system’s oldest dragons. When you attempt a Culture or Mysticism check to recall knowledge about dragons’ ways, their abilities, or the names and general personal details about dragons that are adults or older, reduce the DC by 5. Culture is a class skill for you, but if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
Class Skills
The Witchwarper's class skills are Acrobatics (Dex), Bluff (Cha), Culture (Int), Diplomacy (Cha), Intimidate (Cha), Mysticism (Wis), Physical Science (Int), Profession (Cha, Int, or Wis).
Skill Points at each Level: 4 + Int modifier.
0. Armor check penalty is 3.
1. Diplomacy: 1 point, 3 trained, 4 cha, 2 racial: 10
2. Bluff: 1 point, 3 trained, 4 cha: 8
3. Culture: 1 point, 3 trained, 4 cha, 1 theme: 9
4. Profession Dancer: 1 point, 3 trained, 4 cha, 5 equipment: 13
Class Stuff
Proficiencies Light armor, basic melee weapons, small arms, and grenades.
Infinite Worlds: 1st (Environmental): You cause the affected area to become difficult terrain. This might mean that metal flooring becomes rickety and bowed, a waterway is choked by roots and seaweed, or the air is flooded with floating strands of web-like filaments. You can affect a single movement type (land speed, burrow speed, climb speed, fly speed, or swim speed) or any combination of those movement types. When you create difficult terrain in this way, it is considered magically altered terrain for the purposes of other effects.
1st (Instantaneous): You cause a bright flash of light to fill the area. Each creature within the area must succeed at a Fortitude saves or be dazzled for 1 round per witchwarper level. If a creature rolls a natural 1 on its saving throw (meaning the d20 shows a “1”), it is also blinded for 1 round.
Feats
Level 1: Heavy Armor Proficiency
Equipment
1. Professionals tools and clothes, Dancer: 25 credits
2. Fire extinguisher: 15 credits
3. Hacking Kit and Engineering Kit: 40 credits
4. Radiation Clothing: 10 credits
5. Industrial Backpack: 25 credits
6. Golemforged Plating I: 250 credits, EAC:2, KAC:5, Bulk 3, 0 upgrades, -10 speed, acp 3.
7. 1475 Credits
Feats
Level 1: Heavy Armor Proficiency
Equipment
1. Professionals tools and clothes: 25 credits
2. Fire extinguisher: 15 credits
3. Hacking Kit and Engineering Kit: 40 credits
4. Radiation Clothing: 10 credits
5. Industrial Backpack: 25 credits
6. Golemforged Plating I: 250 credits, EAC:2, KAC:5, Bulk 3, 0 upgrades, -10 speed, acp 3.
7. 635 Credits
Spells
Level 0: Ghost Sound, Hazard, Psychokinetic Hand, Spark.
Level 1: Fluid Morphism, Shifting Surge. 3 Per day.