Toadkiller⠀
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Toadkiller's Diplomacy (E): 1d20 + 12 ⇒ (9) + 12 = 21
Toad tries to inspire his buddies then exploits…
Esoteric Lore, Exploit Vulnerability (E) vs Liaskra: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
He moves, slow to get into position
| Pirate GM |
Grams heads up and lays down a crit on the solid orange dashed minion.
Toadkiller inspires his allies and moves forward. He knows that the rare white crayon is especially effective against Shisk but doesn't know any more.
Shisk are Rare, meaning the that the Recall Knowledge DC is higher, so Toadkiller doesn't learn anything from Diverse Lore
Liaskra points at the Grand Marshal in front of her. "Unleash!" as she does a cool trick draw and slices Grand Mshe shouts and the green and orange minions weave together magic and each fire a trio of missiles at Grand Marshal.
3x MM: 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9
3x MM: 2d4 + 3 ⇒ (4, 3) + 3 = 10
Grams protects the Marshal from Orange and retaliates.
axe battler + Toad Marshal: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Connecting with the unarmored enemy despite the clumsy strike
Disapointed that her minions didn't drop Grand Marshal she does a cool twirl as she pulls out a kukri and bonks the martial over the head with it
kukri vs Grand Marshal FF: 1d20 + 14 ⇒ (7) + 14 = 21
bludgeoning damage: 1d6 + 7 + 2d6 ⇒ (6) + 7 + (1, 3) = 17
A massive blow! Staggering the Grand Marshal for just a moment.
She then steps, her back now against the wall in a more defensive position.
Initiative:
Grand Marshal 14/68
Domwurd
Dethor
Princess
Blue Solid MonsterF -11
Grams
Toadkiller
Orange Dash MonsterM -13
Green Dot MonsterM
Liaskra -19
Grand Marshal, Domwurd, Dethor and Princess are up!
10ft Toad Aura of +1 Status to hit
Dethor Ironfist
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”Focus! Take the boss down!” yells Dethor, as he attempts to feint Liaskra.
deception to feint: 1d20 + 8 ⇒ (6) + 8 = 14
assume that fails
Failing that, he stabs twice with Ol’ Stabby!
Ol’ Stabby: 1d20 + 11 ⇒ (4) + 11 = 15
piercing: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Ol’ Stabby: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
piercing: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Princess Sunset
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Princess Sunset grows angry as the Grand Marshal is hurt. "Don't you hurt him!" Her voice echoes off of the walls compelling Liaskra.
Amped Forbidden Thought on Liaskra (Strike)
Forbidden Thought Damage: 2d6 + 4 + 4 ⇒ (4, 3) + 4 + 4 = 15 DC 19 Basic Will. Failure is also Stunned 1
◇ Unleashe Psyche Round 1
◆ Stride
◆◆ Forbidden Thought (Liaskra)
HP 30/30
AC 17 (18 w/ shield)
Amped Focus 1/2
Battle Medicine:
Restore the Mind:()
Spells (1) 1/2 | (2) 0/1
Domwurd
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Domwurd works a big of transmutation magic, directing at Grams. In seconds the dwarf grows larger than life, causing the normally stocky woman to tower over their foes.
He then takes a second to study Liaskra, trying to understand just what they are.
Recall Knowledge (Society): 1d20 + 10 ⇒ (11) + 10 = 21
Hieronymous Featherstonehaugh
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"Shiska is it? More like a shishka bob when we are done with you!"
Bon Mot vs will on Liaskra: 1d20 + 10 ⇒ (20) + 10 = 30
That's a crit for panache! And bad news for her.
The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
Contrarian that his is, he moves in to flank orange dash and delivers a confident finisher!
+1 Striking Aldori Dueling Sword with Confident Finisher: 1d20 + 11 ⇒ (14) + 11 = 25
Slashing: 2d8 + 2d6 ⇒ (8, 1) + (1, 4) = 14
Half of 2d6 bonus on a miss.
Whichever comes first:
If someone crit fails an attack against him, he will take an attack of opportunity with Opportune Riposte.
+1 Striking Aldori Dueling Sword: 1d20 + 11 ⇒ (3) + 11 = 14
Slashing: 2d8 ⇒ (2, 7) = 9
+2 Damage with Panache
If someone hits him with an effect requiring a saving throw, he will use charmed life to give him a +2 to the save.
| Pirate GM |
Princess tries to impose her will on Liaskra as she repositions and unleashes her psyche.
Dethor gets a stab in and gets a face full of quill for his trouble.
piercing damage to Dethor: 2d8 ⇒ (1, 8) = 9
Basic Reflex DC 21, + on a crit fail 1d4+1 persistent bleed.
Good news is, is there's not enough quills to do that again.
Domwurd embiggens his ally and scratches his head about Liaskra.
Grand Marshall makes a biting quip before taking a tactical reposition to finish off orange with a crit!
Solid Blue meets his thumbs together, fanning out his fingers and unleases sheets of flame.
burning hands: 2d6 ⇒ (3, 3) = 6
Basic DC 17 Reflex save for Grams, Toad and Princess.
Grams reaction already used on Orange this round..
Initiative
Grand Marshal 14/68
Domwurd
Dethor (Ref 21 vs 9)
Princess (Ref 17 vs 6)
Blue Solid MonsterF -11
BIG Grams (Ref 17 vs 6)
Inspiring Toadkiller (Ref 17 vs 6)
Green Dot MonsterM
Liaskra -19 Bon -3 Mot
10ft +1 Status Aura to Hit for Toad!
Big Grams and InspiringToadkiller up!
Dethor Ironfist
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reflex dc21: 1d20 + 12 ⇒ (10) + 12 = 22
Dethor manages to avoid most of the quills. (wow, evasion isn’t until level 7)
Toadkiller⠀
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Toadkiller's Reflex (E): 1d20 + 9 ⇒ (15) + 9 = 24
Toad rubs his white crayon on his Toadslicer and moves in along the table… slices! Need to double move…
Toadslicer: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
S, Empowerment: 2d6 + 3 + 4 ⇒ (3, 6) + 3 + 4 = 16 ANd personal antithesis
Princess Sunset
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Reflex DC 17: 1d20 + 7 ⇒ (20) + 7 = 27 7 damage total with weakness (Fire) 1
Princess Sunset screams as part of her face begins to droop from the heat of the flames.
HP 23/30
AC 17 (18 w/ shield)
Amped Focus 1/2
Battle Medicine:
Restore the Mind:()
Spells (1) 1/2 | (2) 0/1
Brynsil "Grams" Lustershale
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Reflex (trained): 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
HP 33/36
AC 19
Fort +9, Ref +7, Will +6
Hero points: 1
Effects: enlarged (clumsy 1, 10 foot reach, +2 damage)
Despite being a big target, Grams manages to avoid the worst of the fire. Hemmed in by the furniture and her poppet friend, she steps in to close with the flaming monster and swings for the fences, trying to make sure it never hurts anyone again.
"That's enough out of you!"
Stride, Strike x2
Battleaxe Strike: 1d20 + 7 ⇒ (15) + 7 = 22
1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Battleaxe Strike (iterative): 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22
1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
And Retributive Strike if opportunity presents itself.
| Pirate GM |
Dethor manages to only get a shoulder full of quills, which I'm told is much better than a face full.
Toadkiller gets a little bit toasted but uses his white crayon to good effect with a big strike on Liaskra.
Princess screams and melts a little bit but seems no worse for wear.
That looks like a crit success for no damage
Big Grams also only looks a little toasty.
She swings are axe at the solid blue one taking it down, before sweeping her enlarged axe over to Green Dots and taking it down with a single blow!
Lisarka grimaces "My your dreams be cursed to die a thousand deaths!" as she twirls her kukri before going for another bonk on Dethor's head.
trick attack vs Dethor: 1d20 + 14 ⇒ (18) + 14 = 32
b damage: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (3, 1) = 14
She follows up with another attack, hoping to finish off Dethor in service of her mother.
more kukri: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
more bludgeoning damage, maybe she should sharpen this: 1d6 + 7 ⇒ (6) + 7 = 13
Dethor teeters, but stands tall.
Initiative
Grand Marshal 14/68
Domwurd
Dethor (1/46)
Princess
BIG Grams (33/36)
Inspiring Toadkiller (47/50)
Liaskra -39 Bon -3 Mot
Party is up!
Princess Sunset
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With more injured Princess begins to mentally calm her companions. "We can all play a little bit longer."
Heal Dethor, Grand Marshal, and Princess each for 8 HP.
◇ Unleashe Psyche Round 1
◆ Restore the Mind (Princess Sunset)
◆ Restore the Mind (Dethor)
◆ Restore the Mind (Grand Marshal)
HP 30/30
AC 17 (18 w/ shield)
Amped Focus 1/2
Battle Medicine:
Restore the Mind:(Princess, Dethor, Grand Marshal)
Spells (1) 1/2 | (2) 0/1
Domwurd
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Domwurd moves a bit closer to Liaskra, hurling more magic at the meanie.
Ray of Frost vs Liaskra: 1d20 + 10 ⇒ (18) + 10 = 28
Damage (Cold): 2d4 + 4 ⇒ (1, 3) + 4 = 8
Hieronymous Featherstonehaugh
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The Grand Marshal moves in for the kill, attacking twice.
+1 Striking Aldori Dueling Sword: 1d20 + 11 ⇒ (10) + 11 = 21
Slashing: 2d8 ⇒ (7, 1) = 8
+1 Striking Aldori Dueling Sword: 1d20 + 6 ⇒ (5) + 6 = 11
Slashing: 2d8 ⇒ (5, 6) = 11
Dethor Ironfist
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Dethor falls to one knee. ”She was a real pain in the tail. And me shoulder and hip. ”
Domwurd
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"The daughters of the night hag seem to be both difficult and numerous," Domwurd says, shaking his head. "Thankfully, they're also all bark and no bite."
| Pirate GM |
With Liaskra defeated you can recover the set of notes she stole from the Divination lounge.
You also find +1 handwraps and a decorative scabbard inlaid with gems worth 5gp.
Fragments Collected:
Conjuration (Summoning Paintings)
Ajburation (Tapped Cabinets)
Divination (Hedge Maze)
Necromancy (Necro Hazard)
Enchantment (Lecture Hazard)
Evocation (Fog Elemental)
Transmutation (Owl Statue)
Illusion (Stolen by Liaskra)
What next?
And don't forget about your faction missions.
| Pirate GM |
Bringing all the notes back down to Alyreha she grins. "Wow, all 8 pieces really trying to get ahead with your overachieving. I expected you to come back and check in, but I guess it all worked out."
She ponders the documents for a few minutes before speaking out her truename.
A brilliant arcane light bursts forth from the skull she inhabits. As the light fades, sitting on the desk before you is a small, elderly Garundi woman dressed in flowing desert robes bearing the symbol of a Nexian arclord.
She quickly rummages through her shelves and books and spends the next several hours going room-to-room and restoring all her wards and defenses, speaking to you as she goes through "Thank you all for your help, I was going out of my skull, missing the rest of my body. Super glad my research didn't fall into somebody else's hands."
In the top room Alyreha also notes "Oh, Liaskra! She's the one who interrupted my name erasure ritual, causing it to fail. Aslynn had some stupid plan to cook true names together, boiling them into stew or some sort of nonsense. Last chance to ransack an Arclord's house as part of the deal, or even just have a nice chat before I starting figuring out if Nex is going to go after me for back taxes and other administrative nonsense."
Dethor Ironfist
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”You should go talk to your ghost student. She is quite upset. ”
Brynsil "Grams" Lustershale
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"Well, dear, it was our pleasure. That said, if Aslynn's kin interrupted your ritual once before -- and we're here again now -- what's to say they won't try to do so again," Grams says, appearing to be deep in thought. Now, obviously you've got a big brain in that skull of yours, but ... she's a tough one. Maybe the Society can keep offering its protection? I think you've seen how well we work -- you sent folks into the sewer and they still came back to help -- so maybe we can keep working together? If you store your research at the Grand Lodge, well ... it hardly gets broken into at least not much more than once a year, at best, so it could potentially be safer there."
| Pirate GM |
Going to need a skill check from Grams, as well as anybody else who wants to join in on earning persuasion points.
Grams did a good job on touching on most of the salient arguments.
15 Diplomacy check to Make a Request, (Ask directly)
Deception check to Lie, (Pathfinder lodge is totally safe)
Intimidation check to Coerce (Aslynn muking about with stuff is bad)
*Pathfinder Society Lore* (Skyreach security details)
(Arcana or Occultism to Recall knowledge (To show you're not total noobs regarding true magic) is also usable.
*Only usable once.
Dethor Ironfist
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”Yeah, you should definitely come back with us. The Grand Lodge is the safest place on Golarian, and should something happen, that totally won’t, you have all those powerful Pathfinder Seekers there to help out. ”
deceptiom: 1d20 + 8 ⇒ (17) + 8 = 25
Princess Sunset
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"Come back and play with us some more in the Lodge. I am sure they will give you a room to store all of your notes and experiments in." Princess hugs Alyreha.
Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12
Hero Point: 1d20 + 11 ⇒ (3) + 11 = 14
Hieronymous Featherstonehaugh
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"I think you will find that as a group, Pathfinders are youthful and invigorating to work with. Why, we positively breathe life into our allies!"
Diplomacy (E): 1d20 + 12 ⇒ (17) + 12 = 29
Domwurd
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"We have our own vaults of magic too. So if you ever get bored with the study of True Names you can throw a stick and study the next artifact or forbidden magic topic," Domwurd says, his excitement obvious. "It's one of the reasons why I joined. But the other is that the Society does good in this beautiful world of ours. We're curious, but we also care."
"But yes, loads of magic. Just the other week I was examining a fascinating collection of enchanted bones. They could..."
Domwurd spills what he knows about some of the more interesting magic items he's studied.
Arcana: 1d20 + 13 ⇒ (6) + 13 = 19
Hero Point please.
Arcana: 1d20 + 13 ⇒ (20) + 13 = 33
| Pirate Rob |
---
Later back at the Lodge Sebnet is impressed enough that she grants you a Ganjay book and a dose of oxygen ooze.