
Hellewen |

See you soon, hopefully :)
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Sprite poking - also they're small, so be careful!
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Kineticist - the major changes are
1) Elemental Blast is more a spell-like and less a stab. It was kinda cool that it had weapon traits, but the air blast does 1d6 now so can't complain :p
2) Gather Elements have been merged into the Activate Aura ability and it also lets you use an Impulse (kineticist "spell", like Elemental Blast) so a lot less time dragonballing it up at the fight starts :p
3) Pure elementalists get an aura junction level 1 instead of extra impulses. So Hellewen will probably lose her aura ability she never used :p And instead get a half-stride when doing stuff which is very very neat.

PF_GM_23 |

Alright, so you prefer the finished kineticist then? If so, make the required changes on your sheet and we'll keep the homeruled adjustments that you've already been given some of your abilities.

Hellewen |

Aye. It is well more finished. As is Hellewen's sheet. :p
Correction on 2) from last point - it allows one to use single action Elemental Blast or a single action Stance Impulse.
4) Wait "single action" Elemental Blasts? Yes! One can double action Elemental Blasts now and add the Con mod to damage. And the blast to-hit now uses class proficiency aka Con as well.
5) Nothing blocking Auras and stuff from being up all of the time it seems. Just Stances? Though neither of those are 1st level stuff now anyhow :p
Hellewen-specific 6) The boomerang is now a single action to pull-back. Which yes means it costs a total of 3 actions... But it doesn't overflow (require regathering of element) anymore plus as a single gate kineticist she gets to move a little on the first throw. And it costs less to get ready in the first place. Amazing all in all I think :)
I guess it might be handy to know the blast is now slashing/electric instead of slashing/piercing. Kinda makes Hellewens ancestry feat cantrip of minor zap even less useful, but that's fine. It is the ones that come later down the tree with storm magic that's the shiny bits anyhow :D

PF_GM_23 |

I guess it might be handy to know the blast is now slashing/electric instead of slashing/piercing. Kinda makes Hellewens ancestry feat cantrip of minor zap even less useful, but that's fine. It is the ones that come later down the tree with storm magic that's the shiny bits anyhow :D
Actually, no. Almost as soon as I read this, I had an idea. We'll have to see how it works in actual play, but provisionally you may make the following homerule addition to the heritage feat:
A number of times per day equal to your Constitution modifier (minimum 1), you may channel the power of your changeling heritage feat's granted cantrip into your Elemental Blast, increasing the latter's damage by 1d4 electrical damage.

Hellewen |

I could not find anything in 2e about requiring training for Recall Knowledge. But then again ... :p Better just ask to be sure :)
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Base Kinesis can create or destroy an element of L bulk as an >> action. Though it may not cause harm. If the mold spores are considered creatures, they'd be immune to being obliterated this way :p

PF_GM_23 |

I could not find anything in 2e about requiring training for Recall Knowledge. But then again ... :p Better just ask to be sure :)
No, you're right. I keep getting tripped up on the formatting for that particular type of check, because my brain keeps reverting to the 1e format where untrained skills aren't a thing. It should be listed as Untrained Religion.

PF_GM_23 |

Sorry, Pfil. I was waiting on other folks to get a chance to chime in before I suitably address any tentacle-based issues :D.
Oh, and with regards to the recall knowledge (Religion) check? That actually should have been a trained check, due to the rather niche nature of the information. But since that's my mistake, I'll play it as it lies and allow the check untrained.
Honestly, the trained/untrained aspect of Recall Knowledge is my biggest frustration with the 2e rules, followed closely by lore skills.

PF_GM_23 |
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Well, as you can see from the gameplay, Gozreh's little shrine is very much embodying his representation of the ocean, giving and taking in measure.

Pfil |

I fled the tentacled avatar of the Overfiend so can't speak IC, but regarding rest: I think some short rest is fine.
But: We don't know when the kobolds were expected back, so we probably don't want to take TOO long. If they were just going to fetch some fish from the cellar, then return to their tribe, the task should not have taken them very long, so if they don't return an hour later someone may fear they got caught and/or raise an alarm.
We got them before they could notify their buddies, would be ill-fated to now waste the advantage by lingering TOO long.

Pfil |

Aye 10 minutes sound good. But GM mentioned the disease roll for Eser, and I don't think we progressed so slowly as to bring us to a full hour with that.
The only time-consuming thing should have been harvesting the spider and fetching something from upstairs. That may have taken a while.
No idea, just wanted to express that we are only resting as long as needed now, not having an extended lunch break or something...as said, o am pretty sure the Kobolds were not supposed to be gone for a long time, so we keep it short at around 10 minutes, and Pfil will keep watch at the corridor.

PF_GM_23 |

the fountain of puke
:D
But seriously, have you lot forgotten the healing potions that you've been given? You've got a few of them.

PF_GM_23 |

Tch don't you know consumables need to be saved until after the game :p
Right, how silly of me to forget CRPG consumable rules. Never, ever use anything that you get because you never know when you might need it :p.

Pfil |

Aye. Anything you acquire gets stocked up.
With 2 exceptions:
a.: You acquired a full stock of the item above and a good stock of the item ABOVE that. e.g. once you got full stock of midi-potions and a decent stock of hi-potions, you can start using the low-potions as a means of inventory-cleanup. This is more about cleaning inventory up than about use of the items(which have miniscule effect at that point)
b.: There is a limit to how many items you can carry, and are above the 90% treeshold. Then, in urgent situations, you may be permitted to use some of the items, but only as long as you maintain a stockpile of over 90% capacity.
Mileage may vary, and OCD may compel some different approaches.

Eser Engo |

Regarding rest, it is 10 minutes but if I'm understanding correctly can't be done but once every hour. So I think it is GM's call as to how long it has been since the last short rest. I don't have much of an idea myself :)
I'm fine if folks don't want to wait around for healing, and Eser can drink from the fountain as well. If she goes down, she goes down - y'all will figure it out I'm sure!
And yup, there's another fort save coming at some point as well.

PF_GM_23 |

It hasn't been hour, I can tell you that. You first treated wounds after the rat encounter. After that, you rested for an hour following the spider fight and treated again. Between that last round of treatment and right now, definitely not enough time has passed.

Hellewen |

I think our meatshields frontline is healthy again - but when that changes I'll make sure to keep Surla's offer in mind :D
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Magical Shortsword! Who wants to magically stab people?
Hellewen does not have proficiency for such an advanced piece of technology. And she kinda has tricks to bypass DR now anyhow :)

Pfil |

...
Tiny MagicalShortswordGreatsword! Who wants to magically stab people?
...
Incidentally, with the "one step up" rules from 1st edition, that would be one-handed for small, and two-handed for tiny, so she'd have trouble with the grip, but could totally try and wield it like a tiny greatsword :)
Of course, all of that is 1st edition math, but it amuses me nonetheless, not that I'd ever want to use melee with characters that have to enter enemy spaces(even if AoO are no longer really a standard thing)
PF_GM_23 |

Yeah, it's kind of funny that your first magic weapon is something that pretty much nobody in the party can really use :D (well, aside from maybe Rik'tik). But, that's how it goes sometimes.

PF_GM_23 |

Silly Eser, nobody needs a case of covid. A six-pack, at most, will take care of you. You probably went to one of those bulk item stores like Sam's Club and got roped in by the attractive pricing (and the rotisserie chicken, that stuff's supposed to be like crack).
Besides, it's not much going on right now. Puzzle was solved, door to something was opened, now it's just collect the coins from the altar and see what the door revealed.

Pfil |

...and check if there is a loophole with submitting the quest solution multiple times, gaining XP for every time you choose that dialogue line.
Pfil is already committed to that, so somebody else needs to check the door.
Also, I think we are all too scared to pocket this talking statues coins. He may still need them, to play the riddle with new visitors. Unless he says we are welcome to take them.
@Eser: Get well soon. I heared the new variant coming in fall is a bit worse again, so take care.
And next time, get the mexican beer, not the virus. :)

PF_GM_23 |

...and check if there is a loophole with submitting the quest solution multiple times, gaining XP for every time you choose that dialogue line.
Hahahahaha, no. This is not an old SSI Gold Box game, you will not find an XP loop cheat here.
(Seriously, the last game of the Krynn series has a late-game encounter that, no matter what your level is, instantly gives you enough XP to level up. But it's one time only. Unless you figure out how to take advantage of the game's character transfer system. Save before that encounter. Get your XP. Save in a new slot. Transfer your characters from save #2 to save #1, get your XP again, save in slot #2, transfer to slot #1, repeat over and over again.
I rolled into the final fight with a 6-man party of tweaked out multiclass and level 39/level 40 dual-class characters and just ROFLstomped the Dark Queen.)

Pfil |

Well, was worth an attempt :D
What about item duping? Is that a thing? If I hold them just right and place a second on my belt, then duck-jump while dropping and retrieving at the exact moment one of my buddies pushes me 5 feet into the next square?

PF_GM_23 |

No, item duping isn't a thing either. And, preemptively, you can't install any mods either. Stop trying to treat this campaign like it was coded by Bethesda :p.

Pfil |

Oh, come on, if I thought this was Bethesda I would not even have hit start without checking mods...
All that said, it's more of a gleeful curiosity, to see if this whole thing is just a parlor trick that reacts to input, or something more.
Does it reset? Is it always the same coin? Does it allow you to "guess right" before the judgement?
Or does it simply go inert for however long after it was solved? Does it have some internal storage of coins? The one is lead now, so does it replace them, or will they vanish anyway if taken away from it?
:D
I am not JUST trying to get into the developer console, I'm also happy to experiment and test within the framework of the setting.

PF_GM_23 |

Well, the box material doesn't actually go into any sort of detail on this, so the following is effectively all spur-of-the-moment background.
When this was originally constructed, it would have been a proper shrine to Erastil, but that plan never came pass for reasons that you might learn later on in the proper AP. In the interim between the completion of this room and its eventual abandonment, the statue acted as a really fancy locking mechanism for that door and the room behind it. Once solved, the statue becomes inert; there's nothing divine at work here, just some clever enchantments that have now expired with the puzzle's solving. (The puzzle would have been manually reset when this place was still a going concern.)
Now the statue did have a bit more to it than just what you saw in action. Had you tried to remove the coins a certain distance beyond the statue, they would have disappeared from your possession and returned to the altar. IF you had added any coins of your own to the altar or statue, those would have disappeared entirely, and whether you ever saw those again would have depended on successfully solving the puzzle.
Had you failed to solve the puzzle entirely, the coins would indeed have changed their numbers around. This wasn't an illusion, mind, the surface of each coin was solid and real to the touch. So had you solved it on a subsequent attempt, the final number of the lead coin would have been something else. But the coins themselves are entirely real, and authentically minted (well, not the lead one, obviously) by Absalom in the years indicated on them.
And if you're curious about why the kobolds didn't get there before you? Well, that's easy enough. Not a single damned one spoke the Common tongue and couldn't understand the statue's little speech. They tried, several times, to make off with the coins and failed utterly, eventually deciding to just leave it all alone; they recognized that the statue wasn't just some random monument and were leery of f+$~ing around too much and inviting some divine pissoff in retaliation.

Pfil |

Ah, thanks for the extra exposition :D
What I really meant was that Pfils attempt to re-do the puzzle in gameplay was not just a tongue-in-cheek attempt at XP loopholing, but actually her way of approaching the questions stated above.
You effectively covered all that in discussion now, already.
Just wanted to say, at times she may seem chaotic shiny but there is method to that madness. :)

Surla Stormcrow |

Figure I should give some advance notice. I'm intending to leave this campaign when a good narrative opportunity presents itself. Presumably once we're done with this delve of the dungeon. Gave it another shot but I just don't think 2E is for me yet. Still needs some rough edges sanded off.

PF_GM_23 |

That's a shame, but thanks for the advanced notice. Probably something about Surla being too old for this shit ;D?

PF_GM_23 |

Eser, you alive over there? Has the coof eaten your brain?

Eser Engo |

Sorry to hear you're going, Surla. Good gaming to you.
Apologies for the silence, I got pretty sick and then a bunch of not great stuff happened at work and I've been digging out. Getting caught up now.
@Eser: Get well soon. I heared the new variant coming in fall is a bit worse again, so take care.
And next time, get the mexican beer, not the virus. :)
Thanks for kind words. I live close to Baja MX and get over for some Mexican beers and seafood whenever I can (though admittedly I prefer Pacifico to Corona). Mexican lagers definitely beat the disease!
EDIT:
Has the coof eaten your brain?
I feel decidedly dumber post-covid. Thankfully I'm playing a birdbarian.

Pfil |

Oh, I heared good things about Pacifico.
Haven't found it around here, though.
Glad you are better (if still birdbrained :) )
That said, I think you were supposed to spring the trap(or anybody else really - )
Maybe Riktik just propped up his Trident for me to stand on and he can trigger it?