Alba Divenaar

Surla Stormcrow's page

87 posts. Alias of hallowsinder.


Classes/Levels

Per: +3 | AC 14 HP: 14/14 | F +3 R +4 W +5 | Active Buffs: | Conditions:

Strength 14
Dexterity 10
Constitution 12
Intelligence 18
Wisdom 10
Charisma 14

About Surla Stormcrow

At a glance: Former witch of the woods, abandoned patron when price of power was too high, now getting a very late start on learning magic the old fashioned way.

Wizard:

Trained Perception,
Trained Fortitude, Trained Reflex, Expert Will
Trained in Arcana
Trained in 2+Int mod skills.
Trained in club, crossbow, dagger, heavy crossbow, and staff.
Trained in unarmed.
Untrained in all armor
Trained in unarmored defense.
Trained in arcane spell attacks.
Trained in arcane spell DCs.

Spellbook:

Cantrips: Detect Magic, Electric Arc, Light, Mage Hand, Message, Prestidigitation, Shield.
1st: Magic Weapon

Thoughts:

Background-
You are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days of these Ulfen raids are largely past, you have been trained to strike terror into the hearts of those who face you.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill, and the Sailing Lore skill. You gain the Intimidating Glare skill feat.

Witchlight Follower-

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and the Wisp Lore skill. You gain the Terrain Expertise skill feat with both swamp terrain and subterranean bodies of water.

Veeery WIP below, most of it is still copy pasted from another character.

Statblock Construction:
This is just so you know where all the numbers come from. Not necessary if you trust me or if you can figure it out.

Stats:
Str 14 (Free boost and background boost
Dex 12 (Free boost)
Con 10
Int 18 (One boost from everything)
Wis 10
Cha 14 (Free boost and ancestry boost)

Ancestry:
8 HP, 25 ft speed.

Saves:
Fort: 3 (+3 Proficiency)
Ref: 4 (+3 Proficiency +1 Dex)
Will: 5 (+5 Proficiency)

HP: 14 (8 Ancestry +6 Class)

Backgrounds:
Ulfen Raider - Primary
You are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days of these Ulfen raids are largely past, you have been trained to strike terror into the hearts of those who face you.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill, and the Sailing Lore skill. You gain the Intimidating Glare skill feat.

Witchlight Follower-

While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, and then still further when the lights retreated a few paces. Then you remembered the rumors. Will-o'-wisps, rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, you broke free from the alluring enchantment, and you've resolved to never let the strange lights of remote wildernesses claim you again.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and the Wisp Lore skill. You gain the Terrain Expertise skill feat with both swamp terrain and subterranean bodies of water.

Skills:
1 Class Default +4 Backgrounds +6 Choose your own = 4 left
Arcane +7 (3 Proficiency +4 Int)
Athletics +5 (3 Proficiency +2 Str)
Intimidation +5 (3 Proficiency +2 Cha)
Sailing Lore +7 (3 Proficiency +4 Int)
Wisp Lore +7 (3 Proficiency +4 Int)
Society (3 Proficiency +4 Int)
Survival +3 (3 Proficiency)

Feats:
Lvl 1
(Ulfen Raider): Intimidating Glare, may glare as a visual instead of auditory action, no longer taking language penalty.
(Witchlight Follower): Terrain Expertise, +1 circumstance to survival in swamp and subterranean bodies of water.
(Fighter Bonus):

Equipment: 15 gp budget
Hide Armor, Hide Shield, War Axe

Spells:

Statblock:
Surla Stormcrow
Wizard 1
CG Medium Humanoid (Human)
Senses Perception +3
XP: ???
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DEFENSE
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AC 14 (10 Base +3 Armor +1 Dex)
hp 14 (8(Heritage)+6(Class))
Fort +3, Ref +4, Will +5
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OFFENSE
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Spd 25 ft.
Melee War Axe +5 (1d8+2, S)
Spells
0th- Detect Magic, Electric Arc, Light, Mage Hand, Message
1st- Magic Weapon
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STATISTICS
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Str 14, Dex 12, Con 10, Int 18, Wis 10, Cha 14
Feats Intimidating Glare, Terrain Expertise (Swamp/Underground Water), Familiar
Skills
Languages Common
Combat Gear Hide Armor, Hide Shield, War Axe
Gear ???
Coin: ??? 5 or 10
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SPECIAL ABILITIES
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Racial:
Heritage something A thing

Wizard:
Spellcasting Spellcasting ho! Int based, arcane,
Arcane Thesis (Improved Familiar Attunement) Free familiar feat, with 1 extra ability, +1 more at each of 6th, 12th, and 18th levels.

Feats:
Intimidating Glare may glare as a visual instead of auditory action, no longer taking language penalty.
Terrain Expertise +1 circumstance to survival in swamp and subterranean bodies of water.
Familiar Get a familiar with 2 abilities.

Familiar:
Default Rules I can spend an action to give my Familiar 2 actions. Gin has Level+Casting Mod in Acrobatics, Perception, and Stealth, and can take trained actions in any skill I add Casting mod to. Has low light vision and is tiny. Has my AC/Saving throws, and 5 HP per level. I get 2 abilities by default, +1 for my Thesis, and will get another when I reach 6th, 12th, and 18th levels.
Flight Can fly 25 ft. speed.
Speech Can understand and speak common.
Skilled (Nature) Has Level+Casting Mod skill in Nature.