[Outpost VI] CORE #1-34 Encounter at the Drowning Stones (Inactive)

Game Master Aldizog

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"The smelly dwarf is prepared for everything!" the fiendish familiar howls with delight.
"Manacles... so useful for imprisoning those with hands. Haha! Veshtahz has no hands.
But you can manacle hands to a whipping post and then flay Lang alive! Good idea! Yes! Manacles are so good.
Who has whip?
Whip?"

The fiendish familiar, the disembodied head that is literally made of evil, appears somewhat dejected when it appears that flaying Lang is not in the plan.
"Fine. No flaying... yet. Flaying later."

Lang, meanwhile, offers some confused babbling protests but meekly accepts his fate.

Silgil continues to carry the bag with the stone for the whole three hours to the site?

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Eww! No! There will be no whipping or flaying anyone! Lasaraleen gasps as she scowls at the little bugger.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
GM Aldizog wrote:
Silgil continues to carry the bag with the stone for the whole three hours to the site?

Since one of the questions was not whether the bag would protect him, then yes, he will carry it. Plan B would have been to have Lang carry it but Silgil foolishly feels secure in the fact that the stone is in another dimension. not that strapping it to Lang would necessarily help.


Silgil wrote:
GM Aldizog wrote:
Silgil continues to carry the bag with the stone for the whole three hours to the site?
Since one of the questions was not whether the bag would protect him, then yes, he will carry it. Plan B would have been to have Lang carry it but Silgil foolishly feels secure in the fact that the stone is in another dimension. not that strapping it to Lang would necessarily help.

Unfortunately, that was not one of the questions that Atum requested Veshtahz to ask. I went by Atum's post of the six questions.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum with a wave of palm unlits all the incense around and looks at Veshtahz with some skepticism. He is trying to get rid of the shock after last answer.

- I am nigislistic enough to know that oblivion awaits everything. Including Golarion. Elf can live long but one way or another - I am unlikely able to avoid the Cycle. Unless couple Great Old Ones awake... And also you can corrupt me to become a Herald of Destruction which can change my, with all my respect.

Seems like Atum finally finds out there are some Pathfinders around and talk to them.

-Silgil, I am sure that in bag of holding the Stone will be less or not dangerous. If you want - Vesh may carry the bag. He's shurely mean no harm carrying cursed things, right? - Atum obviously awaits at least for smiles after this joke while he drinks some cleared water to recover after ritual.

THe diviner obviously good about manacles. And soon ready to proceed after conjuring Mage Armor selfishly.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

"Why do I think that Vesh + stone is a bad idea. No, I think I'll keep it. As a dwarf I am probably the most resistant to it's magics."

Not true, by the way. Lasaraleen has the best saves, but the very idea that might be the case would not occur to Silgil.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

btw - when Lasaraleen casts magic circle vs evil she will include entire party as well as Lang

”That is brave of you, Silgil but your race is very hardy indeed! “


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It’s a short, but grueling, 3 mile hike from the river to the entrance of the Drowning Stones. You make about 1/2 mile per hour through the jungle, so it would be a six-hour hike. Based on Lang's information, Lasaraleen would stop to cast Air Walk and Magic Circle Against Evil once you are a quarter-mile from the site.

After about five hours - so still a half-mile from the Drowning Stones - you encounter something else. There is the sound of a river, and in particular the thunder of a huge waterfall. Given the winding paths, it is not clear exactly how far away it is. It might take you twenty minutes to actually reach the river, or five. You keep walking until the river comes into sight.

Map is up. The fact that there is a map does not mean there has to be a fight, of course.

On a rock, not far from the river, sits a beautiful figure with the upper body of a woman and a the tail of a fish.

Tere, Atum, and Silgil can identify this as a Mermaid. For the benefit of the others, and because it is what he would do, Lang starts screaming "The mermaid! That's her!"

She pays almost no mind to Lang's outburst, instead addressing the party.
"My... what an impressive group! Pathfinders, I expect?
I see you have captured that horrible Aspis agent who attacked my friends.
Please, I beg of you, approach that I may reward you."

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Sense motive 1d20 ⇒ 8

Doodle takes the scene in and listens closely to the mermaid’s words. ”She seems nice enough, seems like,” the gnome says to the others.


Doodle is confident that this mermaid is telling the truth.

DC 20 Sense Motive:
The mermaid is telling the truth.

DC 25 Sense Motive:
The mermaid is telling the truth.

DC 30 Sense Motive:
The mermaid is telling the truth.

DC 35 Sense Motive:
The mermaid is telling the truth.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

"Seems cooperative to me too. Maybe she can informt us about the stones."

But he makes no move to go forward. If there is a trap he is fond of the idea of letting someone else spring it.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Sense Motive check: 1d20 + 9 ⇒ (5) + 9 = 14

Tere shrugs, unable to get a good read on the mermaid.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

- Nonsense! You are a dangerous creature, my dear. Why wouldn't you approach if you really want to say something important. -
Atum tries to say really loud so that oversound the waterfall.
Actually, he hopes that fellows won't make foolish decisions also.

The wizard sends Veshtahz closer and above the mermaid so to understand at least if she can feel him somehow.

Atum not going any closer.


"Well, my dear, you are far more graceful on land than I am.
I must admit it would be rather embarrassing to flop around to get closer to you."

Neither Atum nor anybody else senses any deception in her words.

Veshtahz asks Atum, "What do you wish me to do? Can I eat the fish-woman?"

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum assumes flop around may be funny for others, not only embarrassing. But he just suggests Vesh to go and try bite her at least.

-She may be too big for you to consume the whole mermaid.

THe wizard also expects some actions from more impulsive teammates.


Veshtahz approaches, and just as he is close enough to touch her the "mermaid" suddenly changes form!

Initiative:
Enemy #1: 1d20 + 3 ⇒ (20) + 3 = 23
Enemy #2: 1d20 + 1 ⇒ (4) + 1 = 5
Tere: 1d20 + 5 ⇒ (12) + 5 = 17
Doodle: 1d20 + 6 ⇒ (2) + 6 = 8
Atum: 1d20 + 9 ⇒ (4) + 9 = 13
Silgil: 1d20 + 6 ⇒ (2) + 6 = 8
Lasaraleen: 1d20 + 2 ⇒ (13) + 2 = 15

The transition from out of combat to in combat is always awkward. Here, none of you could have possibly made the Sense Motive check to realize that the mermaid was lying, and even so Atum decided that she was lying and that he would initiate combat. So I will give a surprise round to Atum and the mermaid, and the rest of you can come in next round. Veshtahz will go on Atum's turn.

The mermaid (as a standard action in the surprise round) changes before your eyes into a beautiful woman with horns and batlike wings.

Lasaraleen Knowledge: 1d20 + 5 ⇒ (16) + 5 = 21
Silgil Knowledge: 1d20 + 9 ⇒ (18) + 9 = 27
Atum Knowledge: 1d20 + 21 ⇒ (8) + 21 = 29

Lasaraleen, Silgil, and Atum recognize this creature as a Succubus, a demon from the Abyss. Silgil and Atum both know that these demons have a number of spell-like abilities to influence minds, including Suggestion and Dominate Person. Atum additionally knows that they can drain the life out of mortals with a kiss.

Veshkahz tries to bite the succubus! But because he is Tiny, she gets an AOO first. And she lacks Knowledge (Planes), so cannot recognize Veshkahz as a Div, and so doesn't know that she can't breach his DR except on a crit with great damage rolls.
Claw AOO: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Her claws cannot pierce his fiendish hide.

How... how do fiends not have Knowledge (Planes)? She can't identify the lowliest Dretch nor the mightiest Balor.

Bite: 1d20 + 9 ⇒ (3) + 9 = 12
He tries without success to bite her.

Atum is up for the surprise round (one standard or move action only), then we will go to Round 1 and I will post an initiative tracker.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Silgil amends his initial assessment.

"No, not cooperative. Definitely not. She's a dangerous thing and can control weak minds. Be on your guard for anyone acting strangely."

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Well, Doodle. Looks apparently are not all that they seem. She definitely does not look at all nice now. Not at all!

Lasaraleen scowls at the demon in defiance.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum is a Diviner so he always act in surprise. And I'd like to notice that the mermaid was near river (at) , right? And the wizard likely wanted to be further than 50 feet

- you see? Hey lady, I prefer Erynies! Vesh, you see, the lady is upset, come back!

Atum prepares to Counterspell and Doru becomes invisible again, being upset he could not bite the mermaid before she somehow noticed him


@Atum, there was no opportunity to be further than 50' away and still have line of effect to anything. Also, Veshtahz's surprise round action was to try to bite the mermaid. Yes, I missed that he was supposed to be invisible, but she can't hurt him so it's sort of a moot point. In any event he would become visible after attacking so she sees him right now. He can turn invisible and fly away on your Round 1 turn.

Also, spell-like abilities cannot be Counterspelled, and Atum knows that is what the Succubus has (she does not cast spells the way you do). SLAs can be Dispelled after they are cast, however. Is that what you wish to do? Ready to cast Dispel Magic if she uses an SLA on anyone?

Round 1
Succubus (waiting on Atum's clarification for his readied action)
Tere
Lasaraleen
Atum
Silgil
Doodlevain
??

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum forgot for a moment that spell likes can not be stopped as usual spells can. Instead he decides quickly to have some fun and conjure Glitterdust to cover both the succubus and Doru. ((Will DC 20))


---=== Surprise Round ===---
Atum showers the area with glitter.
Succubus Will: 1d20 + 10 ⇒ (8) + 10 = 18
The Succubus is blinded.

Veshtahz Will: 1d20 + 8 ⇒ (11) + 8 = 19 It uses Atum's saves?
As is the Doru div.

---=== Round 1 ===---
The succubus vanishes.
Atum Spellcraft, 55': 1d20 + 19 - 5 ⇒ (9) + 19 - 5 = 23
Atum knows that she could not have gone Invisible, because of the Glitterdust, but just barely manages to recognize her vanishing as a Greater Teleport effect.

Other Rolls:
1d20 ⇒ 14

Succubus
Tere
Lasaraleen
Atum
Silgil
Doodlevain

??

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

”Now we scared her away. But just in case she comes back… “

Lasaraleen will cast the extended circle vs evil on herself and party around her that she planned to do later.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

- This explains a lot. Thakns you, Lass. This mermaid might return, although demons usually not persistent. Hey Lang, how are you feeling?

Atum want to ask Vesh of he saw where the succubus went, but decided Doru is angry enough, and his provocative joke worked fine. Seeing how Doru tries to become Invisible but still glamorously covered with golden dust and also not seeing what's happening make Atum laugh really similar with Kreiton Shane... But the wizard quickly finds his seriousness back.

Familiar is masters modifier. He got better Wisdom but no Cloak of Resistance, so just +7 Will


@Atum, we are still in rounds. Go ahead and take your turn, and remember to roll Veshtahz's save to shake off the blindness for this round.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Silgil just delays until the little lady reappears.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle pulls her spear and casts Heroism on herself, expecting that evil creature to pop back in the midst of the group pretty soon.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum uses Diviners Fortune to feel more secure (self).
And looking around an up also....

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Vesh Will vs blind: 1d20 + 7 ⇒ (15) + 7 = 22
Doru is furious but able to see again


Tere is up.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Are there any areas of dim light nearby?


@Tere - yes. The wide path that you are on has normal light (you can see some difference in shading on the map) but it is dim light everywhere else due to the jungle canopy.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere has the shadowdancer Su ability to hide in plain sight within ten feet of an area of dim light.

Stealth check: 1d20 + 18 ⇒ (6) + 18 = 24

The elf fades from view, preparing to strike if anything presents itself.


A creature runs out to where the "mermaid" had been, trident in hand.
It looks vaguely confused.

Knowledge (Nature) DC 12 to identify this as a Skum. No real special abilities to speak of.

01-50: 1d100 ⇒ 42 Something else happens.

Round 2
Succubus
Tere
Lasaraleen
Atum
Silgil
Doodlevain

Skum

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

"Maybe we should move away from the water?"

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Atum agrees with Silgil and move further from water murmuring something about not dealing with scum..

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle delays, wanting to see how the strange creature reacts before automatically starting a fight.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Silgil joins Atum and strides away from the Scum.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen will take a different approach and cast comp language and then wave to the skum in common call

”Greetings. Are you looking for the mermaid lady? We seem to have like scared her away. She may be back. Are you a friend of hers? “

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
Silgil wrote:
Silgil joins Atum and strides away from the Scum...

And then halts and turns around as he realizes Lasaraleen has other ideas.


The Skum runs off to the north.

An emaciated demon wielding a longspear bursts from the jungle!

Does it see Tere?: 1d20 + 19 ⇒ (14) + 19 = 33
Yes it does.

Attack vs Tere: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Tere is stabbed for 11 damage.

Silgil and Atum recognize this as a babau demon - often known for stealth and ambushes, but in this case it has chosen a straightforward attack.

If it was summoned, Larasaleen's Magic Circle Against Evil should keep it at bay, but it is outside the area of effect (it has a longspear).

Round 3
Succubus
Babau
Tere -11
Lasaraleen
Atum
Silgil
Doodlevain

Skum

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere takes a short step towards the creature, drawing shadows around himself and striking.

Stealth check to hide in plain sight: 1d20 + 18 ⇒ (8) + 18 = 26

Curve blade power attack: 1d20 + 11 ⇒ (10) + 11 = 21
Damage, if applicable (+1 magic): 1d10 + 10 ⇒ (3) + 10 = 13
Sneak attack damage, if it didn't perceive him: 2d6 ⇒ (5, 5) = 10

Note that Tere has the bleeding attack rogue talent, so if he did his sneak attack damage the enemy takes 2 points of bleed damage.


Perception: 1d20 + 19 ⇒ (19) + 19 = 38
It does see him, so no Sneak Attack.

Tere's blade proves marignally effective against the demon.

3 damage after DR.

The blade is momentarily stuck to the acidic slime on the creature's skin.

Please make a DC 18 Reflex save, Tere. The 1d8 acid damage won't penetrate your sword's Hardness, so it's really just for flavor.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

"It would seem like the lady demon is summoning help. No matter."

Silgil makes a few gestures and utter a few odd sounds and a pit appears under the skinny fellow.

DC 19 Create Pit spell. I know it is not core, but I picked it up in a scenario.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

”Well now they scared off the fishy friend. Not nice stabbing poor Tere like that. And even worse if the red lady is bringing more friends to the party.. By the Dawn that makes me angry!“

Lasaraleen casts righteous might on herself and starts looking for signs of the female where the babau emerged

perception : 1d20 + 17 ⇒ (15) + 17 = 32

she grows large, extra strong and Buffy

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle casts Shield and moves 5’ to her left, presenting herself as a target and avoiding the edge of the pit spell. She pulls her magical spear as she does so.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Pretty predictable for a succubus to have a have a company. - nods Atum, coming out with an abjuration glyph, following Doodle's example with Shield. 21 AC now.

Meanwhile Veshtahz flying around the scum and mocking him, but high enough so he could barely reach him with the spear. Charm person, Will DC 13 Doru is tryin to find some friends this way.

Las's spells pretty atractive, so Atum decides to not go further from the team.


Reflex DC 19: 1d20 + 6 ⇒ (17) + 6 = 23 The Babau dodges the pit.
For a stealthy assassin-type demon, it has a pretty mediocre Dex (13) and Reflex save (+6). Dex is actually its lowest ability score.

Lasaraleen cannot see the Succubus there is no line of sight.

The Doru's Charm Person has no effect on the Skum. Monstrous humanoids are not affected by the spell. Still, in the course of following the Skum, Veshtahz finds the Succubus.

"Here she is, Master!"

The Skum hurls his trident at Veshtahz - as does another one in the same area.

Ranged Trident: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Ranged Trident: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Both miss; one Skum then picks up his trident, while the other moves into position to do so.

The Succubus shouts to her comrades "Leave him be!" and looks to Veshtahz, "won't you come down here and talk to me as a friend?"

Automatically beats his SR 13.
Will save, in combat: 1d20 + 7 + 5 ⇒ (5) + 7 + 5 = 17
Veshtahz thinks this is a really good idea...

Through the Div's Telepathy, Atum "hears" Master, shall we ally with her and betray the Society? She is much prettier than Lasaraleen or Doodlevain.

@Atum, do you want to use a reroll for Veshtahz (if you have one)?

The Babau uses Withdraw.
You all are up!

Round 4
Succubus
Babau -3
Tere -11
Lasaraleen
Atum
Silgil
Doodlevain

Skum

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Silgil casts a Haste spell, hoping to make up for the wily demons teleportation with sheer speed.

That should get all of us since we are still nicely clumped, including the hapless familiar Veshtahz.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere advances stealthily towards the enemies, readying an attack if any of them come in reach. He's got the fast stealth rogue talent, so he can move at his full speed while sneaking.

Stealth check: 1d20 + 18 ⇒ (16) + 18 = 34

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Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

I placed Silgil's token where it should be, but 30' up.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere is placed in the square.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Would someone put doodle on there, please? Anywhere is fine.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

I put Doodle on the wall above the folks below. I also put Lasaraleen in the box so Tere won't be lonely. That leaves Atum, and I expect she would prefer to be above too. We got a lot of squishies.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Sounds good.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Thanks for running, GM A! Interesting scenario.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Yes, thank you!! Great fun.


Will get Chronicles done tomorrow.

Atum, I need your info:
Player/Forum Name:
Character Name:
Class and Level:
PFS# (and dash):
Faction:
Day job Roll (if any):

And, for everyone, I need a boon roll. 19 or 20 wins a boon, then roll 1d3 to see which one you get.

Boon: 1d20 ⇒ 14 GM does not get a boon this time...

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Boon check: 1d20 ⇒ 17

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

boon : 1d20 ⇒ 8

Maybe no boon for GM, but definitely players Gratitude:)

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Chronicle: # 22
Player Name: Miteke
Character Name: Silgil
Faction: Grand Lodge
PFS: 141936-5
Current XP: 21
Prestige: 34
Fame: 42
Gold: 2,813.00 gp
Day Job: Craft Jewelry, Crafter's fortune: 1d20 + 16 + 5 ⇒ (18) + 16 + 5 = 39
Boon roll: 1d20 ⇒ 12
Potential Spells gained from Atum Shane:

  • 1st: corrosive touch, crafters fortune, fog cloud, gravity bow, jump, magic aura, obscuring mist, stumble gap, shock shield
  • 2nd: daze monster, dust of twilight, locate object, make whole, sonic scream, stone call
  • 3rd: aqueous orb, arcane sight, clairaudience/clairvoyance, cloak of winds, gentle repose, greater magic weapon, magic circle against evil, sepia snake sigil, sleet storm, slow, tiny hut
  • 4th: acid pit, arcane eye, dimensional anchor, lesser geas, phantasmal killer, solid fog, scrying, summon monster iv
  • 5th: acidic spray, contact other plane, life bubble, overland flight, teleport
  • 6th: getaway, planar bindings, summon monster vi, wall of iron

    Silgil is only able to cast 4th level spells. What are the rules on adding a spell to his spellbook above his ability? He will also be limited by cash on hand. How much will they be getting from the chronicle?

    @Atum
    do you want to hold any back and just exchange like for like, or are you making your spellbooks available indiscriminately.

  • Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Boon roll 1d20 ⇒ 8


    Chronicles are posted.

    Please take a look and make sure they are correct.

    (Silgil, you already rolled a Day Job check on the Recruitment page so that is what I used.)

    Liberty's Edge

    Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

    Looks good, thanks again for running!


    Slight update Tere - there's a new version in the folder with CORE stamped on it in red.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Looks good, GM. As always, thanks for running the game for us!

    Great to play with everyone, both old and new! Doodle is still slowly advancing towards an Eyes of the Ten run one day, so if anyone of you see an opening in a game, please let me know!

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
    GM Aldizog wrote:

    Chronicles are posted.

    Please take a look and make sure they are correct.

    (Silgil, you already rolled a Day Job check on the Recruitment page so that is what I used.)

    I didn't think of looking for it in the recruitment thread.

    Could you add the spell purchases to the chronicle sheet as many of them are non-core and I'll need the proof. Number by level/cost for each spell/total cost for that level/actual spells

  • 9 1st level/10.00/90.00/corrosive touch, crafters fortune, fog cloud, gravity bow, jump, magic aura, obscuring mist, stumble gap, shock shield
  • 6 2hd level/40.00/240.00/daze monster, dust of twilight, locate object, make whole, sonic scream, stone call
  • 11 3rd level/90.00/990.00/aqueous orb, arcane sight, clairaudience/clairvoyance, cloak of winds, gentle repose, greater magic weapon, magic circle against evil, sepia snake sigil, sleet storm, slow, tiny hut
  • 8 4th level/160.00/1,280.00/acid pit, arcane eye, dimensional anchor, lesser geas, phantasmal killer, solid fog, scrying, summon monster iv
  • 5 5th level/250.00/1,250.00/acidic spray, contact other plane, life bubble, overland flight, teleport
  • 4 6th level/360.00/1,440.00/getaway, planar bindings, summon monster vi, wall of iron

  • Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    Thanks so much!


    @Silgil - that will take me a while. I will need to see an explanation from Atum of where each one of his non-Core spells come from. I do not assume any nefarious intent, but players have been known to make mistakes in this regard.

    It is one thing to allow a spell for a single encounter that you would have easily defeated anyway. It is another thing to allow a non-Core spell to enter the Core Campaign on a more permanent basis. Because Silgil can then offer it to everyone he is alongside in future missions. That is a significant number of non-Core spells; let me make sure Atum legitimately has access to all of them. In the event that he can only explain some of them, then you will just get those.

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

    Reasonable. I just hope he chimes in.

    Scarab Sages

    Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
    Diviners Fortune:
    10/10

    Sorry, a lot or real s*%~.
    The game was great!

    Player/Forum Name: Kirill.Storm
    Character Name: Atum Shane
    Class and Level: Wizard 8
    PFS# (and dash): 157437-11
    Faction: Scarab Sages
    Day job Roll (if any): Craft Scrolls: 1d20 + 19 ⇒ (14) + 19 = 33

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

    @Atum
    Do you have sources for your non-core spells and are you OK with Silgil copying them?

    Scarab Sages

    Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
    Diviners Fortune:
    10/10
    Silgil wrote:

    @Atum

    Do you have sources for your non-core spells and are you OK with Silgil copying them?

    I hope I have. I will just copy here all the info once again, including my chronicles:

    https://drive.google.com/file/d/10iM7w0HKpikq9LSt61136J4Ji8ND728Z/view?usp= share_link

    My spells: https://docs.google.com/spreadsheets/d/1QgP-lqgr7yLw2xr6zhfYDIJh4REuyXaCKWw yXCpNNTI/edit?usp=sharing

    Feel free to copy something.


    @Atum - I see that one of your Chronicles grants access to the Insights of Far-Seeing Taernis. I believe that means Silgil can copy the spells, although he would need the actual Chronicle himself to get the spellbook with the preparation ritual.

    And you found a Spell Lattice that contained Shock Shield and so could have scribed that.

    The non-Core spells that I do not see specifically in your Chronicles (although I may have missed them):
    Level 0 => Haunted fey aspect,
    Level 1 => Vanish; Corrosive Touch, Gravity Bow, Crafters Fortune
    Level 2 => Create Pit; Sonic Scream;
    Level 3 => Aqueous Orb, Blood biography, Cloak of Winds
    Level 5 => Acidic Spray

    This Peach character seems to note getting Vanish, Aqueous Orb and Sonic Scream from you on their Chronicle Sheet #10. I'm not entirely comfortable trusting that they have all of their other spells legitimately, but I guess I will. Their Chronicle Sheet #5, whatever it was, seems to have been a windfall of non-Core spells.

    Silgil already has Vanish and notes where he got it. He can copy everything else from you except for Aqueous Orb and Sonic Scream, since I cannot tell where you got them. Peach indicates they got them from you and you indicate you got them from Peach.

    Silgil, I will update your chronicle sheet.


    Silgil, your Chronicle sheet is updated with all the spells you requested except Aqueous Orb and Sonic Scream since I cannot verify those. I adjusted the purchase amounts.

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

    Thanks, still quite a windfall. If Atum can account for the others w can adjust.

    Scarab Sages

    Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
    Diviners Fortune:
    10/10

    I am playing Core not usual. I will check and try to remember whatever I could. If I will not find possible sources of non core spells - I will stop using them and remove. Wanna respect Core mode.

    I also have Book of Harms in the chronicles which provides some other non Core spells and I was going to buy it.

    From current perspective...

    I am sure I copied Vanish, Blood Biography and couple other rare spells, but the list seems bigger than I expected. Atum once traveled with another high level wizard, and in one scenario had a fellow rogue who got his own spell book and kindness to share knowledge with wizards.

    But that can also be caused my my usage of Pathbuilder several years ago.

    I just know Atum would never learn or buy scrolls with offensive magic like Acidic Spray, Corrosive Touch or Sonic Scream himself, so these likely were also copied from fellow.

    I have doubts about Aqueous Orb.

    I will let you know closer to weekend likely.

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

    If you can remember the campaign and you played it online, perhaps you can find it in the discussion thread for the applicable game, then add a link to it in your character sheet.

    Scarab Sages

    Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
    Diviners Fortune:
    10/10

    I made investigateion and come with bad news.

    I actually could not participate in the Drowned Stones as Atum bacame non-core at 2017 at Vuvko's table - Sanctum of the Sages. There Atum met a strong and interesting wizard. Who actually was non-core probably.

    We played all the Destiny of Sands trilogy offline in Russia. I backtracked our GM Vuvko to Kazahstan. You know a lot of people relocated from Russia...

    Anyway Vuvko claims he did not run Core games and likely this trilogy was not core from his perspective. But I see Atum as Core character in Organazied PLay at the Summary tab - thats point of confusion.

    I think it would be acceptable to transist Atum to a large world out of Core - completely. I feel pretty bad now because I probably provided Peach with core-impossible stuf.

    Unfortunatelly this mean Silgil can not copy spells.
    And I can not accept chronicle.

    Do you see other options inthis circumstances?

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