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Molly and Silverbeard both grunt at the blow. She gestures at a nearby piece of debris, which glows a sickly green as it rises in the air.
”Cannons at the ready!”, she declares. Silverbeard, as if on cue, ducks as the fragment shoots toward their foe. Then he rises, and strikes with his hook again.
Act Together
BM: Cast telekinetic projectile, boost eidolon
SB: Strike
Molly’s attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7B
Silverbeard’s attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 6 ⇒ (2) + 6 = 8 Negative

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Cascading Rapids does another rotation, whipping the water first around the golem's legs to make it tinkle again, and then simply viciously hashing at it as he brings his shield up.
◆ Trip Athletics: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
◆ Flurry of Blows Flowing Wave: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12 for bludgeoning water damage: 1d6 + 1 ⇒ (1) + 1 = 2 and Flowing Wave: 1d20 + 7 - 8 ⇒ (2) + 7 - 8 = 1 for bludgeoning water damage: 1d6 + 1 ⇒ (4) + 1 = 5; if both hit, combine the damage before applying resistance or weakness.
◆ Raise Shield
Hero Point Athletics: 1d20 + 5 ⇒ (1) + 5 = 6

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Silverbeard Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Captain Silverbeard easily avoids the liquid splashing around him. Molly sends some pot sherds at the Golem but they miss its head by inches. The captain follows up with his hook but misses wide.
Cascading Rapids nimbly avoids the splashing liquid. However, as he goes to trip the golem, he accidentally slips on the pooled alchemical solutions and falls. He still manages to lash out at the creature but neither strike hits.
Because you're prone (Nat 1 on the Trip attempt), you can't raise your shield. You can either have your 3rd action back or just spend that action to stand up
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Before Your Turn:
DC 16 Reflex - Zizrac
After Your Turn:
------------------
Those with ** may go
-3-
**Zizrac Misraria - AC 21, 26/44
**JR - AC 17, 24/24
Golem (-44)
-2-
**Cascading Rapids - AC 19 (21 w/shield), 20/20 (Prone, 1 action)
Black Molly - AC 16, 7/19; Silverbeard AC 17

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Should probably make the order Trip, Stand, then Flurry, then. Though that's essentially the same.
Falling over throws off his dance. He's able to lash out (poorly) as he scrambles to his feet, but leaves himself undefended for the moment as the momentum intended to swing his shield around is lacking and his movements delayed.

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Should probably make the order Trip, Stand, then Flurry, then. Though that's essentially the same.
Falling over throws off his dance. He's able to lash out (poorly) as he scrambles to his feet, but leaves himself undefended for the moment as the momentum intended to swing his shield around is lacking and his movements delayed.
True. If any of the strikes hit even with the prone penalty it would have looked really good! :)

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Junior puts away his short bow then casts another frosty ray at the golem, hoping to keep it slowed. "That thing is tough, maybe some interesting lost technology we can glean from it!"
Ray of Frost (120ft Range): 1d20 + 8 ⇒ (8) + 8 = 16
Cold Damage: 1d4 + 4 ⇒ (2) + 4 = 6

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Ref: 1d20 + 11 ⇒ (16) + 11 = 27
Flurry: 1d20 + 10 ⇒ (10) + 10 = 201d6 + 2 ⇒ (3) + 2 = 5
Flurry: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 2 ⇒ (4) + 2 = 6
unarmed: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 2 ⇒ (5) + 2 = 7
unarmed: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (6) + 2 = 8

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Zizarc avoids the fluid handily and lashes out with multiple strikes. Unfortunately, only the first one connects. Junior sends another snowball at the golem. Unfortunately, he's not as lucky this time and it misses wide right.
The golem reaches out and stabs at each opponent in turn.
Syringe vs Silverbeard AC 17, Reach: 1d20 + 14 ⇒ (6) + 14 = 20
Piercing: 1d8 + 4 ⇒ (7) + 4 = 11
The syringe pierces Silverbeard, who immediately dematerializes. Black Molly slumps to the ground.
1-Zizarc 2-Cascading: 1d2 ⇒ 2
Syringe vs Cascading Rapids AC 19, MAP: 1d20 + 9 ⇒ (9) + 9 = 18
The leshy deftly dodges out of the way.
Syringe vs Zizarc AC 21, MAP 2+: 1d20 + 4 ⇒ (13) + 4 = 17
Zizarc also deftly steps out of the way of the strike.
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
Before Your Turn:
DC 11 Recovery: Black Molly
After Your Turn:
------------------
Those with ** may go
-4-
**Zizrac Misraria - AC 21, 26/44
**JR - AC 17, 24/24
Black Molly - AC 16, 0/19 (Dying 1);
Golem (-49)
-3-
**Cascading Rapids - AC 19 (21 w/shield), 20/20

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JR looks down as Black Molly falls in a heap and her summoned ghost disappears "Huh, guess they're a team in more ways than one." He casts another ray of frost at the golem before pulling out a healing potion. "I'll get her up in a second. I can toss a flask of acid at that thing next if you don't mind the splash."
Ray of Frost (120ft Range): 1d20 + 8 ⇒ (10) + 8 = 18
Cold Damage: 1d4 + 4 ⇒ (1) + 4 = 5

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Recovery: 1d20 ⇒ 12
Black Molly finds herself standing in a grey void. She sees Silverbeard, but as he looked in life, not as a phantom.
”Cap’n?”, she asks.
”Aye lass”, he replies. ”Welcome to the Great Beyond, where you’ll go on to yer eternal reward”
She looks crestfallen. ”I thought I’d have more time…”
He smirks. ”Stand down, it’s not yer time yet!”
She sighs with relief, then scoffs in anger. ”Well you coulda told me sooner!”
”And miss that look on yer face?”
”Oh, I’m gonna haunt you, old man…”

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Embarrassed by his foolish display, Cascade tries exactly the same maneuver.
If at first you don't succeed, trying again is a sign of insanity. He's heard that before.
◆ Trip Athletics: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 No, I refuse. Second Hero Point! Athletics reroll: 1d20 + 5 ⇒ (7) + 5 = 12 Ugh. at least probably not a critical failure.
◆ Flurry of Blows Strike: 1d20 + 3 ⇒ (16) + 3 = 19 for bludgeoning damage: 1d6 + 2 ⇒ (5) + 2 = 7 and Strike: 1d20 - 1 ⇒ (3) - 1 = 2 for bludgeoning damage: 1d6 + 2 ⇒ (2) + 2 = 4; combine the damage if both hit before applying resistance/weakness
◆ Raise Shield

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Junior again tries to slow the golem down but barely misses it. Cascading Rapids attempts to trip the golem a second time but the foot sweep doesn't quite connect. He strikes it again with a pair of strikes and connects with the first. The golem is about to fall apart but is still on its feet.
Meanwhile, Black Molly's breathing seems to stabilize and she appears to be in a deep sleep.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
Those with ** may go
**Zizrac Misraria - AC 21, 26/44
JR - AC 17, 24/24
Black Molly - AC 16, 0/19 (Wounded 1, Unconscious);
Golem (-56)
Cascading Rapids - AC 19 (21 w/shield), 20/20

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Seeing his allies fall, Zizarc rushes forward with a ferocious growl, increasingly resembling a tiger (or a predatory underground cat, which is actually imitated by a drow).
Flurry: 1d20 + 10 ⇒ (6) + 10 = 161d6 + 2 ⇒ (1) + 2 = 3
Flurry: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (4) + 2 = 6
Unarmed: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 2 ⇒ (6) + 2 = 8
Unarmed: 1d20 ⇒ 142 = 21d6 + 2 ⇒ (4) + 2 = 6

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Predatory underground cat? Named Guenhyvar, by chance? :)
Zizarc again lashes the golem with multiple strikes. The second catches it squarely and causes it to disintegrate into its component parts.
COMBAT OVER
FYI - AC 19, 58hp. Resistance 6 to all physical except for bludgeoning. Immune to acid (JR crit failed the RK) :)
I'm also assuming someone healed Black Molly
With the golem's defeat, you return up the rope ladder you secured. The full excavation team arrives the next day, and you are free to return to the docks for a ride home after you report your findings to Kyreen Tael, a half-elf ranger who leads the excavation team. Kyreen infers from the report that this site is not the Osirian ruins they had hoped for, but more likely a Jistkan laboratory Luckily, the site should still prove interesting and useful with its connections to Jistkan alchemy and mechanical crafting. Kyreen Tael explains all this to you and thanks you for your work.
~~Fin~~
Thanks for playing all!

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> Predatory underground cat? Named Guenhyvar, by chance? :)
Haha! Great.) I rather thought about this. ))
___
Thank GM Tiger, it was fun! Thanks to all players too .)

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Well I'm glad Zizarc was able to finish it off this round then and me not waste an acid flask!
"Well, glad we had you along Zizarc, you are a very skilled combatant indeed." Junior works with the others to get Black Molly back on her feet and then they continue searching out the remaining bits of the complex before heading back.
---
"Definitely some sort of golem laboratory Kyreen, if I had more time I'd offer to stay and do some extra research with you, but I've got another mission coming up soon. Good luck." He bows and head out, eager to unload his acquired trinkets to his wealthy collector.

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”Ah, well done!”, says Black Molly, after she comes around and gets updated. ”You’re a sturdy crew”
”Good thing I was there to cover their arses!”, says Silverbeard proudly.
Molly sighs, then shrugs. ”Aye, you did at that. Wish I coulda seen it myself”