GM Kate's Ruins of Azlant (closed) (Inactive)

Game Master Kate Baker


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agreed let’s go now


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Joli gives a nod to Silt and Purpose. "We may as well start by seeking out the Strix, though I suggest we approach them with an offer of peace. Offer them their fallen friend. Silt, could you carry their remains further?"


Shadow of the Vault Lord || Extinction Curse

Perception:

Purpose Creche: 1d20 + 12 ⇒ (19) + 12 = 31
Cedar Cruise: 1d20 + 5 ⇒ (14) + 5 = 19
Toby Hawthorn: 1d20 + 5 ⇒ (7) + 5 = 12
Sil’tchaak: 1d20 + 7 ⇒ (16) + 7 = 23
Prince Joli Toli: 1d20 + 11 ⇒ (3) + 11 = 14

As you travel along the rocky cliffs, Purpose suddenly spots a flutter of wings hiding in the rocks! They suddenly pop out of hiding and fly toward the party! They are 15 feet up in the air.

Initiative:

Purpose Creche: 1d20 + 3 ⇒ (12) + 3 = 15
Cedar Cruise: 1d20 + 3 ⇒ (11) + 3 = 14
Toby Hawthorn: 1d20 + 3 ⇒ (4) + 3 = 7
Sil’tchaak: 1d20 + 1 ⇒ (2) + 1 = 3
Prince Joli Toli: 1d20 + 3 ⇒ (5) + 3 = 8
flying lizard 1: 1d20 + 7 ⇒ (8) + 7 = 15
flying lizard 2: 1d20 + 7 ⇒ (18) + 7 = 25

These are definitely not strix!

The cliff is twenty feet above the water. The cliff surface is a DC 10 to climb. Rocky squares are difficult terrain.

DC 13 Knowledge (arcana):
These are mutant chupacabras! They have wings! They are small magical beasts. Questions per usual.

Surprise Round
Red flying lizard
Blue flying lizard
Purpose

Regular Initiative
Red flying lizard
Blue flying lizard
Purpose
Cedar
Joli
Toby
Silt


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Purpose Creche's head whips around towards the disturbance
"Chupacabras."
He quickly indicates their direction with a nocked arrow!

Knowledge (arcana): 1d20 + 13 ⇒ (3) + 13 = 16
Special attack? If the special attack is a breath weapon or something, I'd instead move away from the group rather than draw the bow.


Shadow of the Vault Lord || Extinction Curse

They have a special attack called chupar, where they can drain blood from a pinned enemy, causing Constitution damage.

They also have pounce! If that changes your surprise round action, feel free to retcon.

Red chupacabra charges Silt!

fly check to move at less than half speed: 1d20 + 5 ⇒ (9) + 5 = 14
claw 1: 1d20 + 8 ⇒ (11) + 8 = 19
claw 2: 1d20 + 8 ⇒ (5) + 8 = 13
bite: 1d20 + 6 ⇒ (19) + 6 = 25
ouch!: 1d4 + 1 ⇒ (4) + 1 = 5

grab!: 1d20 + 8 ⇒ (15) + 8 = 23

Blue chupacabra tries to charge Joli, but gets caught in the wind!

fly check to move at less than half speed: 1d20 + 5 ⇒ (1) + 5 = 6
It flies around in a wide arc, and remains 15 feet up in the air.

Red flying lizard
Blue flying lizard
Purpose
Cedar
Joli
Toby
Silt


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Joli whistles expertly, summoning up a ghostly grippli that lashed out at the furthest chupacabra (blue). He then climbs up onto a rock next to the nearer beast.

Spiritual weapon: 1d20 + 3 + 4 + 1 ⇒ (13) + 3 + 4 + 1 = 21
Force damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

"Get offa him, you monster!"

Water streams out of Toby's skin as he unleashes a torrent of water at the creature grappling Silt, more powerful than any you've seen from him so far. Accepting one burn to empower the blast.

empowered kinetic blast, pbs, elem overflow: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
damage, pbs, elem overflow: 3d6 + 8 + 1 + 2 ⇒ (1, 4, 1) + 8 + 1 + 2 = 17 Empowered -> 25 damage on a hit.

The recoil of the blast seems to catch even Toby by surprise, though, and the shot goes just wide.


My AC / flat is 22/21 without Barkskin up. Since this was an ambush Silt probably would not have pre-buffed.

Silt attempts to rip the chupacabra off but to no avail.

Break Grapple: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10

He pulls out his club.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar calls out to the celestial plane for help and Hrrrmm the lantern archon appears! 15’ up.

Celestial:
”Hrrrmm, blast those chupacabras!”
Cedar says pointing at the winged creatures

Hrrrmm has an Aura of Menace 20’ DC 13 Will save. I believe he can get both enemies in his aura?

Aura of Menace:
Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.

Hrrrmm fires a ray at red and blue.

Light Ray at Blue: 1d20 + 3 ⇒ (12) + 3 = 15 VS Touch
Damage: 1d6 ⇒ 2

Light Ray at Red: 1d20 + 3 ⇒ (4) + 3 = 7 VS Touch
Damage: 1d6 ⇒ 5

Hrrrmm: AC 15, HP 17, DR 10 Evil


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Purpose Creche takes aim at the red chupacabra attacking Silt.
Longbow: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Don't forget to figure in im-precise shot penalties!


Shadow of the Vault Lord || Extinction Curse

I house-ruled out that penalty, Bernie!

Red Will save: 1d20 + 3 ⇒ (15) + 3 = 18
Blue Will save: 1d20 + 3 ⇒ (18) + 3 = 21

The chupacabras seem surprisingly resistant to Hrrmm's aura!

Hrrrmm hits Blue but not Red!

Red attempts to pin Silt.

roll to maintain: 1d20 + 8 + 5 ⇒ (13) + 8 + 5 = 26

Silt is thoroughly wrapped up! Pinned!

It attaches a strange mouth to Silt's neck and draws blood. Sorry, that ability is a free action once you're pinned! 1 Constitution damage.

Red, hesitant after the damage, attempts a fly-by attack on Cedar! If Cedar or Purpose threatens, you can take an attack of opportunity.

claw!: 1d20 + 6 ⇒ (16) + 6 = 22
ouch!: 1d3 + 1 ⇒ (2) + 1 = 3

Red flying lizard -10 hp
Blue flying lizard -7 hp
Purpose
Cedar
Joli
Toby
Silt


Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

"Ahhh! Silt!"

Toby fires again at the creature attacking Silt, breathing heavily from the exertion. Another point of burn to once again empower the blast.

empowered kinetic blast, pbs, elem overflow: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
damage, pbs, elem overflow: 3d6 + 8 + 1 + 2 ⇒ (5, 6, 4) + 8 + 1 + 2 = 26 Empowered -> 39 damage.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Oh I forgot. Such a nice GM.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Joli’s spirit whip sings as it lashes out at its target (blue).

Spiritual weapon: 1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 1 ⇒ (2) + 1 = 3

He follows up by leaping into the air and lashing out with his tongue, giving the chupacabra a wet Willy.

Wave strike: 1d20 + 7 ⇒ (20) + 7 = 27
NL + 5’ push + Fort DC 15 trip: 1d6 + 2 ⇒ (3) + 2 = 5

Confirm: 1d20 + 7 ⇒ (19) + 7 = 26
NL: 1d6 + 2 ⇒ (4) + 2 = 6


Silt wriggles like a frenzied fish, trying to break free.

CMB: 1d20 + 6 ⇒ (19) + 6 = 25

I included a -2 penalty last time but I don't think you get that penalty for escaping a grapple. Not sure if there are other penalties on a pin though.


Shadow of the Vault Lord || Extinction Curse

Toby demolishes the chupacabra holding Silt!

Joli's spiritual rapier strikes the Blue one again!

Joli, I don't think you can get quite that far, unless you have a way to ignore the difficult terrain of the rocks. It's also still fifteen feet up, so I don't think you can reach it, even with your tongue. Would you like to do something else?

Silt, I assume you would also like to do something else?


Silt will drop his club and walk over to the last chulupacabera while drawing his greatsword 30' with difficult terrain; longstrider is up and ready an action to power attack it should it come within reach.

He beckons. Come give Silt a hug, little Strixxie!

ready action:

Power attack: 1d20 + 7 ⇒ (17) + 7 = 24

slashing: 2d6 + 10 ⇒ (2, 5) + 10 = 17


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

I think Joli's move puts him standing at 5' up, which puts 15' feet up within a 10' reach. And if diagonals don't count as 15' anymore, wouldn't that mean he can reach from where he's from? If not, then I believe his jump would get him even closer.

Jump v. 20 for high jump: 1d20 + 13 ⇒ (8) + 13 = 21

I had also meant to take the necklace of air adaptation, but realize I didn't clearly state that.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar has claws! He attempts to scratch the chupacabra as it flies by!

Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 ⇒ 2

Celestial:
”Hrrrmm, focus down that one!”
Cedar says, directing Hrrrmm to attack the remaining chupacabra.

Light Ray 1: 1d20 + 3 ⇒ (11) + 3 = 14 VS Touch
Damage: 1d6 ⇒ 4

Light Ray 2: 1d20 + 3 ⇒ (8) + 3 = 11 VS Touch
Damage: 1d6 ⇒ 1


Shadow of the Vault Lord || Extinction Curse

When I said the top row of rocks was five feet up, I meant the top row of the map looking at the page. Most of the rocks are just difficult terrain. He’s deliberately flying out of reach. I’ll allow the jump to reach next turn, but it will take a move action. If that information changes what you want to do, feel free to retcon!

I need to check which of Cedar’s attacks hit once I’m at home! This is a variant chupacabra with some different stats.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Let's just use that last attack as a readied action then if it flies within 10 feet. I repositioned Joli.


Shadow of the Vault Lord || Extinction Curse

Sounds good! I’ll try to be more clear about elevation in the future.


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Purpose Creche fires at the remaining chupacabra.
longbow: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Busy afternoon, short post!


Shadow of the Vault Lord || Extinction Curse

The spiritual weapon, one of the light rays, and Purpose's arrow hit! After so much damage, the chupacabra flies away over the ocean.

Potshots if you'd like, otherwise it escapes and you are out of combat.


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Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

A wild look in his eyes, Toby gathers energy from all around him and fires one more blast at the retreating monster. Infusion Specialization lets me use Extended Range for 0 burn. Gathering power to reduce the cost of Empowered Blast to 0 (thanks Bernie!).

kinetic blast, elem overflow: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
damage, elem overflow: 3d6 + 8 + 2 ⇒ (5, 5, 5) + 8 + 2 = 25 Empowered -> 37 damage.

Kate says that hits, so...

Breathing heavily, Toby's shoulders slump and he stares at the ground as the lifeless monster crashes down to earth. "I don't want that thing trying to suck our blood in the middle of the night!"

Snapping out of it, he runs over to Silt. "Are you ok? What did that thing do to you?"


Shadow of the Vault Lord || Extinction Curse

Toby blasts it to bits!


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Silt admires the destruction of the Chulupacabra, watching pieces of it stream through the air. Like the sky anemone — pretty pieces from the inside, now everywhere outside. Lovely.

He rubs the sucker marks on his neck. It drank my red water, but I still feel strong. Thank you, Toby.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Joli begins to search around for traces of where the nasty rassers might have come from, in case they have a lair holding the answer to the fisherman's fate.

Survival: 1d20 + 8 ⇒ (15) + 8 = 23


Shadow of the Vault Lord || Extinction Curse

Joli searches, but he quickly realizes that the chupacabras flew here, and did not leave a trail.


Silt fidgets, wondering why it feels like the sun has risen and set seven times while Joli searched the wind.

Onward!


Shadow of the Vault Lord || Extinction Curse

With the chupacabras defeated, you can return to town victorious! Is there anyone in particular you want to talk to?


So is the suspicion here that the chupacaberas acted alone and were the reason for Soran the fisherman’s disappearance?


Silt will talk to the farmers to see if they need help with anything or have extra tubers, while Karl aerates the fields so healthier crops grow.

Given time, he will also work on his kelp farm and socialize with the locathahs at their camp while everyone else does their crafting.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

We could examine their digestive tracts for signs of human. But...

"Shall we press on in search of Soran? Unless you’d like to cut them open and see if they’ve...” Joli shudders at his own grim thought. Nevertheless, he pulls out his small dagger and prepares to examine their bodies.


Silt looks on. The sun set… he counts slowly on his fingers. almost more than two times since Soren was lost. Do you think these stomachs melt flesh quickly?


Shadow of the Vault Lord || Extinction Curse

Heal or Knowledge (nature) check to examine the body?


Can Silt assist Joli if he does a heal check? Otherwise he'll keep this roll and attempt himself.

Silt clutches his chunk of coral and mutters a prayer Guidance

Heal: 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar wants to talk to Carver about the cave and the pathfinder glyphs.


N wyrwood occultist 9 | HP: 59/67 | AC: 21 (16 Tch, 17 Fl) | CMB: +6, CMD: 21 |F: +7, R: +9, W: +9 | Init: +9 | Spd 30ft | P: +18 SM +10 | 16 Mental Focus: D1/7, E3/3, I1/1, T2/6; Spells: 1st 4/6, 2nd 4/5, 3rd 1/4 | +1 longsword +8/+3 (1d6+2), +1 longbow +12/+7 (1d6+2 x3, 110ft.)

Purpose Creche kneels next to the cupacabras, produces his devotee's dagger, and begins opening the creatures' stomachs.

Knowledge (nature): 1d20 + 6 ⇒ (4) + 6 = 10
Any indication of what might've mutated these things?


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Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

"Ew, gross!" Toby turns away from the dissection and moves a ways off (making sure he's upwind). "I'm gonna keep watch up here. That's disgusting."


Shadow of the Vault Lord || Extinction Curse

Purpose doesn't think that there was a specific cause of the mutation, just evolution in an island area.

Joli and Silt examine the bodies. The remains of previous meals look much more animal than human.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

"The hunt continues, but where? I feel bad returning to the village with no real news."

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”The trail seems cold and with no leads to go on Soren could be anywhere. Should we ask around to see if any of our new allies have seen him? Or continue on to the Strix?”

How far are we from the village? Did we get a chance to return there (and spend 5 days there?) before we me the guards or have the five days not yet happened? I’m getting a little turned around in time and space lol.


Male Grippli | Stats Shaman 8 / Unc. Rogue 1 | HP 70/70 | AC 23 T 16 FF 19 | CMB +4, CMD 19 | F: +6, R: +9, W: +11 | Init: +4 | Perc: +23, SM: +18 | Ranged: Underwater crossbow +11, Melee: Shortsword +12 or +11 touch

Joli considers and frowns sadly. "I suppose we should continue girding ourselves and guarding the village for a bit."


Male Rougarou Aquakineticist 9 | hp 74/97 (>3 Burn: 83/106 hp) | NL 60 (from burn 54), Burn 6/9, Buffer 0/1 | AC 20, T 14, FF 17 (>3 burn: AC 21, T 15) | | F +14, R +12, W +9 (>3 burn: F +15, R +13) | H2O blast +9/5d6+10 B | Per +6 (low-light), SM +1 | Change shape 1/1 | Speed 30ft (+10 on flat, +20 downhill), Swim 20ft | Elem. Over. +3/+6, cold-resist: | Init +3 (+4)

"The village? But...if he's missing, do we have time for that? What if he's in trouble? He's a fisherman; maybe the locathahs have seen him?"


Shadow of the Vault Lord || Extinction Curse

The five days have not happened yet! You were nearly back to the village when you ran into the soldiers, and then you said you wanted to head straight out.


Once back,

Silt will talk to the farmers to see if they need help with anything or have extra tubers, while Karl aerates the fields so healthier crops grow.

Given time, he will also work on his kelp farm and socialize with the locathahs at their camp while everyone else does their crafting.


Shadow of the Vault Lord || Extinction Curse

You head back to the village! Silt works with the farmers, and Cedar goes to meet with Carver.

Cedar, did you want to role-play that, or just convey the information?

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

To keep things moving we don’t need to roleplay it out. Cedar wants to convey the info and see if Carver has any new info in response.

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