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Burnham takes a swing at the beast, then falls back beside Twila-5.
Sword v KAC: 1d20 + 6 ⇒ (14) + 6 = 20 ... damage: 1d8 + 6 ⇒ (4) + 6 = 10
Move as shown, will draw AoO.

Game Master S |

Sorry everyone. On mobile this weekend. Twila-5, which one are you shooting, and I think maybe Burnham's move got messed up on the map?

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D'oh! Apologies; Twila-5 shot at red.

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K.I.N.A.A. carefully retreats.
Guarded Step, then Move.

Game Master S |

Twila-5 scores a solid shot with some expert maneuvering. Burnham
AoO: 1d20 + 11 ⇒ (2) + 11 = 13 escapes to freedom!
K.I.N.A.A. also tries to extricate herself, taking a guarded step then making a break for it! AoO: 1d20 + 11 ⇒ (17) + 11 = 28, but the creature's long neck stretches and gets her as she takes off reach for DMG: 1d6 + 5 ⇒ (5) + 5 = 10 and 1 CON
They crash in to bite at Twila-5 and Burnham respectively
Bite: 1d20 + 11 ⇒ (2) + 11 = 13 MISS
Bite: 1d20 + 11 ⇒ (2) + 11 = 13 MISS
But Desna smiles!
ROUND 4:
K.I.N.A.A. (SP: 14/21 , CON: -2: Move
Twila-5: Hit
Burnham (HP: 3/18, CON: -4): Move
Hostiles: ATK
Kyra IO: Go
ROUND 5:
K.I.N.A.A. (SP: 14/21 , CON: -2: Go
Twila-5: Go
Burnham (HP: 3/18, CON: -4): Go
Hostiles: TBD
Kyra IO: TBD
Red: 29
Black: 5

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Starlight Form: 1d100 ⇒ 87
K.I.N.A.A. takes up a defensive positon. Two steps.

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Cautiously maneuvering back, Twila-5 takes one last shot before leaving the room.
Acrobatics to leave 1st threatened square): 1d20 + 12 ⇒ (8) + 12 = 20
Trick Attack (Acrobatics to leave 2nd threatened square): 1d20 + 12 ⇒ (17) + 12 = 29
Static Arc pistol (E) vs. black: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 1 ⇒ (4) + 1 = 5
Do I still get +1 on ranged attacks vs. black from Burn?
Trick attack damage, if applicable: 1d8 ⇒ 3
Noting the state of her party, especially Burn, she informs everyone: "I have three mk 1 healing serums and two medpatches in my pack if anyone goes down."

Game Master S |

Sorry, I keep forgetting. I'll plug it into the tracker.
K.I.N.A.A. drops back as Twila-5 scores another easy hit!
ROUND 4:
K.I.N.A.A. (SP: 14/21 , CON: -2: Move
Twila-5: Hit
Burnham (HP: 3/18, CON: -4): Move
Hostiles: ATK
Kyra IO: Go
ROUND 5:
K.I.N.A.A. (SP: 14/21 , CON: -2, 20%): Move
Twila-5: Hit
Burnham (HP: 3/18, CON: -4): Go
Hostiles: TBD
Kyra IO: TBD
Red: 29
Black: 13

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At least they finally missed. As long as Burn doesn't create soft cover and is threatening a creature, you get the +1.
Also, we might not need to retreat fully into the other room. Given the creatures new positions we might be able to make a stand here ( or one square back) and have the option to end run them. I'm going to drop back one more square and hopefully get some cover from the 2nd beast. What do you guys think? Hold here?
Scratch that. I've got 3 HP left. Lost track for a couple rounds. I say full retreat, but if you want to hold here, I'll try.

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Burn smiles at the creature's wild flailing, but when he tries to riposte pain blossoms in his side. He looks down. "Where did all the blood come from?"

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Kyra retreats to the doorway before using Mind Trust on Black
mt: 2d10 ⇒ (7, 2) = 9 DC 15 will for half.
I also have a six-pack of Mrk 1 healing potions and four Mrk Two's as well as five medpatches

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"I'm retreating. Burn can't bring himself to say that he's running, but after a last swing to encourage the beast to stay back, that's what he does. He runs for the door.
Sword v KAC, black: 1d20 + 6 ⇒ (7) + 6 = 13 ... damage: 1d8 + 6 ⇒ (6) + 6 = 12
Running with mobility. +4 to AC for movement based AoOs. Sorry guys, no bonuses for your ranged attacks.

Game Master S |

Burnham needs to check his equipment. I don't think he's rolled a 10 to hit in a while...
Kyra's spell Will: 1d20 ⇒ 20 only seems to inconvenience the monster a tiny bit.
Burnham continues to struggle to connect. His hilt covered in blood.
The two creatures, each only slightly wounded, now gang up on the brave soldier:
Black: 1d20 + 11 ⇒ (11) + 11 = 22 for DMG: 1d6 + 5 ⇒ (2) + 5 = 7 and 1 CON
The other steps on the fighter as he drops and attacks K.I.N.A.A.
Red: 1d20 + 11 ⇒ (19) + 11 = 30 for DMG: 1d6 + 5 ⇒ (1) + 5 = 6 and 1 CON
ROUND 5:
Kyra IO: Go
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3): Go
Twila-5: Go
Burnham (HP: 0/18, CON: -5): Dying action
Hostiles: ATK
Kyra IO: Go
Red: 29
Black: 17

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"Were we sent here to die?" the dwarf laments. "THe only healing I can do now takes time, and Burnham has none."

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Kyra backs off and casts Mystic Cure on Burnham
mc: 1d8 + 4 ⇒ (7) + 4 = 11
I might have to Lifelink with Burnham and take his damage for him

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Starlight Form: 1d100 ⇒ 59
"We still have the issue that he's there and we're here. I don't know how we fix that without getting more people killed."

Game Master S |

Paste mistake, sorry
K.I.N.A.A. sticks with the pick; the energy more easily harming the beast. It doesn't drop the crest-eater, but both connect for a new wound.
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Hit
Twila-5: Go
Burnham (HP: 11/18, CON: -5): Go
Hostiles: ATK
Kyra IO: TBD
Red: 33
Black: 17

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That was not my mystic cure, it was Kyra's. K.I.N.A.A. has just been panicking and hoping Twila does something that will make their lives slightly longer.
Pinned down, the dwarf lashes out with her pick.
Light Seismic Pick: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 vs. EAC
Sonic Damage: 1d4 ⇒ 2
Light Seismic Pick: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 vs. EAC
Sonic Damage: 1d4 ⇒ 2
If the first hit is somehow miraculously a KO, she will move to the starred square instead of making the second attack.

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First thought: Oh, well this is bad.
Second thought, from a faint voice deep in her mind: Twila-4 would be fascinated by this.
Shoving all those distracting thoughts away for now, Twila-5 realizes her back is against the wall and there's a vicious, powerful beast breathing its foul breath in her face, which is currently trampling her ally (who may or may not be dead).
She has no trick up her sleeve. There is no good option. There are just less abysmal ones.
"Keep falling back! We can't help him if we die!" She fires point blank into the red beast's face, then falls back through the doorway, hoping against all hope that it swipes at her instead of K.I.N.A.A..
Can I drag K.I.N.A.A. with me if she agrees to it?
Static Arc Pistol (E) vs. red: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 1 ⇒ (2) + 1 = 3

Game Master S |

I'll let you drag her, sure, but I can't see a way around it drawing an AoO
Twila-5 scores a hit as the beast now looks bloodied, but no less dangerous.
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Hit
Twila-5: Hit and drag?
Burnham (HP: 11/18, CON: -5): Go
Hostiles: ATK
Kyra IO: TBD
Red: 36
Black: 17

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K.I.N.A.A. will not resist being repositioned by an ally.

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Twila-5's hope is that the beast will attack her, thus sparing K.I.N.A.A.. She's not using Acrobatics to leave the threatened square. Fingers crossed!

Game Master S |

The beast goes right after Twila-5 as the android tries to grab the dwarf: AoO: 1d20 + 11 ⇒ (7) + 11 = 18 for DMG: 1d6 + 5 ⇒ (3) + 5 = 8 and 1 CON. Go ahead and update the map accordingly. I'm still looking for official rules on what happens now that Burnham is awake. Will gladly take a link if someone finds it.
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Hit
Twila-5 (SP: 16/24, -1 CON): Hit and drag
Burnham (HP: 11/18, CON: -5): Go
Hostiles: ATK
Kyra IO: TBD
Red: 36
Black: 17

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No link, but my local VC says "GM's call".

Game Master S |

I checked with mine too. I'm going with: once conscious, both creatures are considered squeezing until someone moves out.

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K.I.N.A.A.'s position is updated on the map.

Game Master S |

To sum up where we are for when Burnham can post: They're both squeezing. I'll let Burnham stand without drawing because of the kerfuffle. Red's reaction has been used.

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"So much ..." Fade to cold black. Then blazing heat and light.
Conscious, mobile, opens his eyes to stare into the belly of a monster. Momentarily paralyzed by confusion, and fear, but realizing that the creature's shuffling legs will just crush him if he stays here, he rolls to his feet and hobbles at painful speed toward his companions.
Move to stand. Move with mobility as shown, +4 to AC v AoO on the move.

Game Master S |

AoO: 1d20 + 11 ⇒ (7) + 11 = 18 Burnham moves with honed training. He immediately gets clear safely as the enemy continue to press!
Kyra now holds the line as the more seriously injured crest-eater clogs the doorway!
ATK: 1d20 + 11 ⇒ (5) + 11 = 16 for DMG: 1d6 + 5 ⇒ (5) + 5 = 10 and 1 CON
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Hit
Twila-5 (SP: 16/24, CON: -1): Hit and drag
Burnham (HP: 11/18, CON: -5): Move
Hostiles: ATK
Kyra IO (SP: 32/42, CON: -1): Go
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Go
Twila-5 (SP: 16/24, -1 CON): Go
Burnham (HP: 11/18, CON: -5): Go
Hostiles: TBD
Kyra IO (SP: 32/42, CON: -1): TBD
Red: 36
Black: 17

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I suppose it's too much to ask for the door to hold for 10 minutes.

Game Master S |

I mean, you guys have free will. I'll run it how you play it...

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Kyra lifelinks to Burnham, taking three of his hitpoint damage and healing him the same amount. She then does a guarded 5ft step away from the door before touching K.I.N.A.A to channel healing to her.
channel: 4d8 ⇒ (1, 1, 4, 2) = 8 hit points.
I believe I now have this covered. Sarenrae has told me what to do. In the words of an envoy .... Get Them

Game Master S |

K.I.N.A.A. hasn't taken HP damage, only SP. The healing rule says that HP healing doesn't recover SP, but I seem to recall something to that effect. Help me out here?
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Go
Twila-5 (SP: 16/24, -1 CON): Go
Burnham (HP: 14/18, CON: -5): Go
Hostiles: TBD
Kyra IO (SP: 32/42, HP: 37/40, CON: -1): TBD
Red: 36
Black: 17

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That's my mistake - Burnham can have those points instead. That'll bring him to full 18/18. Next time he takes HP damage, Kyra will grab three of those on her turn

Game Master S |

Kyra also quickly and effectively tends to Burnham's wounds. seconds before he was on Death's Door, and now he's in fighting shape!
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Go
Twila-5 (SP: 16/24, -1 CON): Go
Burnham (HP: 18/18, CON: -5): Go
Hostiles: TBD
Kyra IO (SP: 32/42, HP: 37/40, CON: -1): TBD
Red: 36
Black: 17

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"Nice job you two! It's not your time yet, Burn!" Twila-5 draws her azimuth laser pistol as she backflips to get out of range in case the crest-eater chooses to squeeze through the doorway. Then she takes aim with her static arc pistol and fires her last shot with it. I need a better battery!
Trick attack (Acrobatics): 1d20 + 12 ⇒ (15) + 12 = 27
Static Arc Pistol: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 1 ⇒ (2) + 1 = 3
Trick attack damage, if applicable: 1d8 ⇒ 6

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The Medic archetype allows extra HP healing to restore stamina.

Game Master S |

Gotcha. Kyra doesn't have it, but good to know.
Twila-5 nearly drops one of the beasts! The forward one is severely wounded.
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Go
Twila-5 (SP: 16/24, -1 CON): Hit
Burnham (HP: 18/18, CON: -5): Go
Hostiles: TBD
Kyra IO (SP: 32/42, HP: 37/40, CON: -1): TBD
Red: 45
Black: 17

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"Nice job you two! It's not your time yet, Burn!" ...
"Looks like," is Burn's only comment. He smiles, feeling his wounds knit and strength flow back into him. But there's still fighting to be done. He levers his rifle over his shoulder and lines up a shot past Twila's ear.
"Keep left, Twila."
Reaction Cannon, Light v KAC, softy cover: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13 ... damage: 1d10 + 3 ⇒ (2) + 3 = 5 P 90' Penetrating 6 rounds
~sigh~ I've got another PbP going right now where I'm getting the same caliber of rolls. Usually when one's going badly, the others make up for it. Not this week.
Twila, I've got a static arc pistol of my own you could borrow if you don't have a spare battery. Can also step into the doorway if you need to clear out.

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I promise, the starship combat there will end eventually.
K.I.N.A.A. tries to knock out the closer creature and generate some breathing room.
Telekinetic Projectile: 1d20 + 6 ⇒ (13) + 6 = 19 vs. KAC
Bludgeoning Damage: 1d6 ⇒ 2
"Maybe once this one is down, it and the door will be enough of a barricade to regroup?"

Game Master S |

Burnham continues to struggle as the party tries to limit the damage the beasts can inflict. K.I.N.A.A. scores a light hit. the beast is wounded, but it'll take more than that to drop it.
The beast in the front again tries to bite Kyra as the one in the back tries to spit venom at her too!
Bite: 1d20 + 11 ⇒ (12) + 11 = 23 for DMG: 1d6 + 5 ⇒ (2) + 5 = 7 and 1 CON
Spit through cover: 1d20 + 8 ⇒ (8) + 8 = 16 MISS
ROUND 5:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Hit
Twila-5 (SP: 16/24, -1 CON): Hit
Burnham (HP: 18/18, CON: -5): Miss
Hostiles: ATK
Kyra IO (SP: 22/42, HP: 37/40, CON: -2): Go
ROUND 6:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Go
Twila-5 (SP: 16/24, -1 CON): Go
Burnham (HP: 18/18, CON: -5): Go
Hostiles: TBD
Kyra IO (SP: 22/42, HP: 37/40, CON: -2): TBD
Red: 47
Black: 17

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Kyra has one spellslot left, so she uses it to Mind Thrust the creature in front of her.
mt: 2d10 ⇒ (1, 7) = 8 DC 15 will for half.

Game Master S |

Will: 1d20 ⇒ 11 FAIL
Low on energy, tired, and fighting for her life, Kyra IO thrusts her mind into the beast. She catches an opening and scrambles it so badly that the creature falls dead!
ROUND 6:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Go
Twila-5 (SP: 16/24, -1 CON): Go
Burnham (HP: 18/18, CON: -5): Go
Hostiles: TBD
Kyra IO (SP: 22/42, HP: 37/40, CON: -2): TBD
Black: 17

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"One more. Let's make it join its mate!" Cartwheeling forward, Twila-5 aims a shot right between its eyes.
Trick Attack (acrobatics): 1d20 + 12 ⇒ (6) + 12 = 18
Azimuth laser pistol: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 1 ⇒ (4) + 1 = 5
Trick attack damage, if applicable: 1d8 ⇒ 8

Game Master S |

Does that put Twila back in the stacks with creature?
Not sure what you mean here.
Twila-5's cartwheel isn't convincing enough, and the beast tracks her movement enough to dodge.
ROUND 6:
K.I.N.A.A. (SP: 8/21 , CON: -3, 20% Miss): Go
Twila-5 (SP: 16/24, -1 CON): Miss
Burnham (HP: 18/18, CON: -5): Go
Hostiles: TBD
Kyra IO (SP: 22/42, HP: 37/40, CON: -2): TBD
Black: 17

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Does that put Twila back in the stacks with creature?
She only moved 5 feet. The map shows her current position.

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Telekinetic Projectile: 1d20 + 6 ⇒ (6) + 6 = 12 vs. KAC
Bludgeoning Damage: 1d6 ⇒ 1