Aldizog's Carrion Crown (PF1)

Game Master Aldizog

Slides


551 to 556 of 556 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

M Init +1 | AC 19 T11 FF18 | HP 28/28 | Fort +6, Ref +3, Will +4 | Perception+2

"Well, here goes then. Maybe stay back while I work."

Quinn moves up to the portal into the furnace with evident trepidation, sheathing his sword as he moves, and he peers in.

Perception to find remains?: 1d20 + 2 ⇒ (14) + 2 = 16


1 person marked this as a favorite.

The rest of the party moves out of the room.

The fiery furnace lashes tongues of flame at Quinn, but they don't seem to affect him.

The metal of the furnace creaks, groans, and roars, venting its frustration at its inability to incinerate this invasive mortal.

At first Quinn sees nothing. But there is no hurry. So he crawls into the furnace and digs around, sifting through the ashes with his hands. Take 20 on Perception will get it.

After a couple of minutes, Quinn emerges, covered in ashes and soot, carrying a number of small objects.

He brings to Theodore part of a skull, three ribs, and six finger bones. He is quite certain he has found everything of notable size.

Theodore examines the bones, safely out of the fiery furnace's reach. As inanimate objects, they shouldn't be affected by the heat of the furnace (since it a haunt and its fire is a fear effect), and yet they feel hot to the touch. They must have some spiritual energy remaining in them.

Theodore now realizes the step that must be taken to expunge the haunt - the bones must be quenched in a large body of water, such as the lake that is just past the crumbled eastern wall of the furnace room.

Quinn hurls the bones into the lake. Old Ember Maw, the furnace of Harrowstone, goes silent.


1 person marked this as a favorite.
Male Human Cleric (Roaming Exorcist) 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 10/24 Fort +4 Ref +3, Will +6 (+2 Fear) Perception +6 (+1 Haunts) Conditions Light

The Haunt Specialist seems satisfied especially since certain similar Haunts stalled his streak of successes....


Do you want to perhaps heal up Theodore with the Rod of Healing or other resources before proceeding?


M Init +1 | AC 19 T11 FF18 | HP 28/28 | Fort +6, Ref +3, Will +4 | Perception+2

"Well, that was unexpected, but at least it's done. Teddy, you're looking a little singed, here."

Healing rod: 1d8 + 1 ⇒ (5) + 1 = 6

551 to 556 of 556 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aldizog's Carrion Crown Gameplay All Messageboards

Want to post a reply? Sign in.