DM Monty's Strange Aeons

Game Master MontCestMoi

Strange Aeons is a Mythos-adjacent psychological horror Adventure Path, but while Call of Cthulhu is its spiritual cousin, it remains a Pathfinder campaign. Your characters will grow in power, and ultimately, be able to face the threats that exist (compared to CoC, where you just go insane and die). Aeons has a lot of what might be called ‘bad vibes’, and experiencing those bad vibes (and getting through / over them) is a large portion of what the Adventure Path is.


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Erebus proves a point, as the stabbing wound from his dagger might be small, but it is that last, infinitesimal distance to close from 'the Zoog is alive' to 'the Zoog is dead'. The weird, creepy, not-a-rat collapses, the unreal light emanating from its eyes faltering, flickering and going out.

Frantic, cornered, and rapidly becoming aware that its time is running out, the last of the rats launches itself at the person who killed the larger, cleverer 'rat' it had been following, and tries to bite Erebus.

Dire Rat 2 Attack Erebus: 1d20 + 1 ⇒ (6) + 1 = 7

Tries being the key word, as it fails to connect. Erebus doesn't hear its frenzied squeking and squeeling, but everyone else is aware that this is a non-rational rat at this point.

Odeta, Simza, and Vano, put this last rat out of its misery.


F Varisian Human Rogue 1 | Init+5 | HP 8/8 | AC15/T13/F12/CMD12 | F+0/R+6/W+1 | Per+10+/SM+7

The young Varisian will attempt to stick this last giant rodent, stepping around it for a better shot if possible.

I mean only a 5' step, and at a glance I don't see the link to the document we were using, so I'm just moving forward. You've already waited long enough for me to post.

Rapier: 1d20 + 3 ⇒ (3) + 3 = 6 +2 for flank if appropriate.
Piercing: 1d6 - 1 ⇒ (3) - 1 = 2
Sneak: 1d6 ⇒ 3 Only if flanking.

And none of it matters!


Female Human Slayer 1| HP: 9/13 | AC: 16 (T: 12, F: 14) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Speed 30'

Odeta gets a visual bead on the remaining rat and moves over for a clear strike at it.

5' step, Move action for Studied Target on rat, Standard action to attack. I also realized that Odeta gets +4 to damage rather than +3 because she is using a 2-handed weapon.

Attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Damage: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Yep! None of it matters!


HP: 26/26 | Perception +6 (deaf), Sense Motive +6 | Speed 20 ft | AC 21 Touch 12 Flat-Footed 20 | CMD 14 | Fort + 9, Reflex +8, Will +7 | Init -3 | O Sp (Lv1: 6/6), M Sp (Lv1: 2/2) | Active: None

Slip's eyes widen as the overgrown, terrifying rat-like creature falls to his blade, and turns his attention to the final beast. He would almost feel sorry for it if it had not attacked them without provocation. But perhaps it was fear. Misguided, animalistic fear. There was no helping it. Slip dodges under Short Hair's enormous weapon to get into a flanking position with the half-orc.

Dagger, Flanking: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Slashing Damage: 1d3 ⇒ 1

Unfortunately the adrenaline of killing something detracts from rather than enhancing his swing, which is wildly off-target. His breath catches and he looks up into the half-orc's eyes. He knew who the enemy was, right?


Male | HP: 11/11| AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +7 Human Druid (Menhir Savant) 1

Vano swings his scythe at the lowly rat as if mowing wheat.

Scythe attack, flanking: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Scythe damage, if applicable: 1d6 + 3 ⇒ (6) + 3 = 9


Female | HP: 18/18| AC: 15 (13 Tch, 12 Fl) | CMB: +3, CMD: 16 | F: +4, R: +4, W: +2 | Init: +2/as Vano | Perc: +5, SM: +1 Constrictor Snake Druid Companion 1

If the rat is still moving, it catches Luneca's attention. Live prey!

Bite attack, flanking: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Bite damage, if applicable: 1d3 + 3 ⇒ (2) + 3 = 5
Grab, if necessary: 1d20 + 8 ⇒ (2) + 8 = 10


HP: 26/26 | Perception +6 (deaf), Sense Motive +6 | Speed 20 ft | AC 21 Touch 12 Flat-Footed 20 | CMD 14 | Fort + 9, Reflex +8, Will +7 | Init -3 | O Sp (Lv1: 6/6), M Sp (Lv1: 2/2) | Active: None

Just curious, Vano: where are you and Luneca attacking from? It still looks like you're at the door on the map, and I don't think Luneca even has a token. I don't think it's possible for either of you to flank with the current layout.

GM, it might be faster/easier to find the map if it's in the Short Description rather than the Full Description. The latter requires us to go to the Campaign Info tab, while the former will be accessible from all pages in the campaign.


Male | HP: 11/11| AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +7 Human Druid (Menhir Savant) 1

This is what comes from me trying to theater-of-the-mind this low-level rat fight rather that referring to the map. My bad. Let's just say I held my actions, and you may begin another turn of combat.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:
Cole from Discussion wrote:

MW Falcata w/flank: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Damage: 1d8 + 2 ⇒ (8) + 2 = 10 I think the dice roller is broken! I hate 1st level...

Yes, let's do that.


Male | HP: 11/11| AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +7 Human Druid (Menhir Savant) 1
Vano Martoff wrote:
This is what comes from me trying to theater-of-the-mind this low-level rat fight rather that referring to the map. My bad. Let's just say I held my actions, and you may begin another turn of combat.

Or, since it might get the combat done faster--and since Vano and Luneca were ahead of Erebus in initiative--we could say that Luneca, not Erebus, moved into that flanking space.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Whose turn is it?


HP: 26/26 | Perception +6 (deaf), Sense Motive +6 | Speed 20 ft | AC 21 Touch 12 Flat-Footed 20 | CMD 14 | Fort + 9, Reflex +8, Will +7 | Init -3 | O Sp (Lv1: 6/6), M Sp (Lv1: 2/2) | Active: None

Technically, it would be Allera's turn, as the Initiative block is:

Initiative wrote:


Dire Rat 2
Odeta, Simza and Vano (Up Now)
Zoog
Cole
Dire Rat 1
Erebus and Allera

Odeta, Simza, Vano, Col, and Erebus have all acted. However, it's possible that the final dire rat is already dead, so we're also waiting on the GM's direction.

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