
GM Nowruz |

Private pbp game. Those invited: Please dot and delete -> this means that you have to post a random word and that you then have to delete the entire post. This way our adventure will appear in your profile page under the tab "campaigns".
~
Where does the adventure take place?
The adventure begins at the Grand Lodge in Absalom but quickly moves to Highdelve which is a settlement built by House Garess in the Golushkin Mountains in Western Brevoy.
Brevoy is a nation in far northeastern Avistan on the verge of tearing itself apart. The political entity known as Brevoy was once two vastly different nations locked in a constant state of war before being conquered by a foreign despot: Choral the Conqueror. After centuries under the rule of Choral and his descendants, they suddenly all disappeared, and Brevoy must now decide its own destiny.
~
Adventure Background
You are all part of the Pathfinder Society and because of reasons in your individual recent past you have received a field commission to conduct missions of behalf of the Venture-Captains of the Society.
The Pathfinder Society is a globe-spanning organization based out of Absalom, the City at the Center of the World. The membership consists primarily of Pathfinders, adventurers who travel throughout Golarion—usually inconspicuously—and explore, delve, and otherwise experience the lesser-seen parts of the world.
They send journals documenting their travels back to their venture-captains, who also assigns them new missions and suggests new places to explore. The most exciting and illuminating of these journals are compiled in the Pathfinder Chronicles, an ongoing series of books that collect the history and mystery of Golarion for its membership and the general public.
The Pathfinder Society generally takes a hands-off approach with its agents, leaving them to pursue their own leads, and chose their own priorities. Pathfinders are only expected to explore the mysteries of the multiverse, report what they find, and cooperate with one another in order to assure the success of the first two duties. Pathfinders are expected to report their findings to their venture-captains, who collect and review these records, and pass on the best to be published in the Pathfinder Chronicles.
So you are expected to EXPLORE, COOPERATE and REPORT!

GM Nowruz |

Heroes for Highdelve
+++++++++++++++++++++++++++++++++++
The door opens and you see the renowned Venture-Captain Drandle Dreng enter the meeting room.
He looks as if he did not have much sleep as he has a sleepy-eyed look on his face.
He has a violin and a meerschaum pipe in his hand and sets it on the table. He withdraws a small pouch from the slipper and opening it, removes some shag tobacco. He begins to pack the pipe with the tobacco before removing a hot poker from a fireplace in the room, touching it to the pipe bowl, and drawing on the pipe until the contents kindle an ember.
He stands eyeing the assembled group and puffing on the pipe for a long few moments before speaking.
"Well, well, so you are the team they sent here for this mission?! I heard that you all received a field commission recently. You look tough but are you the right people for this mission ... your first mission? You already heard that we are sending you to Highdelve, right?" he says with a stern look.
"First missions are usually less dangerous but our informant's reasons to ask for a team as well as the nature of the assignment were a little vague ..."
He eyes you again.
"I called you in tonight to discuss a problem I need you to solve." he says as clouds of pipe smoke drift lazily around his head.
No rush but when you find time please describe and introduce your character. :-)

![]() |

A fresh-faced young Garundi man nods respectfully as the Venture-Captain speaks. A hint of his chain shirt peaks out of pristine white, flowing clothing trimmed in golden ribbon.
"I trust that the leadership would know enough about the Pathfinder Society's agents to send the right people for the mission," Sirani replies, feeling the need to justify his presence, "If you wish to send for more experienced agents, that is your perogative, but otherwise, I am eager to hear about this problem."

![]() |

A young Kitsune woman tilts her head to the left a bit, pondering the words she hears. Her fur is dark gray, with a white snout and black circling around the ears and across the forehead.
Well I suppose that is one way to scare off those who aren't up to the challenge, but I'm sure you will find we can handle it.

GM Nowruz |

The VC grins.
"You would not believe how many run out after my introduction!" he say.
"Well, more than two centuries ago, the humans of House Garess flourished in the foothills of the Golushkin Mountains in western Brevoy, where they founded Highdelve as a settlement of human artisans to work the dwarven ore their allies supplied. However, as the years went on, House Garess’s numbers waned, and the noble family scaled its business back. By this time, thousands inhabited Highdelve."
He looks at you to see if you are still listening.
"Rather than languish under House Garess’s neglect, the Highdelvers began to focus on self-sufficiency. It built a robust economy and 50 years ago, the leaders of highdelve approached the patriarch of House Garess in Grayhaven roughly 20 miles south. It wasn’t full independence Highdelve wanted as much as a release from any major taxes and military duties the town might owe its feudal overlords. Not in the position to fight the Highdelvers, House Garess acquiesced. From that day, Highdelve has been independent in everything but the strictest formalities."
He pauses for a moment.
"Have you ever heard of Aurelliax?" he asks.

GM Nowruz |

Being so far north, winters are long and harsh. The short spring and summer seasons require the populace to farm and fish just enough to keep food on the table.
* * * Separate check * * *
You have heard the stories of Highdelve's history in more detail ... what the Highdelvers didn’t know, however, is that benevolent eyes had been watching the situation that the Venture-Captain described unfold.
The settlement piqued the interest of Aurelliax, a gold dragon who had lived for more than a century in a mountaintop lair near Highdelve.
+++++++++++++++++++++++++++
The dragon admired the town’s tenacity, and its people’s generosity toward their neighbors warmed her kind heart. Shortly after Highdelve broke from House Garess, Aurelliax offer the humans her patronage and protection for free.
Elated and humbled, the townspeople accepted—provided that Aurelliax never involved herself in the settlement’s internal affairs. After all, the Highdelvers did not wish to simply trade one overlord for another. Her motivations genuine and pure, Aurelliax assented.
For the Highdelvers’ part, awe for Aurelliax quickly turned into true affection, as the dragon time and again has demonstrated her dedication to this settlement of about 4,500.

![]() |

After hanging back to observe, a young man with black hair and green eyes steps forward. A green cloak so dark it's almost black hides most of his clothing.
"That's certainly an interesting way to get our attention. Aurelliax, you say?"
Knowledge (local): 1d20 + 5 ⇒ (7) + 5 = 12
He smiles with slight embarrassment, revealing a jade tooth. "Can't say that I have."

![]() |

knowledge local: 1d20 + 5 ⇒ (3) + 5 = 8
knowledge local: 1d20 + 5 ⇒ (11) + 5 = 16
"I hear the words you say, but my knowledge in that area... has yet to reveal itself to me."

GM Nowruz |

Dreng raises an eyebrow.
"Aurelliax is a gold dragon who had lived for more than a century in a mountaintop lair near Highdelve and the dragon time and again has demonstrated her dedication to this settlement of about 4,500."
He pauses again.
"I do not want to go into the details of why a gold dragon would do that but I can assure you that we had a hand in that story. This was just background information because your mission actually concerns two kids. Well, they are young adults by now. RICHELLE AND TOLWIN are their names. They are not related but they are the kids of two deceased Pathfinders. We placed them under the protection of the mayor of Highdelve 17 summers ago - Winette Qarl is her name."
The Venture-Captain sighs and looks at his feet.
"We received a message that they are misbehaving. I have to admit that this mission is personal for me and I want you to check on them. They know nothing about their parents' history but if you can find out what is going on I would appreciate that."
He looks back into your eyes again and smokes his pipe, sending smoke into the air.
"Of course we would never send you to Highdelve just because of two kids ... this is just a coincidence that I am using to my own benefit." he laughs.
"During one of our other missions we learned of a plot against Aurelliax. We do not know the details but we know that an agent of a cult of Kostchtchie, Gilda Korgren, traveled to Highdelve more than a year ago to craft a ring with special significance to the cult of Kostchtchie ... additionally, we learned about a Port Ice–based shipping company that is trying to track cargo that went missing between the port and Silverhall in southern Brevoy. We do know that the cargo included several Thassilonian relics that could also be of value to the Kostchtchie worshipper."
Born a mortal man of Ulfen stock before being cursed, Kostchtchie is now the demon lord of giants and biting cold.
Kostchtchie's main worshipers are giants who have turned from the worship of their traditional deities, particularly Thremyr, and instead embraced the demonic as being a more aggressive philosophy.

![]() |

A similarly fresh faced Taldan finally breaks her otherwise neutral expression.
"So we deal with this potential... plot and make sure these two kids stop misbehavig at the same time?
It's the sort of thing that seems simple on paper but I imagine is much more... complex in practice, yes?"
The Taldan woman gives a little salute from where she is slouched in a chair.
"Well, I certainly won't improve my abilities sat around doing nothing... I look forward to assisting!"

![]() |

The last member of the group, quiet up until now, leans forward and speaks in a low, calm voice.
"Appreciate the opportunity to serve the Society, Venture Captain. I will try my best to complete your mission. But Erastil teachers us 'The man who chases two rabbits, captures none.' If we had to prioritize between the two, which is more important to you?"
He then leans back in his chair.

GM Nowruz |

He looks at all of you for a moment.
"One more thing: we know very little about Gilda Korgren. She is a human follower of a demonic god ... and we know that she has a son from a letter we were able to dispatch. But nothing else."
He looks at the whole group and tries to assess your level of comfort with this mission and continues.
"This is one of your first missions so be careful. Please make haste and travel to Highdelve."
With those words he turns his attention away from you, picks his violin up, opens the door and begins playing and walking out of the room simultaneously.
**
HIGHDELVE
It’s late when your caravan arrives in Highdelve.
Most of the travelers are only stopping for dinner before proceeding on to the next town, but you have a mission here, and so you remain when the wagons pull out again.
When you get to the inn you find it unusually crowded. The innkeeper only has one room available, what with the festival tomorrow.
If you’re willing to share, however, she has some cots she can set up and there should be room enough for the four of you. As you walk down into the common room for dinner, you find it, too, is more crowded than you would expect.
A four-top comes open right as you walk in, though, and almost as soon as you sit the waiter comes by with bowls of stew and mugs of ale for the four of you. You eat and have a chance to get to know your new comrades on this mission.
If you want you can paraphrase your characters attitude on the trip and what you would have shared or are now sharing with the others in you next post.

![]() |

Yoko would be observant of whats going on around, always staying in Kitsune form, so you would not have seen her in human form at this point. She feels it keeps her better connected with the world, and after all, it IS who she is, she shouldn't hide for anyone, unless she has a purpose to hide, and in that case, why would you showcase your disguise?
drinking with a snout is a little bit of a challenge, but she's gotten accustomed to it and can do it surprisingly well by now.

![]() |

Xildina is cautious of spending time in such a cramped place, but is happy to share some space to ensure everyone can get rested.
It becomes rapidly clear that even if she is not necesserially experienced in living in more reasonable conditions, she is no less enthusiastic. There are many questions, a lot of enthusiasm, and almost certainly some time where she is clearly reciting Swordlord training exercises in her head.

![]() |

Sirani is delighted to hear of a festival, and enthusaistically converses with the other patron of the inn, learning what he can about the area, and telling tales of his homeland.
On the journey to Highdelve, Sirani is similarly friendly with his companions, happy to trade stories with them and learn about their history. In quiet moments he practices his control over wind, idly playing with the smoke of campfires, causing small strains of smoke to dance and twirl.

![]() |

Grimwald is awkward, hard to converse with at times Charisma 8 but after traveling with him, you get the feeling he is really trying to be kind and considerate. He often spouts common Erastil sayings, like "The simple way is the best way." and "Diamonds make the man weak."
At the tavern, he seems extra quiet, like being around so many people makes him uncomfortable. He quietly eats his stew and listens intently to the questions of Xildina and the open conversation style of Sirani.

GM Nowruz |

Those that had no chance to introduce their character's attitude can just do so in the next post as a recap. ;-)
What is the Brightbloom Jubilee?
During the first evening and your first hour on the jubilee you learn that the Brightbloom Jubilee is a 2-day party with a distinct structure of events.
Before the jubilee, the town elects two young locals to serve as Bloomgivers — an enormous honor for those chosen. Early on the celebration’s first day, the Bloomgivers venture with an empty wagon up nearby Dendra’s Slope, where the largest field of brightblooms grows.
The jubilee then runs throughout the day, and it includes a full slate of amusements, games, and festive street food, all set up in the town’s main Protectress Square.
In the afternoon, the Bloomgivers return to town with the first harvest of brightblooms, and the townspeople fete the youths’ journey by escorting them from the gates back to Protectress Square.
There, the Bloomgivers hand out brightblooms to eager townspeople. The rest of the evening is spent as a public dance party known as the Brightbloom Ball. The jubilee’s second day is spent alternately removing winterizing measures from the town’s buildings and breaking into spontaneous rounds of song and dance.
----
The mood is festive in the inn as the evening progresses. Eventually, weary from your travel, you head to bed.
The sun rises, and after a quiet breakfast, you emerge out into the town square. Beams of sunlight stream past the snow-capped mountains as a joyous scene spreads before you.
Overnight, the town's staid and utilitarian main square sprouted colorful tents, a pop-up theater, a spinning contraption made of barrel bottoms, some manner of race course, and more unexpected delights.
Laughter and boisterous shouts echo from all the square's corners as its quaint cobblestone streets teem with villagers sporting festive clothes and wide smiles.
See the first two slides in the handouts.

![]() |

Knowledge (local): 1d20 + 5 ⇒ (16) + 5 = 21
Roran remains quiet during much of the wagon ride to Highdelve, preferring to listen and observe. During the ride, he does bring up what he knows about the Cult of Kostchtchie:
"I can't say I'm excited that our mission includes possible worshippers of the Demon Lord of Biting Cold. But I'm certainly intrigued that this... Gilda... is a human follower of his. I'd thought they were almost exclusively Giants."
He doesn't follow up much after this, as he seems a bit awkward in conversation. He returns to his thoughts, pondering as if he might be able to solve this conundrum.
--
Upon arrival to Highdelve, he seems uneasy at the crowds in the inn. His eyes often shift between the strangers, and he keeps a steady hand on his coin purse at all times. Yet, he's eager to enjoy the stew and ale, and his mood quickly lightens upon filling his belly.
--
The next morning, leaving the inn, he takes in the many colorful decorations of the village and beams a wide smile.
"I just love when the whole town gets involved in celebratory affairs, when they all come together like this. It almost feels like... family." He then retreats inward as if to reminisce, but it seems to be of both joy and sadness. He shakes his head as if to empty it, then rubs his hands together, smile returning, "I think I'll try my hand, or feet rather, at a sack race!"

![]() |

Yoko comes outside and takes a few deep breaths with her eyes closed, a bit of a smile from the fresh clean air
"Yes, the smells of the town are wonderful. I think the food stalls are my first stop, need some breakfast before things start up too much. What do you think the chances of Richelle and Tolwin being the two young ones to gather flowers today?

GM Nowruz |

Throughout it all, the smell of fried foods weaves through air laced with the warmth of a summer that's just begun.
Activities in view:
A1. Youths stand on and around tall wooden storage boxes, playing some sort of game.
A2. Lanes have been drawn and sack races are being run.
A3. A large, gilt statue of a dragon.
A4. A Barrel-Go-Round ride has been erected.
A5. A small puppet theater has gathered a crowd.
A6. A stand sells delicious-smelling fried food on sticks.
See map.
++++++++
Assume your information gathering is a mix of your evening and morning interactions in town.
You can use Diplomacy (gather information) or kn(local). Each PC gathers all of the information whose DC is less than or equal to the result of the check.
Several well-dressed professionals stand in a circle bandying about the lingo of seasoned traders. “What a time to be visiting!” one shouts.
“It’s the best time to catch important people in one place. If you’ve any business to conduct in Highdelve, now’s the time for it, to be sure!”
A teenage boy pushes through the crowd with a star-struck look on his face.
“Have you seen her? Have you seen Aurelliax? You know, the gold dragon! The one who keeps the whole town safe! She’s here, but she never stays in one place for long. Everyone wants to talk to her, and she’s so nice—she wants to spend time with us all!”
* * *
For the past decade or so, the people of Highdelve have expressed some concern about sending their youthful Bloomgivers up Dendra’s Slope to collect brightblooms for several hours alone.
The brightbloom field is about an hour’s hike from the town proper, and the foothills are full of threats.
To quell their qualms, and to reinforce that Aurelliax would never suffer an outside threat to the town, the gold dragon has begun lending the Bloomgivers a special amulet called the Golden Pendant each year for their journey up the slope.
Not even the gold dragon has elaborated on exactly what the amulet can do, and she’s instructed the townspeople not to bother examining it much magically, but everyone knows that it’s a treasure that would make Abadar himself proud.
Two elderly women watch a group of adolescents giggle and shoot furtive glances toward the square’s western entrance.
“It warms this old granny’s heart to see those sweet kids,” one of the women says. “So young! So much energy! They just can’t wait for the Bloomgivers to come back from Dendra’s Slope so they can celebrate. But I wonder what’s keeping those Bloomgivers? They’ve usually returned by now!”

GM Nowruz |

Let us take it step by step if you allow. ;-)
Yoko comes outside and takes a few deep breaths with her eyes closed, a bit of a smile from the fresh clean air
"Yes, the smells of the town are wonderful. I think the food stalls are my first stop, need some breakfast before things start up too much. What do you think the chances of Richelle and Tolwin being the two young ones to gather flowers today?
A6
The proprietor looks at you and is quite happy about your decision!
"Well, I am Toshi and head chef at the Golden Wings tavern! As you see I have my hands full working the large crowd of customers and can’t pause for long to talk with you. Especially not about those two kids!! Next please!" he shouts.
Yoko tastes the fried dough and Toshi was not exaggerating about the fried dough’s heartiness!
A PC who eats it gains a +2 morale bonus to all Strength- and
Charisma-based skill checks for the next hour.
Sack races next as Mack requested! :-)

![]() |

Grimwald walks around the square taking in the festival. He buys some food from a street vendor and pauses near the puppet show. He watches amused, never having seen such things growing up in the orphanage.

![]() |

Sirani cheerfully talks with the locals as he makes his way to the the food stands with Yoko. He seems to be doing more talking than listening however, which is not very helpful when gathering information.
diplomacy: 1d20 ⇒ 9
He gladly takes a sample of Toshi's fried dough while watching Yoko converse with Toshi, hoping to gain some insight into how to properly extract information from another. He shrugs as Toshi gives his answer.
"It was a good idea, but perhaps we'll find them elsewhere. How about the barrel-go-round? That certainly looks entertaining."

![]() |

diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
Yoko listens to Sirani talk, and is so interested in what he has to say she forgets to talk to locals almost completely. All she can pick up is they want to do business. Nothing overly useful, but this food is GREAT.
Wait, those two kids? which two? I love kids.
To Sirani Aren't we supposed to see how two kids here are doing? wonder if they are the same ones? Could be a crazy coincidence?
(If Toshi wants to talk, stay and talk, otherwise head to the barrel with Sirani)

GM Nowruz |

The proprietor ignores Yoko and carries a batch of fried dough to waiting customers, he flags down and shouts. “Ah, visitors! Can I interest you in some fried dough? Fortifies the bones! Only 1 silver!” so no more interaction possible!
~
Roran and anybody else that wants to join then moves to the sack races!
A2. Sack Races
The cobblestones here are marked with four lanes drawn in chalk. Two men and two women hop like mad in separate lanes, their legs covered with heavy burlap sacks. The crowd waves scarves and paper flowers in the air as they cheer the competitors toward the finish line.
The onlookers offer a respectful berth to a well dressed dwarven woman standing confidently at the finish, her hands on hips as if she’s overseeing the race.
You see a cheerful-looking woman with white hair and ruddy cheeks approaching from to the golden statue.
The female dwarf and the woman greet each other and start chatting but are fighting over something.
”Well ... but Richelle and Tolwin cheated!" the white haired woman says silently.
You cannot hear the dwarf's response but you see the the woman reacts harshly and says a little louder than she she should: "You know that they rigged the bloomgivers election and therefore are not allowed to attend the festival. This discussion is over!"
The female dwarf looks disappointed and while the woman with white hair retreats in the direction of the golden statue.

![]() |

As Roran makes his way to the sack races, he tries to make light conversation with locals as he passes. Knowledge (local): 1d20 + 5 ⇒ (18) + 5 = 23
"Hmm..." he wonders aloud. He spots the others at the food stall and speaks to them quietly. "It seems the Bloomgivers, the children who make the journey, should be back by now but... have failed to return. Apparently, the gold dragon gave them something called 'The Golden Pendant' for protection, so it's probably nothing, but the whole thing should've only taken 2, maybe 3 hours."
Having passed along the information he gathered, he heads to the sack race. He excitedly watches the race and cheers on a contestant at random. He spots the two women arguing and listens in.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
His eyes go wide. Weren't those the names of the two we were sent for?
He heads back to find some of the others, disregarding the race. "If we're looking for Richelle and Tolwin, we won't find them here. Apparently, they've been banned from the festival, accused of rigging the Bloomgivers election." He pauses, then poses the question, "Does this mean they're the Bloomgivers or that they chose who would be? Probably the first, no?"

![]() |

"Perhaps it is best if we investigate to learn more, yes? It is rather worrying if they are not here due to being banned..."
Xildina worriedly looks around and then takes a bite out of the fried dough, before looking to gather information in the area.
Diplomacy (Gather information): 1d20 + 7 ⇒ (18) + 7 = 25
Xildina returns rapidly with a worried expression after gathering information.
"Dendra’s Slope, they're at Dendra's Slope, apparently the golden dragon was giving out an amulet called the Golden Pendant to those who were due to go up the Slope to reassure them. It's about an hour’s hike from the town proper, and full of threats. In fact, the dragon reassured everyone not to inspect it magically... I really don't like the sound of this."
Xildina pauses, and then takes a deep breath, and clarifies.
"The Bloomgivers, that is, they have not yet returned and are late."

GM Nowruz |

Grimwald walks around the square taking in the festival. He buys some food from a street vendor and pauses near the puppet show. He watches amused, never having seen such things growing up in the orphanage.
A5. Theatre in the Miniature
Strange voices and exaggerated accents ring from the front of a small performance stage, which is framed with a drawnback velvet curtain. On the stage, elaborate puppets enact a melodramatic scene of confusion and betrayal.
Grimwald arrives just as the current puppet show ends and there really were only two small kids watching anyway.
A man just comes out from his hiding place and looks at Grimwald with a surprised look on his face. After a few moments, the single puppeteer behind holds up an “Intermission” sign. The puppeteer is an elegant man wearing fine jewelery.
"You are kind to still linger here young man! I am Carth. You enjoyed it?" he asks but does not give much time to answer, as he just continues with, "Oh dear gods. I gave the responsibility for the puppets to my apprentice, Richelle, but ... well, if she would have spent her time learning from my years of experience but no ... and she's not at the festival today as she’s been disinvited from the jubilee this year. I hope she returns tomorrow."
You notice that he's trying to sound optimistic about his apprentice, but something is worrying him.

GM Nowruz |

Sirani cheerfully talks with the locals as he makes his way to the the food stands with Yoko. He seems to be doing more talking than listening however, which is not very helpful when gathering information.
[dice=diplomacy]d20
He gladly takes a sample of Toshi's fried dough while watching Yoko converse with Toshi, hoping to gain some insight into how to properly extract information from another. He shrugs as Toshi gives his answer.
"It was a good idea, but perhaps we'll find them elsewhere. How about the barrel-go-round? That certainly looks entertaining."
[dice=diplomacy]1d20+1
Yoko listens to Sirani talk, and is so interested in what he has to say she forgets to talk to locals almost completely. All she can pick up is they want to do business. Nothing overly useful, but this food is GREAT.Wait, those two kids? which two? I love kids.
To Sirani Aren't we supposed to see how two kids here are doing? wonder if they are the same ones? Could be a crazy coincidence?
(If Toshi wants to talk, stay and talk, otherwise head to the barrel with Sirani)
Sirani and Yoko move on.
A4. Barrel-Go-Round
Shouts of surprise and delight echo from a strange contraption at the center of the crowd’s attention. Axles of hammered metal connect the bottom halves of several large wooden barrels, each of which holds one or two shrieking occupants.
After the next group of riders climbs into the barrels, a burly woman in a black leather apron gives the entire rig a heaving spin.
This is a homemade amusement ride that the locals refer to as a barrel-go-round. Rides last only a couple of minutes each and rely on the strength of the woman attending it.
A young boy with curly blonde hair runs over to the strong woman. "Mathilde, Mathilde, look here!!" he says and has several leaflets in his hand.
He trips and three leaflets fly in different directions where one lands in front of your feet.
See handouts.
Upon picking the leaflet you see that it bears sketches of a scowling human boy and girl, each about 17, along with the following message.
“Be advised: Richelle and Tolwin, apprentices to Carth Garenth and Yarla Bowhammer, are not permitted at the jubilee. If seen, please turn them away from your events.”

![]() |

"It very well could be, Yoko. It does seem to be a bit much for it to be a coincidence."
Sirani looks at the barrel ride with excitement and begins to line up for a turn before noticing the leaflet.
"It appears you were right, Yoko." He turns the paper for Yoko to see. "Perhaps we should find this Carth Garenth and Yarla Bowhammer to see if they know anything."

![]() |

Yes, I have a bad feeling about this. Why would they not be permitted here? perhaps we need to find this Carth Garenth and Yarla Bowhammer, they should know more if they are watching over them.
Goes off to find the others, bringing a few pamphlets along to show

![]() |

Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14
Grimwald listens quietly to the puppetteer, as is his way.
"My friend, you seem... concerned. About your apprentice. Is there something I can do to help calm your concerns?"

![]() |

Grimwald does a quick start, as if the nuances of conversation didn't occur to him at first, "Oh where are my manners? My name is Grimwald Farmer." He extends a hand to shake. "Pleased to meet you Carth..?"

GM Nowruz |

Carth looks at Grimwald and then the rest of the party that now arrived.
”Yes, yes. Carth is my name! I am no guardian. I am just Richelle’s employer. Tolwin is another story. They unfortunately are on a bad path! They rigged the election and although many of the young people here in town don’t like them, the election at the end resulted in them winning the competition to bring the sacred flowers back into town during the festival! But now they are not allowed to join us and I have not seen my apprentice for a whole day so I am really not sure what is going on! Could you ask some of the young ones at the crates? Maybe they know more!“ he says concerned.

![]() |

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8
"Thanks for the help, Carth. We'll check with the youngsters." Grim tries to gauge the information from Carth, but as far as he can tell, is telling the truth.

![]() |

Roran, having met up with the others and catching the end of the conversation between Grimwald and Carth, nods at Carth's suggestion and heads over to the crates.
As he approaches the youths, he realizes he's not well versed in conversation to begin, let alone with "youths", despite not being far along in years, either.
Roran clears his throat and begins, "Umm... hello, fellow youths," and puts on his friendliest demeanor in hopes of getting information.
Diplomacy: 1d20 - 2 ⇒ (10) - 2 = 8

GM Nowruz |

A1. Youths on crates
You arrive at the storage boxes.
Tall wooden storage boxes are haphazardly arranged everywhere here except for a grouping of four, which form a diamond.
Rowdy youths pump their fists and cheer on four kids who each stand atop one of these boxes. The standing youths kick a bean-filled sack back and forth.
Each time a youth kicks the sack, they all shout a word of the following phrase: "The! Devil! Man! Knocks! Don' t! Let! Him! In!"
When Roran approaches, some of the kids looks a little suspiciously but
after Xildina arrives, a little girl approaches.
"What friend? We are all here, right? Hey you, wanna play? It's fun!"
One of the kids hops down from their box and offers you a spot in the game.
Two youths are laughing, though there’s a bit of fear evident in their eyes.
“We all saw him; he had skin as pale as a sheet and these freaky little horns!” a girl says.
“He was skulking around until the watch came and scared him away. Now people pretend like he was never here—don’t want to scare away visitors, I guess. Oops!”

![]() |

Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Grimwald kind of stands awkwardly near the back, but overhears the youngster comments.
"Little friends, who do you speak of? Who has pale skin, horns and was run off by the guard? Was that Tolwin?"

![]() |

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Sirani walks up next to Grimwald, watching the game Xildina has joined. He looks at his friend with confusion.
"Pale skin and horns? Are you asking them about the devil man from the game?"

![]() |

Grimwald tries to explain, The children's rhyme, The Devil Man. They have seen him. Pale skin, white as a sheet, and horns. Could be a Tiefling. Or something more.
Grimwald tries to talk to the little girl he overheard, Young miss, do you know where the white man with horns came from? Or where he lives?