Lashuro Ser Ma |
Lashuro looks shocked at the mention of Golarion. "It's wise to learn of your past customs, even if these cousins are practicing them because of some kind of time distortion. But Golarion? What kind of mystery could be responsible for this? Do you think they come from before the Gap?"
GM Ultra Plus |
There are no signs of any gravimetric waves or quantum flux that would explain that type of time distortion. <"We should get back and speak to our chief priest of Torag, Holsin Nolskirt.">
The dwarves lead you deeper into the station, through many natural looking caverns. They lead you to a relatively well stocked camp. The buildings look like they must have been here at least a year. However, from the stone walls, it looks like pipes running through the stone have burst, and every so often, the entire cavern shakes. Less than an hour ago, a fissure split down the middle of the settlement’s cavern, dropping a massive chunk of stone to crash into the Temple of Torag’s facade.
<"We think there's possibly a way into the temple via the fissure to rescue Holsin,"[/b> one of the dwarves standing in front of the stone chunk says to Ynga, <[b]"The math checks out that the fissure should lead to the back rooms of the tunnel, but there's unknown substance in the fissure, some sort viscous fluid. Or we can try to remove the boulder."
At this point, your crew's director, Wazasha pipes up, "Oh, Zo! isn't going to let the dwarves be the heroes. In fact he's already put up a poll for our live audience. They seem to really like the idea of you guys climbing into the fissure and sneaking into this church."
So to be clear, there are two options here, climb into the crevasse into the church or remove the boulder, possibly with the dwarves' help. You all as a group will need to decide how you want to handle this. The audience poll is not binding, but you might lose some fan favor if you go against their will. Moving the boulder is probably safer but the priest is trapped in the temple, and you don't know if its safe. On the other hand, climbing the crevasse may require some Athletics checks. Also, Makai gains fan favor by translating and Rattus's diplomacy check also gets him some fan favor.
Makai |
Mysticism, DC11: 1d20 + 6 ⇒ (8) + 6 = 14
Makai almost stops hearing that she translates adding
"Priest of Torag, no one has heard about Torag after the gap. That is why dwarves have turned towards Angradd" she points to his symbol tattooed on the side of her head.
She looks at the church "Well, we established that I can't really climb, but we could try that first, and if it is no good, we can remove the boulder." she takes out her cable "I really need those jump jets, or at least the augmentation to climb"
Rattus Solo |
Rattus points towards the bolder.
"Anyone know if it's safe to move?"
He turns to the dwarves and starts using gestures and expressions.
He moves his hands. "I S IT OKAY to MOVE ROCK?"
Dwarvish wasn't my really thing... He scratches his head.
Lashuro Ser Ma |
"I do like the idea of climbing the crevasse in order to see the temple. Maybe we will learn more about their order if we can get inside. Not sure about that viscous substance though. Maybe oil, which could make it more of a feat to get through. I've got a healing serum in case of injury, but only one of them."
Shari Misraria |
Now I'll show you again how it's done! Shari takes the cable in advance and starts climbing up...
Athletics: 1d20 + 1 ⇒ (2) + 1 = 3
... but almost immediately rolls back down in a rather ridiculous way. Damn! She gets up and dusts herself off.
GM Ultra Plus |
Okay, the climbing is through a crevasse. So you'd be climbing down and then through the crevasse. So Shari and Makai doesn't fall down on their butts as much as they fall down into the strange liquid.
A swarm of tiny camera drones follow Shari down the fissure. Its not too deep, she can still most get hoisted back up by her party member without much issue, but probably not Makai as Makai follows Shari into the crevasse. The liquid comes up to Shari's thigh, or a little past Makai's waist.
Aurora, I'm not really sure how to interpret your post. It sounds like the majority want to try to climb the crevasse, which will be athletics checks. Moving the boulder is a different option and while Athletics can part of your plan, you all will need to work together to do it.
Makai |
Engineering: 1d20 + 9 ⇒ (15) + 9 = 24
Makai touches the substance with her hand "It seems like some sort Synthetic lubricant used in hydraulic systems or mechanical engines. It would be difficult to clean off. Ugh!"
Then she tries to climb up from the position that she is in, by reaching for the rope that they surely attached.
Athletics: 1d20 - 1 ⇒ (17) - 1 = 16
Makai |
The rules specify the DC's depending on what you are using: Rules for climb with DCs so a cable/knotted rope with wall to brace against makes the DC10 and it then is modified for any other circumstance: heavy/low gravity, slippery surface etc.
GM Ultra Plus |
It sounds like you guys want to climb through the crevasse. The climb is down and then through, and the down part is really really short, the climb is to see how little you come into contact with the synthetic lubricant. Because the climb is primarily horizontal, I don't really see how the rope would help. Or you can decide to try to move the boulder but that requires you guys to come up with a plan for the boulder. As long as everyone is doing something and attempts a skill check, you can do that. But I need you guys to come to a decision on what to do. Talk it out. Then once we've come to a decision, you can roll the checks.
But if you just want to climb through the crack, you can, just roll some athletic checks. But you'll want to decide together.
Rattus Solo |
Sorry GM I thought we all agreed to go through the crack? I didnt realize there was a miscommunication.
Rattus uses the cable.
here goes nothing. Hope my fans don't see this
athletics: 1d20 - 1 ⇒ (14) - 1 = 13
Makai |
Yeah I think we were mostly in agreement to go through the crack, I simply did not understand that it is more horizontal.
Makai tries to go deeper through the crevasse
"I am a dwarf, apparently, I was born being able to climb in such circumstances"
Above I rolled 2 Athletics check => 10 and 16. If it is supposed to determine how much do we fall into that odd substance I think we are good. If more checks are needed I am attaching them in spoiler below
Athletics: 1d20 - 1 ⇒ (11) - 1 = 10
Athletics: 1d20 - 1 ⇒ (17) - 1 = 16
Athletics: 1d20 - 1 ⇒ (4) - 1 = 3
Aurora the merchant |
Im going to use the previous roll which was an 11 I believe.
Sola just kind of slides through the hole and lands flat on her face in the muck. "Ewwwww... What is this slime?," she says while wiping the muck off her face.
GM Ultra Plus |
Alright, I haven't seen anything from Lashuro. They're more than welcome to join back in if they come back, but...
Everyone gets covered in synthetic lubricant that Makai identified earlier. It gets everywhere; everyone's slipping and sliding around. Kind of fun, but it also makes it hard to run or even walk.
Getting into the dwarf temple, it is simple, small and practical. Some walls have carvings showing dwarves doing great deeds, creating items on vast forges, fighting enemies, but most of the walls are completely bare. There's an archaic forge in the temple.
But perhaps more importantly, there's an elderly dwarf pinned by some fallen masonry and several odd looking oozes moving around including one that looks to be headed toward the pinned dwarf! Also, you're all lubed up! If you attempt to move, you need to make a DC 10 Acrobatics check. If you succeed, you can move at half speed. If you fail but got at least a 6 on the acrobatics, you must succeed at a DC 11 Reflex Save or fall prone. If you got a 5 or less, you automatically fall prone, no save. If you cast token spell to clean yourself or somebody else, reduce those values by 5.
Pink Ooze Init: 1d20 + 2 ⇒ (14) + 2 = 16
Blue Ooze Init: 1d20 + 2 ⇒ (12) + 2 = 14
Yellow Ooze Init: 1d20 + 2 ⇒ (4) + 2 = 6
Makai Init: 1d20 + 3 ⇒ (20) + 3 = 23
Shari Init: 1d20 + 4 ⇒ (8) + 4 = 12
Rattus Init: 1d20 + 4 ⇒ (2) + 4 = 6
Aurora Init: 1d20 + 1 ⇒ (5) + 1 = 6
Makai
Pink Ooze
Blue Ooze
Shari
Rattus
Yellow Ooze
Aurora
Makai |
Makai wants to move but feels how slippery her feet are, so she stands where she is. She grabs her weapon, which also proves to not sit well in her hands. So she sends parts of the substance that sits on her to cover the ground between ooze and the dwarf.
Casting Grease Pink needs to do reflex save DC15 or fall prone. In future rounds whoever wishes to enter on the pink square follows the same rules as we do ;) dC10 acrobatics to move half speed fail by more than 5 mean land prone.
GM Ultra Plus |
Pink Reflex save: 1d20 + 0 ⇒ (1) + 0 = 1
Acid Spit vs Aurora EAC: 1d20 + 6 ⇒ (14) + 6 = 20
Acid Damage: 1d4 ⇒ 2
Somehow the ooze falls prone. It squirts some acid at Aurora. Rattus's shot goes wide and misses the prone ooze. Prone gives a bonus to AC vs Ranged attacks, and I'm not seeing anything that oozes are immune to prone, even though it kind of makes sense to me that they should be.
The blue ooze skirts into the room and spits at Shari. Aurora's suit sizzles with the acid, but Shari is missed.
Acid Spit vs Shari EAC: 1d20 + 6 ⇒ (5) + 6 = 11
Acid damage: 1d4 ⇒ 4
Makai
Pink Ooze (prone)
Blue Ooze
Shari (-2)
Rattus (already went. Did you want to move since you made an acrobatics check?)
Aurora
Forget the Yellow one. If Lashuro comes back, it may pop back into existence.
Aurora the merchant |
Move Take out gun Arc Pistol
Standard:
Fire on Blue
attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 ⇒ 6
"Well time to let them come to us. I don't think Im going to be able to move very easily..."
Shari Misraria |
Shock Grenade I: 1d20 + 1 ⇒ (15) + 1 = 161d8 ⇒ 6 - vs floor AC5 | DC 15 Ref from both oozes | Stunt & Strike + Swift Toss (no AoO for ranged attacks and drawing a grenade is not an action)
Shari snatches a grenade and throws it so as to hit only the enemy. After that, she steps back, imperiously telling the others to "deal with them!".
GM Ultra Plus |
pink reflex: 1d20 + 0 ⇒ (14) + 0 = 14
blue reflex save: 1d20 + 0 ⇒ (10) + 0 = 10
Both Aurora and Makai get good shots on the blue ooze and Shari's grenade causes it to completely dissolve into a pile of blue non-motile goo. The pink ooze also finds itself taking the full brunt of Shari's grenade.
Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
The pink ooze reforms itself upward and oozes forward. But Makai's grease is absorbent of the ooze, and it falls again.
Makai
Pink Ooze (prone) (-6)
Shari (-2)
Rattus
Aurora
Makai |
Makai takes aim and shoots
gulchgun@pink vs each: 1d20 + 4 ⇒ (20) + 4 = 24
damage, fire: 1d8 + 3 ⇒ (1) + 3 = 4
damage, fire: 1d8 + 3 ⇒ (5) + 3 = 8 burn 1d6 on crit
GM Ultra Plus |
With a shot to the center, the pink ooze splatters all over the room.
Combat over The old man groans. <"Please help me, I can't get this off me."> he says in Dwarven.
GM Ultra Plus |
Makai is easily able to find some leverage and get the old dwarven man out from underneath the fallen masonry.
"What are those strange magic wands that you use? The short orcs had wand like those. I thought it must be some sort gift from their orc gods, but it looks like Torag has blessed you with those wands as well."
"I think Torag's been angry with us. These quakes... I think we're near the surface. Torag's gifts to us seem to grow fainter the closer we get to Golarion's surface."
Makai |
Makai looks at the old dwarf and translate to common what he says
"My name is Makai and this is Rattus, Aurora, Shari and ... I could have sworn there was someone with us. We came from the stars to this planet, I am a dwarf like you altho from a different clan. We lost contact with Torag and praise Angradd his brother." she points to a tattoo on her head.
"The wands that you call are weapons that we developed." she passes her weapon to the priest for him to see
"I think we should help you get to safety, and then discuss what to do with your clan as you can't stay here."
Rattus Solo |
GM Ultra Plus |
"What are... stars?" says a man who has never seen the sky. "What do you mean lost contact with Torag?" the old man looks worried and concerned. "I think we are very close to the surface. The short orcs have gone to the surface to get their magic wands and used vile surface magic to poison the air that fills a cavern that lies in our path. If the clan is to survive, we'd need someone to clear the cavern of the short orcs."
Aurora the merchant |
Aurora awkwardly has Mikai translate for her saying,"Listen, if you need help we promise to aid with the short orcs. This is a confusing moment for all of us but as soon as everyone in your tribe is free from danger we can have a long explanation as to what is happening."
Makai |
Makai translates what Aurora is saying and nods her head with agreement smiling at Lashunta.
Short orcs and their poisonous air, they just need to change their diet :D
Shari Misraria |
I like it. It's so similar to Darkland from our legends. An amazing place, the birthplace of the true elves. There, too, the underground inhabitants killed each other in a circle. For the sake of the highest goal - evolution and identification of the strongest. - Shari pronounces it somehow almost dreamily when he hears about "short orcs".
GM Ultra Plus |
"Torag is the creator of us dwarves. The god of the forge! Obviously, something is very wrong with the surface if you have forgotten him."
Everyone is wearing modern armor, right?
GM Ultra Plus |
Holsin helps guide the group through the tunnels towards the "short orc" encampment. He believes their leader is named "Polbak" and the orc has some sort of strange metal armor that increases the creature's strength.
The tunnel begins to fill with blue smoke, and not being entirely suicidal, the party turns on their environmental protections of their amror. The "short orcs" are chittering away but they all seem to have taken cover against the rocks. An errant laser blast shows that they aren't willing to discuss matters.
The entire cavern here is filled with blue smoke that provides concealment if you're not adjacent to the target. Per the rules in the core rulebook, the TARGET of the attack rolls the d100, and 1-20 makes the attack miss.
Red Gobbo (Polbak) Init: 1d20 + 2 ⇒ (20) + 2 = 22
Green Gobbo (Greg) Init: 1d20 + 3 ⇒ (1) + 3 = 4
Purple Gobbo (Marsha) Init: 1d20 + 3 ⇒ (2) + 3 = 5
Makai Init: 1d20 + 3 ⇒ (17) + 3 = 20
Shari Init: 1d20 + 4 ⇒ (9) + 4 = 13
Rattus Init: 1d20 + 4 ⇒ (2) + 4 = 6
Aurora Init: 1d20 + 1 ⇒ (3) + 1 = 4
Big Genius Polbak weaves forward in the rocks and with his big genius gun takes a big genius shot, hooting and hollering as he does, at Aurora.
Junkzapper vs Aurora's EAC: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d12 ⇒ 6
Again it might possibly miss, as in Starfinder, the target rolls the miss chance. This is my final reminder
Round 1
Polbak
Makai
Shari
Rattus
Marsha
Greg
Aurora (-6?)