female Priest Solarian 3
med. humanoid (Kasatha - alternate ability type:
Nomad Kasatha)
Deity: Weydan
Speed: 30 ft; Init +2; Perc +5
HEALTH & SAVING THROWS
SP 21; HP 25; RP 2
EAC 17; KAC 17
Damage Resistance: 5 electric
Fort +3; Ref +3; Will +3
ARMOR & DEFENSIVE GEAR
Lashunta Tempweave
Basic Dousing Shield
AUGMENTATIONS
Personal Upgrade (crystal) lvl 3: +2 Str (base 14 + 2 = 16 Str)
Electric Affinity species graft lvl 2: all hands and skin slot
WEAPONS
Solar Spinal Sword with w-boson shard crystal and soulfire fusion
1d20+6 melee attack; 1d6+8 damage (piercing); crit: burn 1d4
Static Arc Pistol
1d20+5 ranged attack; 1d6+1 damage (electric); crit: arc 2
STATISTICS
Skills
Acrobatics: +6
Athletics: +7
Bluff: +1
Culture: +8
Diplomacy: +6
Disguise: +1
Intimidate: +1
Mysticism: +7
Perception: +5
Piloting: +2
Profession – Tour Guide: +9
Sense Motive: +4
Stealth: +4
Survival: +4
Feats
Double Draw: draw, reload, or sheathe two weapons with the same action normally required for one weapon
Coordinated Shot: when you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe
Other Abilities
Desert Stride & Four-Armed (Kasatha); Skill Adept (Culture and Survival become class skills); Destructive Discharge (3 energy attunement required); Energy Sink (3 resistance attunement required); Stellar Rush; Weapon Proficiency (solar weapon, melee, small arms); Sidereal Influence: spend 1 minute in meditation, then roll 1d6 and add as an insight bonus to one of the following skills - Diplomacy or Mysticism
Augment Ability (once/day)
Jolting Surge: You touch a target with a device you’re holding that uses electricity, requiring a melee attack against the target’s EAC. Alternatively, you can touch an electrical device a target is wearing (or a target that is a device, such as a robot), gaining +2 bonus to your attack roll. If your attack hits, deal 4d6 electricity damage. Casting this spell doesn’t provoke attacks of opportunity.
You gain resistance 5 to electricity. In addition, you can cast Jolting Surge once per day and Energy Ray (electricity only) at will as spell-like abilities. The caster level of these effects is equal to your level.
Other Gear
Professional clothes; Travel clothes; Professional toolkit (holo-projector); Field rations (1 week); Serum of healing (mk 1); Personal comm unit; Klikharp companion (from Boon, cannot be harmed in combat):
Once/scenario as a standard action, you convince the klikharp to emit a gentle thrum which soothes you. You, plus all shirrens and creatures that have blindsense (vibration) within 30 feet of you, gain a +2 morale bonus to saves against emotion and pain effects for 1 minute.