The Curse of Strahd (Inactive)

Game Master Quirk, Private Eye

MAPS AND SLIDES


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f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

I'm sorry! It was a Fire Bolt. Unsuccessful editing .)

Blaze, are you okay? Is there a healer among us?

She is clumsily trying to bandage the centaur's wounds (how does her body function at all? as a horse or as a human? - Shandi feels a prick of scientific curiosity, too, in addition to a sincere desire to help) and looks at the crumbling armor, after what adds

That's not a warforged for sure. Some vile magic animated this... pile of scrap metal


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1

Blaze feels a surge of satisfaction as their foe tumbles apart in a heap of scrap and rust. Pawing gently at the remains with one foot, she sees that Shandi is correct - there was nothing living within the metal. Humans do weird things with magic.

The centaur stands still as Shandi tried to bandage her head. For a moment she is again mesmerized by her magnificent earrings. However, it soon becomes apparent that despite her enthusiasm for the job, Shandi was no medic. At least there was no more blood getting in her eyes.

Hearing the foal continuing to cry, Blaze moves to the door (not the secret one) and listens carefully.

perception: 1d20 + 3 ⇒ (10) + 3 = 13


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

"I have healing magics, if needed," Redemption mentioned as he scanned the area, looking for which of the various entrances was the most likely to take them to the child.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


F NG Human Cleric 2 | HP 19/19 | AC 18 | Saves: Str +0, Dex +2, Con +3, Int +1, Wis +7, Cha +1 | Passive Perc 17 | Init +2 | Spells: 1st (1/3)
Prepared Spells:
Bless, Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary
Domain Spells:
Detect Magic, Magic Missile

Malaya reaches out and gently brushes her fingers across Blaze's forehead. Glowing light trails from her fingers and seals the wound. "I am a healer, although I can only cast this spell twice in a day. It is good that you know healing magic as well, warforged."

As soon as Blaze is healed Malaya starts moving towards the sound of crying. Listening at both southern doors she tries to make out where the sound is coming from.

Cure Wounds: 1d8 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 7 ⇒ (8) + 7 = 15


Sorcerer 4 NE Tiefling AC: 12 (/w MA 15) HP: 31 Speed: 30’ Saves: S -1, D +2, C +4, I 0, W +1, Ch+6 SP (4)

With combined efforts, somehow, they had managed to fell the suit of armor that had suddenly sprang to life and attack them. She had moved to the hapless scrap of remaining metal and kicked it with her foot, "Take that ya bucket of bolts, who be scary now, that's who!" she taunts it with a smirk.

Sorry for the delay. New computer and I love it already.


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1

As the now-familiar sensation of Malaya's healing washes away her headache and knit her flesh, Blaze murmurs a prayer of thanks to Hala. The healers in her herd prayed to warrior gods, and their healing always came with pain, and a slight sense of shame for having been injured in the first place. Hala was a gentle god, and Blaze liked her.

She watches Velspira taunt the defeated foe. It was crumpled, burned, tinged with frost, scorched, dented and slashed. I almost feel sorry for it. It never had a chance. Turning to the group, she says, "There was a lot of magic flying about! Fire, ice, electricity, light, disappearing thorny whips...I've never seen so much magic. Is this common with your peoples?" Her tail swishes, betraying her surprise at being surrounded by so many mages.

Blaze looks at the tall Warforged creature, and asks, "Do you have a name? I don't know what to call you."


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

"A name?" The tall druid paused for a moment. "I am afraid that whatever designation I have had in the past is lost to me. My former captors referred to me as 'Thing'. I disliked the title, and a fellow prisoner called me his Redemption, after a promise made. So I have taken the name the Redemption of the Azure Flames. Since that is somewhat cumbersome, Redemption will serve, I think."


f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

Redemption... How beautiful... Shandi is lost in thought for a while. Apparently, we're all here... what, from different worlds? It seems to me that I haven't woken up yet, although it's all too real and clear for sleep. Well, if we're all strangers here, then I'll say this, Blaze - where I come from, magic is part of culture and life. It permeates absolutely everything. We subdued the elementals and created trains, and even ships flying through the air and much more. And yet... we have created a monstrous war that is literally devouring our continent. Great power was given to people without great responsibility. She sighs. Okay, let's save this child already. Or die. Or wake up.


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

"Beautiful..." Redemption murmured, considering. After a moment, they added, "I'm afraid I cannot sleep or dream, so only the first two are the first two are options for me. I'd prefer the first, if possible."


perception DC 12:
you sense the crying is coming behind the double doors, though a moment ago you would have sworn it was behind the secret door. There are more decorative reliefs depicting woodland scenery and people hanging from trees. Corpses with worms bursting are hidden in the images.

The air on this floor is more stale and dust and cobwebs are frequent.


f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

What the hell is going on here? This crying seems to come from another place... And these bas-reliefs, just look at this... (read the spoiler please)


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

"If the crying is moving then either something is moving the child, one is faking a cry to lure us into a trap, or the whole situation is a trap. Regardless, I suspect the best thing to do is continue forwards." Redemption looked at the relief, suspecting it was the later option.


CG Human Artificer 3/Wizard 1| Status:
Stats:
AC 18 | Init +0 | Speed 30ft | Str-1 Dex+2 Con+4 Int+5 Wis+1 Cha-1 | Perc +3, Insight +1
HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2

"Yes" Sven agrees. "If we don't find the baby, we'll find other thing. But better than being here just standing."


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1

Blaze looked around at the dusty, cobwebby room. She looked for footprints in the dust, or areas that were clear due to feet passing through.

Does this look completely unused?

Not sure where the crying was coming from, she retrieved her lantern, then opened the double doors to look in that room.


F NG Human Cleric 2 | HP 19/19 | AC 18 | Saves: Str +0, Dex +2, Con +3, Int +1, Wis +7, Cha +1 | Passive Perc 17 | Init +2 | Spells: 1st (1/3)
Prepared Spells:
Bless, Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary
Domain Spells:
Detect Magic, Magic Missile

Malaya stares at Redemption as they talk about their captors. "I don't remember my original name either. I chose Malaya after the heroine in a story. Redemption is another good name to choose." Shaking her head, (now is not the best time to get lost in memories), she looks around the room and her brows knit together. "Why would anyone have decorated with such morbid images? I am beginning to believe the house is indeed the monster."

With no other leads she follows the sound of crying (and Blaze) through the double doors.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Sorcerer 4 NE Tiefling AC: 12 (/w MA 15) HP: 31 Speed: 30’ Saves: S -1, D +2, C +4, I 0, W +1, Ch+6 SP (4)

The tiefling didn't need to see to know that reliefs were as creepy as they were, a shiver growing up her spine as things seemed to get worse and worse for keeping up the good will to try and not just cut and leave, "This all has to be a trick right, some mage's illusion, we can't be in some old, haunted house or something... right... right," futilely asking for an answer she didn't believe she would receive as she tried to stay close to the others.


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

"I am limited in experience," Redemption responded, "But I see no reason yet why this couldn't be real. In fact, I rather hope it is. The power of a mage able to create such a solid, tactile illusion with smell and sensation is more concerning to me than a simple undead with a grudge." Only the strongest of the Fey could make such a complete illusion, from Redemption's experience, but they tended not to touch metal. That armour suggested it wasn't one of his pursuers, at the least.


CG Human Artificer 3/Wizard 1| Status:
Stats:
AC 18 | Init +0 | Speed 30ft | Str-1 Dex+2 Con+4 Int+5 Wis+1 Cha-1 | Perc +3, Insight +1
HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2

While the rest are talking, Sven goes and gives a try at the double doors from where the cries are coming.


It looks unkept for sure, but the only prints in the dusty floor are yours.

The double doors have dusty panes of stained glass set into them. Designs in the glass resemble windmills. The dusty cobweb-filled master bedroom has burgundy drapes covering the windows. The air is stale, and the room is dark.

Furnishings include a four-poster bed with embroidered curtains and tattered gossamer veils, a matching pair of empty wardrobes, a vanity with a wood-framed mirror and jewelry box, and a padded chair. A rotting tiger-skin rug lies on the floor in front of the fireplace, which has a dust-covered portrait of Gustav and Elisabeth Durst hanging above it. A web-filled parlor in the southwest corner contains a table and two chairs. Resting on the dusty tablecloth is an empty porcelain bowl and a matching jug.

A door facing the foot of the bed has a full-length mirror mounted on it.
You hear the cries of the infant coming from inside this door.

This Door:
You open the closet door and find it empty, except for a small red clay baby rattle that looks very old.

A door in the parlor leads to an outside balcony.

There is a dumbwaiter in the corner of the west wall that has a button on the wall next to it.

Jewelry box (Locked) DC 8:
A simple lock protects this finely crafted jewelry box made of silver and gold (75 gp worth). Inside contains 3 gold rings (25gp each) and a thin platinum necklace with a topaz pendant (worth 750 gp)

Outside Balcony:
You open the balcony and cannot see anything. The mist completely has surrounded the house. If you call to the children outside they will respond, but still won't enter the house.


f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

Shandi goes to the balcony and opens it. Only the damn fog! Nothing is visible except it... She calls out to the children. To her surprise, they respond. As she closes the balcony, Shandi mutters something about how Redemption's worst suspicions about a powerful magician may be true...


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1

Blaze shakes her head, pawing at the ground in confusion and frustration. "What is going on? I heard the infant, but this room surely hasn't been used in a long time!"

Hearing another cry, Blaze opened the mirrored door, expecting to find the child, but finding only a closet, and a child's toy. Picking it up, she slipped it into a pouch, in case the child wanted it when they finally retrieved it. Assuming there was actually a child to retrieve.

not being used to human luxury items, she'll likely ignore the jewelry box.


CG Human Artificer 3/Wizard 1| Status:
Stats:
AC 18 | Init +0 | Speed 30ft | Str-1 Dex+2 Con+4 Int+5 Wis+1 Cha-1 | Perc +3, Insight +1
HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2

"Uhmmm... Let's have a look at this..." Even comments when he sees the box Blaze has just found.

Picking the lock: 1d20 + 4 ⇒ (11) + 4 = 15

If it's enough to succeed:

Sven takes a quick look at the jewels sand puts them back into the box.

"We should keep them. Maybe they're some kind of key, or maybe they're enchanted. Or maybe they're worth some money." He wouldn't normally steal like that, but in this case he suspects he's not going to have a friendly relationship with the house owners anyways.


F NG Human Cleric 2 | HP 19/19 | AC 18 | Saves: Str +0, Dex +2, Con +3, Int +1, Wis +7, Cha +1 | Passive Perc 17 | Init +2 | Spells: 1st (1/3)
Prepared Spells:
Bless, Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary
Domain Spells:
Detect Magic, Magic Missile

Malaya frowns at the baby rattle in the closet. "Were the parents using this closet as a nursery? Either way Blaze is right, no one has been here for a long time." Hearing Shandi call out to the children and a muffled response, she joins her on the balcony.

"Rose? Where exactly is your brother? We hear him crying but cannot find him."


Sorcerer 4 NE Tiefling AC: 12 (/w MA 15) HP: 31 Speed: 30’ Saves: S -1, D +2, C +4, I 0, W +1, Ch+6 SP (4)

Velspira rushed to the window besides Malaya, shouting down towards the kids, "Hey you little runts, what kind a house you'se got that's all creepy like this!" she says, utterly blunt in her delivery, "This be some sort of creep house!"


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

"It would seem that we're dealing with the spirits of the past rather than requiring to save those in the flesh," Redemption suggested as they looked around, "Perhaps including those outside. Although I'm not sure it changes the challenge - whether in the spirit or in the flesh these children need aid."


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1

Blaze pawed one hoof on the ground in alarm. "Spirit children?! Were they not flesh and blood? Did anybody touch them?" She remembered offering the children a ride on her back, and that they refused, but she didn't try to make physical contact with them.

The staircase we came up doesn't continue up to the 3rd floor, does it? Assuming not...

Remembering that the children said their brother was on the 3rd floor, Blaze tried the double doors to the north, hoping to find another staircase.


that does open the jewelry box
"He is in the nursery last I saw him." Rose yells back. "Sounds like the devil lady is mad.She reminds me of mean miss murdok." The boy whispers, but his voice travels in the mist.Actually looks like I made a mistake and this is the third floor, so the infant will be on this floor.So yes the stairs do go up further to the "third floor" that should have been the second.

Doors left to go through from balcony

Single door across from double doors(master bedroom):
This is a bathroom. It contains a wooden tub with clawed feet. A small Iron stove with a kettle resting atop it, and a barrel under a spigot in the east wall. A cistern on the roof used to collect rainwater, which was borne down a pipe in the spigot, the plumbing no longer works.

Single door across stairs:
A storage room. A few shelves have folded blankets and soap. There is an old broom in the corner of the far wall approx 10' away.

Single door to south locked DC 10:
Dust and cobwebs shroud an elegantly appointed bed-room and an adjoining nursery. Double doors set with panes of stained glass pull open to reveal a balcony overlooking the front of the house. The room is 20'x20' There is a large bed, two end tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries. The nursery contains a crib with a covered with a hanging black shroud. There is a portrait above the crib that shows a man and a woman holding an infant.


f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

Shandi walks in the door across from double doors. Opening it, she sees a bathroom that could be called cozy, if not for the general atmosphere of desolation and despondency. What did you say, Redemption? Are you not sure if this house is a monster? Heh. Clearly, this house is not for living people...


F NG Human Cleric 2 | HP 19/19 | AC 18 | Saves: Str +0, Dex +2, Con +3, Int +1, Wis +7, Cha +1 | Passive Perc 17 | Init +2 | Spells: 1st (1/3)
Prepared Spells:
Bless, Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary
Domain Spells:
Detect Magic, Magic Missile

"I never touched the children." Malaya tries to remember if anyone else had but cannot. "If they are spirits perhaps we can help put them to rest." With Shandi checking one room, she goes to the other. "A storage room. I don't see anything strange here. Can anyone unlock the other door?"


CG Human Artificer 3/Wizard 1| Status:
Stats:
AC 18 | Init +0 | Speed 30ft | Str-1 Dex+2 Con+4 Int+5 Wis+1 Cha-1 | Perc +3, Insight +1
HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2

"I can try."

Sven brings out his lockpicking devices and tries steadily, putting his ear against the door to listen to the mechanism.

Lock Pick: 1d20 + 4 ⇒ (15) + 4 = 19


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1

@Sven, that should do it, DM said DC was 10 to open it.

Blaze watches the bearded human take some absolutely tiny tools and set about opening the locked door. She could understand locking the door that allows entry into the house, but why lock doors within it? If you don't trust the people you're living with, why live with them? Humans are weird, she decides, not for the first time.

The door opens to reveal what could only be a nursery. It contains one of the cages that humans put their young in. So weird! Malaya had explained that it was because their foals couldn't walk at birth, they couldn't barely even move on purpose, so they needed someplace to keep them safe. Centaurs didn't even put enemies in cages.

Letting the smaller humans go in first, Blaze kept her greataxe in hand and guarded the balcony. But so far, there was no sign of a monster.

EDIT: Wasn't there a secret door out here too?


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

"Reasonably sure the house is but a house, yes. I make no guarantees." The warforged lumbered behind the others, continuing the search.


Yes there is a secret door also that is also to the south

The door to the south unlocks.

You guys hear the baby rattle in Blaze's possession start to rattle.


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1

For a moment Blaze froze, her hooves still, as she heard a snake rattle its warning. A long second later, she realized the sound was coming from a pocket on her vest. Her heart racing, she slowly looked down, expecting to see a viper staring at her with slitted eyes. Instead, she saw something roundish vibrating in a pouch.

"Ifreann naofa!" she cursed, fumbling with the pouch opening. "I'm not doing that!" She managed to shake the cursed rattle free, and it fell to the floor.

Rearing up on her hind legs, she intended to smash the enchanted rattle into dust.

She'll stop if anybody tells her to.


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

"It's fine," Redemption said, reaching down and picking it up. "It may be that we need to destroy it, to help with whatever is happening here, but for now I will carry it." Spectres and ghosts had no real impact on the warforged. He wasn't really sure how they differed to normal people, bar the flesh.


F NG Human Cleric 2 | HP 19/19 | AC 18 | Saves: Str +0, Dex +2, Con +3, Int +1, Wis +7, Cha +1 | Passive Perc 17 | Init +2 | Spells: 1st (1/3)
Prepared Spells:
Bless, Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary
Domain Spells:
Detect Magic, Magic Missile

Malaya jumps when the rattle starts to, well, rattle. After a second she realizes what's making the noise and calms down. "A crib. It seems we've found the nursery." Moving inside, she slowly removes the black shroud from the top of the crib.


As Malaya peels back the shroud and Blaze is about to break the noisy rattle, a shadowy figure emerges from the wall and takes a swing at Malaya. Specter: 1d20 + 4 ⇒ (2) + 4 = 6 it misses and howls in anger.

initiative rolls:
Malaya: 1d20 + 1 ⇒ (13) + 1 = 14 Redemption: 1d20 + 2 ⇒ (13) + 2 = 15 Blaze: 1d20 + 2 ⇒ (9) + 2 = 11 Sven: 1d20 + 2 ⇒ (6) + 2 = 8 Shandi: 1d20 + 3 ⇒ (1) + 3 = 4 Velspira: 1d20 + 2 ⇒ (1) + 2 = 3 specter: 1d20 + 2 ⇒ (2) + 2 = 4

The specter is about 15' from the entrance to the room.

Round 1

Redemption 15
Malaya 14
Blaze 11
Sven 8
Shandi 4+
Specter 4-
Velspira 3


CG Human Artificer 3/Wizard 1| Status:
Stats:
AC 18 | Init +0 | Speed 30ft | Str-1 Dex+2 Con+4 Int+5 Wis+1 Cha-1 | Perc +3, Insight +1
HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2

Since the hit-and-run tactics went so well with the living armor, Sven decides it's time for a second test.

Move, Shocking Grasp, move away

Shocking Grasp: 1d20 + 7 ⇒ (19) + 7 = 26
Thunder Damage: 1d8 ⇒ 3


f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

I knew it! - Shandi screams, than with a complex gesture of her fingers creates a fiery ray that flies into a terrible shadow and retreats away, allowing the melee fighters to hold the blow.

Fire Bolt: 1d20 + 7 ⇒ (9) + 7 = 161d10 ⇒ 8 - Fire dmg


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1

Blaze was on edge, even though Redemption now held the rattling rattle. When the shadowy figure emerged from the wall, she swung at it on instinct.

great axe: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d12 + 5 ⇒ (7) + 5 = 12

Pretty sure my mundane axe won't touch this thing, but Blaze will keep swinging.


F NG Human Cleric 2 | HP 19/19 | AC 18 | Saves: Str +0, Dex +2, Con +3, Int +1, Wis +7, Cha +1 | Passive Perc 17 | Init +2 | Spells: 1st (1/3)
Prepared Spells:
Bless, Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary
Domain Spells:
Detect Magic, Magic Missile

Malaya drops the shroud in shock as she instinctively ducks away from this new threat. Once she sees the shadowy figure she clutches her amulet and sends bursts of light towards it.

"Hala protects me." Rather than move away, she defiantly stares the creature down. Better it attack her than someone less armored.

Casting Word of Radiance, Constitution Saving Throw DC15. On a failure take:

Radiant Damage: 1d6 ⇒ 5


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

Redemption looks around in mild confusion, wondering why the ghost was angry and why the others seemed intent on attacking, but assumed they knew something the warforged didn't. Moving up to assist, Redemption once more charged their staff with energy and thrust it at the spectre.

To Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (Also Magic): 1d8 + 5 ⇒ (5) + 5 = 10


Round 1

Redemption 15 Delivers a powerful strike to the shadowy figure
Malaya 14 1d20 ⇒ 17 The figure writhes in pain and a howl fills the air that surprises the party.
Blaze 11 Blaze's axe meets resistance and does less damage than her enormous axe normally would, but she was expecting that.
Sven 8 Sven' attack causes the shadow to dissipate.

The strange baby rattle stops making noise.

Shandi 4+ Flames hit the ground where the Spectre was.
Specter 4-
Velspira 3

The crib is empty. The portrait that shown the image of the man, woman and infant now only shows a portrait of a man with an angry scowling expression.

Perception DC 12:
You find a secret door that leads to an entry way with stairs going up to attic. Across from this secret door is the first secret door you found leading to the balcony overlooking the large winding staircase you came up when you encountered the suit of armor.


Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Still wondering if this had been the wise move, Redemption pointed. "Another hidden door. Are these common in houses like these?"


Centaur Barbarian 4 | Insp 0/1 | HP 39/39 | Init +2| AC 13 (15 w/ shield) | Rage/day 2/3 | Saves: S +5, D +1, C +2, I -1, W +1, Ch 0| Athl +5, Intim +2, Perc +3, Stealth +1
Redemption of the Azure Flame wrote:

[dice=Perception]1d20+7

Still wondering if this had been the wise move, Redemption pointed. "Another hidden door. Are these common in houses like these?"

Blaze shrugged, her shoulder moving expressively. "Not in centaur homes. Why hide a door in your own house? Why lock a door in your house? Why have doors in a house at all?"

Looking around, she said, "Are we going up now?" These stairs were even narrower, and she didn't like them. However, she didn't like not going first either.

Blaze will go first up the stairs unless the team tells her otherwise.


Sorcerer 4 NE Tiefling AC: 12 (/w MA 15) HP: 31 Speed: 30’ Saves: S -1, D +2, C +4, I 0, W +1, Ch+6 SP (4)

Before she could even act, the strange ghostly specter had already disappeared after several brutal attacks from her compatriots, "By Shar's moonlit grace, that was a damned ghost or whatever and you slew the thing like it wasn't a thing to be fearin'," she says, not even hiding her particular sort of religious affiliation.

"People hide things all the time, I bet you centaur folk got plenty, just too damned big for somethin' like a secret door and all," she responds to Blaze, waiting for someone else other than just the centaur before they head to this next room.


Blaze and Velspira gain inspiration. Blaze for consistently living up to her ideal, and Velspira for great RP of personality trait and clever banter. Really liking all of your interactions so far.

Perception 12:
Hey strange ones, did you find our baby brother yet? You hear the children calling to the balcony where they spoke to the party earlier.


CG Human Artificer 3/Wizard 1| Status:
Stats:
AC 18 | Init +0 | Speed 30ft | Str-1 Dex+2 Con+4 Int+5 Wis+1 Cha-1 | Perc +3, Insight +1
HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2

Sven looks at the family canvas for some time, puzzled.

"Isn't it strange that the two children outside are not in the picture?" he asks out loud, more to himself than his companions. Since the question has no immediate answer, though, he procceeds to check the hidden door Blaze just discovered.

"It goes back to the hidden door we left behind. Two birds in one shot."

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

He then follows Blaze, relieved that the fierce warrior goes with the party.


f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

We will find and destroy the evil that occupied this house. We will find and destroy it. We'll find it and destroy it. I swear it... We'll find it and destroy it...

Shandi mumbles these words under her breath softly and a little monotonously over and over again. Her fists are clenched so that her knuckles turn white, she looks forward from under her brows and her eyes shine with determination, anger and despair in equal measure.

She follows Sven...

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

...and while mumbling to herself she does not notice anything unusual.


F NG Human Cleric 2 | HP 19/19 | AC 18 | Saves: Str +0, Dex +2, Con +3, Int +1, Wis +7, Cha +1 | Passive Perc 17 | Init +2 | Spells: 1st (1/3)
Prepared Spells:
Bless, Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary
Domain Spells:
Detect Magic, Magic Missile

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Malaya blinks in surprise as the ghost disappears almost immediately. "I do not know who you were in life ghost, but I hope you can find peace now. May I have the rattle?" Once it's in her hand, she carefully sets it down inside the crib. "Perhaps that is what you were looking for."

Redraping the shroud over the crib, she tilts her head and listens intently. "The children are asking if we've found their brother." She looks down at the crib again. "Have we? The children said Walter was in the nursery, but I don't see an infant here. Living or dead. Please wait one moment; I wish to explain that to them before we press on."

She returns to the balcony and leans over the edge. "We found the nursery, but there's no sign of your brother inside so we're still looking." After waiting a few seconds to see if the children respond, she heads back to the nursery and the new secret door. "Let's see what's upstairs." Unlike her usual position near the front however, she falls back to stay near Shandi. "You are correct; we will find and destroy the evil in this place. Now breathe with me. Deep breaths, in and out..."

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