Iadrin

Sven Knudson's page

151 posts. Alias of Jereru.


Race

Stats:
AC 18 | Init +0 | Speed 30ft | Str-1 Dex+2 Con+4 Int+5 Wis+1 Cha-1 | Perc +3, Insight +1

Classes/Levels

HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2

Gender

CG Human Artificer 3/Wizard 1| Status:

About Sven Knudson

Intro, Defense and Offense:

Sven Knudson
CG Male Variant Human Artificer (Armorer) 3 / Wizard 1

STATS
Str 08 (-1)
Dex 14 (+2)
Con 14 (+2) (13 Base +1 V Human)
Int 16 (+3) (15 Base +1 V Human)
Wis 13 (+1)
Cha 08 (-1)

HP 36

Proficiency +2

Initiative: +2

Speed 30 ft.

Languages
Common
Illuskan
Giant

OFFENSE

Thunder Gauntlet: +5 / 1d8 (Thunder) Opponent has Disadv vs anyone but you

Thorn Whip: +5 / 1d6 (P) 30ft Opponent is pulled 10ft

DEFENSE
AC: 18 (15 Armor +2 Dex +1 Dual Wield)
Con Save: +4
Int Save: +5


Race, Class, Feats and Background:

RACE: Variant Human
Skilled (Acrobatics)
Feat (Dual Wielder)

CLASS: Artificer
Specialty: Armorer
Magical Tinkering
Infusions 2/4
[X]Enhanced Defense
[X]Enhanced Weapon
[ ]Mind Sharpener
[ ]Replicate Magic Item (Googles of Night)
Right Tool for the Job
Tools of the Trade (Leatherworker's Tools)
Arcane Armor
Armor Model (Guardian/Infiltrator)

CLASS: Wizard
School: None
Spellcasting
Arcane Recovery

FEATS
Dual Wielder

BACKGROUND: Runesmith (Clan Crafter Variant)
Skill Proficiencies Arcana, Religion
Tool Proficiencies Carver's Tools
Languages Giant
Equipment A set of carver's tools, a set of traveler's clothes, a pouch containing 5gp and a gem worth 10gp
Feature: Respect of the Tall Folk
You always have a good start on relations with creatures with the giant subtype or whose native language is giant, as long as they can see your runecrafting of are otherwise aware of it.
(Honestly, I suspect this is never gonna come up in this campaign, but I think it fits so well. They respect my job, bro!)

Personality Traits I always want to learn new things about my craft.

Ideals Everyone's got a responsibility towards their community.

Bonds I'll find a way to blend my own crafts and prove them second to none.

Flaws I'd do almost anything to get my hands over a new breakthrough.


Skills & Tools:

SKILL PROFICIENCIES
Acrobatics: +4 (2 Prof +2 Attr) (Human)
Arcana: +5 (2 Prof +3 Attr) (Runesmith)
History: +5 (2 Prof +3 Attr) (Artificer)
Perception: +3 (2 Prof +1 Attr) (Artificer)
Religion: +7 (2 Prof +5 Attr) (Runesmith)

TOOL PROFICIENCIES
Thieve's Tools
Tinkerer's Tools
Smith's Tools
Carver's Tools
Leatherworker's Tools


Artificer Spells:

Spell List
Spell DC: 13
Spells Attack: +5

Spells Prepared: 4

CANTRIPS
-Thorn Whip
-Mending

LEVEL 1
[X]Absorb Elements
[ ]Alarm ®
[ ]Catapult
[X]Cure Wounds
[ ]Detect Magic ®
[ ]Disguise Self
[ ]Expeditious Retreat
[X]Faerie Fire
[ ]False Life
[X]Feather Fall
[ ]Grease
[ ]Identify ®
[ ]Jump
[ ]Longstrider
[ ]Purify Food and Drink ®
[ ]Sanctuary
[ ]Snare
[ ]Tasha's Caustic Brew
Special (Always Prepared):
[X]Magic Missile
[X]Thunderwave


Wizard Spells:

Spell List
Spell DC: 13
Spells Attack: +5

Spells Prepared: 4

CANTRIPS
-Blade Ward
-Ray of Frost
-Sword Burst

LEVEL 1
[ ]Alarm ®
[ ] Comprehend Languages ®
[X]Detect Magic ®
[X]Ice Knife
[X]Mage Armor
[X]Shield


Gear:

Dagger (2 gp)
Shield (10 gp)
Spellbook (50 gp)
Scale Mail Armor (50 gp)
Backpack (2 gp)
Thieve's Tools (25 gp)
Healing Potion (Free)
Carver's Tools (5 gp)
Traveler's Clothes (2 gp)

3 gp, 9 sp, 10 cp


Sven:

Young Sven clearly had a knack for magic, and he was taught the runes by a godi in his home village, back in the Northern Sword Coast. Although a good student, he had his own ideas on how to use them, and began experimenting with engraving them on personal items.

This practice was seen as a sign of strong personality, and the gossips were that he was going to be a prominent godi when time was due, one that could be remembered by the future generations.

One day, however, something weird happened when he was on a hunting expedition. He and some other men were to stay outdoors for a pair of days, deep in the forests, gathering food, herbs, timber and some other things to be taken back to their village. The first night, during Sven's shift, a strange and thick mist invaded the camp.

Sven kicked his nearer companion, certain that something wasn't right. He took a piece of timber from the campfire and stood up, looking everywhere. In a matter of seconds, he could barely see his own hands in front of him. He shouted, asking where everyone was, but the only response was the distant howling of a pack of wolves.

Knowing the danger of wandering blindly through the forest, Sven stuck his back to a tree and stood alert with the improvised torch in one hand and his weapon in the other. Hours passed by, with only the occasional howling allowing him to keep a sense of time, until sleep finally won the struggle and all faded from completely gray to completely black.

And our story begins with our hero finally opening his eyes, liberated from the embrace of Diirinka...