
GM BrOp |

The two adults kobolds look desperately at Kymil. "We speak hooman speech! We can understand!"

Osseus Mercari |

Osseus pokes his head around the doorframe and cocks an eyebrow in surprise. They seem to have this under control...
Stepping back he brings his lamp out from under his cloak, motioning for Ariade to watch back the way they came and Aiden to watch the way they were headed.

Emmett "Knuckles" Thorpe |

Osseus pokes his head around the doorframe and cocks an eyebrow in surprise. They seem to have this under control...
Stepping back he brings his lamp out from under his cloak, motioning for Ariade to watch back the way they came and Aiden to watch the way they were headed.
Ariadne Beornsdottir is still on guard, despite the relatively low threat the creatures posed. She nods when one of the adventurers she was guarding, motioned for her to watch for threats. She nodded and focused.

Emmett "Knuckles" Thorpe |

Lets talk deal little one and maybe everyone is happy eh? Savvy?
Tell us what you know about this place and draw us a map in the dirt and dust here, he says sheathing his sword and squatting down.

GM BrOp |

The kobolds stay well out of the elf's way as he searches the room. The only thing of worth that he finds is a small broken bowl being held by one of the kobld children, containing an assortment of square copper coins, most likely of dwarven minting. (These were most likely minted in a dwarven hold somewhere in the Moorfowl Mountains nearby, according to Gildreak. They are worth about 50 cp.
The kobolds eye everyone suspciously, especially Gildreak, who draws their particular attention, but seem willing to negotiate with Knuckles.
"We tell you about High Queen Palace, you let us go, yes?" they plead.

GM BrOp |

The two adult kobolds nod furiously at Knuckles. "Yes! Yes! We promisss! We promiss!," as they begin grabbing their few belongings to evacuate.

Emmett "Knuckles" Thorpe |

Yep, they can leave with the money... it's only coppers and it might spark some creative forgetfulness on their part if we rob them.
Hold on there Stretch! Happy to let you and yours walk with the promise but how about you make with the news about who and what is here and sketching out a map here eh?

GM BrOp |

The kobolds describe having seen groups of goblins and hobgoblins about whom they avoided by hiding in this room. The kobolds did not progress very far into the dungeon, and claim that the next two rooms south of them are empty and look like they were storerooms of some kind. They say they were going to leave the next day if you hadn't gotten there, as this place makes them nervous and there are too many others about.

Emmett "Knuckles" Thorpe |

Form up lads... and lasses, that was a pretty good entry. Let's see if we can do it again. Get back the way we were and move on.
After giving the group a chance to reorganise he pushes on down the corridor and motions for Gildreak to join him.

GM BrOp |

The kobold family greatfully grabs their few meager belongings and bolts past you out the door, turning north and presumably head toward the entrance of the dungeon. Having finished searching the room and finding nothing else of interest, you head back out into the corridor yourself a few minutes later, torches and lanterns in hand. Ahead to the south you can see two more doorways on the eastern side of the hallway and fourty feet past that the corridor seems to end in a t-intersection.
As you are moving south, Kymil's elven eyes spot something very odd. A portion of the western corridor wall just south of the room you just exited has a slightly different texture from the rest of the wall. Upon closer inspection, he notices a minute seam in the wall, leading him to believe that this section of wall might contain a hidden door.

Kymil Dawynn |

"Friends gather round. Notice the change in the color of these stones and the slight seams running around this area....I believe I have located a secret door. Prepare and I shall open it!"
The elf waits until the party is ready, then he trips the hidden latch and opens the secret door.

GM BrOp |

Kymil opens the door, which swings aside with only the barest of sounds, revealing a short 15'-long passage and staircase going down that ends in another closed door similar to the one he just opened.
EDIT: Map updated

GM BrOp |

That door opens much like the one you just came through, and it is clear that it is also meant to be hidden from the other side. On the far side, Kymil finds yet another corridor running north-south. Its northern terminus is a door about 10 feet away, while to the south he sees a door on the other side of the corridor (heading west). At the edge of his vision, he can see that beyond that the corridor goes up a staircase and continues south. No obvious sounds can be heard and the passageway looks otherwise empty.
Map updated.

Osseus Mercari |

Osseus does his best to keep his section of the party in order while keeping his eyes open for anything his demihuman companions may have missed.
General Attentiveness - Wis 16: 1d20 ⇒ 13
He will *quietly* share anything of interest he notices with Felder and Knuckles.

GM BrOp |

Osseus and Kymil peek into the room beyond the door and discover that it is shaped like a natural cave rather than the smooth, regular stone of the rest of the dungeon. Wind whistles through this chamber, carrying with it a musty animal smell.
As the group moves in, they can see that the cave continues both to the north and west. The northerly spur turns east after 20 feet, and it is from this direction that Kymil and Osseus hear movement and occasionaly a high whine.
The cavern's western wall contains two stone doors, after which the room turns south and ends in a staircase going down.
Map updated

Osseus Mercari |

”There’s something moving in the northeast spur, sounds like an animal. Ariadne, watch those doors; Aiden and Barnabas, with us.” Waving his companions to follow, Osseus heads northwards to investigate the noises with a slow, measured step as quietly as he can.
Sneak / Dex 7: 1d20 ⇒ 10
Which isn’t all that quiet.
Also until I’m back full time please assume Osseus is whispering everything he notices to the party, such as the movement and whining from the northerly spur.