Co-GM's: Threshold (Inactive)

Game Master stormraven

Pathfinder... Texas Hold'em Style! 25pt Gestalt, no limit.


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HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

Yep yep. I say let's roll.


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Yash ready.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

"So, finish the search of this side, then move on to the other side?"

Yep yep, let's go!


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Yash nodded and set about looking around the area, picking up anything small enough to stuff into his pack that looked valuable, or at least shiny, including a finger wrenched off of one of the dead bugbears.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

You advance down the hall and are confronted with a choice – cross the moat again on a narrow bridge or head up a staircase.

We’ve got two votes for clearing this side of the moat first. Do we have a third?
The map has been updated.

DM Stuff:
?: 1d20 + 9 ⇒ (12) + 9 = 21
?: 1d20 + 13 ⇒ (19) + 13 = 32


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

"Well, let's get on with this. The city isn't going to sit there waiting for us forever."

Lady Sable takes the stairs up to have a look around.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Mystery 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Senna follows Sable up the stairs, there being safety in numbers. They see an empty East-West corridor. "Maybe we scared them all. Right now, they are probably piling up the cargo and their treasure for us."

Perception: 1d20 + 11 ⇒ (18) + 11 = 29


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Yash took a moment to refresh the light spell on his armor, before scooping up Mama Cookie (and Lady) with his free hand and following Sable and Senna up the stairs.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

"We should check to the right first. That direction doubles back toward the bridge so it should be a smaller areas."

Sabelina goes that way.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

While Sable and Senna check the area leading to the bridge, Yash and Cookie stalk the hall in the other direction.

Map updated.

DM Stuff:
1d20 + 3 + 5 + 10 ⇒ (10) + 3 + 5 + 10 = 28


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

Cookie rides easily on Yash, but keeps an eye open for danger as they approach and then round a left hand bend in the hall.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

I'm not sure how to interpret the map. I can't see anything forward, but does the corridor continue straight, or is something blocking sight like a turn or door?


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

In front of you is a 5' wide open bridge (brownish color) that stretches 30'. On the far side is another 10' wide corridor. That's where the light you can see by ends. Senna can see a bit further and can tell you that the corridor goes another 10' beyond the light and then turns South. Looking to the South along the waterway, the corridor ends and turns West. Senna can see the beginnings of a stairway heading up.... so it's a pretty good bet that the corridor across from you and that stairway on the lower level meet up. Let me know if that clears things up.


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Setting Mama down, Yash took a few steps before turning his head to look back at the halfing woman. "Stay here." He proceeded a little ways farther down the hallway before calling back. "Rugs. Furniture."


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Lady Sable assumes the route she's taking crosses over to the other side of the water, an area they've decided to check after finishing the side they're already on. She turns about to join Yash and Mama Cookie.


HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

Xing follows her new friend-sisters over to the bridge, where she stands sniffing the air. When Sabelina turns back, Xing pats Senna on the shoulder, then follows.

At the corner where Mama waits, she gives her a nod as she follows Yash into the new area.

Anything useful/interesting in this cot/rug room?
Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Xing smells something musty and animal-like near the bridge but the scent quickly fades as she moves to join the party.

Our heroes stand on the threshold of the room. The room has fading (but quality) carpets, a salt-water-stained barrel and crate, a large trestle table with benches. The table has various good and food (including a severed hand) upon it… and a couple bugbears who have put aside their meal to kill the intruders. Yash was so fixed on the bugbear across the room from him that he failed to notice the one practically standing next to him until Xing growls a warning.

OK, we have no surprise… INITIATIVE rolls please!

DM Stuff:

1d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (18) + 8 = 261d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (6) + 10 = 16
1d20 + 3 + 10 ⇒ (20) + 3 + 10 = 331d20 + 13 + 10 ⇒ (4) + 13 + 10 = 27

Cookie PER: 1d20 + 13 ⇒ (18) + 13 = 31
Sable PER: 1d20 + 7 ⇒ (3) + 7 = 10
Senna PER: 1d20 + 11 ⇒ (17) + 11 = 28
Xing PER: 1d20 + 8 ⇒ (15) + 8 = 23
Yash PER: 1d20 + 6 ⇒ (5) + 6 = 11

Baddy Init: 1d20 + 1 ⇒ (14) + 1 = 15


Mystery 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Senna Init: 1d20 + 3 ⇒ (4) + 3 = 7


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

init: 1d20 + 2 ⇒ (13) + 2 = 15


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Yash Initiative: 1d20 + 2 ⇒ (13) + 2 = 15


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Xing Init: 1d20 + 6 ⇒ (1) + 6 = 7

Bolds are UP!

Round 1
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Wasting no time, Yash stepped forward into the room, around the corner, and drives his greataxe towards the bugbear's shoulder.

Greataxe: 1d20 + 6 ⇒ (19) + 6 = 25
Slashing damage: 1d12 + 4 ⇒ (7) + 4 = 11


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

Mma deftly slides down to the ground and waits for the new threat to distract it from its inevitable counter attack.
Bodyguard AoO aid AC: 1d20 + 4 ⇒ (6) + 4 = 10 - Success! Yash's AC is +4 this round
While she waits, she stares the Hobgoblin down, giving him the Evil Eye!
-4 to attacks, Will save DC 14 to reduce the effect to just 1 round instead of 6
Both of these together means it's next attack is at a -8. If he gets a second attack, it would be at -4


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Lady Sable trails behind Yash, using his great bulk to cloak her presence. When he stops to engage the bugbear, she takes an extra couple of steps and springs out from behind him, attacking from the side with her rapier aimed at the bugbear's ribs.

Move 15', Standard action to attack, Starting Arch Luck as a swift action.

Attack: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23

Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Parry (if needed): 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Yash swings around the corner and his fierce axe blow bites deep, only stopping when the edge of the blade hits (then chips) the wall. The strength of the stone wall is the only reason the bugbear’s arm is still attached. The bugbear lets out a long screech of shock and pain.

The monster’s blank white eyes widen in surprise as Sable slithers into the room then drives her sword to burrow into the skulking bugbear’s guts.

Cookie throws the force of her will against the bugbear as well, taking whatever fight he had left out of him. He shrieks in horror.

Sheesh! This guy might as well take up knitting… one-handed knitting. He is thoroughly screwed. Well played, guys.

Buggy Will Save DC14: 1d20 + 1 ⇒ (7) + 1 = 8 FAIL

Bolds are UP!

Work is busy, I’ll post the bugbears’ action this evening, or earlier if I can.

Round 1
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


Know: Local

Dragging his cloven arm, the grievously injured bugbear launches a feeble and useless counter-attack on Yash. The other bugbear throws himself across the table at Sable, scattering plates and ‘food’ in his wake. She negligently slaps aside his heavier weapon.

Given their luck so far, both bugbears start yelling - presumably for help.

Blue vs Yash AC:21: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 | DAM: 1d8 + 3 ⇒ (1) + 3 = 4 Evil Eye (-4)

Red vs Sable AC:19: 1d20 + 5 ⇒ (4) + 5 = 9 | DAM: 1d8 + 3 ⇒ (7) + 3 = 10 possible parry

Bolds are UP!

Round 1
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


Mystery 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Senna circles the team and puts a glancing arrow into the uninjured bugbear’s shoulder.

MOVE: On map
STAND: Arrow @ Red

Xing is up.

BOOM:
FULL: Comp Longbow (crit: 20/3x | 110' | P or B) PBS
HIT #1: 1d20 + 8 ⇒ (17) + 8 = 25
DAM #1: 1d8 + 2 ⇒ (3) + 2 = 5

Status:
HP: 31 / 31 | AC: 19 (15) / T:15 / FF:13 | CMD:19
Arrows: xxxxx xxxxx xxxxx xx
Blunts: xxxxx xxxxx
Perfect Strike (3): x
Ki Pool (4): xxx
1st Spells (6): xx
Blood Intensity (1):
Dancing Lights (3):
Inspired (1):

Effects:
Mage Armor = +4 AC for 3 hours


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Xing leaps to the far side of the room and slashes the second bugbear with her claws as she works her way towards a flanking position.


Unarmed HIT #1: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21 | DAM #1: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 PA

MOVE: On Map
STAND: Attack @ Red

Bolds are UP!

Round 2
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Lady Sable shifts back slightly with the second bugbear's arrival, trusting Yash to finish what they started. She turns on the newer one, striking with her rapier.

Ugh, I realized I've been forgetting the precise strike damage for quite some time now. The parry from the previous round was successful. 5' step, standard to attack.

Attack: 1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16

Damage: 1d6 + 3 + 3 + 2 ⇒ (2) + 3 + 3 + 2 = 10

Parry (if needed): 1d20 + 7 + 3 + 2 + 1 ⇒ (2) + 7 + 3 + 2 + 1 = 15


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

With a grunt and a snarl, Yash swung his greataxe again.

Greataxe: 1d20 + 6 ⇒ (8) + 6 = 14
Slashing damage: 1d12 + 4 ⇒ (12) + 4 = 16


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

And Cookie's spear darts in again, inhibiting the Bugbear's defense!
aid attack +4: 1d10 + 4 ⇒ (6) + 4 = 10
Success! Yash gets +4 to that attack


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

With Cookie’s well-timed help, Yash’s axe strikes true! The bugbear’s head rests on the axe blade that is now buried in the wall. The rest of the body falls to the floor. Cripes! What a hit!

The roar of the axe smashing into the wall throws off Sable’s aim. Her rapier misses the other bugbear by half a hair.

Round 2
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


Know: Local

Sable, there was no parry last round as the guy missed you.

The bugbears’ call for help yield results as you all hear the jingle of armor, the clatter of weapons, the scratching of claws, and an unearthly howl that sets your teeth on edge.

A bugbear running at full speed, bounces off a wall as it rounds the corner of the northern corridor. Approaching from behind Xing. More metal clatter is heard from that direction as well.

Cookie is vaguely aware of a hulking, dark, presence coming from the southern corridor (An AoO, please). She turns around fully to see the corridor blocked by the largest and blackest wolf imaginable. It is fully the size of a great steed and its fangs are long as daggers. It skids to a stop and looms over the halfling, long runnels of saliva dripping alarmingly close to Cookie. Then it howls, alerting everyone else to its presence.

A calculating look flares across the bugbear’s mug as it faces off against Sable. It swings its morningstar but even the change in circumstances doesn’t prevent Sable’s body from responding on instinct. She leans away, avoiding the blow.

Red vs Sable AC:19: 1d20 + 5 ⇒ (10) + 5 = 15 | DAM: 1d8 + 3 ⇒ (3) + 3 = 6 Miss

MOVE: On Map
STAND: Attack @ Red

Bolds are UP!

Round 2
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

AoO on wolf: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 ⇒ 1

Cookie's spear swings around on reflex just in time to scratch the wolf on its way in!


Cookie bravely smacks the wolf on the muzzle!

I'm gonna give Xing until tomorrow to post otherwise I'll auto-pilot her.


Mystery 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Senna slides next to Sable and casts a spell, sending a sheet of flame roaring past Cookie and into the hallway filled with wolf. The beast’s hair and flesh burn. When the smoke clears, the wolf looks a little wounded and a lot angry.

BOOM:

Burning Hands
COMP: V,S
RANGE: Close (15')
EFFECT: Fire DAM: 5d4 + 5 ⇒ (2, 3, 4, 2, 1) + 5 = 17 (+1 DC Spell Focus, +1 CL Varisian Tattoo, +1 DAM/Die Blood Havoc, Spell Specialization)
DURATION: 1 Rnd
SAVE: Wolf Reflex Save DC:16: 1d20 + 6 ⇒ (5) + 6 = 11 for 1/2 DAM

Status:
HP: 31 / 31 | AC: 19 15 / T:15 / FF:13 | CMD:19
Arrows: xxxxx xxxxx xxxxx xx
Blunts: xxxxx xxxxx
Perfect Strike (3): x
Ki Pool (4): xxx
1st Spells (6): xxx
Blood Intensity (1):
Dancing Lights (3):
Inspired (1):

Effects:
Mage Armor = +4 AC for 3 hours

FREE: 5’
STAND: Cast Burning Hands

Bolds are UP!

Round 2
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Xing tries to finish the nearest bugbear while the team has the numerical advantage. Her blows can’t penetrate the bugbear’s defenses.

FULL: FOB @ Red

Unarmed HIT #1: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8 | DAM #1: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 PA
Unarmed HIT #1: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8 | DAM #1: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 PA

Bolds are UP!

Round 3
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Taking her cue from Xing, Sabelina also tries to finish off their nearest opponent. Her results are no better.

Attack: 1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13

Damage: 1d6 + 3 + 3 + 2 ⇒ (5) + 3 + 3 + 2 = 13

Parry (if needed): 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

"NO COOKIE!" Yash shouted, a bellowing war cry that echoed off the chamber walls as he side stepped past her, bringing his great axe down on the wolf.

great axe, rage: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Slashing damage, rage: 1d12 + 4 + 2 ⇒ (8) + 4 + 2 = 14


AC: 15
Rage: 9/10


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Yash, the wolf only has a 5' reach despite its size, so you have a choice in terms of how you move to your current position. You either draw an AoO from the Hobgoblin or the Wolf. Your choice.


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

I thought moving through Cookie's space provided soft cover and negated the AoO. If not, I'll provoke from the bugbear.


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

As Yash steps around her shoulders, Cookies sweeps her spear up in an arc to intercept any incoming attacks form opportunistic foes.
bodyguard AoO aid AC: 1d20 + 4 ⇒ (14) + 4 = 18
Yash AC +4 vs AoO


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

She then uses the built up momentum to strike at the dog and distract its defense.
aid attack: 1d20 + 4 ⇒ (14) + 4 = 18
Yash's attack gets +4, previous aid was my AoO for the round


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Rulez Stuff:

Yash wrote:
I thought moving through Cookie's space provided soft cover and negated the AoO. If not, I'll provoke from the bugbear.

I’m not a great rules expert but I don’t think it works quite that way.

Duh Rules courtesy of d20pfsrd wrote:

Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC.

Moving Through a Square: When you move through a square occupied by a friendly character, that character doesn’t provide you with cover.

Sable slides on some wrecked crockery sending her blade skittering off the hobgoblin’s armor.

Yash races around his allies to confront the wolf, daring the hobgoblin’s wrath. The monster smashes the half-orc’s knee, nearly buckling his leg. Pressing on, Yash faces the wolf and delivers a deep slash to the wolf’s muzzle.

Red vs Yash AC:19 AoO: 1d20 + 5 ⇒ (18) + 5 = 23 | DAM: 1d8 + 3 ⇒ (4) + 3 = 7 includes Bodyguard

Bolds are UP!

Round 3
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 25/36 (non-rage 19/30)


Know: Local

All Hell breaks loose…

Another bugbear comes another the corner of the northern corridor as his nearest ally closes and attacks Xing from behind. A blank wall in the room slides open. Emerging from it is a large bugbear in banded mail wielding a blackly-glowing kukri. Flapping out of the same secret door is some tiny bat-winged, blood-red, vaguely-humanoid creature.

The attacks come fast and furious. Distracted briefly by the new threats, Sable’s enemy manages to barrel through her defenses to land a bone-splintering morningstar blow to her ribs.

Xing blocks the swing from the bugbear on her flank.

Yash easily sidesteps the snapping jaws of the massive wolf, even as the demonic flyer flaps a short distance away, enjoying the show. Its sickly yellow eyes – filled with delight and malice – relish in the bloodletting. The kukri-wielding bugbear whispers a quick incantation (girding itself in a grey light) while it advances on Yash and Senna. It whips the kukri with clear expertise, carving a deep bloody gash below Yash’s ribs and nearly slicing into Senna on his follow-through. The tiny demon’s squeaky laugh is unnerving and irritating.

The warleader raises the blood-smeared kukri and growls in the common tongue, ”Blood and flesh for my Lord Andirifkhu!”

Red vs Sable AC19: 1d20 + 5 ⇒ (15) + 5 = 20 | DAM: 1d8 + 3 ⇒ (8) + 3 = 11 - HIT
Green vs Xing AC20: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 | DAM: 1d8 + 3 ⇒ (1) + 3 = 4 flank - MISS
Wolf Bite vs Yash AC15: 1d20 + 7 ⇒ (1) + 7 = 8 | DAM: 1d8 + 6 ⇒ (3) + 6 = 9 + Trip - MISS
TRIP vs Yash CMD18: 1d20 + 8 ⇒ (2) + 8 = 10 - NA
Purple Boss Kukri vs Yash AC15: 1d20 + 11 ⇒ (17) + 11 = 28 | DAM: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (5) = 15 Cleave, If Hit - HIT
Purple Boss Kukri vs Senna AC19: 1d20 + 11 ⇒ (2) + 11 = 13 | DAM: 1d6 + 6 ⇒ (3) + 6 = 9 - MISS

Bolds are UP!

Round 3
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 32/32
Sable: 25/36
Senna: 31/31
Xing: 25/30
Yash: 10/36 (non-rage 4/30)


Mystery 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Senna fires a slew of arrows at the warleader. Two penetrate his formidable armor.

FULL: FOB, Perfect Strike vs Purple

BOOM:
FULL: Comp Longbow (crit: 20/3x | 110' | P or B) FOB, PBS, Ki Flurry
HIT #1: 1d20 + 8 ⇒ (9) + 8 = 17 OR HIT #1: 1d20 + 8 ⇒ (15) + 8 = 23 Perfect Strike
DAM #1: 1d8 + 2 ⇒ (2) + 2 = 4 HIT

HIT #2: 1d20 + 8 ⇒ (4) + 8 = 12 | DAM #2: 1d8 + 2 ⇒ (5) + 2 = 7 MISS

HIT #3: 1d20 + 8 ⇒ (16) + 8 = 24 | DAM #2: 1d8 + 2 ⇒ (8) + 2 = 10 HIT

Status:
HP: 31 / 31 | AC: 19 15 / T:15 / FF:13 | CMD:19
Arrows: xxxxx xxxxx xxxxx xx
Blunts: xxxxx xxxxx xxx
Perfect Strike (3): xx
Ki Pool (4): xxxx
1st Spells (6): xxx
Blood Intensity (1):
Dancing Lights (3):
Inspired (1):

Effects:
Mage Armor = +4 AC for 3 hours

Bolds are UP!

Round 3
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 32/32
Sable: 25/36
Senna: 31/31
Xing: 25/30
Yash: 10/36 (non-rage 4/30)


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Botting Xing…

Xing slides into the corridor trying to protect the team’s flank. Her claws almost blur, her strikes coming so fast. The first bugbear stumbles back, heavily claw-carved.

FREE: 5’
FULL: FOB @ Green + Ki Flurry


Unarmed HIT #1: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 | DAM #1: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 PA MISS
Unarmed HIT #2: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18 | DAM #1: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 PA HIT
Unarmed HIT #3: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 | DAM #1: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 PA HIT

Bolds are UP!

Round 4
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 32/32
Sable: 25/36
Senna: 31/31
Xing: 25/30
Yash: 10/36 (non-rage 4/30)


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

I don't have access to the Roll20 map at the moment so I can't move my token. Lady Sable will stick to her previous opponent, or if he's down, take the safest route to the closest new opponent in support of Xing. Will also need to use a swift action to restart Archy Luck this round.

Attack: 1d20 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 11

Damage: 1d6 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11

Parry (if needed): 1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13

Jesus. These dice.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Sable, your current enemy is still alive. I think your position is pretty good, in that you are preventing some nasty flanking options by the baddies that could put Yash, Senna, and/or Cookie in more of a world of hurt.

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