Co-GM's: Threshold (Inactive)

Game Master stormraven

Pathfinder... Texas Hold'em Style! 25pt Gestalt, no limit.


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Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

A consensus reached, the team guides the wagon and oxen away from the cliffs and into the shelter of the trees and brush for the night… The decision proves wise as nothing eventful happens.

Night Encounter: 1d100 ⇒ 62

DAY 2

The next morning sees our heroes back on the trail after a quick breakfast, the concern over the sextant being forefront in several peoples’ minds.

Day Encounter: 1d100 ⇒ 87

The morning passes pleasantly with fair weather and an intermittent breeze off the sea. As the wagon rolls on, the tree-line recedes even further from the coastline until you are traveling on open sward with the trees being no closer than a record-breaking bowshot away. Around noon, you climb then crest a high open bluff. The world opens before you.

To your left is the vast expanse of Inner Sea. In front of you, the bluff descends quickly down to roughly half its height and ends in a gently sloped gully. On the other side of the gully is another bluff close at hand and the rest of the land beyond that and to your right gives way to rolling hills and stands of trees in the distance. The bottom of the gully gently flows down towards the shoreline where you see a boat. As advertised, it has bottomed out on a sandbar roughly ten yards from shore. It appears to have taken a good deal of damage as well. There are broken and floating spars of wood and rope around it. At first glance, you see no sailors moving across the deck.

One other thing dominates the scene… across the gully and atop the neighboring bluff, probably a quarter-mile from where you stand, is the ruin of some sort of structure. It is surrounded by a stout – but deteriorating – wall along with the collapsed remains of at least two towers. From your vantage point, you can see a bit over the wall. Curiously, you see no sign of a castle within. So, it doesn’t appear to be a proper fort or a keep. You also see the remains of some impressively large front gates that are ruined and laying on the ground.

Given the distances, you’ll need pretty good PER and other checks to determine more at this point.
Your move, guys!


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

perception Mama : 1d20 + 13 ⇒ (2) + 13 = 15
perception Lady: 1d20 + 10 ⇒ (20) + 10 = 30
Mama doesn't catch anything, But lady, who is currently riding on Yash has a much better vantage point.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Looking out across the area below, Lady Sable sees nothing definitive, but she frowns anyway.

"Nothing is ever as simple as it sounds is it?"

"No sign of the ship's crew. I doubt the would leave the ship unattended by choice, too easy for it to be lost if a wave, wind, or tide dislodged it. Even if most went for help I think they would leave a couple of sailors behind for insurance."

"The two-headed giant may have run them all off, but they have had time to return by now if they wanted to or could. They could be up there," she points toward the walled structure. But if so, I'd wager as captives rather than guests. As I said, they would want someone watching the ship."[/b]

If the crew is truly lost, the ship could be claimed as a salvage... Lady Sable thinks. It would be tragic, but one must find the positive in everything.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Cookie where is Lady looking?


stormraven wrote:
Cookie where is Lady looking?

Towards the ship.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

With her keen eyes and sharp nose turned into the wind coming off the sea, Lady notes...

Lady:
Lady can see a faded name carved into the prow of the ship. It is definitely the Gambler's Widow. Further, the ship is more damaged than it appears at first glance. Lady sees that the stern of the ship is shifting in the water while the bow on the sandbar is relatively still. It appears her keel is broken and the ship is slowly coming apart. She sees no signs of life aboard and she does periodically catch a whiff of blood on the breeze as well as some animal smells she can't identify. They don't smell like the ettin.


The ship is grounded at the front, but not the back. The waves are breaking her. I also don't see anyone, but I do smell something behind the blood that isn't ettin. We need to get there carefully, and quick. No telling how long she has left. Lady reports.


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

"We go" Yash said, as he scooped Mama Cookie up with his free hand and quickened his pace.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

"Agreed. Quickly but cautiously."


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

Mama makes a little yelp and giggle as she's swept up but doesn't complain about the ride. She just grins and enjoys the view.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

DAY 2

So it sounds like you are leaving the wagon and oxen on the bluff, yes?

The team descends the bluff’s slope then follows the gully down to the shoreline. You move from sandbar to sandbar, with periodic dips in the saltwater pools between them to reach the boat. As you draw closer, Lady’s observations prove accurate. The boat is holed below the waterline, near the keel. The cracks splitting the wood up the side show the boat is coming apart. That said, she isn’t about to sink yet and it looks like her main deck is still mostly in one piece… which might be what’s keeping her together for the moment. But you wouldn’t bet on her making it through a rough storm. You can see some daylight through the hull, which makes you think there is likely a bigger hole on the seaward side of the ship.

What’s your play? The obvious choices are:
1. Walk the sandbar to see the other side of the ship.
2. Make a DC10 Climb check on the grounded part of the boat to get on the deck using the ropes nearby.
3. Swim out to the floating part of the ship and make a DC20 Climb check to climb the least stable part of the ship because you are a maniac.
4. Leave, make up a story about the ship for Uller, and collect your 500 GPs.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Are you folks busy or have we lost some players?


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

At they approached the water, Yash slowed his approach, stepping more cautiously. "Not good" he muttered, mostly to himself. He shrugged, and kept moving around the sandbar to get a better view of the ship.

"ANYONE HERE?" he shouted.

Assuming Lady and Mama don't object, could Yash toss Lady up on to the boat?


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Sabelina climbs up onto the ship to get a look around from the deck.

Climb: 1d20 + 4 ⇒ (7) + 4 = 11


Upon being told that Yash could throw her, Lady's tail twitches in Excitement. I've always wondered how flying foxes feel! she says with a little yip that could be a chuckle.


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

Mama looks toward the ropes. I feel like a climb is in order. If you threw me I might bust on landing! She jokes... mostly.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

I like the flying fox idea. Let's say it is a DC:10 STR check for Yash to hurl Lady accurately and high enough and a DC:10 DEX or Acro check for Lady to land gracefully.


I have a +3 base acrobatics, but a +11 when jumping. I'm not sure if this qualifies.
1d20 ⇒ 10


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Can I take 10 on the strength check?

If not, strength check: 1d20 + 3 ⇒ (2) + 3 = 5 Doh!


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

While Sabelina climbs up to the main deck, Yash walks the sandbar to get a better view of the boat. The ocean-facing side shows far more damage. There is a sizable hole with a view into the guts of the ship. In the hold a few crates, many spars of wood, and at least one body bob in the water that fills the space - halfway to the ceiling.

Yash humors the fox and agrees to toss the creature up the side of boat. Unfortunately, a wave breaks on the half-orc’s knees mid-throw and the planned launch becomes a flailing, unbalanced, effort. Dextrous and skilled at jumping, Lady manages to launch herself off Yash’s forearm as he falls into the surf. Her tail corkscrews wildly in the air trying to balance the fox as she climbs skyward. Instead of clearing the ship’s rail, Lady hits the hull below the rail with a thud. She scrambles desperately up the hull, claws digging into the damp wood. With effort, she manages to scrabble over the rail and onto the main deck.

Sabelina and Lady observe the tilting and splintering deck. The only good news, is despite the sea spray and motion of the canting deck, their footing is reasonably firm. The bad news is the reason they have traction is because most of the deck is sticky with copious amounts of coagulated and slowly drying blood. There are no bodies on deck and no living soul aboard.


HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

Okay, for real. I'll be posting at least 1 per day this week.

Xing — who's been standing idly (and unhelpfully) off to the side — begins climbing up behind Lady and Sabelina.

Climb: 1d20 + 8 ⇒ (10) + 8 = 18

Once atop, she stoops down, seeing if there are any prints or signs that might tell them what happened. "This seems like more blood than a simple grounding would account for."

Perception, anything notable on deck: 1d20 + 8 ⇒ (2) + 8 = 10
survival, for tracks: 1d20 + 9 ⇒ (16) + 9 = 25


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

With her better view of the ship, Lady Sable's optimism flags.

A lot of blood... But how much blood is in a body? I've always heard it's more than you think...

She looks up at the structure on the bluff again for a moment, feeling less confident the crew went there for shelter and a meal.

"It doesn't look to me like the ship ran ashore by accident. Maybe a storm, but the damage appears to be localized. Could have been attacked by something in the water. That wouldn't be the ettin we killed I don't believe."

Peering down into the hold as best she can Lady Sable lays out a new plan for consideration.

"As bad as this is I don't think we should delay to start salvaging what we can. We can look for any crew that might still be alive later, but this really doesn't look good."

Sabelina starts looking around at the masts and rigging to see if some part of it can be used to set up the block and tackle in the wagon.

"F*!$! I should have thought to bring an axe as well. Anyone have an axe?"

K Engineering(?) for the pulley system: 1d20 + 2 ⇒ (13) + 2 = 15


As soon as she "lands" Lady gives a distressed bark. Blood! It had to be blood! This is going to take forever to get our of my fur! She peeks over the rail and seems satisfied that Yash got wet for his failed attempt to throw her. Nagyapától kellett volna segítséget kérned! she quips back at him.

orc:
You should have asked Grandfather for help!

While the self-styled lady goes about with salvage, the actual Lady starts weaving in and out of places a human just can't go in search of clues or, more vitally, survivors.
survival, +4 if scent is involved: 1d10 + 1 ⇒ (3) + 1 = 4
perception: 1d20 + 8 ⇒ (4) + 8 = 12


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Sabelina assesses the problem. With some effort, she believes it will be possible to rig up a block and tackle to get supplies from the hold to the deck and then down to the wagon. It will take more work to safely lead the oxen and wagon out to the sandbar.

The main hatch to the hold is open and nearly wrenched off its iron hinges. Looking down into the hold, Sabelina discovers a whole other issue. The hold is half filled with water. There are a few crates, along with a body, bumping around the flooded lower deck… But most of the expected cargo is gone.

Xing and Lady search the deck and remaining spaces. They find no one alive. They do recover a blood-soaked eyepatch, an ear, and some rent clothing. They also see the scars of recent battle on the ship itself: chop marks in the rails and deck along with a few large divots in the railing - likely from some heavy, blunt weapon.

In addition, Xing notes some footprints in the drying blood. They are simple bootprints that give no evidence of the creatures wearing them… But noting the large size of the shoes as well as the evidence of the wearers’ strides, she suspects the attackers are large and powerfully built. (i.e. the baddies are man-sized but on the large end of that scale.) There are several wide streaks of blood along with some drag marks that suggest some bodies were dragged off the boat on the landward side.


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Yash sat up, spitting out a mouth full of water. He glanced around the surf, looking for Lady, as his own landing had left his vision obscured. Not seeing the little fox, he stood and began to wring himself out. At the request for an axe, he held his own aloft.

"Yash axe" he called out and began making his way towards the ship wreck.


HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

Xing points out the footprints, then looks around at the surrounding bluffs and potential hiding spots.

”The tracks are of big humanoids.” She points at Yash, ”Maybe your size? Thought I cannot tell anything more. And the bodies of the sailors were dragged off.”

She pulls out Nine-Toes’s list of items, ”We should begin finding what we seek.”

Then she steps up next to Sabelina, muttering a string of Tian curses. ”This is not good.” She looks over at her new friend, ”I guess we should investigate further.” She is clearly cautious, searching the water below for signs of threat before wading in.

Is there any indication that threats remain in the flooded area below-decks? Or does she see any notable objects or pieces of evidence that give us more information about what happened … or where we might find the cargo?
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
.
If discovering any of the above requires getting into the water (yay aquatic combat :/ ) …
Swim: 1d20 + 8 ⇒ (14) + 8 = 22


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

While Xing looks around for the supplies in the flooded hold, Lady Sable sets up the system to remove what they can salvage. She cuts away any sails on the lower boom of the closest mast and attaches the pulley system to it. She attaches a separate rope to the top of the contraption so the pulley can be moved back and forth along the boom. She also attaches a rope to the opposite end of the boom so it can be swung around by pulling it from one side or the other. The system as a whole works like a makeshift crane.

If needed, Lady Sable puts Yash to work with his axe, cutting away enough deck to make way for the supplies to be lifted freely from below.

The process is multi-stepped but fairy simple. Boxes are tied up with ropes like the ribbon on a wrapped present. The pulley's hook is attached. The box is pulled up out of the hold and the pulley' brake catch is applied to hold it. Everyone pulls on the rope to swing the boom, and thus the box, out over the beach. Finally the pulley system is pulled out over the beach with the other rope as far as is safe. Lastly the pulley is re-engaged and the box is lowered.

"First this stuff so we don't lose it. Afterward we can look around for anything that might have been carried away. If we can find it and it's still in decent condition we'll add it to the haul. It not out of the question we could find some sailors alive as well I suppose."


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Yash climbed aboard the wreckage, watching for a moment in confusion as Sabelina set about deploying the pulley system.

"Should wait. Find men" Yash spoke. He looked around at the cargo, and began to carry what he could, following any directions given.

"Need wagon" he finally said.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

"Patience Yash" Sabelina replies. "If we bring the wagon too far down onto the beach, it may get mired in soft sand. Once we have the cargo on the beach, we can bring the wagon down as close as seems prudent. We can use wood from the ship to make a track for pushing the stuff the remaining distance to the wagon."


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Xing, you see no overt threats in the ocean or in the flooded hold. Bear in mind, this is tidal water so there is a lot of sand in it, ruining the visibility. In terms of evidence...

Xing goes for a dip in the water while Sabelina quickly assembles the hoist. The battle cat sees no particularly interesting evidence outside the ship. It seems the tide has carried all but the most stubborn spars of wood and rope out to sea. She swims through the hole into the flooded hold. She notes there are just a few crates left - two either floating or showing above the waterline and just a couple submerged ones. The hold is largely empty.

She approaches the floating corpse and rolls him over. Crabs feasting on the bloated flesh of the sailor's face, scuttle back into the safety of the water. The wound that killed the man is curious. It appears that a roughly spherical object slammed into his sternum, breaking his rib cage and driving bone shards into the underlying organs. There are several deep punctures marks in the wound as well. You suspect the damage was done with either a morning star or a heavy mace.

Looking at the walls and ceiling of the hold, you see dings in the wood and some drag-marks. Some of them are reminiscent of the scrapes in the bloody deck and seem equally fresh.

In short order, Sabelina's hoist is ready. Do you want to pull up the crates?

Xing PER: 1d20 + 8 ⇒ (6) + 8 = 14


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

Mama is far too old for this kind of thing (or so she lets on) and coordinates things from the ground. Whenever you're ready, dearie, I'll run and fetch the wagon! she offers.


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

Yash moved cautiously across what remained of the ship, taking up position near the pulley's rope.

"Yash pull? he inquired.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

"Yes, we'll pull." However Sabelina is far from brawny. She's not confident just the two of them will be able to lift the crates.

"If the crates are particularly heavy we may need Xing to come up and pull as well."

Yep, pulling up the crates.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

With Xing in the submerged hold and the strength of Yash and Sable on deck, the process becomes relatively simple. The battle cat lashes the crates and attaches them to the block and tackle hook. Then Yash and Sable haul them up.

In short order, you have four soaking crates on deck. The streams of water begin to sluice the blood off the deck.

Two of the crates have no discernible markings.
The other two are branded Lodi Farms

Three cheers for the mechanical advantage of a block and tackle system! Good thinking on that Sable.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Good thing daddy is in shipping! That's why Sabelina could think of such a plan, it's just the normal sensible way to handle ship cargos.

When the cargo is on the beach the wagon is brought down as far as firm sand will allow. A few timbers as tracks for the wheels will get it the rest of the way there.

Crates loaded, Lady Sable asks "Do we do looking for the rest now? What we have is better than returning empty-handed, but not by much."


Female HP:32 | AC:17 ; T:13 ; FF:15 ; CMD:11 | Fort:+7 ; Ref:+8; Will:+9 +2 vs fear, -2 vs traps/hazards | Init:+2 ; PER:+13

We have a few days yet before we leave. Can't hurt to look around at least. Mama says.


HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

Xing wipes the soaking grime from her hands as she joins the group, inspecting the crates. "Nothing on Uller's manifest says Lodi Farms. I see Lost Farms, but that can't be the same."

She looks around, squinting up at the bluffs, then at the ominous structure. "Unless we can find tracks indicating where the other ship's goods were carried ... that building is likely our best bet."

While the team decides which way to move, she searches the ground around the ship, radiating out from its wrecked location, seeking any tracks or signs that someone moved the ship's goods.

Survival: 1d20 + 9 ⇒ (8) + 9 = 17


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

"Water maybe?" Yash asked.

He looked to Senna.

"Może zostali wciągnięci pod wodę. Coś uszkodziło statek, zanim się rozbił."

Orcish:

"Maybe they were dragged under the water. Something damaged the ship, before it crashed I would guess."

He shrugged.


HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

Xing pauses her studying of the terrain around them and looks out over the waters. She frowns, "We can definitely take a look. But if something has dragged the loot out into the deeper waters, we may as well head back to Threshold now."

She smirks, "Unless you have a way of providing us with ..." she pauses, struggling to find a word, then puts her hands flat against her neck, opening and closing them like fish gills, "... those things that fish use to breathe?"

She shrugs, then finishes her study of the area for tracks.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

"Yeah, if the rest of the cargo was washed out to sea, I think we have to consider it lost. If we have stuff that isn't listed among the things we're supposed to be reclaiming, should we take a look at see what we have?"


HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

I think checking the waters in teh near vicinity around the ship (especially where the gaping hole is) makes sense.

When Xing finishes searching for tracks (and if no one else has done it by then), she'll take a swim around the ship to search for anything in the shallows.

Perception, Low-light vision: 1d20 + 8 ⇒ (3) + 8 = 11
Can she take 10 on the Swim, since I'm trying to stay in safe waters?


HP:31 | AC:15 ; T:15 ; FF:13 ; CMD:19/17 | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+3 ; PER:+11 (Low Light)

Senna regards the damage to the ship along with Yash. Her response is a frustrated growl, ”Może. Chciałbym wiedzieć więcej o łodziach...”

Orcish:
”Maybe. I wish I knew more about boats...”


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Xing expands her methodical search to the beach surrounding the boat. Where the tide touches very little evidence remains. However, as she searches towards the bluffs above the tide-line, she finds a few dried blood spatters and several sets of the large footprints. Some of the prints are deeply embedded in the sand. Some of the deeper prints show a staggering gait, others appear too uniform – as if two people were walking in lockstep. The vast majority of the prints lead up the bluff – presumably heading for the building. There are a few sets of print that move further down the beach, paralleling the cliff on which the building sits… but these tracks are quickly lost due to the rising and falling of the tide.

I’m going to assume curiosity gets the better of Sable and she pries open the crates just enough to…

Sable peeks into the Lodi Farms crates… but she almost doesn’t need to. The smell of damp earth and mushrooms wafts out at her.

A strong K: Nature check may reveal something more.

She then checks out the unmarked crates. One is filled with clothing made of reasonably fine fabrics – dresses, doublets, cloaks, etc. The other is also filled with clothing but seawater has penetrated the crate and damaged or possibly destroyed much of the clothing. It’s possible some of them are salvageable.


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

Doh! I don't know why I didn't think of that myself. Thanks Stormraven.

After looking at the crates' contents Lady Sable grumbles "just barely enough to prevent all this trouble from being called a total loss."

She does of course intend to look more carefully through the recovered clothing for choice items she might want to reserve for herself, but that can wait. It will give her something to do during the ride back to the city.

K Nature: 1d20 + 2 ⇒ (20) + 2 = 22


HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

Quick clarification. Do any of the tracks Xing found leaving away from the ship seem to match the big (roughly orc-sized?) footprints she found in the blood on the deck?

Xing lopes back and reports her findings. "So maybe someone escaped down the beach, but there is no telling how long it would take to track them down, and it might give us no more information about the supplies we seek." She points up to the blood and prints heading towards the building. "Maybe soldiers and a prisoner? If these soldiers are taking those on the ship, we may want to investigate."


HP: 36/36 | AC: 19 (T: 13, F: 16) | CMB: +3, CMD: 16 | F: +4, R: +7, W: +4 (+7 vs Charm/Compulsion) | Init: +5 | Perc: +7, SM: +4 | Speed 30' | Luck 9/9 | Panache 6/6

"I certainly do think we want to investigate! Let's get going!"


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

While Sable thinks the clothes might be worth a fair amount of gold, she is quite certain the crates of mushrooms are worth a LOT more. She only encounters mushrooms like this served in small slivers at the most elite parties. Think truffles.

Clarifying for Xing... ALL of the footprints are of the 'extra-large' variety. Some of those push deeper in the sand than others. You assume the deeper prints indicate that those guys are carrying heavy things. The few prints you see heading down the beach a short way are also of the extra-large variety. Because of the tide, you can't exactly tell if these were deeper prints that have been filled in by the tide.


HP 30/30 AC 17, Touch 12, Flatfooted 15, CMD 18, Saves F +9, R +6, W +8 [+2 vs. enchantments]; Perception +7, Sense Motive +1; Init +2 | Status: Normal

"Find people" Yash agreed. He drew his axe and began to follow the tracks towards the building.

Survival: 1d20 + 6 ⇒ (20) + 6 = 26


HP:30 | AC:16 ; T:15 ; FF:14 ; CMD:22 (24 vs grapple) | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+6 ; PER:+8 (Low-Light)

Xing scrunches up her face as another thought hits her, "Or ... maybe it was one person carrying a crate, and no prisoners." She looks up at the structure, "But whether it is prisoners or the cargo we're seeking, that building looks like the place."

SR, is there an approach to the structure that would give us cover to scout a bit? or is it pretty clear sight-lines close to the building?

Xing crouches down, resting for a moment as she watches the building looming above them.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Good question…
From what you saw when you were on the adjacent bluff, it looks like there isn’t much cover once you crest the bluff. You will be able to see the ‘keep’ and anyone watching from the keep will be able to see you as well. The distance from the lip of the bluff to the keep is several hundred feet.
That said…

Cookie, who has been largely quiet, has been considering the options and observing the cliff. She points out that it may be possible to move down the beach a bit – following those errant footprints – and possibly find a way up the steep cliff which might crest pretty close to the ocean-facing side of the keep. From here you can see the top of one of the ruined towers and it does look pretty close to the cliff's edge.

Cookie PER: 1d20 + 13 ⇒ (14) + 13 = 27 winner!
Sable PER: 1d20 + 7 ⇒ (7) + 7 = 14
Senna PER: 1d20 + 11 ⇒ (5) + 11 = 16
Xing PER: 1d20 + 8 ⇒ (10) + 8 = 18
Yash PER: 1d20 + 7 ⇒ (9) + 7 = 16

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