Hammid
|
Hammid thins his gaze, and thinks back over his long life... Have I seen these before?...
Scholarly Recollection (↺, Focus) Roll twice to Recall Knowledge, use better die result
Arcana (*) +8 via Ancestral Longevity
Lore: Desert (*) +8
Lore: Herbalism (*) +8
Lore: Osiria (**) +10 or +11 to Recall Knowledge about ancient history, peoples, and cultures.
Medicine (`) +3
Religion (*) +8
Society (**) +10 or +11 to Recall Knowledge about ancient history, peoples, and cultures.
Survival (*) +8 w/ Experienced Tracker
GM - is Hammid Trained in one of the skills that could identify either the Filth Fire or the Cinder Rat? If so, how would you like the roll to happen? Finally: weapons out?
phaeton_nz
|
Arcana would be the correct skill
(Filth Fire -7 FF, Cinder Rat -0)
Hammid
|
↺) Scholarly Recollection
◆) Recall Knowledge vs Filth Fire
◆) Recall Knowledge vs Cinder Rat
◆) ??
Best of
Arcana (Trained): 1d20 + 8 ⇒ (2) + 8 = 10
or
Arcana (Trained): 1d20 + 8 ⇒ (8) + 8 = 16
Arcana (Trained): 1d20 + 8 ⇒ (17) + 8 = 25
phaeton_nz
|
(Waiting on Atae and Hammid's third action)
Hammid
|
Basic Reflex w/ Fire Resistance (2) vs 14 Fire Damage @ DC 21: 1d20 + 9 ⇒ (19) + 9 = 28 @ 5 damage
"From the Elemental Plane of Fire, these - their bodies are of unique constitution, possessing not flesh, and drawing sustenance from else than what the lower races may" he must mean "non-elves" here... "Prone to subduction via cool temperature. I see to that their senses are adjusted to their own peculiarities!"
Translation: Immune to Bleed, Fire, Paralyzed, Poison, Sleep. Weakness to Cold. Ignore Concealment from Smoke.
↺) Scholarly Recollection
◆◆) Recall Knowledge x2
◆) Strike
His crossbow drawn the moment the harbormaster frowned, Hammid takes a shot at the Filth Fire in Cal's hands!
Crossbow (80-feet, Piercing) w/ Inspire (+1/+1) vs Filth Fire (Snagged): 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 242d8 + 1 ⇒ (1, 8) + 1 = 10
Atae
|
As she rolls her eyes at the desert elf's comment she grabs a hold of her holy symbol and entreats to Calstria to keep Callistos safe, as the image of Calistria's holy symbol manifests over his head and the soft buzzing of hornets can be heard.
2 action:
casting forbidden ward on him with the creature he is fighting as the foe:
You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.
she then draws her whip.
phaeton_nz
|
It is certainly not immune to that (Filth Fire: -17)
The cinder rat moves up, rather quickly, and bites twice at Callistos.
jaws: 1d20 + 10 - 0 ⇒ (10) + 10 - 0 = 20 fire: 1d8 + 4 ⇒ (4) + 4 = 8 persistent: 1d4 ⇒ 2
jaws: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18 fire: 1d8 + 4 ⇒ (1) + 4 = 5 persistent: 1d4 ⇒ 4
Samantha and Sif are up.
Samantha_
|
Samantha's draws her Katana and moves up, grabbing at the rat with one had, while attacking with the other.
snagging: 1d20 + 12 ⇒ (13) + 12 = 25
slashing: 1d6 + 4 ⇒ (2) + 4 = 6
If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Draw, Stride, Snag
Sif Liv
|
"Thanks for the information, Hammid." Sif says to him. With a long twirling of her hand in an upward motion, her snowy owl patron turns its eyes glowing and sends freezing sleet and heavy snowfall that collects under the Filth Fire and Cinder Rat's feet. She then raises her shield to protect herself.
◆ Cast a Spell, Clinging Ice to Filth Fire, DC 17 Reflex Save vs 1d4 ⇒ 2 cold damage
◆ Cast a Spell, Clinging Ice to Cinder Rat, DC 17 Reflex Save vs 1d4 ⇒ 2 cold damage
◆ Cast a Spell, Shield
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, and takes a –5-foot circumstance penalty to its Speeds until the spell ends.
Critical Failure The target takes double damage and a –10-foot circumstance penalty to its Speeds until the spell ends.
phaeton_nz
|
ref: 1d20 + 12 ⇒ (6) + 12 = 18
ref: 1d20 + 13 ⇒ (3) + 13 = 16
(Cinder Rat: -12, Filth Fire: -24)
The Filth Fire smashes into Callistos
burning lash: 1d20 + 13 - 0 ⇒ (1) + 13 - 0 = 14 fire: 2d6 + 3 ⇒ (5, 4) + 3 = 12 persistance: 1d6 ⇒ 6
burning lash: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12 fire: 2d6 + 3 ⇒ (2, 1) + 3 = 6 persistance: 1d6 ⇒ 1
burning lash: 1d20 + 13 - 8 ⇒ (11) + 13 - 8 = 16 fire: 2d6 + 3 ⇒ (2, 5) + 3 = 10 persistance: 1d6 ⇒ 2
Callistos, Hammid, Lokaloka and Atae are up.
Hammid
|
Hammid dashes to just behind Callistos, reloading his crossbow as he moves, and shoots another bolt at the Filth Fire.
◆) Reload
◆) Stride
◆) Strike
Crossbow (80-feet, Piercing) w/ Inspire (+1/+1) vs Filth Fire (Snagged): 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 212d8 + 1 ⇒ (4, 4) + 1 = 9
According to Character Bars
Atae @ 30/30
Callistos @ 29/29
Hammid @ 33/38
Lokaloka @ 28/28
Samantha @ 44/44
Sif Liv @ 24/24
Atae
|
The cleric once again prays to her goddess to maintain the protective ward over Callistos and then prays that the goddess. She then prays that the goddess protect Samantha as well against the rat.
2 action:
casting forbidden ward on him with the creature he is fighting as the foe:
You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.
Lokaloka
|
Lokaloka concentrates and suddenly a puff of smoke appears behind the Filth Fire. When the smoke clears, an undead creature is standing behind the elemental. It immediately raises a meaty fist and strikes the fiery creature.
Fist vs Filth Fire, FF, IC: 1d20 + 8 ⇒ (16) + 8 = 24
Potential Bludgeoning, IC: 1d6 + 4 ⇒ (3) + 4 = 7
If the above did not hit, the zombo swings at the Filth Fire again. If the first attack did hit, then the zombie grabs the filth fire.
Fist vs Filth Fire, FF, MAP, IC: 1d20 + 3 ⇒ (5) + 3 = 8
Lokaloka - ◆◆◆ Animate Dead
Zombie - ◆ Fist Attack, ◆ Grab if the first action hit OR ◆ Fist attack 2 if the first attack didn't hit
Callistos
|
Realising he is on fire, Cal takes a powerful swing at the Filth Fire then jumps into the water to put himself out.
◆◆ Power Attack vs grabbed/flanked/flat-footed Filth Fire w/Inspire Courage
Power Attack vs ff: 1d20 + 11 ⇒ (18) + 11 = 292d8 + 6 ⇒ (4, 8) + 6 = 18
◆ Jump into water.
"I'll be back in a moment!"
Callistos
|
Did I hit? Is the Cinder Rat flatfooted as expected? I'm having a little trouble following the combat with a lack of narrative feedback. Thanks.
I hope you hit with 25!
phaeton_nz
|
Yes you did Samantha, and Callistos .. because of the forbidding ward, all the attacks so far should have missed if I'm understanding things right. I only have you at -14hp because of the ray
Callistos smashes into the filth fire. Even Lokaloka's zombie managed to score a hit as does Hammid. The zombie then grabs ((FF: -58, grabbed))
Meanwhile the flatfooted cinder rat attempts to nibble at Samantha
jaws: 1d20 + 10 - 0 ⇒ (1) + 10 - 0 = 11fire: 1d8 + 4 ⇒ (8) + 4 = 12persistent: 1d4 ⇒ 4
jaws: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11fire: 1d8 + 4 ⇒ (1) + 4 = 5persistent: 1d4 ⇒ 1
jaws: 1d20 + 10 - 8 ⇒ (7) + 10 - 8 = 9fire: 1d8 + 4 ⇒ (7) + 4 = 11persistent: 1d4 ⇒ 1
Samantha and Sif are up.
Samantha_
|
Samantha takes up a defensive position while she grabs at the rat some more.
inspired slash: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
slashing: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
inspired slash: 1d20 + 12 + 1 - 5 ⇒ (15) + 12 + 1 - 5 = 23
slashing: 1d64 + 1 ⇒ (44) + 1 = 45
Dueling Parry (AC 23), 2xsnagging strike
Sif Liv
|
Sif continues to perform long twirling hand movements to sustain her Clinging Ice spell against Filth Fire and Cinder Rat. She casts another Shield spell as well.
◆ Sustain a Spell, Clinging Ice to Filth Fire, DC 19 Reflex Save vs 1d4 ⇒ 1 cold damage
◆ Sustain a Spell, Clinging Ice to Cinder Rat, DC 19 Reflex Save vs 1d4 ⇒ 2 cold damage
◆ Cast a Spell, Shield (+1 to AC)
I forgot to incorporate the level bump and DC boon increase on my previous attacks. But it's okay not to retcon it.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, and takes a –5-foot circumstance penalty to its Speeds until the spell ends.
Critical Failure The target takes double damage and a –10-foot circumstance penalty to its Speeds until the spell ends.
phaeton_nz
|
ref: 1d20 + 12 ⇒ (7) + 12 = 19 CR
ref: 1d20 + 13 ⇒ (2) + 13 = 15 FF
((CR: -30, FF:-64))
The filth fire looks like it's about to go out.
phaeton_nz
|
If you're not jumping in Callistos, then I suspect you have actions left over from last round
The badly damaged filth fire continues attempts to batter at Callistos, trying to set him on fire.
burning lash: 1d20 + 13 - 0 ⇒ (12) + 13 - 0 = 25 fire: 2d6 + 3 ⇒ (1, 3) + 3 = 7 persistence: 1d6 ⇒ 6
burning lash: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27 fire: 2d6 + 3 ⇒ (1, 5) + 3 = 9 persistence: 1d6 ⇒ 3
burning lash: 1d20 + 13 - 8 ⇒ (15) + 13 - 8 = 20 fire: 2d6 + 3 ⇒ (5, 1) + 3 = 9 persistence: 1d6 ⇒ 5
Callistos, Hammid, Lokaloka and Atae are up.
Hammid
|
Hammid cringes as the Filth Fire drops Callistos with a single stroke, then continue to beat him while he is on the ground, nearly killing him outright!
He first "reloads" his Dying On-Fire companion, then his Crossbow!
◆◆) Heal (Font now 2/3)
◆) Reload
Healing (2nd) vs Callistos: 2d8 + 16 ⇒ (1, 5) + 16 = 22
The sensation of a gentle sun whose rays refract over a cool oasis revive the fallen man, and his burned whip marks slowly fade back into his normal healthy skin color, as he awakens once more upon the ground.
According to Character Bars
Atae @ 30/30
Callistos @ 22/29
Hammid @ 33/38
Lokaloka @ 28/28
Samantha @ 44/44
Sif Liv @ 24/24
Lokaloka
|
Lokaloka sends a rock at the Filth Fire
TKP vs Filth Fire, IC: 1d20 + 7 ⇒ (2) + 7 = 9
She then commands her zombie to bite the thing.
"Zombo bite!!"
"UUHHHHH!" the thing groans as it bites the filth fire.
Jaws vs Filth Fire, IC, FF: 1d20 + 8 ⇒ (15) + 8 = 23
Piercing Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Jaws vs Filth Fire, IC, FF, MAP: 1d20 + 3 ⇒ (12) + 3 = 15
Lokaloka - ◆◆ TKP vs Filth Fire, ◆ Maintain Animate Dead
Zombie - ◆◆ Bite the Filth Fire
phaeton_nz
|
You watch in amazement as the zombie engulfs the filth fire with it's mouth - and puts it out. Only the Cinder Rat is left.
((Waiting on Callistos))
Callistos
|
Cal will grab his sword, stand up and hit the cinder rat.
"Thanks to whoever healed me. I owe you a beer."
Snagging strike: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 6 ⇒ (8) + 6 = 14 bard inspired.
phaeton_nz
|
Callistos missed the Cinder Rat so it ignores him and continues chewing on Samantha.
jaws: 1d20 + 10 - 0 ⇒ (8) + 10 - 0 = 18 fire: 1d8 + 4 ⇒ (5) + 4 = 9 persistent: 1d4 ⇒ 3
jaws: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26 fire: 1d8 + 4 ⇒ (6) + 4 = 10 persistent: 1d4 ⇒ 3
jaws: 1d20 + 10 - 8 ⇒ (15) + 10 - 8 = 17 fire: 1d8 + 4 ⇒ (8) + 4 = 12 persistent: 1d4 ⇒ 2
Everyone is up
Lokaloka
|
Lokaloka sends another chunk of debris at the Cinder Rat.
TKP vs Cinder Rat, IC: 1d20 + 7 ⇒ (7) + 7 = 14
"Zombo like spicy food! Yous go get rat now!"
"Ruugh?" Zombo moans as it swings a meaty fist at the rat.
Zombie Attack vs Cinder Rat, IC: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Zombie Attack vs Cinder Rat, IC: 1d20 + 3 ⇒ (11) + 3 = 14
Lokaloka - ◆◆ TKP vs Cinder Rat, ◆ Maintain Animate Dead
Zombie - ◆◆ Strike x2 vs Cinder Rat
How many rounds on Inspire Courage did I start with?
Assuming a 14 is enough to hit (which I doubt), the zombo will grab the cinder rat on its next turn
Sif Liv
|
Sif still sustains her Clinging Ice spell against the Cinder Rat. She also throws a magically propelled and chilled ball of dense snow to it.
Snowball Spell Attack vs Cinder Rat AC ???, IC: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Snowball Damage, IC: 2d4 + 1 ⇒ (2, 4) + 1 = 7 cold damage and –5-foot status penalty to its Speeds for 1 round (if successful)
◆ Sustain a Spell, Clinging Ice to Cinder Rat, DC 19 Reflex Save vs Clinging Ice Damage, IC: 1d4 + 1 ⇒ (3) + 1 = 4 cold damage
◆◆ Cast a Spell, Snowball spell
phaeton_nz
|
The zombie misses the cinder rat but the snowball hits.
reflex: 1d20 + 12 ⇒ (13) + 12 = 25
and all that cold puts out the cinder rat.
--- Combat over ---
You have time to help the deckhands put the fires out. Once that is done, you are approached by Harbourmaster Molnesh. She is distraught at the sudden loss of several members of her team, and at first she believes the crew of the Sixwing Drake perished as well—then she corrects herself, vigorously shaking her head as if to clear her mind of unpleasantness. She explains that she remembers the ship’s crew seemed unfamiliar to her, which was odd, because she has known Captain Zendrani—the ship’s captain and a veteran Pathfinder—for many years. The crew rapidly disembarked and vanished into the city. Before she could determine what was going on, she recalls that a pale-skinned man arrived from the city and somehow convinced her that his companions—who hid their features under dark hoods— should be allowed to take the shipment and leave several barrels behind in its place. She remembers thinking this was a perfectly normal idea, despite how foolish it sounds now, and she readily complied with the request.
One of the surviving dockhands, a young Taldan man with light skin and dirty brown hair steps forward, wiping his sooty hands on a rag. He explains that he arrived just in time to help fight the fire, and Harbormaster Molnesh demands to know where he’s been. He explains that he hid when the strangers came to take the shipment, avoiding whatever “foul magic” they used on the rest of the dockhands. He tried to speak with Molnesh at the time, but as she had no memory of what had occurred, he set out to follow the strangers himself. He followed them all the way to an abandoned tavern in the Puddles district and waited a while, but finding no easy way in and seeing no further activity, he returned to the docks. He shares the tavern’s precise location with Molnesh and you all.
After learning this, Harbormaster Molnesh goes to give her report to the port authority officials who’ve gathered to assess the situation. She urges you to be on your way and find those responsible for the attack.
((Callstos receives a Hero Point))
Samantha_
|
Samantha scowls at the burn on her left shoulder from the rat and nods in thanks to Atae that the wounds were not any worse.
Unstrapping her left pauldron Samantha sits down to look at her wound
I can treat myself with +7 or if Atae doesn't have anything better to do I suspect they have better medicine.
Atae
|
Samantha scowls at the burn on her left shoulder from the rat and nods in thanks to Atae that the wounds were not any worse.Unstrapping her left pauldron Samantha sits down to look at her wound
I can treat myself with +7 or if Atae doesn't have anything better to do I suspect they have better medicine.
Let me check. This would be the first time I use heal with a heal kit
Atae
|
Seeing that Samantha is still a bit hurt she will attempt to heal her with her medicine skill and her healer kit
1d20 + 9 ⇒ (6) + 9 = 15
looks like she just made the skill DC so she heals
2d8 ⇒ (5, 3) = 8 healing
I hope I did that right
Atae
|
Atae waits the 10 minutes to go on to see who else needs help.
She then approaches Callistos to try to heal him as well.
I am glad that my spell kept many attacks from harming you. The Savored Sting must be happy with your abilities
1d20 + 9 ⇒ (7) + 9 = 16
2d8 ⇒ (6, 6) = 12
Hammid
|
Hammid looks to make sure the rest of the dockworkers are ok.
Hearing about "foul magic", he tries to understand before speaking. He takes time to pray to his strange god, blessing his long memory with divine recollection.
~) Refocus (10 minutes)
↺) Scholarly Recollection
◆) Recall Knowledge about "Foul Magic"
Scholarly Recollection (↺, Focus) Roll twice to Recall Knowledge, use better die result
Arcana (*) +8 via Ancestral Longevity
Lore: Desert (*) +8
Lore: Herbalism (*) +8
Lore: Osiria (**) +10 or +11 to Recall Knowledge about ancient history, peoples, and cultures.
Medicine (`) +3
Religion (*) +8
Society (**) +10 or +11 to Recall Knowledge about ancient history, peoples, and cultures.
Survival (*) +8 w/ Experienced Tracker
According to Character Bars
Atae @ 30/30
Callistos @ 15/29
Hammid @ 33/38
Lokaloka @ 28/28
Samantha @ 34/44
Sif Liv @ 24/24
phaeton_nz
|
Hammond suspects it was some sort of mind affecting magic, most likely a combination of charm and suggestion. Whatever it was, it was rather effective but the effects are now wearing off.
phaeton_nz
|
Once you are ready, you follow the directions you were given. Your path to the abandoned tavern takes you through a crowded market square in the Puddles district. A few dozen merchants and shoppers mill about, going about their daily business.
Merchants hawk their wares from colorful stalls as a few dozen shoppers mill about a cramped market square, selecting goods, haggling, and making trades. The eclectic vendors here sell everything from clothing, food, and spices to alchemical items and weapons.
The dockhand’s directions indicate you should take the relatively empty street directly north of the market, which leads toward an obviously run-down neighborhood in the distance. When you begin to head down the street, you hear a strange rush of air followed by sudden shouts of alarm and an incessant buzzing. What look like black stirges have suddenly appeared and are attacking the civilians. Several people at the edge of the market manage to flee immediately, but numerous patrons remain in the area, trying in vain to hide under and behind the market stalls. If you want them to flee too, make a Diplomacy, Intimidate, or Performance check on your turn (takes two actions).
Initiatives:
Atae[/dice: 1d1d20 + 6 ⇒ (4) + 6 = 10
Hammid: 1d20 + 8 ⇒ (20) + 8 = 28
Lokaloka: 1d20 + 7 ⇒ (3) + 7 = 10
Samantha: 1d20 + 9 ⇒ (12) + 9 = 21
Sif Liv: 1d20 + 8 ⇒ (17) + 8 = 25
red: 1d20 + 10 ⇒ (15) + 10 = 25
cyan: 1d20 + 8 ⇒ (10) + 8 = 18
green: 1d20 + 10 ⇒ (7) + 10 = 17
Hammid gets to go first
Hammid
|
Hammid begins a low guttural chant, a volume that starts off low and slowly growing, syllables between mystic words slow and lingering before growing with intensity of speed and completion, when suddenly a humanoid hand reaches out of the ground ahead of him - right in the middle of the marketplace! - and a pallid skinned open-mouthed slack-jawed corpse with glowing purple eyes crawls forth from the earth!
◆◆◆) Animate Dead
"ਉਨ੍ਹਾਂ ਕੀੜਿਆਂ ਨੂੰ ਨਸ਼ਟ ਕਰੋ"
| Minions |
"BGHGGKKBGHKBGHHHHKKKKBGGGKKKK!!!"
◆) Stride
◆) Strike
Slam vs Cyan Stirge: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 3 ⇒ (3) + 3 = 6
phaeton_nz
|
Atae init: 1d20 + 6 ⇒ (6) + 6 = 12
The sight of the undead rising is enough to cause many of the remaining citizens to flee in abject terror. However it fails to affect the stirge - or whatever it is.
The reddish tinge one heads to the nearest cowering citizen, attaches on and starts sucking.
Sif Liv and Samantha are up