Game Master Tea's Road from Otari (Inactive)

Game Master Mr Tea

Macros

Maps and slides


51 to 96 of 96 << first < prev | 1 | 2 | next > last >>
Horizon Hunters

[R] Male Human Wizard 2 | Occult Librarian | HP 22/22, AC 18 w Mage Armor (19 w Shield raised), Fortitude* +5, Reflex* +7, Will** +7, Perception* +5, Stealth +3 | Speed 25 ft. | Exploration Activity Repeat a Spell (Detect Magic) | Active Conditions --- | ◆◇↺

Severus draws his staff as well. "Interesting. Someone has got time to prepare some traps." he says. ”Brace yourself, everyone. It seems we are not alone,” he warns them.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Placing his crossbow on his belt, Omar attempts to disarm the trap.

Thievery w/o tools: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6

"Damn! And double damn!"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Omar slips through the crudely-laid sticks, falling 2 feet into thick mud.

The mud imposes a –10 foot penalty to the creature’s Speed until it is wiped off (requiring 3 actions).

Grand Archive

Skills:
Academia Lore +7, Arcana +7, Deception +6, Diplomacy +6, Fey Lore +7, Intimidation +6, Herbalism Lore +7, Nature +4, Occultism +7, Religion +4, Scribing Lore +7, Society +7
Male Gnome CN Evoker 1 | HP:16/16 | AC:13 | DC: 17 | F:+5 R:+3 W:+6 | Per: +4 (low-light vision)| Hero: 1; Focus: 1
Game Master Tea wrote:
Omar slips through the crudely-laid sticks, falling 2 feet into thick mud.

Rethersfell glances at Omar. "An odd time for mud bath, I suppose, but to each their own!"

"If you can get yourself free, I could give your clothes a fine clean with a bit of magic and few minutes' time." He wiggles his fingers and magically removes a smudge of mud from his own clothing by way of show.
Casting prestidigiation.

Envoy's Alliance

M Android Runelord of Wrath 4 | HP 36/36 | AC 20 | F +7 R +8 W +8 | Perception +6 (Low light)

Hasira keeps his eye up and on guard while his companions wallow in the mud and traps.

Vigilant Seal

Male N Ratfolk Inventor 1 | hp 15/15 | AC 18 | Fort +6 Ref +6 Will +5 | Perception +3 | Speed 25 ft | Active Conditions: None

"Which way now?" the ratfolk asks, sniffing the air.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar climbs out, and spends three actions cleaning off the mud. "Hey, everybody, watch out for the pit trap here," he says, sheepishly.

Horizon Hunters

[R] Male Human Wizard 2 | Occult Librarian | HP 22/22, AC 18 w Mage Armor (19 w Shield raised), Fortitude* +5, Reflex* +7, Will** +7, Perception* +5, Stealth +3 | Speed 25 ft. | Exploration Activity Repeat a Spell (Detect Magic) | Active Conditions --- | ◆◇↺

Snape look from left to right just to see that the roads look the same. He randomly chooses, and suggest to go to the (1d2 ⇒ 2, 1 -Left, 2 -Right) road.

”I suggest we go to the right, to our right. Well, both roads look the same.” he shrugs.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar scouts ahead...


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Secrets:
Hasira7's Perception (T): 1d20 + 3 ⇒ (18) + 3 = 21
Rethersfell's Perception (T): 1d20 + 4 ⇒ (18) + 4 = 22
Guirs Slipswitch's Perception (T): 1d20 + 3 ⇒ (4) + 3 = 7
Heather Brightflower's Perception (E): 1d20 + 7 ⇒ (2) + 7 = 9
Severus Snape's Perception (T): 1d20 + 5 ⇒ (2) + 5 = 7
Omar Jones's Perception (E): 1d20 + 6 ⇒ (2) + 6 = 8


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Hasira7 and Rethersfell hear something in the trees near Severus and Omar.

All the tree areas are difficult terrain and provide light cover.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather and Scout follow the group.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar will scout out the main bundle of trees in the middle.

Vigilant Seal

Male N Ratfolk Inventor 1 | hp 15/15 | AC 18 | Fort +6 Ref +6 Will +5 | Perception +3 | Speed 25 ft | Active Conditions: None

Guirs starts down the path to the right. "Lead the way, Sparq-3"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiatives:
Creature: 1d20 + 11 ⇒ (20) + 11 = 31
Hasira7's Perception (T): 1d20 + 4 ⇒ (7) + 4 = 11
Rethersfell's Perception (T): 1d20 + 5 ⇒ (4) + 5 = 9
Guirs Slipswitch's Perception (T): 1d20 + 4 ⇒ (10) + 4 = 14
Heather Brightflower's Perception (E): 1d20 + 7 ⇒ (11) + 7 = 18
Severus Snape's Perception (T): 1d20 + 8 ⇒ (12) + 8 = 20
Omar Jones's Perception (E): 1d20 + 10 ⇒ (15) + 10 = 25


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Omar ventures into the trees and disturbs a bizarre-looking creature that must have been watching you!

Initiatives:
Creature 31
Omar Jones 25
Severus Snape 20
Heather Brightflower 18
Guirs Slipswitch 14
Hasira7 11
Rethersfell 9

The creature ◆ strides out of the trees going past and completely ignoring Guirs,

uses ◆ Spotlight Bright light shines from the creaure's eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the it uses this action, or who enters it while the light continues, must attempt a Fortitude save.

All PCs except Omar and Hasira7 need to make the save. They will if they get any closer.

It then bites Heather (1) or Severus (2): 1d2 ⇒ 2
Bite Severus: 1d20 + 12 ⇒ (6) + 12 = 181d12 + 4 ⇒ (2) + 4 = 6


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Fortitude saves first please, then actions.

Initiatives:
Creature 31
Omar Jones 25
Severus Snape 20 (-6)
Heather Brightflower 18
Guirs Slipswitch 14
Hasira7 11
Rethersfell 9

Bold are up!

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

One Shot, One Kill: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 2d6 + 1 ⇒ (2, 3) + 1 = 6
additional damage if critical: 1d6 + 1 ⇒ (4) + 1 = 5
shot with second handcrossbow: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
damage: 1d6 + 1 ⇒ (5) + 1 = 6


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Omar's first shot sticks into the side of the creature, causing it some pain, but the second flies wide.

The creature resembles a stubby humanoids with oversized, frog-like head and bulbous eyes.

Grand Archive

Skills:
Academia Lore +7, Arcana +7, Deception +6, Diplomacy +6, Fey Lore +7, Intimidation +6, Herbalism Lore +7, Nature +4, Occultism +7, Religion +4, Scribing Lore +7, Society +7
Male Gnome CN Evoker 1 | HP:16/16 | AC:13 | DC: 17 | F:+5 R:+3 W:+6 | Per: +4 (low-light vision)| Hero: 1; Focus: 1

Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25

Surprised by the creature and the flash of light, Rethersfell sends three magic missiles into the recently-appeared beast.

MMx3: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12

Horizon Hunters

[R] Male Human Wizard 2 | Occult Librarian | HP 22/22, AC 18 w Mage Armor (19 w Shield raised), Fortitude* +5, Reflex* +7, Will** +7, Perception* +5, Stealth +3 | Speed 25 ft. | Exploration Activity Repeat a Spell (Detect Magic) | Active Conditions --- | ◆◇↺

Fortitude Save: 1d20 + 4 ⇒ (3) + 4 = 7
Hero Point Reroll: Fortitude Save: 1d20 + 4 ⇒ (19) + 4 = 23

Ackkk! Sobrightwhatisthat!” he exclaims. ”Awww! Howdareyoubiteme! he exclaims again. He send three darts of force as well to the creature in front of him.

Magic Missile Damage: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9 force damage

◆◆◆ Cast a Spell, Magic Missile

Vigilant Seal

Male N Ratfolk Inventor 1 | hp 15/15 | AC 18 | Fort +6 Ref +6 Will +5 | Perception +3 | Speed 25 ft | Active Conditions: None

Fort: 1d20 + 6 ⇒ (5) + 6 = 11
Fort, Sparq-3: 1d20 + 5 ⇒ (1) + 5 = 6

"Time to get into drive!" Guirs shouts with excitement.

Crafting Overdrive: 1d20 + 7 ⇒ (4) + 7 = 11

Guirs fiddles with the gears on Sparq-3, but nothing wondrous happens.

"Shoot, go get 'em anyway!" the robot dog moves and attacks.

Sparq-3 Attack, Slam, vs flat-footed: 1d20 + 6 ⇒ (10) + 6 = 16
Bludgeoning: 1d8 + 3 ⇒ (4) + 3 = 7

Sparq-3 Attack, Claw, vs flat-footed: 1d20 + 2 ⇒ (11) + 2 = 13
Bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9

◆ Overdrive
◆◆ Command
->◆ Stride
->◆ Strike
->◆ Strike

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14
Fort, Scout: 1d20 + 4 ⇒ (20) + 4 = 24

Assuming I failed

Heather cries out in pain as the light temporarily blinds her. She recovers her wits (if not her sight) enough to have Scout attack.

"Get 'em Scouty!"


◆ Command Animal Companion
I'll delay my other 2 actions pending the results of my Fort save


RAWR! | Male Cat(Tiger) | Animal Companion to Heather | Minion | HP 32/32 | AC 19 | F/R/W/P: 7/9/8/8 LL | 35 feet | Acrobatics/Stealth +9, Athletics +8

"ROWR"

Scout growls in anger upon hearing his mistress' cry of pain. He immediately tries to bite and claw the creature that just attacked them.

Jaws vs Creature: 1d20 + 6 ⇒ (3) + 6 = 9
Claws vs Creature, MAP: 1d20 + 2 ⇒ (4) + 2 = 6

Unfortunately Scout is a bit too distracted by Heather's outcry to focus.

Envoy's Alliance

M Android Runelord of Wrath 4 | HP 36/36 | AC 20 | F +7 R +8 W +8 | Perception +6 (Low light)

From back here Hasira conjures up 3 spikey balls of light and flings them at the horrible creature.

missiles of the magic variety: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The light is so bright that Rethersfell, Severus and Scouty are dazzled for a round.
Flat Check, Rethersfell: 1d20 ⇒ 4
Flat Check, Severus: 1d20 ⇒ 11
Flat Check, Scouty: 1d20 ⇒ 3

Guirs and Heather are blinded for: 1d4 ⇒ 2rounds and Sparq-3 is blinded for and hour.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Correct me if I am mistaken, but I think Rethersfell can not cast the spell as the flat check comes first.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The creature continues to move, not staying to bite Severus again.

◆ Stride
◆ Stride
Bite Hasira and go for the box: 1d20 + 12 ⇒ (19) + 12 = 311d12 + 4 ⇒ (11) + 4 = 15

Initiatives:
Hasira7 Dying 2 (check required)
Creature 31 (-27)
Omar Jones 25
Severus Snape 20 (-6)
Heather Brightflower 18
Guirs Slipswitch 14
Rethersfell 9

Bold are up!

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Dazzled on a crit success?

"I can't see!" Heather screams, her arms outstretched. She calms somewhat after feeling Scout's flank beside her.

"Go get him Scouty! Get that creature!"


◆ Command Animal Companion
-- not much else I can do


RAWR! | Male Cat(Tiger) | Animal Companion to Heather | Minion | HP 32/32 | AC 19 | F/R/W/P: 7/9/8/8 LL | 35 feet | Acrobatics/Stealth +9, Athletics +8

Scout again roars in anger at his mistress' helpless cry. He charges forward and tries to tear into the creature.

Jaws vs Creature: 1d20 + 6 ⇒ (1) + 6 = 7

Jaws vs Creature, Hero Point: 1d20 + 6 ⇒ (19) + 6 = 25
Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Doubled to 12 if a crit

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

◆ Stride ten feet
◆ Dual weapon reload
◆ Fire

Crossbow: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 2 ⇒ (2) + 2 = 4
'+2' and upgraded damage die from crossbow crack shot rather than singular expertise
additional damage if critical: 1d8 + 2 ⇒ (5) + 2 = 7


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Heather Brightflower wrote:

Dazzled on a crit success?

"I can't see!" Heather screams, her arms outstretched. She calms somewhat after feeling Scout's flank beside her.

"Go get him Scouty! Get that creature!"


◆ Command Animal Companion
-- not much else I can do

Sorry, didn't see the 20. Not affected!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Both tiger and crossbow bolt pierce the creature but it seems intent on getting to the box.

Initiatives:
Hasira7 Dying 2 (check required)
Creature 31 (-37)
Omar Jones 25
Severus Snape 20 (-6)
Heather Brightflower 18
Guirs Slipswitch 14
Rethersfell 9

Bold are up!

Grand Archive

Skills:
Academia Lore +7, Arcana +7, Deception +6, Diplomacy +6, Fey Lore +7, Intimidation +6, Herbalism Lore +7, Nature +4, Occultism +7, Religion +4, Scribing Lore +7, Society +7
Male Gnome CN Evoker 1 | HP:16/16 | AC:13 | DC: 17 | F:+5 R:+3 W:+6 | Per: +4 (low-light vision)| Hero: 1; Focus: 1
Game Master Tea wrote:
Correct me if I am mistaken, but I think Rethersfell can not cast the spell as the flat check comes first.

I thought Rethersfell got a crit success on the Fortitude against the blinding/dazzling effect, unless I missed something.Otherwise, I think you are correct.

Assuming he is dazzled, Rethersfell grasps his staff tightly, preparing to strike any potentially creature that comes near him.

Interact; Ready action (Strike)

Readied Strike:

Melee Strike, staff: 1d20 + 2 ⇒ (18) + 2 = 20
Damage (B) (two-hand): 1d8 - 1 ⇒ (5) - 1 = 4
Flat check, if needed: 1d20 ⇒ 3


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Rethersfell the Evocator wrote:
Game Master Tea wrote:
Correct me if I am mistaken, but I think Rethersfell can not cast the spell as the flat check comes first.

I thought Rethersfell got a crit success on the Fortitude against the blinding/dazzling effect, unless I missed something.Otherwise, I think you are correct.

Assuming he is dazzled, Rethersfell grasps his staff tightly, preparing to strike any potentially creature that comes near him.

Interact; Ready action (Strike)

** spoiler omitted **

I appear to have gone 20-blind. I will add more damage to the creature! Sorry!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Omar's strike finishes the creature off just as it starts to get its claws on the box!

Staying in rounds due to possibility of death!

Envoy's Alliance

1 person marked this as a favorite.
M Android Runelord of Wrath 4 | HP 36/36 | AC 20 | F +7 R +8 W +8 | Perception +6 (Low light)

flats: 1d20 ⇒ 1

Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value.

Dying 0, stable

Horizon Hunters

[R] Male Human Wizard 2 | Occult Librarian | HP 22/22, AC 18 w Mage Armor (19 w Shield raised), Fortitude* +5, Reflex* +7, Will** +7, Perception* +5, Stealth +3 | Speed 25 ft. | Exploration Activity Repeat a Spell (Detect Magic) | Active Conditions --- | ◆◇↺

I have healer's tools that you can use for those who want to treat Hasira7 with high Medicine modifier.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Hasira7 falls but does not expire, his body seeming to stop bleeding out and his breathing continuing.

The creature isn't that large now you can get a better look at it, just under 4 feet tall.

The forest returns to the normal sounds of animal life and the light grows dimmer.

Do you stay here for the night or move on to find some better ground? Does anyone attend to Hasira7?

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather tries to heal Hasira7 Assuming he's not immune to Medicine.

Medicine, Treat Wounds: 1d20 + 5 ⇒ (6) + 5 = 11

At least I didn't crit fail...

Envoy's Alliance

M Android Runelord of Wrath 4 | HP 36/36 | AC 20 | F +7 R +8 W +8 | Perception +6 (Low light)

Androids heal normally.

Hasira lies there unconscious.

I do think I'll wake up eventually at least.

Rules wrote:
If you are unconscious and at 0 Hit Points, but not dying, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.

Horizon Hunters

[R] Male Human Wizard 2 | Occult Librarian | HP 22/22, AC 18 w Mage Armor (19 w Shield raised), Fortitude* +5, Reflex* +7, Will** +7, Perception* +5, Stealth +3 | Speed 25 ft. | Exploration Activity Repeat a Spell (Detect Magic) | Active Conditions --- | ◆◇↺

Severus tries Hasira7 to treat his wounds with his healer's tools.

Medicine Check to Treat Wounds: 1d20 + 5 ⇒ (20) + 5 = 25
HP restored: 4d8 ⇒ (7, 3, 8, 3) = 21 Hit Points and wounded condition removed

”There. Much better now. Tsk.” he says with a smirk in his face.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Severus patches up the holes created by the single, almost deadly, bite into Hasira7's thigh.

Hasira7 comes round and sees the dead creature.

Grand Archive

Skills:
Academia Lore +7, Arcana +7, Deception +6, Diplomacy +6, Fey Lore +7, Intimidation +6, Herbalism Lore +7, Nature +4, Occultism +7, Religion +4, Scribing Lore +7, Society +7
Male Gnome CN Evoker 1 | HP:16/16 | AC:13 | DC: 17 | F:+5 R:+3 W:+6 | Per: +4 (low-light vision)| Hero: 1; Focus: 1

"If our companion is now safe and sound, shall we seek out a campsite to set on better ground?" Rethersfell inquires of the others.

Vigilant Seal

Male N Ratfolk Inventor 1 | hp 15/15 | AC 18 | Fort +6 Ref +6 Will +5 | Perception +3 | Speed 25 ft | Active Conditions: None

”Oh yes. Best make our way back to the road.” Guirs nods.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

With the healing of Hasira7, the group make their way out of the boggy area to find firmer ground to sleep.

The night passes uneventfully and the rest of the trip to Absalom is without incident.

Once in Absalom, it’s easy to find Hulfheen Manor to deliver the trophy fish.

Kulrin Hulfheen is very grateful to each of you and gladly pays you 4gp each for your efforts. Thanks to Tamily, you don't even use your trail rations and you now find yourselves slightly wealthier and in the big city!

The bounty has now concluded. Thanks for playing!

1 to 50 of 96 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Master Tea's Road from Otari All Messageboards

Want to post a reply? Sign in.