Game Master Tea's Blood of the Beautiful (Inactive)

Game Master Mr Tea

Maps and slides


51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Horizon Hunters

Fynn gulps and nervously follows behind Storm. "Maybe it just won't come back. Maybe it had its fill and is just passing through." Fynn isn't too pleased about following a possible vampire but he knows it must be done nonetheless.

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

"If this be the work of the undead, the killer will never be satiated." Garrace responds grimly. "Come, let us find put down this threat quickly. Our best chance is to finish the deed while it is daylight."

Survival to Track: 1d20 + 5 ⇒ (4) + 5 = 9

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

We need to stop whatever killed these magnificent animals she says.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Storm leads you as you follow the tracks into a rocky outcropping nestled in a copse of trees close to the farmer’s property. The trees here stand about 30 feet tall on average, while the rocks to the north rise to a height of 20 feet. You keep moving and are eventually surrounded on both sides by a rising escarpment of dirt, eventually narrowing to a section where the walls around you rise about 10 feet high.

Please place your tokens on slides 3 and 6.

Horizon Hunters

Fynn keeps scanning the forest. "It could be anywhere!"

Horizon Hunters

Hermit by the Sea 1| HP 14/14 | AC: 18 | F: +5 R: +7, W: +5 | Perception: +3 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 1

Walking next to Fynn, Storm keeps his eyes on the tracks as he attempts to find the interloper. "I should prepare a list of questions for the blood-drainer if it proves sentient." he muses to himself.

"One: is the blood drawn for sustenance or pleasure? Two: is the neck the optimal withdrawal point? Three:..."

Placed on both!

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing, Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

Gilgamesh holds his dagger just in case the attacker shows itself. He also scans the place with Fynn.

"This must be the place," he says in a low voice.

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

"Though it still be daylight, vampires often enthrall others to do their bidding while the sun is up. Be on your toes," Garrace warns, his own blade in hand.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

I don't want to fight a vampire or a chupacabra she says as she gets closer to Fynn.

Horizon Hunters

Hermit by the Sea 1| HP 14/14 | AC: 18 | F: +5 R: +7, W: +5 | Perception: +3 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 1

"Interesting, thralls can move about during the daytime." Roar notes down mentally as he draws one of the tridents, hanging from his pack. "Perhaps stabbing these creatures will prove effective to dissuade them from the vampires' task."

"What is a chupacabra? C-H-U-P-A-C-A-B-R-A? Is it some sort of vampire-hybrid?" Storm asks Dulcinea.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

You need to walk up the tree or climb 10 feet out of this area. Please tell me which you would like to try and what you would like to roll for initiative.

Horizon Hunters

Hermit by the Sea 1| HP 14/14 | AC: 18 | F: +5 R: +7, W: +5 | Perception: +3 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 1

Storm, seeing the group become delayed by a tree trunk, will delicately step up the trunk into the further forest, warning others to take it one at a time. "Lumber condition is unknown. Proceed with caution."

With trident and buckler at the ready, Storm will blend in with the surroundings.

Avoid Notice exploration activity to use Stealth +7 for Initiative.

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

"It is a short climb. No earth shall stand in my way," declares Garrace.

Athletics to Climb +7

Once at the top of the slope, he draws his sword and prepares his shield to deal with undead or any other threat he may encounter.

If Initiative begins while he is climbing, then I assume that Athletics would be his Initiative. Otherwise, his Exploration Mode is Defend, so Perception +5.

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing, Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

Gilgamesh walks up the trunk with Storm, still holding his dagger in case a combat breaks out. He continues to search for any signs of the attacker among the towering trees of the forest.

Perception +6 (+2 initiative bonus)

Horizon Hunters

Hermit by the Sea 1| HP 14/14 | AC: 18 | F: +5 R: +7, W: +5 | Perception: +3 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 1

Not with Storm... after Storm has made it to the top! Lol

Horizon Hunters

Fynn follows Strm up the tree as he stays several feet behind the man, trying to stay just as quiet. His feet slowly creak along the loose bark.

Stealth +6

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing, Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

Oh, yeah. After Storm made it to the top. Haha!

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

The chubacrapa, is a goat sucker. she says. They kill the poor goats and leave thier bodies dry and lifeless


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative, Fynn Stealth: 1d20 + 6 ⇒ (15) + 6 = 21

Gilgamesh, Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Storm, Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Garrace, Athletics: 1d20 + 7 ⇒ (13) + 7 = 20

Dulcinea, Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Creature 1: 1d20 + 7 ⇒ (13) + 7 = 20

Creature 2: 1d20 + 7 ⇒ (12) + 7 = 19


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

As you climb, creep or otherwise move out of the lower level, you see a pair of scaled, spiny creatures to the north. They look to be just waking from a nap. They are around 5 feet long, including their tales and have fanged maws and wicked claws.

Fynn sees a sinkhole to his right and wonders if there are more.

Arcana or Nature (or Bardic Lore) to ◆ Recall Knowledge

COMBAT

Initiative order:
Storm
Fynn
Creature 1
Garrace
Creature 2
Dulcinea
Gilgamesh

Bold are up!

Horizon Hunters

Seeing the creatures Fynn's body reacts to danger.

The slightly shy Fynn groans in pain. He throws an arm back to the others to stay away from him. His voice turns gravely and deep as his arm snaps backwards at a sickening angle. Screaming in pain his back spine cracks and breaks as he hunches over before throwing himself down onto all fours. Bones snap, break and quickly realign themselves as his skin bursts apart to reveal a thicker skin of dark grey fur beneath. The bloody sloughs of skin fall free into the brush, hanging their like snakeskin. This wolf looks ravenous with murderous hunger in its eyes.

He dives into the copse of trees nearby and hides, stalking his prey.

◆ Change Shape (Wolf)
◆ Stride
◆ Hide (Stealth +6)

Player Status:

HP 19/19
AC 18
Focus Points 1/1
Hero Points 2/3

Horizon Hunters

Hermit by the Sea 1| HP 14/14 | AC: 18 | F: +5 R: +7, W: +5 | Perception: +3 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 1

Looking at the creatures, Storm will compare them against his internal database as he moves through the underbrush to hide near Fynn. "We shall ambush them, Fynn. Let them draw close to Ser Garrace Garrace."

◆ Recall Knowledge (+3 Nature)
◆ Stride
◆ Hide (+7 Stealth)

On mobile, can someone move me up to 35' into the same underbrush as Fynn, please? Thank you in advance!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Done!

Secret Check:
Recall Knowledge, Nature: 1d20 + 3 ⇒ (4) + 3 = 7


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Storm finds that these creatures are not in his memory banks.

The first of them ◆ Strides, ◆ Strides and then ◆ Pounces on Gilgamesh!

Jaws: 1d20 + 9 ⇒ (2) + 9 = 111d10 + 3 ⇒ (4) + 3 = 7

It tries to wrap it's fanged maw around his arm but bites the air.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Garrace is up!

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

Garrace sees the creature pounce.

"Not again," he mutters. He draws the blade that he had sheathed to climb (◆ Interact), picks a strategic position from which to strike the monster, and makes his way there (◆ Stride; ◆ Stride).


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The second creature follows the pattern of the first and ◆ Strides, ◆ Strides and then ◆ Pounces on Garrace!

Jaws: 1d20 + 9 ⇒ (10) + 9 = 191d10 + 3 ⇒ (5) + 3 = 8

Biting him for 8 damage and Grabbing him!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative order:
Storm (round 2)
Fynn (round 2)
Creature 1
Garrace
Creature 2
Dulcinea
Gilgamesh

Bold are up!

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing, Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

Gilgamesh attacks the creature in front of him with dagger twice. He then moves swiftly away southward.

◆ Strike
Dagger: Melee Attack Roll: 1d20 + 6 ⇒ (12) + 6 = 18
Dagger: Melee Damage, Slashing: 1d4 + 3 ⇒ (3) + 3 = 6

◆ Strike
Dagger: Melee Attack Roll, Agile, MAP: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Dagger: Melee Damage, Slashing: 1d4 + 3 ⇒ (1) + 3 = 4
If critical success, the target takes 1d6 ⇒ 5 persistent bleed damage

◆ Stride


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative order:
Storm (round 2)
Fynn (round 2)
Creature 1 (Silver) (-10)
Garrace
Creature 2 (Orange)
Dulcinea
Gilgamesh
Bold are up!

Horizon Hunters

Fynn leaps from the trees, bounding across the ground as he closes the distance between himself and his prey, biting deep into its back.

Jaws Flurry vs Yellow: 1d20 + 7 ⇒ (12) + 7 = 19
Damage (Piercing): 1d8 + 4 ⇒ (8) + 4 = 12

Fist Flurry vs Yellow: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Damage (Piercing): 1d6 + 4 ⇒ (4) + 4 = 8

◆ Wolf Stance
◆ Stride
◆ Flurry of Blows

Player Status:

HP 19/19
AC 18
Focus Points 1/1
Hero Points 2/3

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

With a tounge trill, Dulcinea begins to clack her finger castanets together and begins to clap in an up beat rythm, her heavy healed boots pounding on the ground
The bard begins to do a little flamenco dance which serves to inspire her compatriots.

You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.

Action 1: Inspire Courage

Action 2, with a movement of her hands she picks up a sharp rock that lies next to her and hurls it at the grey beast.

1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 telekentic projectile
1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Slashing double if crit

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

Not a bad round of actions, not a bad hit at all

Horizon Hunters

Hermit by the Sea 1| HP 14/14 | AC: 18 | F: +5 R: +7, W: +5 | Perception: +3 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 1

Springing from cover at the same time as Fynn, the much more fragile Storm will unleash his power. "Invoking magical process #32: Gozreh's lightning strike." he states calmly as he launches his trident at the orange-tinged creature, as lightning strikes from the sky and shocks both creatures.

Trident-20' w/ Inspire @ Orange: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Piercing Damage w/ Inspire: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Total=18 piercing damage.

Electric Arc on Orange and Grey; Reflex DC 16.
Electric Damage w/ Inspire: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

◆ - Thrown Trident at Orange
◆◆ - Electric Arc on both enemies

EDIT: Trident Strike was a crit! Awesome!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Reflex save, Silver: 1d20 + 9 ⇒ (16) + 9 = 25


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Dulcinea produces a fighting rhythm for you all to fight more effectively and then slashes a stone up the chest of the creature nearest to her.

Wolf-Fynn leaps on to the other creature, tearing away at it with tooth and claw, deeply wounding it.

Storm promptly hurls a trident into the opening Fynn has made, finishing the creature off. It drops to the ground, letting go of Garrace, with the trident still embedded in its side.

Crackling lightning then plays across the body of the other and it writhes in pain.

A stunning round by the PCs!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The first creature, looking unwell, lunges at Garrace with his many sharp teeth.

Jaws: 1d20 + 9 ⇒ (4) + 9 = 131d10 + 3 ⇒ (3) + 3 = 6

Frustrated by missing, it tries rending with savagely sharp claws.

Claws: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (5) + 3 = 8

The claws fail to penetrate his breastplate so the creature flings itself at the less-armoured bard behind

◆ Pounce, Jaws: 1d20 - 1 ⇒ (9) - 1 = 81d10 + 3 ⇒ (3) + 3 = 6


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative order:
Storm
Fynn
Creature 1 (Silver) (-27)
Garrace
Creature 2 (Orange)
Dulcinea
Gilgamesh
Bold are up!

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing, Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

Gilgamesh swiftly moves back and gives the creatures two slashes of his dagger.
◆ Stride
◆ Strike
Attack Roll: 1d20 + 6 ⇒ (9) + 6 = 15
Melee Damage, Slashing: 1d4 + 3 ⇒ (1) + 3 = 4

◆ Strike
Attack Roll: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Melee Damage, Slashing: 1d4 + 3 ⇒ (1) + 3 = 4
If critical success, the target takes 1d6 ⇒ 5 persistent bleed damage

Aww, natural 20. Nice dice.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Gilgamesh feints left and strikes right, piercing the creature right next to an artery. Blood pumps out as it expires.

COMBAT OVER

What do you do?

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing, Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

Gilgamesh inspects the freshly killed creature. He tries to know what the creature really is.

”Is this the goat-sucker you were telling us awhile ago, Dulcinea,” he asks her with a low voice.

I will use Recall Knowledge using Nature +6 to know about the creature and the place it is living into.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Secret:
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Nature: 1d20 + 6 ⇒ (12) + 6 = 18

Now that you have some time to look at the beast and the area, you are able to locate 3 sinkholes that could have been deadly during the fight.

Gilgamesh:
They were chupacabras!
Spry and stealthy, they most often make their homes in areas of high grass and protective rock, their slightly reflective scales allowing them to blend in well with such surroundings.

Chupacabras prefer to eat lone travellers and farm animals (particularly goats), and leave little evidence of their presence apart from the grisly, blood-drained husks of their meals. Their tendency to stay out of sight combined with their naturally nocturnal activity often leads superstitious locals to conclude the worst, imagining that a particularly reckless vampire lives in the area.

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

Unfamiliar with these attackers, Garrace checks his wounds to see whether he was poisoned or if the wounds carried any other unseen affect.
+5 Medicine

"Do we need more proof that these beasts were those preying upon the alpaca?" he wonders aloud. "We should, at the very least, collect their heads and bury the remains so as to prevent their corpses from becoming restless."


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Secret:
Medicine: 1d20 + 5 ⇒ (9) + 5 = 14


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

As far as Garrace can tell, there are no last consequences from the bite.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

I do not know, they are neve seen, only their handiwork as livestock is lost in small villages

Horizon Hunters

Hermit by the Sea 1| HP 14/14 | AC: 18 | F: +5 R: +7, W: +5 | Perception: +3 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 1

Storm will pull his trident from the beast's corpse and will spend the requisite time to clean the blood from the metal. Once satisfied, he will sheath it in his pack and then turn his attention to the creatures.

"It is good that we defeated them so quickly. We should bring these creatures back to the farmer. Perhaps he will be at ease with their bodies." Storm offers before scanning the woods with his eyes once more, looking for any signs of more of these beasts.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

They are very ugly she says,

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing, Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

"Let's go and bring this creature's dead body so that we can tell him that this is what attacked his llamas," Gilgamesh speaks to others.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

I hope thus stops the death of the llamas

51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Master Tea's Blood of the Beautiful All Messageboards

Want to post a reply? Sign in.