
GM Tarthrin |

Hello All,
Welcome to my first one-shot as a GM.
1) I am located in North America (GMT-4), so most updates will be during the day ~8am to ~9pm EST
2) please label your actions so I can see what is going on
You can use the icons in the campaign info at the top
Examples:
◆ Stride
◆ Strike against blue circle
◆ Raise Shield
◆ Stride
◆◆ Hydraulic Push against red square
3) If you have any reactions or botting instructions please include them in your actions. For example, if you have your shield raised, please indicate that you'll use your reaction to block the first strike against you or something similar. Or if you think you'll knock out the mob you are attacking, with the first strike, please give a contingency plan such as I'll stride to the blue circle skeleton and strike again. You can put them in spoiler tags to make it easier to organize if you'd like.
4) If I'll be gone for more than a day, I will let you all know and out of respect for your fellow players I will ask you to do the same. It will also alert me to use your botting instructions (if any) to keep things moving if necessary.
5) If you have any questions or suggestions, please bring them up in the discussion tab or PM me.
6) Please fill out the Macros sheet linked at the top of the page. It will help me roll initiatives and secret checks.

GM Tarthrin |

Here is a short blog post about the one-shot, including some info on the pregens that will be available: LINK

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Is there still one slot left here?

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Hey, I'm excited and looking forward to playing with everyone!

GM Tarthrin |

Hello, the one shot showed up today. I'll be reading it over soon. Can't start technically til next Friday though.
In the meantime here is a link to the pregens. You guys can figure out who'll be who. Pregens!!!

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I'm also ok with any pregen. My order of preference would be Zindarel, Doc, Booker, then Zakzak.

GM Tarthrin |

One of the other GMs created the basic BBC code for the character sheets.
If you'd like to use that the link is HERE

Doc Featherton, Nuoc proxy |

Thanks for the note about the flingflenser, I didn't know they were looking to change it but I am playing Zakzak in another table and thought it was odd I couldn't use one of his abilities due to his equipment choice.
That reminds me of my Fighter that wields a two handed sword. As of now, I am wasting my Shield Block feature without anyway to swap it out via archetype. Kinda strange there isn't some way to do so. I don't know enough of the meta-mechanics, but wondering if I'm handicapping my character by not carrying a shield.

Alexander Woods |
Thanks for the note about the flingflenser, I didn't know they were looking to change it but I am playing Zakzak in another table and thought it was odd I couldn't use one of his abilities due to his equipment choice.
You'll find the post here. https://paizo.com/products/btq02aoq?Pathfinder-OneShot-3-Head-Shot-the-Rot
Dev statement from Michael Sayre is:
GM Lea S wrote:My understanding is that it's in queue and the updated file just needs to be pushed to the website. The quick summary is that Zakzak has a spoon gun instead of a flingflenser and he has 3 more HP from taking Toughness instead of Incredible Initiative.
Any Update on this before we begin the event this weekend?
The stats of a spoon-gun, per the Guns & Gears book:
SPOON GUN ITEM 1
UNCOMMON COBBLED GOBLIN
Price 10 gp
Usage held in 1 hand; Bulk 1
No one’s entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible
idea in firearm form, the spoon gun is a spring‑powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.
This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp).
in short:
Hand cannon
5 gp
1d6 modular
30 ft.
Reload 1
Hands 1
Bulk 1
traits: Firearm, Modular B, P, or S, Scatter (5ft)
Bold for additional trait beyond normal hand-cannon

Alexander Woods |

Alexander Woods |
one trait I missed on the spoongun above is it also has the Cobbled trait. Just in-case people end up in a game where Zakzak is told to use the spoongun (like I will, happily, in this one. I love the mental image of shoving cutlery into the gun to reload.)
Cobbled Firearms
Goblins are nothing if not creative and adaptable, and have a unique gift for recognizing an advantage when they see one. Even with the relative rarity of firearms, only the most secluded goblins are unaware of the deadly metal tubes that fling death over long distances using fire and explosive powder. The goblin gunsmiths of the Motaku Isle Ironworks in Absalom’s Shackles constantly experiment with new weapon designs using spare parts from their clients’ weapons shipments and whatever happens to be lying around. The more successful versions of these junk guns often get added to the catalogue of weapons available from the ironworks, while the less effective ones usually kill their creators before the unfortunate gunsmiths have a chance to iterate on their designs. All cobbled firearms have the cobbled trait, which causes them to misfire on a failure.
bolding the relevant mechanics of the Cobbled trait.

Doc Featherton, Nuoc proxy |

I need to look after one of my kids who is sick today in two instances. If I don't get to post my move at a reasonable time, Tarthin, please feel free to bot my turn. I know every GM/party are different in expectations for PBP, but its not my intention to ghost. Been a rougher couple days for us.
Also, would love an answer to my question above.

GM Tarthrin |
1 person marked this as a favorite. |

No problem, I try to give everyone at least a day or so to respond. I usually try to be patient with the play-by-post style, it's my favorite aspect of it. I appreciate you letting us know though.
For your answer above, I checked this morning and it doesn't look like the BB codes for the characters have been updated yet. I also checked my product downloads and the products haven't been updated since I originally downloaded them. I've been checking to see what the updated info is for all the characters but besides the mention in the discussion thread that they were going to be updating some things, it hasn't appeared to have happened yet.

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Thanks for your patience all. It's been a quite the day.
Also, Dual-Weapon Reload is a ridiculous feat. But... #fantasy
While true... I do not believe that Into the Fray would work to get both guns out. As it specifies a one-handed ranged weapon, and a one-handed melee, and the attached trait calls out the following, bolding mine:
"An attached weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be attached to. You must be wielding or wearing the item the weapon is attached to in order to attack with it. For example, shield spikes are attached to a shield, allowing you to attack with the spikes instead of a shield bash, but only if you’re wielding the shield. An attached weapon is usually bolted onto or built into the item it’s attached to, and typically an item can have only one weapon attached to it. An attached weapon can be affixed to an item with 10 minutes of work and a successful DC 10 Crafting check; this includes the time needed to remove the weapon from a previous item, if necessary. If an item is destroyed, its attached weapon can usually be salvaged."My, personal, reading of that suggests you would draw the attached weapon, not the attaching weapon, to make an item ready. Which would be drawing two separate ranged weapons then.
Into the Fray would, however, let you draw the bayonet, specifically, into your off hand if it is detached. As the bayonet item has a special rule to itself, that allows it to be wielded unattached.
"Bayonet: This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can’t benefit from any runes or abilities that function only for attached weapons."
Bolding mine again. The fact it calls out a detached bayonet as able to be wielded as it's own weapon, suggests to me, again, that an attached weapon is considered part of the weapon it is attached to...
This is, of course, all my own interpretation, and I leave it to table GM to make a ruling in this game... Just something I noticed and figured I'd bring up for people to be aware of in case of future table variation.

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@Tarthrin.
You are correct. Based on the G&G book, a Misfire requires a single interact action to clear the jam. Then one still needs to reload, in any fashion, before they can fire the gun again.

GM Tarthrin |

Looks like the pregens have been updated, Zakzak should now have a spoongun officially. There might be other changes, so I'd run through your characters.
Pregens available on product page
It doesn't look like the BB codes have been updated yet

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I think you three should take the potions.

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I say take the time off, enjoy family, we'll resume Monday. (Otherwise I, too, will be sporadic for similar reasons)

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Do gotta admit, if I'd know the bar counter would not impede movement in any way, nor give cover. I never would have moved where I did... based on Booker standing in the counter "door way" pretty sure same thoughts for him... too late now of course. But for future GMing, I recommend making it clear when a piece of visible furniture like that will just be ignored.

GM Tarthrin |
1 person marked this as a favorite. |

Do gotta admit, if I'd know the bar counter would not impede movement in any way, nor give cover. I never would have moved where I did... based on Booker standing in the counter "door way" pretty sure same thoughts for him... too late now of course. But for future GMing, I recommend making it clear when a piece of visible furniture like that will just be ignored.
I appreciate the feedback. I did have it count as difficult terrain, but maybe that wasn't sufficient since it's only one square of movement to climb up. Maybe a separate climb action would have been more appropriate. I assumed that since the two main baddies are intelligent, they could figure how to get up there, but the rando zombies may not be able to figure that out.
It would count as cover versus ranged attacks, but not melee attacks.
As for Booker's location. Being in the "doorway" makes sense but as I understand it, diagonal movement is not blocked, so he'd have to be one more square up to block off somewhat. I'll look into those movement situations rules for the future.
So, as a GM I should get better at describing terrain effects when but as a player I would not assume furniture terrain effects if it's crucial to the strategy.
If anyone has other feedback, I'd love to hear it. I'm still a new GM and extremely new to the PbP style where live interaction would help with situations like these.

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1 person marked this as a favorite. |
Very understandable feedback on the player side.

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Kill oval. They seem to be controlling the undead. Remove the controller, sometimes the controlled crumble to dust.
As for dayjob. Character doesn't exist yet. So a lvl 1 character, no day job.