[Gameday X] GM Mauve's #9-2 A Case of Missing Persons (Inactive)

Game Master MauveAvengr

Maps and Info!


201 to 250 of 320 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: NA | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +14 (low-light), SM: +3+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter scans the troll for magic (Detect Magic), "Maybe that potion it took protects it from fire?"

All he can do is ID if there is magic, he doesn't have trained Arcana to ID a school.

Dexter then pulls out rope from Salazar's pack saddle, "Why don't we just tie it up and talk? I know we are way beyond the probability it will talk to us, but it might still work. Otherwise I think the mosquito might have to do the trick."

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

I think talking is out at this point... Patros says as he plunges his blade into the creature's neck.

Figure it out...or I'll just keep hacking until the potion wears off...I'm fine either way...

coup de grace: 3d8 + 18 + 6 ⇒ (3, 4, 4) + 18 + 6 = 351d8+6+6 from regular dmage, 2d8+12 from crit for CDG

Liberty's Edge

Fighter 6| 25 ac (t:13;ff;22) 57/57 hp. |For +7; reflex +5 will+4; fear+2| init +2

Jacques uses his acid flask to try to stop the regeneration.


Between the coup de grace and the acid flask, the troll is definitely not coming back to life. The group waits for a minute or two. Yep, very much dead and not regenerating. The potion the troll drank probably did give it resistance or protection from fire based attacks.

(What do you do with the body of the troll? What do you do now?)

Player Statuses:

Ashwell (44/44 hp)
Dexter (38/38 hp)
- Salazar (42/42 hp)
Jacques (46/57 hp)
Jang (71/71 hp)
- Magas (59/59 damage)
Patros (57/58 hp)
Zzorn (78/78 hp)

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

”I couldn’t imagine the Fey will be upset that we had to slay the creature. I guess it could be argued that we convinced it to leave, to leave this mortal coil, I suppose. Should we present the body or not?”

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

I think if we show them this armour and the pair of gloves it would be enough. I think. They can come check out the body if they want...

Liberty's Edge

Fighter 6| 25 ac (t:13;ff;22) 57/57 hp. |For +7; reflex +5 will+4; fear+2| init +2

" it is better to hide this body and tell them we made him run away. The problem is that i an a no-go liar and someone else was hiding the bodies when i was in Kintargo."

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

”I do not want to lie. Lying is exactly what leads to cracks in the foundation of every community! And if these people want to build something here then they need to build it based on the truth!“ the dwarf muses.

He starts walking back to the fey!

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: NA | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +14 (low-light), SM: +3+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter, a pragmatist, ties a rope around the troll and the other end to Salazar’s pack saddle, ”Let’s pull him back to the Fey. They wanted this, no reason to lie about what we did. They might want prof too, why be sneaky now?”


As the Pathfinders debate on how to deal with the troll, they return to Fiffernetter. Assuming you tell the truth Fiffernetter looks down. "I apologize for making you do such a hard and nasty favor for me. I'm glad the troll is no longer a nuisance though. Let me take you to Lofton"

A short walk away from Fiffernetter's glade is a small cave. Without the fey leading you there, it would be exceedingly difficult to find.

A quick inspection of the old venture-captain inbabiting Venza's body reveals that although he is physically healthy, he is not in his right mind. He looks about in a dazed manner with a bemused expression playing across his face. He responds to his name with a smile, but does not speak.

Fiffernetter shrugs apologetically. "He has been that way for years.
Despite my best efforts to revive him, his conditions has not improved."
. She looks at the Pathfinders. "Maybe he'd get better if brought him back together with his other half that left long ago wearing his real body and undid the ritual that broke them apart.'

She continues. "To undo the ritual is simple. All you have to do is tie the two of them together with vines and throw them into a source of pure water before severing the vines to break the link."

Fiffernetter says one last thing before scampering back off into the forest, "At least he's happy."

Lofton's mental state makes him extremely trusting. He looks toward anyone who says his name and follows any basic instructions you give to him.

Basically he can do anything in the Handle Animal trick section.

Liberty's Edge

Fighter 6| 25 ac (t:13;ff;22) 57/57 hp. |For +7; reflex +5 will+4; fear+2| init +2

Wand of cwl: 2d8 + 2 ⇒ (5, 3) + 2 = 10

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang takes the venture captain‘s hand and is truly sad.

”It is very sad what happened to you. I will take you along with us! Come Lofton!!“

handle animal : 1d20 + 3 ⇒ (14) + 3 = 17

He then proceeds to return to the fake Lofton!


You don't have to roll for a Handle Animal check - he willing follows you. But he can really only do the 'tricks' on the Handle Animal page, not much else.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: NA | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +14 (low-light), SM: +3+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Once they are a bit away from the Fey, Dexter looks for some vines to cut to take with them.

”I should be able to provide pure water too. Let’s get back quickly.”


The Pathfinders slowly make their way back to the lodge after their deal with the fey. Lofton follows Jang only a few feet away and is extremely trusting of the cleric. He doesn't say anything and barely registers his name.

As they get close to the lodge, they receive an urgent sending from Petulengro: Alois Lofton has been taken into Gray Gardener custody and is currently in the Woodsedge Jail! He was tried rapidly, and fliers have been posted announcing his execution at sundown....

Time for a jail break! You'll have to discuss how to break 'Lofton' out of jail. Are you going to fight your way in? Use stealth? Cause a jail break? You may also try talking to Almant and Ottavia to get leads about the jail.

Liberty's Edge

Fighter 6| 25 ac (t:13;ff;22) 57/57 hp. |For +7; reflex +5 will+4; fear+2| init +2

"Well, that would be not my first Jailbreak. But i would prefer to have to fight going out, than fighting in." says Jacques.

How many times we have left? and i suggest that we talk to Almant and Ottavia if we have the time.


I'll say it's about an hour or so till sunset. You guys did not rest after your fight with the troll - it is still the same day.

Sovereign Court

1 person marked this as a favorite.
Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

"The sun is getting real low big guy," says Zzorn to Montheuil. "How about we start a fire in a sheltered spot and put down our bedrolls until the morning? it's not too late to get ourselves some small game to eat while others can setup the camp and get going on supper... what say you?"

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

[”We have to come up with a plan and we have to do it now. The man only has a short period of time before the Gardners execute him. Are we going to blast our way in, or are we going to disguise ourselves and try to sneak in? Those seem to be our two options.”

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

"You're right... for a second I was still thinking we were out in the woods on a camping trip... but we're really back in town right now... and I don't think I want to camp in those back alleys. My suggestion for a plan: we don't have time to talk to anyone about this and we should infiltrate rapidly. I can disguise myself as a Gray Gardener with one of my magic items to get us in... Once we're in there, those of us who are not great at stealth, including me, should invest in an Elixir of Hiding. It's cheaper than a potion of invisibility but it's half as good and lasts for an entire hour instead of a mere three minutes."

If that works for the group, Zzorn sets out to buy such an Elixir for himself

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

That works...and if our cover is blown, we can fight it out. Perhaps we can see if one of our contacts can give us a layout of the jail? Maybe there is a weakness...Ottavia would be the smart bet..

will buy one as well...


1 person marked this as a favorite.

Ottavia would likely know the layout of the jail, yes. You believe you have enough time to stop by and talk to her before heading over to the jail. Do you want to visit her?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

“I would first ask questions to Ottavia. Let us go!!“
the dwarf says with clear concern.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

"Quickly then! the man is slated for execution at SUNDOWN dammit!" replies Zzorn, leading the group at a full run, and looking at how low the sun is right now.

Silver Crusade

3 people marked this as a favorite.
NG Gnome Wild Whisperer (Druid) 6 | Mods: NA | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +14 (low-light), SM: +3+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter rushes with his allies, "I hope we can make it in time. It sure would have been a LOT SMARTER though if not-lofton would have just come with us. He wouldn't be in jail about to be executed now, would he."

The gnome would sigh with exasperation, but he is running to keep up.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

"Agreed," says the Ulfen warrior between clenched teeth.


The group decides to meet with Ottavia and question her about the jail.

"Uh. Yes, of course I can help you out. I'd do anything for Petulengro.". She briefly describes the jail (which you can see here). "There are generally four guards: two guarding the front entrance which is always locked and closed, the Keeper of the Logs who holds the key to the front door, and a guard guarding the cellblocks. There should also an officer as well."

She thinks for a moment, "I possibly can lead you into the prison. But I'll need to gear up first. Give me a second."

Okay, this will break down into three phases: setup (such as getting disguises, reconnaissance around the prison, etc.), executing the plan (such as creating a distraction, pickpocketing the guard with a key to the cellblock, etc.), and lastly escaping the prison (such as creating a blockade or breaking out other prisoners to cover your escape).

For each phase, each PC much attempt a skill check representing the actions you are taking. You can use spells, items, class features, or other abilities in creative ways which may grant some bonuses.

Let's start with Phase One: the Setup! Please describe what you are doing during the setup phase and roll an appropriate skill check.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: NA | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +14 (low-light), SM: +3+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter spends his time scouting the location and carefully noting the paths the guards take on their patrols as well as looking for blindspots in said patrols or watches.

Perception: 1d20 + 13 ⇒ (14) + 13 = 27

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

Once the stakeout has begun, Zzorn activates his Messenger Wayfinder to connect with the other members of the party. He then attempts to assess the guard's training capabilities and training.

Knowledge Local, government officials +1: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Ash will use his Society Infiltrator boon to buy a disguise kit for half price, which is 25 gold. He offers it to the group as it has 10 applications.

He tries to disguise himself as a guard to accompany Ottavia.

Disguise check with kit 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20


To clarify, Ottavia will attempt to guide you inside the front doors of the prison. It's up to you how to get further inside and rescue Lofton Venza.

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Thats fine. Once we get in, we can go from there!

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros studies the layout of the jail.

A disguise would be a good idea...try sneaking in first...


The group does some reconnaissance. Dexter spots two guards standing out front of the jail. They look almost identical, twins perhaps. Though one is male, one is female. Watching them for a few minutes, neither moves a muscle. Unfortunately, Dexter can't see deeper into the jail.

Zzorn thinks hard about the guards and what they are capable of doing. They are basic grunts - trained warriors, but not much more. These type of guards are typically proficient in guisarmes and longswords.

Ashwell buys a disguise kit and attempts to slather himself, looking like another guard. But his attempt is half-hearted and the guards may see through it.

Right now, you guys are failing the first phase with only one successful skill check. The guards are becoming very suspicious. Jacques, Patros, and Jang, please roll a Skill that you think would be relevant for this phase.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

ok...don't hate me if I fail this guys...gotta try something...

Gods...will this day never end... I could use a drink or three...how about you two? If you want to head to the bar early, I'll but the first couple rounds...save me a seat...

diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21if bluff is more appropriate, use that instead...it's only +7[..your call boss

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Perception or Sense Motive: 1d20 + 11 ⇒ (15) + 11 = 26

Jang will try to observe the prison and see if he notices or senses anything about the staff.

Liberty's Edge

Fighter 6| 25 ac (t:13;ff;22) 57/57 hp. |For +7; reflex +5 will+4; fear+2| init +2

knowledge enginering+secrecy from hell rebel: 1d20 + 5 + 1d10 ⇒ (6) + 5 + (8) = 19

Jacques looks at the structure of the prison. He remembers how it is working for the jail break he helped organise.


With 6 players in subtier 6-7, the DC for the skill checks is 22. You needed at least half the team (three people) to pass, but only two did. The next phase would've been DC 26 for the skill checks.... so you definitely had a hard time passing!

Speaking of subtier, got the guards wrong! These are a bit tougher. They can powerfully attack with flails and are particularly efficient with them.

With Octavia's help, you manage to pass by the guards into the first room, where the Keeper of the Logs sits tight. He curtly nods, "What are you doing here?"

Jang examines the guard while Patros questions them. Something about the whole performance seems off to the Keeper. Then it hits him. "You are not welcome here!". The Pathfinder's ruse is up! They know you're here for a prison break! They draw their swords to attack.

Initiative:

Ashwell: 1d20 + 2 ⇒ (9) + 2 = 11
Dexter & Sal: 1d20 + 3 ⇒ (18) + 3 = 21
Jacques: 1d20 + 2 ⇒ (1) + 2 = 3
Jang: 1d20 + 3 ⇒ (5) + 3 = 8
Patros: 1d20 + 6 ⇒ (15) + 6 = 21
Zzorn: 1d20 + 2 ⇒ (20) + 2 = 22

Pink: 1d20 + 3 ⇒ (2) + 3 = 5
Yellow: 1d20 + 3 ⇒ (17) + 3 = 20
green: 1d20 + 3 ⇒ (3) + 3 = 6

Octavia: 1d20 + 3 ⇒ (6) + 3 = 9

red: 1d20 + 3 ⇒ (14) + 3 = 17
officer: 1d20 + 5 ⇒ (14) + 5 = 19

Kinda randomly added you to the map. Octavia is the blue token. The guards are green, pink, and yellow. There are likely to be more guards in the prison.

------

[u]Round 1[/u]

Zzorn (78/78 hp)
Dexter (38/38 hp)
- Salazar (42/42 hp)
Patros (57/58 hp)

Yellow

Ashwell (44/44 hp)
Octavia (blue)
Jang (71/71 hp)
- Magas (59/59 damage)

Green
Pink

Jacques (56/57 hp)

Zzorn, Dexter, and Patros are up!

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Well, it was worth a shot... Patros says as he whips out his blade and slashes at the blue mailed guard twice.

We know you kidnapped them...give up!

attack1: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
attack2: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15
intimidate: 1d20 + 10 ⇒ (8) + 10 = 18

He then readies to fend off any return strike.

p/r: 1d20 + 14 ⇒ (8) + 14 = 221d20 + 14 ⇒ (5) + 14 = 191d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: NA | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +14 (low-light), SM: +3+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

I swapped Dexter and Sal's positions so Dexter wouldn't be completely on the front line.

Dexter taps Salazar on the shoulder and his bristly fur thickens (Barkskin).

He sighs, "Listen, technically they didn't kidnap the guy according to their laws. It's not really this guy's fault, per se, that the laws are completely arbitrary and insane. That said, I don't think we can avoid combat here so... maybe not super murder all of them?"

With that he sends Salazar at the captain behind the desk, "Get'em bud."

Silver Crusade

N Medium Boar 6 | Mods: Swarmbane Clasp | HP 51 (-0) Ferocity | AC/Tch/FF 25/11/24| CMD (trip) 18 (22) | F/R/W 8/6/3 (evasion, +4 vs. Enchantments, Deathless) | Speed 40ft | Perc: +5 (low-light & scent) | Init: +1 (or acts with Dexter)

Gore gore gority gore!

Gore - Power Attack Green: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17


@Patros - the blue guard is Octavia (your ally). Do you really want to attack her? Is your Intimidate check a free/swift action?

Dexter zaps his friendly boar companion with a wand. Immediately, Salazar's bristles thicken to create a woody texture. Then the boar gores the green guard! That looks like it'll leave a scar!

------

[u]Round 1[/u]

Zzorn (78/78 hp)
Dexter (38/38 hp)
- Salazar (42/42 hp)
Patros (57/58 hp)

Yellow

Ashwell (44/44 hp)
Octavia (blue)
Jang (71/71 hp)
- Magas (59/59 damage)

Green (-17 hp)
Pink

Jacques (56/57 hp)

Zzorn is up! Patros needs to choose a different target.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

i meant green...got the two mixed up when i was doing my post...and I can use Intimidate as a swift due to Menacing Swordplay...as long as I have panache left


Okay, thanks! Thats what I thought. Was just double checking.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

Zzorn sidesteps out of a flanked position and brings down his falchion on the guard wearing a pink vest.

+1 Falchion, Rage, PA: 1d20 + 10 ⇒ (15) + 10 = 25
magic slashing dmg: 2d4 + 16 ⇒ (1, 4) + 16 = 21


Patros swings at the green man, then attempting to intimidate the guard into submission!

Will give Zzorn until tomorrow morning to post before delaying him. Seems Zzorn ninja'd me.

Zzorn quickly moves closer to the pink guard and stabs him! Hard! The guard doubles over in pain.

The yellow guard stabs at Ashwell. She doesn't say a word but glares deep into the undine's soul (just a nasty glance, nothing mechanical) before smashing her flail on him! The flail hits Ashwell square in the stomach! (19 points of damage).

GM Screen:

Heavy Flail, power attack: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
damage: 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19

------

[u]Round 1[/u]

Zzorn (78/78 hp)
Dexter (38/38 hp)
- Salazar (42/42 hp)
Patros (57/58 hp)

Yellow

Ashwell (25/44 hp)
Octavia (blue)
Jang (71/71 hp)
- Magas (59/59 damage)

Green (-32 hp, shaken 1 round)
Pink (-21 hp)

Jacques (56/57 hp)

Ashwell and Jang are up!

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

GM, I assume you rolled the wrong damage dice for the flail.

Ash casts Mind Thrust III at the yellow guard that just smashed him.

Damage 7d8 ⇒ (3, 3, 2, 1, 8, 4, 1) = 22

DC 19 Will for half.


I did. Lemme reroll that. Thanks for noticing!

Flail Reroll:

Flail: 1d10 + 7 + 4 ⇒ (1) + 7 + 4 = 12

Only 12 damage instead of 19 damage!

Also, I don't entirely remember how Psychic spellcasting works. Would that provoke an AOO?

Will Save:

Will: 1d20 + 2 ⇒ (17) + 2 = 19

The guard holds her heard and lets out a silent scream, but her headache could be a whole lot worse.

Octavia is not acting. She just stands there in shock at what's happening.

------

[u]Round 1[/u]

Zzorn (78/78 hp)
Dexter (38/38 hp)
- Salazar (42/42 hp)
Patros (57/58 hp)

Yellow (-11 hp)

Ashwell (32/44 hp)
Octavia (blue)
Jang (71/71 hp)
- Magas (59/59 damage)

Green (-32 hp, shaken 1 round)
Pink (-21 hp)

Jacques (56/57 hp)

Jang is up!

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

casting defensively dc 19 : 1d20 + 12 ⇒ (12) + 12 = 24

Jang peeks around the corner and casts a barbed chain spell so that three chains from another realm burst out from the ground and strike the guards!

pink 1st chain trip combat maneuver, BAB+5 WIS +7: 1d20 + 12 ⇒ (10) + 12 = 22 if tripped make will save DC 18 or be shaken for rounds: 1d4 ⇒ 4
White 2nd chain trip combat maneuver, BAB+5 WIS +7: 1d20 + 12 ⇒ (9) + 12 = 21 if tripped make will save DC 18 or be shaken for rounds: 1d4 ⇒ 3
Green 3rd chain trip combat maneuver, BAB+5 WIS +7: 1d20 + 12 ⇒ (11) + 12 = 23 if tripped make will save DC 18 or be shaken for rounds: 1d4 ⇒ 2


Giant Mosquito, N Medium (counts as Large) | Vermin Companion 7 (Unexpected Intellectual) | HP 59/59 | AC 25 T 15 FF 19 | CMB +4, CMD 24 | F: +9, R: +9 (Evasion), W: +3 (+4 ench.) | Init: +4 | Perc: +11 | Speed 20 ft., fly 60 ft. (good) | Active conditions: None

Jang directs Magas to attack the man in green.

bite: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 301d8 + 7 ⇒ (2) + 7 = 9 plus bleed and grab

Special Attacks bleed (2d4) : 2d4 ⇒ (1, 2) = 3

free CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36

Special Attacks blood drain (1d2 Constitution) : 1d2 ⇒ 1

201 to 250 of 320 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Gameday X] GM Mauve's #9-2 A Case of Missing Persons (tier 3-7) All Messageboards

Want to post a reply? Sign in.