Chain Mauler

Callen Shieldborn's page

110 posts. Alias of Oblivion's Scion.


Race

Halfling Male | HP 10/22 | AC 19/20 Tch 16 Flt 14 | F +8 R +7 W +8 (+2 fr) | Int +8 | Per +11 (low light)

About Callen Shieldborn

Callen Shieldborn
Male Halfling Inquisitor (woundstalker) 2
NG small Humanoid (halfling)
Init +8; Senses Perception +11, Sense Motive +7

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Defense
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AC 19/20 touch 16 flat-footed 14 (+3 armor, +5 Dex, +1 size; +1 shield)
hp 22 (2d8+6)
Fort +8 Ref +7 Will +8 (+2 vs fear);

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Offense
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Speed 30 ft.
Melee light mace +7 (1d4+3, x2, B),
Melee dagger +7 (1d3+3, 19-20/x2, P/S),
Melee longsword +5 (1d6+3/4, 19-20/x2, S),
Ranged comp longbow +8 (1d6+3, 110 ft, x3, P)
Special Attacks adaptable luck (3/day, +3 to d20), deadly aim (-1/+2), power attack (-1/+2), judgment

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Statistics
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Str 16 Dex 20 Con 16 Int 14 Wis 16 Cha 12
Base Atk +1; CMB +3; CMD 18
Feats precise shot, healer's hands
Traits exposed to awfulness, fate's favored, trapfinder, battlefield surgeon, overprotective (draw)
Skills Acrobatics +11 Climb +9 Bluff +5 Disable +11 Diplomacy +5 Heal +15 Know (geo) +6 Know (hist) +6 Know (planes) +7 Know (religion) +6 Perception +11 Sense +7 Sleight +10 Stealth +14 Survival +9

Skill Ranks:
acrobatics 1 climb 1 bluff 1 disable 1 diplomacy 1 heal 2 know (geo) 1 know (hist) 1 know (planes) 2 know (religion) 1 perception 2 sense 1 sleight 2 stealth 1 survival 2

Languages taldan (common), halfling, abyssal, hallit
SQ
Spells (u/3) 0th - brand, create water, detect magic, light, stabilize; 1st - divine favor, keep watch, protection from evil
Weapons & Armor mstrwk comp (+3) longbow, cold iron arrows (60), light mace (cold iron), dagger (cold iron), long sword (cold iron), mstrwk parade armor, buckler
Combat Gear Terendelev's Scale - Sacred Weaponry
Other Gear masterwork thieves' tools, healer's kit (boline, surgeon's tools; x19), backpack, bedroll, belt pouch, flint & steel, mess kit, silk rope (50'), grappling iron, wandermeal (15), halfling rations (5), whetstone, canteen, signal whistle,
Wealth 23 gp, 3 cp

Heal Skill (compiled):

Heal +15 (2 ranks, +3 class skill, +3 wisdom, +4 ability, +3 equip)
* Battlefield Surgeon - can use Treat Deadly Wounds on a character 2/day
* Healer's Hands - 2/day, treat deadly wounds as full round action, no med kit required. if DC30, +2 hp (ranks, knowledge planes).
* Blessed Surgery - 6/day, treat deadly wounds as 1 minute, roll 2d20, take best.
* Healing Hands - can treat double number of people. can treat self.
** Treat Deadly Wounds (DC20): heal 1hp/lvl, if DC25 +3 (wis)
** Long Term Care (DC15): double resting heal (2hp/lvl for 8 hrs, 4hp/lvl for full day; same for ability dmg)

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Abilities
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TRAITS
Exposed to Awfulness Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse.
Fate's Favored Gain an additional +1 on all luck bonuses.
Trapfinder You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Battlefield Surgeon Heal is a class skill for you, and you can use the treat deadly wounds aspect of Heal 1 additional time per creature per day.
Overprotective (draw) you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.

FEATS
Precise Shot (1st) no penalty for shooting into a melee (normally -4).
Healer's Hands (b) You can use the Heal skill to treat deadly wounds as a full-round action. You do not take a penalty for not using a healer’s kit when treating deadly wounds this way, and you can do so on a given creature more than once per day. If your result exceeds the DC by 10 or more, add your ranks in Knowledge (planes) to the damage healed. You can use this feat’s benefit a number of times per day equal to your ranks in Knowledge (planes).

RACE ABILITIES/QUALITIES
Size Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Speed (b, 1pt) you are faster than most of your kind, speed 30 ft.
Low Light Vision (b, 1pt) can see twice as far as a race with normal vision in conditions of dim light.
Halfling Luck Halflings receive a +1 luck bonus on all saving throws.
Fearless Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Keen Senses Halflings receive a +2 racial bonus on Perception checks.
Sure-Footed Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Dimdweller Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.
Adaptive Luck (b, 2pt) Three times per day, a halfling can gain a +2 luck bonus on an ability check, attack roll, saving throw, or skill check. If halflings choose to use the ability before they make the roll or check, they gain the full +2 bonus; if they choose to do so afterward, they only gain a +1 bonus. Using adaptive luck in this way is not an action.

CLASS ABILITIES/QUALITIES
Orisons (Sp) Inquisitor's learn a number of orisons, or 0-level spells." These spells are cast like any other spell, but they do not consume any slots and may be used again.
Mystery: Life unlike other inquisitors, Woundstalkers are blessed with an oracle's mystery.
- Blessed Surgery You can use this ability as a free action when using the Heal skill in order to roll the check twice and take the higher result. When you’re using this ability, any use of the Heal skill requiring 1 hour instead takes at most 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Judgment an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
Healing Hands You gain a +4 bonus on Heal checks. You may provide first aid to two people or treat two people for poison as a standard action (make a separate Heal check for each creature). When using the Heal skill to treat wounds from caltrops (and so on), treat deadly wounds, treat poison, treat disease, or treat long-term care, you may treat double the normal number of people you may treat at the same time. You may provide long term care for yourself.
Hunter's Watch Woundstalkers are skilled scouts and trackers. They receive a morale bonus on all Perception and Stealth checks equal to 1/2 her inquisitor level (minimum +1).
Cunning Initiative an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Demon at will, a woundstalker can use detect demon.
Track an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

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Profile
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Appearance Almost three and a half feet tall and leanly built, Callen is anything but the typical halfling. His features are harder than is normal for a halfling, and he could almost be described as ruggedly handsome, were it not for the ravages of the fiendpox. His skin is pale with a shadowy underhue, lending to dark sunk eyes. Perhaps most telling of the hour he endured, lesions scars are scattered throughout his body, and the necrotic lacing of dead nerves covers the left side of his body from a mid thigh up to his neck. Because of this, calen keeps his body covered, usually wearing long sleeves, a scarf around his neck, and a hood pulled up over his head.

When active in the field, Callen wears his suit of ring jack. Devised by one of the Wastestalker's armorers, it is composed of a loose, larger ringed chain embedded between two thin layers of gambeson. While not as resilient as a full suit of chain, the metal rings help to deflect blades, while the gambeson absorbs much of a blunt impact. The combination of the two keeps the armor light, mobile, and, perhaps most importantly, quiet. He carries on his back a long sword and shield, with a light mace and dagger on his hip. But the weapon he is most skilled with is his longbow.
Callen in Armor

Personality Callen is a passionate yet soft spoken man. Of course, the latter is mainly due to the effects of the fiendpox. His vocal cords were damaged by the disease, leaving him with a quiet raspy tone. Whether a side effect of the trauma he faced, a gift passed on from his parents, or thanks to the tutelage of Brother Hurin, Callen is wise beyond his ears. He is quick to act, but only after he's considered the ramifications. As a Wastestalker, he is taught to fight from the disadvantage, and understands that direct combat is not always the solution. He is loyal to his allies and brethren, and counts the young temple guard Gareth Ashcroft as his best of friends. He seeks few creature comforts and is a devout follower of the Inheritor, preferring to spend the time when he is not on duty assisting the healers in the House of the Hallowed Shield.

Background The cost of war is high: the constant need for food, arms, and personnel. The damage to a nation, both its physical structures and a society's soul. The countless lives of dedicated warriors that give the last full measure for their cause. Yet the personal cost for some may be the highest, the orphans left behind by those lives so claimed. This is the tale of one such orphan.

Born the only son of Frina and Calkirn Thistledown, Callen was a vibrant, energetic little boy. A blessing from Iomedae granted to two of his devout servants, Calkirn and Frina were overjoyed when they learned that Frina was with child. The pair both served in the Crusader forces of Mendev, Frina as a priest of the Inheritor, and Calkirn as a member of the Woundstalkers, a force of rangers, scouts, and trackers that served the Crusade as forward eyes that braved the dangers of the Worldwound.

Following Callen's birth, Calkirn stepped back from his primary duties, serving the Stalkers as both quartermaster and training their new recruits. This kept him safe within the walls of Kenabres, close to his wife and newborn son. And so Callen's first five years of life were a joyous time for the pair. But following Khorramzadeh's attack on Kenabres in 4692, Calkirn was called upon to as part of an elite unit of elite Stalkers to venture into the Worldwound in search of several vital targets. He kissed his wife and embraced his son, assuring them their family would be reunited again soon. But that was not to be the case.

As the city recovered from the attack, a new danger arose. Many of the citizens were afflicted with a strange, painful wasting disease that came to be known as the Fiendpox. It ravaged its victims with body-shattering pain as its wasting, necrotic infection caused burns and boils not just on their skin, but attacked their nerves, causing them to turn black beneath their skin. In the end the pain would overwhelm the mind and cause a victim's heart to give out. The healers of the city worked tirelessly to find some way to combat the plague, none moreso than those serving at the House of the Hallowed Shield. A minor temple to Iomedae dedicated to the care of the Crusade's wounded and ailing, Frina served among the priests here. As the weeks past, and more fell victim to the Fiendpox, many among the temple's staff became infected as well. Frina was among them.

Her body failing, Frina kept working with her brethren seeking some solution. Finally, blending the order's divine healing with the skills of their medics and the herbal knowledge lent by a Sarkorian druid, they were able to spread their antiplague among the people of Kenabres, fighting back the plague. In those final days, Frina's son Callen had taken ill. Administering the tincture to both herself and her child, she prayed to the Lady of Valor for her aid. Through Her grace, Callen began to recover. And though the racking slowed for Frina, it was too late. After one last night holding her son in her arms, she slipped into a coma, never to recover.

Callen, barely 5 years old, was now without either parent. A scared and scarred, weakened orphan at the edge of the world. In another place, this might have lead to a quick end. But he was within the House of the Hallowed Shield, and its keeper, Brother Hurin, would not see such a fate befall the young boy. Over the coming weeks, Callen made a marked recovery from the Fiendpox, though the plague left its telltale mark upon his body.

In addition to being a hospital, the House of the Hallowed Shield was an orphanage, providing shelter for those unfortunate souls who no longer had a family within Kenabres. A young Callen had never realized that his early childhood friends were without there own families. Now he was too, and those youths quickly became his own as the temple continued to be his home. At 7 years old Callen began to assist with basic needs within the temple, running supplies from one aid station to another. He also befriended a junior healer and young mother within the temple, Braeda Ashcroft. He assisted her with her infant son, Garreth, who within only a couple years was a good deal taller than him. The pair of became best of friends, and lived a childhood serving the church while dreaming of becoming great crusaders, like their fathers before them.

Throughout their childhood and teens, Callen continued to learn the healing arts from the priests and medics at the temple. He also began to serve as a courier for Brother Hurin, delivering missives and medical supplies around Kenabres. It was on such delivery that he found himself in the company of those who had known him as only a small child - members of his father's former unit, the Woundstalkers. They recognized the young man almost immediately. Callen was beside himself, he never thought he would find anyone from his past. He spent the afternoon with the men and women, as they shared stories of his father and mother.

They then offered to train him. Shocked, he asked for time to think. He consulted with Brother Hurin and Braeda, who both saw the excitement in Callen's eyes. So too did Garreth, who was himself apprenticed to a smith. Brother Hurin gave his blessing, so long as Callen committed to continuing his work within the temple. So, Callen spent some days learning to track, spot, hide, and hunt, and other days tending to the wounded and studying his faith. In the end he mastered a rare path, splitting his devotion to serve with a passion to defend.