Rise of the Runelords [Sandpoint's Finest]

Game Master Evriani

Sandpoint Map
Sandpoint Location Info
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M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Since he is already down there, Alistair takes a couple thrusts at the beast.

Atk: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 4 ⇒ (4) + 4 = 8 figured in the -4 for squeezing

Crit confirm: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 4 ⇒ (5) + 4 = 9


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego watches Alistair's handy swordsmanship.

"You think you got him?" He asks after watching the swashbuckler's thin blade be thrusted into the crawl space.


Sandpoint Map

Already down where? Did I miss a post where Alistair climbed into the hole? Only one of you can fit through the hole at a time (and you can't 5' while squeezing so moving will provoke); assuming Alistair is alright with that (since its just a non-lethal attack)...

AoO: 1d20 + 7 ⇒ (12) + 7 = 19
for (non-lethal): 1d2 ⇒ 2

Alistair gets bit on the neck as he forces himself into the crawlspace. He responds by stabbing the goblin solidly, but its crude chain armor stops the blade enough to avoid having one of its veins opened up. It retaliates with another desperate bite.

bite: 1d20 + 7 ⇒ (13) + 7 = 20
for (non-lethal): 1d2 ⇒ 2

I kind of assumed that you were staying right under the hole, but you provoke once whether you stay right under it or move aside to let someone else come down (or shoot through the hole), so let me know which you want to do. Also, its your turn again.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5
Alistair Fox wrote:
Alistair shakes his head at Diego's action and follows, rapier out and ready to stick the thing if the situation presents itself.

Posted right after Diego jumped in the hole.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair jabs again and prepares to swipe the thing should it try to bite again.

atk: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 4 ⇒ (1) + 4 = 5

Parry and riposte if possible

parry: 1d20 + 2 ⇒ (5) + 2 = 7

riposte: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 4 ⇒ (1) + 4 = 5


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

The dice are hating me today.


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Nico watches with concern. "Maybe I should try taking a shot or two at it?"


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego watches as Alistair receives a bite similar to the one he experienced earlier.

Not sure, do to the cramped conditions, if aiding is possible. If it is, please apply the following. If not, disregard.

After observing Alistair struggle with the cramped conditions that caused him to withdraw, Diego draws his large blade and begins distracting and harassing the small goblin below.

Aiding Alistair (Defensively): 1d20 + 5 ⇒ (1) + 5 = 6 (LoL, I probably just made Alistair easier to hit..)

"I'm thinking Nico's correct. Less chance to get bit that way."


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

After a quick look around the base of the house reveals no avenue of escape from underneath, Orin heads back in.
When the new tactic is suggested, he agrees. Once both men have exited the crawlspace, Orin casts light on the end of an arrow and when Nico is ready, he drops it in just before her.


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Nico loads her crossbow and lays down prone. She waits for a light to drop into the hole. When she has the light, she aims for the goblin and takes her shot.

Point Blank Shot included. Nico will spend a point of Grit to use Sharp Shoot and resolve the attack against touch AC.

Attack (Ranged): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Sandpoint Map

Nico sticks a bolt into the goblin and it hisses at her angrily. Deciding that waiting in the enclosed space to be finished of that way isn't the way to go, it scampers towards her emerges from the hole to chomp at her.

bite: 1d20 + 7 ⇒ (5) + 7 = 12
for: 1d2 ⇒ 2

Everyone's up, you can attack freely now, except Nico who doesn't have room to step away and fire (but could use her back-up/melee weapon, assuming she has one).


AC: 16 (touch 12, FF 14); CMD: 18; Init: +2; Perc: +7 (+2 vs goblinoids); SM: +3 (+2 vs goblinoids); F/R/W: +4/+4/+3; Max HP: 13, Current HP: 13;

Attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Jaymin is surprised by the goblin’s sudden appearance, and his delayed reactions means his swing goes too high.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair stabs at the thing as it runs past him but misses. "Drat! Nico, watch out."

Atk: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 4 ⇒ (2) + 4 = 6


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Nico narrowly avoids the goblin's bite. As he comes up through the hole, she rolls over and re-spans her crossbow. After sliding a bolt in, she quickly snaps off a shot at him.

Nico can reload without drawing an AoO, and will risk one for shooting.

Vigilant Loading (Ex):
At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow. This deed replaces quick clear.

Attack (Ranged): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Damage: 1d8 + 1 ⇒ (3) + 1 = 4


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Seeing the goblin move up and attempt to bite Nico brings Diego's large blade down into a powerful retaliatory blow.

Attack Falchion w/PA: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13

Critical conformation: 1d20 + 5 ⇒ (10) + 5 = 15
Critical Damage: 2d4 + 9 ⇒ (4, 3) + 9 = 16


Sandpoint Map

AoO: 1d20 + 7 ⇒ (5) + 7 = 12
for (non-lethal): 1d2 ⇒ 1

The goblin snaps at Nico as she tries to fire another bolt at it; it misses her but throws her off balance just enough that her shot skitters across its chain armor without finding purchase.

Diego, however, has no such trouble and avenges himself of the bites he received by cleaving open a deep wound that sends the goblin crashing limply to the floor.

combat over


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego wipes his blade clean and then slides it back into its sheath. "Is everyone ok?" He asks as he collects the goblin's corps, searches it, and then prepares it to be carried out of the building.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair crawls past the gore as best he can and then pulls himself up out of the hole. "If only you had done that a little sooner. Nico, how's the man of the house?" He asks before heading out of the bedroom to find the family.


Sandpoint Map

Diego finds that the goblin is wearing a crude suit of small-sized chainmail that looks like it was assembled from the pieces of at least two different ruined sets of chain armor. It's also carrying a quiver full of small-sized arrows. There's a pouch hidden inside its clothes but once the large man fishes it out he discovers that it contains only a colorful rock and a few shiny bits of metal, none of which seem to be of any value, or purpose.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego sets out everything for the group to look through. "Unfortunately nothing here looks like it will be useful or help to determine where this little guy came from."

After setting everything aside, Diego attempts to replace what he can of the floorboards.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair, finding the family, reports the little beast has been dispatched. "I recommend you follow up with Hannah or Father Zantus and have one of them take a look at your wounds. Wouldn't want infection setting in. We'll get the goblin and any of its belongings removed from the room. I am dreadfully sorry this happened to your family."

With that, Alistair returns to the bed room. "Let's go throw this thing off junker's edge along with his garbage and then report back to the sheriff." Alistair suggests.


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

As soon as the goblin is dead, Nico picks herself up off the floor.

"Damn, that one was nasty, tough too! Thanks Diego."


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego glances over at Nico and nods in response to her gratitude. "Perhaps we should wrap this goblin up in a blanket or something. I'm thinking the locals have seen enough goblins and it wouldn't look good for us to be walking down the road with another one." He states as he gathers the the goblin's things.

"I wonder how many more of these things are lingering around. I'm starting to think that the hunting expedition might be a mistake."


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"That's just what I was thinking, Diego." Orin replies. Taking off his cloak, Orin wraps the little body with the, already weathered, outside of it. He tucks the little bundle under his arm, looks over Nico and the others for wounds that need tending now, and then moves for the door.

"We'll take this thing to the cliff and toss it." Orin says, seconding Alistair.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

After doing his best to leave the room the way he found it, Diego falls inline with shift commander and then follows him out the door.


AC: 16 (touch 12, FF 14); CMD: 18; Init: +2; Perc: +7 (+2 vs goblinoids); SM: +3 (+2 vs goblinoids); F/R/W: +4/+4/+3; Max HP: 13, Current HP: 13;

Jaymin examines the goblin’s possessions but shakes his head. ”Yeah, there’s nothing here that suggests which tribe this goblin came from. Shalelu might be able to tell us, if she were in town.”


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

"I realize its probably a long shot, but it might be prudent to have these items checked for magical properties."Diego states as he walks out the door.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"I suppose, it certainly wouldn't be the strangest thing the past few days has had to offer." Orin says, casting detect magic and looking over the trinkets.


Sandpoint Map

Orin discovers that two of the small arrows are enchanted to burn their targets (small-sized +1 flaming arrows).

The grateful family is too preoccupied with tending to each other to make much ado about the watchmen leaving. Its still quite early as they leave the residence and the streets are mostly empty as they walk to Junker's Edge. Once there, the corpse is quickly disposed of.

Anything else you want to do now or off to patrol until something else comes up?


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego stands ready to begin the patrol once the shift commander gives the order.


AC: 16 (touch 12, FF 14); CMD: 18; Init: +2; Perc: +7 (+2 vs goblinoids); SM: +3 (+2 vs goblinoids); F/R/W: +4/+4/+3; Max HP: 13, Current HP: 13;

”I hate to suggest this, but given that we just encountered one goblin attempting to hide in a crawl space, it’s not impossible that another may have tried something similar. We should make our way to the Vinders’ and ask permission to search their cellar in case a goblin has hidden there, too.”


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"Thats a great idea, Jaymin. That goblin said he slept through the planned attack, it's not likely another did the same, but an overabundance of caution seems in order. We'll make our way to the Vinders." Orin replies, once the body is disposed of.


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Although she braces herself for what might be coming, Nico says nothing. Jaymin does have a good point. She goes to the Vinders' place along with the others.


Sandpoint Map

The Vinders' home and general store are in the same building but have separate entrances, which one are you going to?


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

We begin with the residence, so as not to have an uncomfortable conversation in the public eye.


Sandpoint Map

The members of the watch arrive at the Vinders’ house and shop, and knock on the door to the residence. A moment passes quietly before Ven, Shayliss’ father, swings the door open with some annoyance. He looks like he’s about to scold someone but when he sees who it is he softens his scowl as much as possible and asks, “what can I do for the watch this morning?” in his best customer service voice.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"We are terribly sorry to bother you, sir. But we were forced to dispatch a goblin this morning. The creature was hiding under the floor of a residence not far from here and this has prompted the need for a quick search of similar hiding places for any more. If you could allow us access to the house, I assure you that we would be both expeditious and thorough." Orin replies, with a nod of deference.


Sandpoint Map

"Under the floor?" Ven scoffs. "I've got a cellar, and I'm down there just about everyday day... but, if you need to take a look, follow me." He leads the watchmen around the side and opens a heavy cellar door, then gestures for the guards to go ahead.

They find it to be fairly standard, though unusually full, cellar with dried and canned foodstuffs and items that are presumably in storage for the shop. There is no sign of any goblins (or giant rats).

DC 15 perception:
There is a pile of old pillows and blankets tucked away behind a stack of crates, in a space large enough that they could be spread out to form a makeshift bed.


AC: 16 (touch 12, FF 14); CMD: 18; Init: +2; Perc: +7 (+2 vs goblinoids); SM: +3 (+2 vs goblinoids); F/R/W: +4/+4/+3; Max HP: 13, Current HP: 13;

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Jaymin glances behind a crate, smothers a chuckle, and points out the stashed bedding and pillows to Nico.

”Seems that Shayliss was well prepared. Want to bet the rat she saw was back there?” he whispers once daddy Vinders can’t hear.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Overhearing the conversation, Diego butts in. "Better to let dead dogs lie," he states in a somewhat soft voice.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

"Agreed." Orin says quietly. "Best to be about our business and done."

The group makes a quick search and reports that there are no threats to Ven.

"As I am sure you were aware, there are no lingering goblins in your cellar. Thank you for cooperating. We won't be of any further bother."

If there are no objections, or other suggestions, the squad makes its way to the barracks to report the days activities so far.


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Nico holds any replies until they are clear of the Vinder's property, then she doesn't.

"Maybe so, maybe not. Either way it doesn't matter; you don't treat people like s@~@. If you can't figure out my point, go f%#+ yourself Jaymin. We have nothing more to say to each other about it."


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

"I have something to say about it. Its more of a question than a comment. Should we share our concerns with her father? I know its a sensitive subject. Especially when we are talking about a father and his daughter. I'm concerned that she is heading for big trouble if she continues. A murder looking for his next kill, someone who is looking to settle a grudge, or the most obvious. Someone looking to gain easy access to a storeroom full of merchandise. All of which ends poorly for her and her family. I would feel somewhat responsible if any of this happened and could have been avoided with a simple uncomfortable conversation."


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

"'We' shouldn't, no. There's nothing to tell her father about. I intend to talk to her when I get some time when I'm not tethered to you all or sleeping."


AC: 16 (touch 12, FF 14); CMD: 18; Init: +2; Perc: +7 (+2 vs goblinoids); SM: +3 (+2 vs goblinoids); F/R/W: +4/+4/+3; Max HP: 13, Current HP: 13;

Jaymin smiles back politely then sighs. ”You're right, Nico I’m sorry. I shouldn’t be reopening old disagreements. I was going to point out to you that you had unjustly accused Allistair of lewdly accosting a teenage girl who had done nothing when clearly she had a fully hatched plan to lure a city watchman into a compromising position, complete with blankets and pillows, maybe just for some immoral encounter, maybe for blackmail and extortion, but there probably isn’t a point.”


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"We have no real misconduct to report, and no good can come of the accusation. The girl has the difficult task of making her way into adulthood, A trying experience if I remember correctly. She will learn from her mistakes and from the counsel of her loved ones, and we should avoid being in either of those categories." Orin comments to neither or both of them.

"No sense chasing rumors when we have very real goblins to chase."

When he is able to speak with Nico alone, he adds, "I think speaking with her is a good idea. Counsel from a strong, confident woman may indeed be what she needs. But think first about what you will say. Good luck."


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

"It's pathetic you can't let this go Jaymin. I pity your future wife, at least my shift with you ends."


AC: 16 (touch 12, FF 14); CMD: 18; Init: +2; Perc: +7 (+2 vs goblinoids); SM: +3 (+2 vs goblinoids); F/R/W: +4/+4/+3; Max HP: 13, Current HP: 13;

Jaymin laughs merrily. ”That’s definitely it.”


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego nods in agreement with the shift commander. "Well, at least with Nico speaking with her, hopefully she will change course."


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

"Hopefully it will be so. Come let us finish our patrolling and then report on the goblin near the end of shift." Alistair says shifting the subject.

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