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Nico Solter's page

415 posts. Alias of rdknight.


Full Name

Nico Solter

Race

Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Gender

Female

Size

Medium

Age

18

Alignment

NG

Deity

Desna

Location

Sandpoint, Varisia

Languages

Taldane, Varisian

Occupation

Sandpoint Watch

Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 16
Charisma 13

About Nico Solter

Statistics:
Female Human Bolt Ace 4
NG Medium Humanoid

Init +6; Senses Perception +9
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DEFENSE
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AC 18, touch 15, flat-footed 14 (+4 armor +4 dex +1 Nimble)
hp 39
Fort +6, Ref +8, Will +4
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OFFENSE
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Speed 30 ft.

Melee +4

Ranged +8 (+9 Crossbow)
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STATISTICS
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Str 10, Dex 19, Con 14, Int 12, Wis 16, Cha 13
Base Atk +4; CMB +4; CMD +18
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Traits

Thrill Seeker:
You’ve grown up in or around Sandpoint and are the heir to your family’s modest farm, shop, or fishing boat, but you’ve always dreamed of more. Searching for a taste of excitement, you’ve come into town to participate in this year’s Swallowtail festival. The thrill of danger grants you an additional +5 feet of movement during the first round of any combat. Additionally, you begin play with three star candle fireworks (see Ultimate Equipment).

Friend in Every Town:
You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (your choice) is always a class skill for you.

Feats

Precise Shot:
You are adept at firing ranged attacks into melee.
Prerequisites: Point-Blank Shot.
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Point Blank Shot:
You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Deadly Aim:
You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot, at the expense of making the attack less likely to succeed.
Prerequisites: Dex 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Rapid Shot:
You can make an additional ranged attack.
Prerequisites: Dex 13, Point-Blank Shot.
Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot

Skills (24 points; 12 class, 3 INT, 3 Skilled, 6 Background)
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Acrobatics* +9 = DEX 4+2+3
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Appraise +1 = INT 1+0+0
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Bluff +5 = CHA 1+1+3
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Climb* +5 = STR 0+2+3
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Craft +1 = INT 1+0+0
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Diplomacy +8 = CHA 1+3+3+1 (Trait)
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Disable Device*† +4 = DEX 4+0+0
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Disguise +1 = CHA 1+0+0
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Escape Artist* +4 = DEX 4+0+0
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Fly* +4 = DEX 4+0+0
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Handle Animal† +5 = CHA 1+1+3 (+1 Background)
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Heal +8 = WIS 3+2+3
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Intimidate +1 = CHA 1+0+0
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K (Arcana)† +1 = INT 1+0+0
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K (Dungeoneering)† +1 = INT 1+0+0
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K (Engineering)† +6 = INT 1+2+3 +2 Background)
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K (Geography)† +2 = INT 1+1+0 (+1 Background)
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K (History)† +2 = INT 1+1+0 (+1 Background)
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K (Local)† +8 = INT 1+3+3+1 (Trait)
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K (Nature)† +1 = INT 1+0+0
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K (Nobility)† +1 = INT 1+0+0
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K (Planes)† +2 = INT 1+1+0
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K (Religion)† +1 = INT 1+0+0
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Linguistics† +1 = INT 1+0+0
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Perception +9 = WIS 3+3+3
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Perform +1 = CHA 1+0+0
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Profession† (Farmer) +8 = WIS 3+2+3 (+2 Background)
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Ride +8 = DEX 4+1+3
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Sense Motive +8 = WIS 3+2+3
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Sleight of Hand*† +8 = DEX 4+1+3 (+1 Background)
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Spellcraft† +1 = INT 1+0+0
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Stealth* +5 = DEX 4+1+0
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Survival +7 = WIS 3+1+3
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Swim* +5 = STR 0+2+3
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Use Magic Device† +1 = CHA 1+0+0
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ACP -0
*ACP applies to these skills

Languages Taldane, Varisian

Special Abilities:

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SPECIAL ABILITIES
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Bolt Ace:

Crossbow Maven:
A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger’s weapon proficiencies and replaces gunsmith.

Grit (Ex):
A bolt ace regains grit when she scores a critical hit or deals a killing blow with any kind of crossbow. This ability modifies the grit class feature.
At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

Deeds:
A bolt ace can perform the following deeds with a crossbow instead of a firearm: gunslinger initiative, pistol-whip, dead shot, targeting, bleeding wound, death’s shot, and stunning shot. The bolt ace swaps the following deeds.

Sharp Shoot (Ex):
At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point. This deed's cost cannot be reduced by any ability or effect that reduces the amount of grit points a deed costs (such as Signature Deed). This deed replaces deadeye.

Vigilant Loading (Ex):
At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow. This deed replaces quick clear.

Gunslinger's Dodge (Ex):
At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Gunslinger Initiative (Ex):
At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.

Pistol-Whip (Ex):
At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger's size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.

Shooter’s Resolve (Ex):
At 3rd level, a bolt ace can spend 1 grit point when making a crossbow attack as a standard action and ignore the effects of concealment (though not total concealment) and cover (other than total cover) against that shot. This deed replaces utility shot.

Gear/Possessions:

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GEAR/POSSESSIONS

MWK Light Crossbow
Crossbow Bolts (20)
Gladius
Dagger
Chain Shirt
Holy Symbol
Guards Kit:
-Backpack
-Belt Pouch
-Rope, Hemp 50'
-Flint & Steel
-Torches x5
-Soap
-Manacles
-Signal Whistle
Notebook
Pen & Ink
Grooming Kit
Chalk (5)
Map Case & Sheets of Paper (5)
Potion of Cure Light Wounds
Star Candle Fireworks (3)
Varisian Scarves (2)

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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 19 GP 2 SP 7 CP

Background:

Nico was born and grew up on a farm southeast of Sandpoint, down near the Soggy River and the Whisperwood. Her early life was unremarkable. Her parents Rugin and Aistel raised her along with an older brother named Eugin. When not doing chores or other farm work, She spent time exploring nearby, fishing, and hunting with her brother or father. Later, when she was a teenager she often did the same alone.

Occasionally the family would make the trip to Sandpoint to sell goods produced on the farm, and market days in town were always her favorite treat. Later as an older teen she began to fantasize about moving to town permanently. After all, the farm was too small to subdivide and it would go wholly to her brother some day. He would almost certainly marry, making her a third wheel around the place when he had a family of his own. Her other option was to marry someone from a nearby farm. None of the neighboring boys, near or further away, had ever sparked her fancy though. Nico’s desire to move to Sandpoint only increased the more she considered it.

The problem she couldn’t solve for the longest time was how to actually make some kind of living there. She didn’t really have any skills that she could see helping. She could work a farm, but there aren’t any “urban” farmers. It was her brother Eugin who solved the problem for her. On one of the trips to Sandpoint, Eugin went off to enjoy the market while the rest of the family was still busy working their stall. He got to do things like that far more than Nico did. Later he mentioned having watched a marksmanship contest where several members of the town’s watch had competed. He told Nico none of them shot as well as she could. Nico had never thought about her skill with a crossbow as good for anything more than hunting and sport. But maybe it meant something worthwhile in town as well.

The next time the family went to market, Nico used her free time to talk her way in to talk to Sheriff Hemlock. A demonstration of her shooting skills landed her a job. She waited until they were back home to break the news to her family. It was quite a shocking twist for them to absorb. But her parents knew Nico wasn’t really suited to a life of farming. Besides a job in the Sandpoint Watch is prestigious. Her parents could hardly fault the offer. They did not object. A couple of weeks later Nico left home to start training for her job with the Town Watch in Sandpoint.

Appearance and Personality:

Height: 5'1" | Weight: 105 | Hair: Dark Brown | Eyes: Dark Brown

Appearance

Nico is small and thin, sticklike one might say uncharitably. Her hair usually seems black, but in direct sunlight it’s true dark brown color is evident. Her eyes are also brown. She’s spent plenty of time outdoors, enough that even her rather pale skin shows some tanning. It’s clear she’s mostly, if not completely, of Chelaxian heritage.

Since coming to live in Sandpoint recently Nico has been exposed to real, honest to goodness shopping in stores. Buying nice stuff, especially clothes, has been sort of a problem for her. She has to consciously work at staying in her salary’s budget. She tends to overdress a bit compared to most people in town. Even in her uniform she tends to fancy up the details where she can to look extra nice.

Personality

While it’s true Nico’s skill with a crossbow played a bit part in getting her a job with the Town Watch, it wasn’t what impressed Belor Hemlock the most. Nico is a people person. She really, honestly likes people a lot. It was an attitude Hemlock didn’t see in applicants as often as he wished he did. Sure, growing up isolated on a farm has left Nico with plenty of rough edges. Those can be smoothed away with some time and practice though.

Nico has found her short time in Sandpoint to be intoxicating. She spends most for her time out and about in town when she’s not at work. And, as a bonus she’s often out and about in town when she’s at work too. She’s gregarious and affable, willing to go up and talk to anyone. While she might be overbearing sometimes, and is naïve about a lot of things, she’s also showing promise at the doing the routine parts of the job well. She can talk a drunk down better than most, and she’s happy to do it. As she makes friends she’s inadvertently assembling an effective network for investigative work, though Sandpoint isn’t Magnimar and handling drunks or breaking up fights is an order of magnitude more common than investigating serious crimes.

Nico is becoming a serial dater of men, there are so many to choose from! But it’s nothing she takes seriously; she quite happy being single for the time being. Nico is also beginning to formulate medium term plans for her future. She wants to buy a house, or maybe a nice big flat over a shop in the middle of town. As soon as she has a chance, she wants to take a short vacation to visit Magnimar. She already has a cat now, so she’s marking things off her list.