DM Brainiac's Fists of the Ruby Phoenix: Three Men and a Fairy (COMPLETE)! (Inactive)

Game Master Brainiac

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Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

"Yoh! Ram them!" I shouted. The pilot responded with his actions, and the air ship turned deceptively quickly to smash into the kami. I brace myself for the crash, then lash out with my blade.

Yell at Yoh, Strike, Strike, Strike

Strike 1: 1d20 + 32 ⇒ (7) + 32 = 39

Strike 2: 1d20 + 27 ⇒ (10) + 27 = 37

Strike 3: 1d20 + 22 ⇒ (4) + 22 = 26


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

"Ha! Your technique is as solid as a wet fart! Don't you know who you're facing, kami?!"

Actions 1+2) Cast Fear (DC 39 Will) on both | Action 3) cast 'Shield' on self


Xin moves to support Hotcha, striking her foe with a critical hit! Hotcha pummels the kaminari, then Xin stabs it again, taking it down. The hulking creature groans and topples off of his cloud, plummeting to the ground below.

Will vs Fear: 1d20 + 27 ⇒ (11) + 27 = 38
Reflex vs Ramming!: 1d20 + 31 ⇒ (16) + 31 = 47

"Brother!" the other kaminari shouts in anger. He cowers a bit as Yog's spell affects him, but dodges out of the way as Yoh tries to ram him with the Solar Jian II! But Yoh brings the ship up alongside the huge creature, allowing Esh to attack

The kaminari dodges the elf's strikes and strikes him back with his massive fists!

Fists: 1d20 + 33 ⇒ (20) + 33 = 531d20 + 29 ⇒ (18) + 29 = 47
Damage: 5d6 + 17 ⇒ (2, 6, 2, 4, 5) + 17 = 365d6 + 17 ⇒ (3, 4, 6, 4, 2) + 17 = 36

108 bludgeoning damage to Esh. Everybody is up! Hotcha can reach the second kaminari with one Stride action, while Xin can reach him with two Strides.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha soars▶️ right at the foe!

She strikes with extreme power, hoping to shove the foe off his cloud!
⏭1mm: 1d20 + 34 ⇒ (20) + 34 = 54
S,cold,fire,force: 9d8 + 6 + 3d6 ⇒ (8, 7, 7, 8, 3, 8, 8, 2, 5) + 6 + (1, 2, 2) = 67 x 2 = 134
DC40 fort or stun
DC40 fort or shove
• S 5’
• F 10’
• CF 30’
DC34 fort or slow
DC27 fort or 5’ shove

P.Fire: 2d10 ⇒ (7, 10) = 17


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin follows on Hotcha's heels, not letting up!

1. Stride
2. Stride
3. Strike

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 31 + 1 ⇒ (4) + 31 + 1 = 363d6 + 10 + 4d6 + 1d6 ⇒ (2, 2, 1) + 10 + (5, 1, 1, 3) + (3) = 28 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (3, 8, 2) = 13 damage and the electricity also harms up to two other targets within 10 ft.

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 31 + 1 ⇒ (13) + 31 + 1 = 453d6 + 10 + 4d6 + 1d6 ⇒ (1, 5, 3) + 10 + (2, 5, 4, 4) + (2) = 36 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (7, 6, 8) = 21 damage and the electricity also harms up to two other targets within 10 ft.

INSPIRING MARSHAL STANCE: Allies within 20 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog clenches the prayer beads hanging from his neck and invokes Hei Feng's power to both heal and harm.

Actions 1+2+3) Heal Esh (and Harm the still standing bugger)
Heal: 9d8 + 72 + 1d4 ⇒ (1, 5, 4, 2, 1, 5, 1, 6, 3) + 72 + (1) = 101
Harm vs 39 Fort: 9d8 + 9 ⇒ (6, 5, 7, 3, 1, 1, 3, 2, 6) + 9 = 43


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Strike 1: 1d20 + 32 + 1 ⇒ (10) + 32 + 1 = 43
Damage: 3d10 + 5 + 6 + 16 ⇒ (10, 9, 9) + 5 + 6 + 16 = 55

Strike 2: 1d20 + 27 + 1 ⇒ (16) + 27 + 1 = 44
Damage: 3d10 + 5 + 6 + 16 ⇒ (8, 8, 6) + 5 + 6 + 16 = 49

Strike 3: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41
Damage: 3d10 + 5 + 6 + 16 ⇒ (8, 3, 3) + 5 + 6 + 16 = 41


With all four of you focusing your fury on the second kaminari, beating him to within an inch of his life in a matter of moments. "Alright, I yield!" he shouts. "You mortals are powerful, indeed! I will clear the clouds for you, but beware the raging kaiju!"

The spirit zips away on his cloud, and the roiling storm clouds trail away in his wake, clearing a path for your airship to land.

The members of the Steps of the Sun wave to you from the edge of the caldera. The roc they were riding on is badly wounded, as are several of team members, but they will survive thanks to your intervention. "Good luck, friends! We'll meet up with you when you're done here!" the catfolk Halspun the Stung calls as you zoom by.

Yoh brings the Solar Jian II down through the clouds, landing at the base of the massive mountain. Loose volcanic cinder clinks and crunches underfoot, broken only by the occasional spindly red ohia flower. Every so often, a distorted screech echoes through the air, causing the pebbles on the ground to rattle. A twenty-foot-wide boulder covered in rectangular paper talismans rests against the side of the hill.

The party can attempt to simply shove the boulder aside by force, which requires three successful DC 40 Athletics checks. Magically inclined adventurers might attempt to teleport past it or phase through the boulder, casting spells such as with passwall or meld into stone. However, the paper talismans affixed to the boulder project a lattice of force through the stone for hundreds of feet in all directions (including straight down) that also attempts to counteract teleportation effects and planar travel. This has the effects of a 9th-level dimensional lock spell, except that it affects only attempts to cross through the mountainside within 300 feet of the boulder. The heroes can disable the talismans’ magic with two successful DC 35 Religion checks or remove them from the boulder with two successful DC 38 Thievery checks. Once the talismans are negated or removed, the boulder can be moved with a single DC 30 Athletics check, as the magic anchoring it in place fades.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Religion vs 35: 1d20 + 25 ⇒ (19) + 25 = 44

Yog'Moi goes to work on the talismans but quickly turns around to the others for help. "Perhaps one of you can give me a hand? If we perform a minor ritual at the same time, accompanied by a proper intercessantance dance, you know, the Hotcha thingie, I'm sure we can undo their magic and roll away this blaster boulder."


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Religion: 1d20 + 31 ⇒ (15) + 31 = 46
Religion: 1d20 + 31 ⇒ (20) + 31 = 51

Athletics: 1d20 + 33 ⇒ (7) + 33 = 40
Athletics: 1d20 + 33 ⇒ (17) + 33 = 50
Athletics: 1d20 + 33 ⇒ (19) + 33 = 52

I examine the talismans, gently fluttering in the sporadic breeze. Wards and prayers to keep the foolish out and the kaiju in. Wise. I kneel and pray, once to Shizuru, once to Tsukiyo. I push the boulder up enough to get my hands under it, then with a grunt lift. It is heavy, but not as heavy as I feared. I can almost feel the arms of the gods supporting me. Once we're all through I set the boulder back down as gently as I can, though dust and pebbles still puff up from the ground as I drop it the last little bit. I dust off my robe, pleased.


After taking a few minutes to rest, refocus, and heal, you enter the lava tube that was behind the boulder. The cool air within this cavernous tunnel is sticky and humid, and the dripping of water can be heard between distant cries and crashes. Any light from the outside is quickly lost in the cavern’s twists and turns.

The lava tube winds for a quarter mile, then the tunnel begins to shake with the movement of nearby creatures. A pair of enormous crimson worms suddenly burrow in from the walls, mouthparts gnashing as they close to attack!

Initiative:
Esh: 1d20 + 29 ⇒ (8) + 29 = 37
Hotcha: 1d20 + 23 ⇒ (14) + 23 = 37
Wu Xin: 1d20 + 27 ⇒ (18) + 27 = 45
Yog'moi: 1d20 + 26 ⇒ (15) + 26 = 41
Crimson Worms: 1d20 + 25 ⇒ (14) + 25 = 39

Battle Cry: 1d20 + 30 ⇒ (10) + 30 = 401d20 + 29 ⇒ (9) + 29 = 38

Your battle cries momentarily shake the mighty beasts!

Xin and Yog may act! The worms are 20 feet away.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Actions 1+2) Haste: everyone gets Haste for 1 minute | Action 3) cast Shield for +1 AC

The pair of oversized crimson worms manage to enrage Yog'Moi as he's aching to meet, greet and defeat the kaji. Couldn't they feed on someone their own size?! "AHHH! So big yet so stupid! We'll be the ones eating YOU!!!"


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

1. Inspiring Marshal Stance.
2. To Battle! on Esh.
3. Stride.
4. Strike.

Hoping that sending Esh forward will permit Xin to use his Sneak Attacks.

Inspiring Marshal Stance (usually DC 36): 1d20 + 30 ⇒ (7) + 30 = 37 Success!

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 31 + 1 ⇒ (5) + 31 + 1 = 373d6 + 10 + 4d6 + 1d6 ⇒ (6, 5, 6) + 10 + (4, 2, 4, 3) + (5) = 45 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (7, 6, 2) = 15 damage and the electricity also harms up to two other targets within 10 ft.

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 31 + 1 ⇒ (13) + 31 + 1 = 453d6 + 10 + 4d6 + 1d6 ⇒ (4, 1, 1) + 10 + (3, 3, 6, 5) + (1) = 34 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (4, 3, 2) = 9 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Esh gets a Reaction he can use to immediately Stride.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Xin spurs Esh to move forward as he moves up as well. The rogue attacks, but fails to find a chink in the giant worm's carapace.

The superheated worm Xin attacked thrashes about, clamping its jaws around the rogue and impaling Esh with its stinger. It quickly swallows Xin whole and slithers back some. The other one opens its maw wide and breathes forth a blast of burning flames that fill the tunnel!

Thrash: Jaws vs Xin, Stinger vs Esh: 1d20 + 36 ⇒ (12) + 36 = 481d20 + 36 ⇒ (13) + 36 = 49
Damage: 3d10 + 18 + 2d6 ⇒ (7, 10, 8) + 18 + (3, 6) = 522d12 + 18 + 2d6 ⇒ (2, 1) + 18 + (2, 6) = 29
Fast Swallow: 1d20 + 28 ⇒ (10) + 28 = 38
Damage: 3d10 + 10 + 2d6 ⇒ (9, 8, 7) + 10 + (3, 6) = 43

Breath Weapon: 18d6 ⇒ (4, 2, 1, 1, 2, 2, 5, 6, 1, 6, 3, 5, 4, 4, 2, 1, 2, 2) = 531d4 ⇒ 1

120 physical and 27 fire damage to Xin! He is Swallowed Whole (3d10+10 bludgeoning plus 2d6 fire, AC 38 while flat-footed, Rupture 36). 21 piercing and 8 fire damage to Esh, and he must attempt a DC 41 Fortitude save against Crimson Worm Venom. Esh, Hotcha, and Xin take 53 fire damage from the breath weapon (DC 41 basic Reflex save). Everybody may act!

Crimson Worm Venom:
Saving Throw DC 41 Fortitude, Maximum Duration 6 rounds; Stage 1 1d6 poison damage and drained 1 (1 round), Stage 2 2d6 poison damage and drained 1 (1 round); Stage 3 2d6 poison damage and drained 2 (1 round).


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Reflex: 1d20 + 34 ⇒ (7) + 34 = 41
Crit success!

“XIN! Get outta there!”

Hotcha panics a little, turns invisible, flies with haste and flurries!
Ki Flurry: 1d20 + 34 ⇒ (5) + 34 = 391d20 + 30 ⇒ (8) + 30 = 38
B,c,f,fce: 12 + 18d6 ⇒ 12 + (5, 1, 6, 4, 1, 4, 2, 2, 3, 3, 5, 5, 3, 4, 1, 6, 5, 2) = 74
DC40 Fort or Stun!


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Fortitude: 1d20 + 31 ⇒ (17) + 31 = 48
Reflex: 1d20 + 27 ⇒ (11) + 27 = 38

Rage, Stride, Strike

Strike: 1d20 + 32 ⇒ (5) + 32 = 37


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Is this a good time to mention that Esh and Xin are wearing Headbands of Translocation?


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin goes full Drax!

+3 greater striking greater shock dagger and IMS: 1d20 + 31 + 1 ⇒ (5) + 31 + 1 = 373d4 + 10 + 4d6 + 1d6 ⇒ (2, 1, 1) + 10 + (4, 6, 3, 2) + (3) = 32 plus TWO debilitations

+3 greater striking greater shock dagger and IMS: 1d20 + 27 + 1 ⇒ (5) + 27 + 1 = 333d4 + 10 + 4d6 + 1d6 ⇒ (4, 4, 3) + 10 + (6, 1, 2, 6) + (3) = 39 plus TWO debilitations

+3 greater striking greater shock dagger and IMS: 1d20 + 23 + 1 ⇒ (11) + 23 + 1 = 353d4 + 10 + 4d6 + 1d6 ⇒ (3, 2, 4) + 10 + (1, 1, 4, 4) + (5) = 34 plus TWO debilitations

With Flat-Footed, the first one should hit, but won't cut me out. 'Course, Drax didn't cut his way out, either. Looks at Gamorra/Hotcha.

Damage to Xin: 3d10 + 10 + 2d6 ⇒ (8, 2, 2) + 10 + (2, 2) = 26


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog cracks open a cold one and uses it, and Hei Feng's power, to aid Esh. "I shouldn't have told them we're going to eat them! Now they're beating, eh, biting us to the punch!"

Actions 1+2+3) lvl5 Heal with Defense Recovery on Esh
Heal: 5d8 + 40 + 1d4 ⇒ (8, 6, 2, 6, 5) + 40 + (4) = 71
Esh gets a +2 status bonus to AC & saves 1 round


Esh Hasted Strike: 1d20 + 27 ⇒ (7) + 27 = 34
Fortitude vs Stun: 1d20 + 36 ⇒ (6) + 36 = 42

Esh fails to hit the worm, but Hotcha lands several blows and Xin stabs it from inside. Undeterred, the worm thrashes about again. It misses both fairy and elf, then it crawls away again.

Thrash (Jaws Hotcha, Stinger Esh): 1d20 + 36 ⇒ (4) + 36 = 401d20 + 36 ⇒ (2) + 36 = 38

The second worm burrows into the wall, coming out again beside Yog'Moi and quickly gobbling up the hobgoblin!

Jaws: 1d20 + 36 ⇒ (11) + 36 = 47
Damage: 3d10 + 18 + 2d6 ⇒ (7, 4, 6) + 18 + (5, 4) = 44
Fast Swallow: 1d20 + 33 ⇒ (12) + 33 = 45
Damage: 3d10 + 10 + 2d6 ⇒ (1, 2, 10) + 10 + (5, 4) = 32

Bleed: 1d6 ⇒ 41d20 ⇒ 12

58 physical and 18 fire damage to Yog'Moi. He is Swallowed Whole by the second worm (3d10+10 bludgeoning plus 2d6 fire, AC 38 while flat-footed, Rupture 36). Everybody may act!

Enemy Status:
Worm 1 -110 enfeebled 1 and bleed


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Stuck with a sword in a tight space, Yog'Moi instead channels his inner rage in a desperate attempt to get out! No way will he suffer the indignation of becoming a monster's grub, this is not how it is going to happen.

Action 1) Harm | Action 2) Harm
Harm vs DC 39: 9d8 + 9 ⇒ (2, 3, 8, 8, 1, 3, 1, 1, 1) + 9 = 37
Harm vs DC 39: 9d8 + 9 ⇒ (8, 6, 8, 6, 5, 8, 3, 8, 6) + 9 = 67


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

The invisible fairy attacks hastily and heroically!
Attack: 1d20 + 34 ⇒ (2) + 34 = 36
Attack☀️!: 1d20 + 34 ⇒ (20) + 34 = 541d20 + 29 ⇒ (19) + 29 = 481d20 + 26 ⇒ (9) + 26 = 351d20 + 26 ⇒ (9) + 26 = 351d20 + 26 ⇒ (20) + 26 = 46
Crit Ki Flurry!: 6d8 + 12 + 12d6 ⇒ (6, 1, 1, 1, 3, 6) + 12 + (5, 5, 5, 1, 4, 6, 5, 4, 3, 2, 4, 5) = 79 x2 = 158
DC40 Fort or Stun
DC34 Fort or Slow
DC34 Fort or Slow

P.fire: 2d10 ⇒ (1, 7) = 8
Another Crit!: 6d6 + 6 ⇒ (1, 5, 3, 3, 5, 2) + 6 = 25 x2 = 50
DC34 Fort or Slow


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

What can Xin do but stab. Luckily, he's good at stabbing.

+3 greater striking greater shock dagger and IMS: 1d20 + 31 + 1 ⇒ (14) + 31 + 1 = 463d4 + 10 + 4d6 + 1d6 ⇒ (3, 1, 4) + 10 + (4, 4, 2, 1) + (6) = 35 plus TWO debilitations

+3 greater striking greater shock dagger and IMS: 1d20 + 27 + 1 ⇒ (8) + 27 + 1 = 363d4 + 10 + 4d6 + 1d6 ⇒ (3, 2, 3) + 10 + (3, 5, 3, 6) + (4) = 39 plus TWO debilitations

+3 greater striking greater shock dagger and IMS: 1d20 + 23 + 1 ⇒ (10) + 23 + 1 = 343d4 + 10 + 4d6 + 1d6 ⇒ (2, 4, 4) + 10 + (2, 5, 1, 1) + (5) = 34 plus TWO debilitations

Still not enough to get out.

Damage to Xin: 3d10 + 10 + 2d6 ⇒ (4, 2, 1) + 10 + (3, 5) = 25


Esh Strikes: 1d20 + 32 ⇒ (12) + 32 = 441d20 + 27 ⇒ (17) + 27 = 441d20 + 22 ⇒ (5) + 22 = 27
Damage: 3d10 + 27 ⇒ (7, 6, 3) + 27 = 433d10 + 27 ⇒ (5, 9, 6) + 27 = 47

Hotcha pummels the hulking worm while Esh follows up with two powerful slices. Xin stabs the thing from inside, succeeding at doing enough damage to kill the beast! As it lies still, the rogue is still stuck inside of it!

Fortitude: 1d20 + 36 ⇒ (5) + 36 = 411d20 + 36 ⇒ (8) + 36 = 44
Damage to Yog: 3d10 + 10 + 2d6 ⇒ (2, 5, 3) + 10 + (3, 2) = 25

The other worm thrashes about as Yog harms it from inside. The worm's gullet crushes and roasts the hobgoblin. The worm breathes forth fire on Esh and Hotcha!

Breath Weapon: 18d6 ⇒ (2, 4, 6, 1, 5, 4, 4, 6, 2, 1, 5, 3, 6, 1, 6, 6, 1, 5) = 681d4 ⇒ 2

The ground shakes as the kaiju continue to battle nearby. A burst of magma suddenly erupts beneath the second worm! Though it doesn't hurt you, the worm seems to be absorbing the energy from it to quickly heal its injuries...

20 bludgeoning and 5 fire damage to Yog. Esh and Hotcha take 68 fire damage from the breath weapon (DC 41 basic Reflex save). Everybody may act! A swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage. Esh will do that on his turn so Xin can be free to act!

Enemy Status:
Worm 2 -31


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Reflex: 1d20 + 34 ⇒ (19) + 34 = 53

She moves in close and attacks!
Atk: 1d20 + 34 ⇒ (4) + 34 = 381d20 + 29 ⇒ (17) + 29 = 461d20 + 26 ⇒ (19) + 26 = 451d20 + 26 ⇒ (18) + 26 = 44
S,cold,fire,fce: 3d8 + 6 + 3d6 ⇒ (6, 3, 4) + 6 + (6, 6, 4) = 35
DC40 fort or stun
B,cold,fire,fce: 6d6 + 6 ⇒ (3, 2, 4, 3, 2, 6) + 6 = 26
B,cold,fire,fce: 6d6 + 6 ⇒ (1, 3, 4, 5, 2, 2) + 6 = 23


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Actions 1+2) One-Action Heal with Ebb & Flow (spell heals Yog, harms the kaiju)
Heal: 9d8 + 1d4 ⇒ (3, 1, 6, 7, 5, 5, 3, 3, 3) + (2) = 38
Harm vs DC 39 Fort: 9d8 + 9 ⇒ (7, 7, 1, 2, 8, 1, 4, 1, 2) + 9 = 42

Yog continues his struggles and lets himself be consumed by his rage. And that of the kaiju.


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Reflex: 1d20 + 27 ⇒ (2) + 27 = 29

Stride, Strike, Strike

Strike 1: 1d20 + 32 ⇒ (12) + 32 = 44
Damage: 3d10 + 5 + 6 + 16 ⇒ (8, 10, 10) + 5 + 6 + 16 = 55

Strike 2: 1d20 + 27 ⇒ (4) + 27 = 31


Fortitude: 1d20 + 36 ⇒ (5) + 36 = 41
Xin Strikes, Backstab: 1d20 + 32 ⇒ (13) + 32 = 451d20 + 27 ⇒ (17) + 27 = 441d20 + 32 ⇒ (8) + 32 = 40
Damage: 3d4 + 10 + 5d6 ⇒ (1, 2, 3) + 10 + (2, 6, 5, 2, 4) = 353d4 + 10 + 5d6 ⇒ (4, 1, 2) + 10 + (4, 6, 1, 3, 4) = 353d4 + 10 + 5d6 ⇒ (2, 1, 2) + 10 + (3, 6, 4, 4, 3) = 35

As Yog blasts the worm from inside of it, the rest of you converge on the creature. Esh manages to land one hit, while Hotcha and Xin slash and stab it repeatedly! At last, the creature falls, and you are able to slice Yog'Moi free!


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha rapidly kicks, flitting about as she does so—her kicks slash like a blade!

“It stinks in there! There’s drinks out here!” She hopes the ‘drink’ part will goad Yog into action!


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

"Is anyone else concerned at how we've all been swallowed by monsters at various points in time?" I ask out loud as I help pull Yog out of the worm.

"I can't help but feel that that's portentous somehow..."

At least we'll all have experience being swallowed alive if we end up catching the kaiju's attention I guess.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog'Moi flashes Esh a toothy grin. "We're simply a delectable bunch of misfits, now ain't we?!" He had heard the word delectable somewhere before. Some fancy figure used it to describe how yummy the food was to a chef - surely they're yummy too.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"Ow," says Xin, crawling out of the worm's gullet.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

The hobgoblin takes joy in Xin's misery and barks out a mean-spirited laugh. "That's one way of putting it, yes. I'd say let's take a breather, but perhaps this ain't the place for that. Should we back out, have me tend to our wounds, and then proceed?"


Strewn about are the partial remains from a previous band of explorers. Though mostly decayed and rusting, some of their equipment remains useful, namely a suit of dragonhide armor and a +3 greater striking greater thundering pick.

You fall back and rest for a while, tending to your wounds and regaining your focus. When you are ready, you push on past the site of your battle with the worms. The lava tube exits into the Blasted Lands proper, revealing a spectacular (and terrifying) conflict of titanic proportions:

Steep vertical cliffs ring the caldera, and a few hundred feet up, the trapped clouds form a thick overcast ceiling, though one that still lets through dispersed light. Two massive creatures battle in the center of the caldera. One, shaped like a massive purple manta ray, scatters numerous black orbs as it flies through the air. Wherever the orbs land, bizarre trees made of obsidian and basalt bloom in an instant and are covered in multicolored lichen. The other, a gargantuan behemoth composed of green ooze that constantly emits emerald lightning, stomps across the caldera, crushing and frying the alien forests as quickly as they manifest.

A path leads down the rocky ledge to a kipuka of gingko trees—an island of life spared from the surrounding devastation. As you hurry down the path, Alru—the earthbound kaiju of destruction—bellows, drowning out thunderclaps as emerald lightning courses through her body. In response, Toraloa—the flying source of alien life—flares his wings and lets out a piercing screech. The angled walls of the caldera magnify the sound many times over.

Through the trees is a clearing with a fifteen-foot-tall rock formation at its center. Six masked figures—recognizable as the Speakers to the Winds—remain atop it, though four of them lie unconscious. Beneath the rock, three horned beasts circle the group, the ground beneath their glowing claws clearly furrowed by their repeat passage. As one of the gnolls—recognizable as Phuthi Nuware—raises a hand that crackles with magic, the creatures roar loudly, causing her spell to disappear with a fizzle. She collapses, and the sole remaining figure, Professor Mafika Ayuwari, raises his staff with a hopeless expression.

Initiative:
Esh: 1d20 + 29 ⇒ (18) + 29 = 47
Hotcha: 1d20 + 23 ⇒ (15) + 23 = 38
Wu Xin: 1d20 + 27 ⇒ (3) + 27 = 30
Yog'moi: 1d20 + 26 ⇒ (18) + 26 = 44
Creatures: 1d20 + 30 ⇒ (13) + 30 = 43

Battle Cry: 1d20 + 30 ⇒ (1) + 30 = 311d20 + 29 ⇒ (14) + 29 = 43

One of the creatures falters at Yog'Moi's battle cry.

Esh and Yog may act! The creatures are 60 feet away.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Doing what he does best, Yog'Moi rushes forward without a thought or worry on his mind. All that there is inside the hobgoblin is a desire to rescue, to dazzle, and to be the star of this show. And, if possible, kick some ass along the way.

The corpulent priest is surprisingly fast as he wobbles forward with zero grace. Once he's amidst the Speakers to the Winds, he cracks open up a foul brew and chugs it in one go. What follows is a bellow that imitates those of the kaiju. The thunderous sound causes skin to split and flesh to burst.

Luckily for the Speakers, Yog'Moi considers them friends. "We gotcha! Yog's here!", he says under his breath after finishing his spell.

Action 1) Stride | Actions 2+3) Wail of the Banshee vs DC 39 Fort

Wail of the Banshee:
https://2e.aonprd.com/Spells.aspx?ID=361
Area 40-foot emanation
Saving Throw Fortitude
Your scream chills the souls of enemies that hear it. Each living enemy in the area takes 8d10 negative damage and must attempt a Fortitude save.

Critical Success: The creature is unaffected.
Success: The creature takes full damage.
Failure: The creature takes full damage and is drained 1d4.
Critical Failure: The creature takes double damage and is drained 4.


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Recall Knowledge, Rage, Stride

Nature: 1d20 + 23 ⇒ (6) + 23 = 29


Wail of the Banshee: 8d10 ⇒ (10, 6, 4, 1, 6, 7, 3, 6) = 43
Fortitude: 1d20 + 34 ⇒ (15) + 34 = 491d20 + 34 ⇒ (19) + 34 = 531d20 + 34 ⇒ (15) + 34 = 49

Yog'Moi unleashes a mighty wail--that has no effect at all on the magic-resistant monsters! Esh doesn't know what they are, but he gets angry and rushes towards them nonetheless.

One of the creatures moves to engage Esh, but the other two dash around the elf and close in on Yog'Moi, ripping with teeth and claws!

Jaws, Claw vs Esh: 1d20 + 33 ⇒ (11) + 33 = 441d20 + 29 ⇒ (8) + 29 = 37
Damage: 3d10 + 16 ⇒ (2, 1, 10) + 16 = 29
Jaws, Claw vs Yog: 1d20 + 33 ⇒ (7) + 33 = 401d20 + 29 ⇒ (16) + 29 = 45
Damage: 3d10 + 16 ⇒ (2, 4, 7) + 16 = 293d10 + 16 ⇒ (2, 3, 7) + 16 = 28
Jaws, Claw vs Yog: 1d20 + 33 ⇒ (5) + 33 = 381d20 + 29 ⇒ (17) + 29 = 46
Damage: 3d10 + 16 ⇒ (8, 6, 1) + 16 = 313d10 + 16 ⇒ (5, 7, 5) + 16 = 33

29 damage to Esh, 121 damage to Yog! Both take 1d10 persistent bleed damage.


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Strike, Strike, Elf Step

Strike 1: 1d20 + 32 ⇒ (5) + 32 = 37

Strike 2: 1d20 + 27 ⇒ (6) + 27 = 33

Bleed: 1d20 ⇒ 1


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog'Moi can't do much but weather the storm. The damned beasts seem to be impervious to his magic, so he might as well focus on staying alive and helping out the Speakers!

Actions 1+2) Heal (self) | Action 3) Echoing Channel (an ally next to me also gets healed! - perhaps one of the Speakers!)
Heal: 6d8 + 1d4 + 48 ⇒ (1, 6, 5, 5, 2, 3) + (1) + 48 = 71
Recovery vs Bleed DC 15: 1d20 ⇒ 10
Damage: 1d10 ⇒ 10
200/260 HP


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha ▶️rushes the enemy, flanking with Esh!

Her tiny limbs prove harmless—
Attack: 1d20 + 33 ⇒ (4) + 33 = 371d20 + 28 ⇒ (20) + 28 = 481d20 + 25 ⇒ (1) + 25 = 26
—except for one good punch, right in the snot-locker!
Crit: 3d8 + 6 + 3d6 ⇒ (3, 2, 5) + 6 + (3, 6, 3) = 28 [ooc]x 2 = 56
DC40 Fort or Stun
DC34 Fort or Slow[/ooc\
P.fire: 2d10 ⇒ (9, 2) = 11


Xin Marshal Stance: 1d20 + 30 ⇒ (6) + 30 = 36 Success
Flank with Yog, Strike: 1d20 + 32 ⇒ (19) + 32 = 51
Damage: 8d6 + 10 ⇒ (6, 3, 1, 5, 1, 6, 5, 4) + 10 = 413d8 ⇒ (6, 4, 1) = 11

Xin enacts his marshal's aura and flanks one of the creatures menacing Yog, scoring a critical hit! Esh struggles to hit his opponent, but Hotcha flanks that creature and lands a critical hit, leaving it briefly stunned!

Fortitude vs Stun, Slow: 1d20 + 32 ⇒ (6) + 32 = 381d20 + 32 ⇒ (3) + 32 = 35

Professor Ayuwari casts a poweful spell. One of the creatures turns to growl at him, trying to negate the magic, but the professor perseveres and scores a critical hit with a polar ray, leaving it badly wounded and drained!

Menace to Magic: 1d20 + 28 ⇒ (2) + 28 = 30
Polar Ray: 1d20 + 33 ⇒ (18) + 33 = 5110d8 ⇒ (5, 7, 4, 6, 5, 8, 1, 8, 3, 8) = 55

The stunned creature recovers and tries to gore Hotcha with its antlers, while the other two continue to focus on Yog'Moi, roughing up the hobgoblin!

Horn Sweep: 1d20 + 33 ⇒ (2) + 33 = 351d20 + 28 ⇒ (9) + 28 = 37
Jaws, Claws: 1d20 + 33 ⇒ (15) + 33 = 481d20 + 29 ⇒ (1) + 29 = 301d20 + 25 ⇒ (14) + 25 = 391d20 + 33 ⇒ (19) + 33 = 521d20 + 29 ⇒ (2) + 29 = 311d20 + 25 ⇒ (19) + 25 = 44
Damage: 3d10 + 16 ⇒ (10, 1, 10) + 16 = 373d10 + 16 ⇒ (4, 7, 4) + 16 = 313d10 + 16 ⇒ (5, 2, 10) + 16 = 333d10 + 16 ⇒ (1, 8, 9) + 16 = 34

205 total damage to Yog!

Enemy Status:
L1 -229 drained 2, L3 -56


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha strikes her foe! Or tries… she misses the first, but lands three blows to make up for that!

Atk: 1d20 + 34 ⇒ (1) + 34 = 351d20 + 29 ⇒ (18) + 29 = 471d20 + 26 ⇒ (17) + 26 = 431d20 + 26 ⇒ (20) + 26 = 46
S,f,c,fce: 3d8 + 6 + 3d6 ⇒ (2, 3, 3) + 6 + (6, 1, 6) = 27
DC40 fort or stun
B,f,c,fce: 6d6 + 6 ⇒ (1, 6, 6, 6, 2, 2) + 6 = 29
B,f,c,fce: 6d6 + 6 ⇒ (4, 1, 1, 6, 3, 3) + 6 = 24 x2= 48
DC34 fort or slow

P.fire: 2d10 ⇒ (3, 8) = 11


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog falls to the relentless assault and hits the ground like a sack of lard. His tummy continues to shake like jelly, indicating that for now, he's still drawing breath.

Recovery check vs DC 11: 1d20 ⇒ 10
Yog goes from Dying 1 to Dying 2


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Strike, Strike, Stride to get adjacent to Yog

Strike: 1d20 + 32 ⇒ (16) + 32 = 48
Damage: 3d10 + 5 + 6 + 16 ⇒ (5, 7, 2) + 5 + 6 + 16 = 41

Strike: 1d20 + 27 ⇒ (20) + 27 = 47
Damage: 3d10 + 5 + 6 + 16 ⇒ (8, 7, 1) + 5 + 6 + 16 = 43 x2 = 86
Deadly: 3d85 ⇒ (3, 73, 26) = 102


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

1. Tactical Cadence.
2. Move to Flank.
3. Strike.
4. Strike.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 31 + 1 ⇒ (14) + 31 + 1 = 463d6 + 10 + 4d6 + 1d6 ⇒ (6, 2, 3) + 10 + (1, 4, 3, 5) + (6) = 40 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (3, 6, 8) = 17 damage and the electricity also harms up to two other targets within 10 ft.

+3 greater striking greater shock dagger and IMS: 1d20 + 31 + 1 ⇒ (2) + 31 + 1 = 343d4 + 10 + 4d6 + 1d6 ⇒ (2, 3, 1) + 10 + (2, 2, 4, 1) + (2) = 27 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 31 + 1 ⇒ (17) + 31 + 1 = 493d6 + 10 + 4d6 + 1d6 ⇒ (1, 3, 3) + 10 + (5, 1, 2, 2) + (6) = 33 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (6, 1, 8) = 15 damage and the electricity also harms up to two other targets within 10 ft.

INSPIRING MARSHAL STANCE: All allies within 10' of Xin gain +1 to hit and saves vs. Fear.

TACTICAL CADENCE: All allies within 10' of Xin are [u]HASTENED[/u] for 1 round.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Atk: 1d20 + 26 ⇒ (7) + 26 = 33


Xin moves up to engage the enemy Hotcha and Esh are fighting, using his tactical cadence to give his teammates a burst of speed. He stabs the wounded beast, then Hotcha takes it out with her second attack. The sprite flies over to help Yog'Moi as Esh also moves to his aid. Hotcha lands two powerful hits, then Esh finishes off the beast that took down Yog with two strikes of his own!

One beast remains, and Professor Ayuwari fires another polar ray at it. The creature fails to counteract the spell, which strikes true.

Menace to Magic: 1d20 + 28 ⇒ (8) + 28 = 36
Polar Ray: 1d20 + 33 ⇒ (9) + 33 = 4210d8 ⇒ (7, 3, 7, 8, 3, 7, 3, 1, 2, 1) = 42

The creature rears up to attack Esh, landing one hit.

Jaws, Claws: 1d20 + 33 ⇒ (1) + 33 = 341d20 + 29 ⇒ (17) + 29 = 461d20 + 25 ⇒ (11) + 25 = 36
Damage: 3d10 + 16 ⇒ (7, 3, 9) + 16 = 35

35 slashing damage to Esh. Everybody may act!


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha soars to the remaining foe!

Attack: 1d20 + 34 ⇒ (2) + 34 = 361d20 + 29 ⇒ (10) + 29 = 391d20 + 26 ⇒ (17) + 26 = 43
Her flurry is unimpressive, but she lands a blow.

B,cold,fire,force: 6d6 + 6 ⇒ (3, 6, 2, 5, 1, 5) + 6 = 28


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Strike, Strike, Elf Step

Strike 1: 1d20 + 32 ⇒ (13) + 32 = 45
Damage: 3d10 + 5 + 6 + 16 ⇒ (3, 2, 1) + 5 + 6 + 16 = 33

Strike 2: 1d20 + 27 ⇒ (18) + 27 = 45
Damage: 3d10 + 5 + 6 + 16 ⇒ (8, 4, 1) + 5 + 6 + 16 = 40


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

1. Move to Flank.
2. Strike.
3. Strike.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 31 + 1 ⇒ (11) + 31 + 1 = 433d6 + 10 + 4d6 + 1d6 ⇒ (3, 4, 4) + 10 + (3, 1, 4, 5) + (4) = 38 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

+3 greater striking greater shock dagger and IMS: 1d20 + 31 + 1 ⇒ (1) + 31 + 1 = 333d4 + 10 + 4d6 + 1d6 ⇒ (1, 4, 1) + 10 + (6, 5, 3, 2) + (6) = 38 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 31 + 1 ⇒ (14) + 31 + 1 = 463d6 + 10 + 4d6 + 1d6 ⇒ (1, 6, 2) + 10 + (6, 4, 3, 2) + (5) = 39 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

INSPIRING MARSHAL STANCE: All allies within 10' of Xin gain +1 to hit and saves vs. Fear.

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