GM Bret's Core Faithless & Forgotten (Inactive)

Game Master BretI

Core run of the Faithless & Forgotten series: #7-14, 7-16, 7-18.
Maps and handouts


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The Festering Blot | Tarnbreaker’s Trail
Keynala Smith wrote:
Bloodline probably.

Yup. After a little checking:

Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.

My reading is this would apply to any summons, not just the ones that are celestial template.

——

Looks like everyone is ready to begin.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Yes, DR 1/Evil because of my Celestial bloodline.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

buying a wand of clw with 2 pp as well

The Exchange

1 person marked this as a favorite.
Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Korgaar the Keen from Gameply wrote:
Korgaar certainly doesn't look like a wizard. He's clad in scale mail and carrying a waraxe, pick and a couple of hammers.

"What do mean 'doesn't look like a wizard'? You've got a beard, a big two-handed, melee weapon, and a -2 Charisma penalty don't you?"

Grand Lodge

1 person marked this as a favorite.
active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Axe magic best magic.


The Festering Blot | Tarnbreaker’s Trail

So although I don’t mind people listing their purchases, I don’t usually bother listing them on the chronicles. I expect that the player can track that themselves.

If you really want me to, I can. I just normally don’t do so because the way different people track expenditures usually make it unnecessary. I do tend to list unusual expenses like bribes and such just because players often can use a reminder of those expenses.

If you have anything from a Faction Journal that helps with bribes, let me know when the expense comes up.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

i just list them for reference and in case I forget to adjust them on my sheet on here...

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

I should have brought a Calistrian Poisoner on this mission. They would have had no issues at all!

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Meanwhile at Applebee's

GM Bret from Gameplay wrote:
Keeping items or people hidden during the expected search will require a successful Sleight of Hand or Stealth check.

*ACHOO!!* "It's like someone is talking about me." {shrug}


The Festering Blot | Tarnbreaker’s Trail

Great Green God,

Do you want to land your character in jail? I’m asking because I’m having some problems coming up with reasons that last response from Colleen shouldn’t land her in jail.

You are in a lawful evil port.

You have identified yourselves as Pathfinders, a group that just a short time ago wasn’t allowed into Chelliax at all.

You were told to act as diplomats, no public debacles ruining the society welcome. I think that Marcus explained that the society wasn’t in a good position within Chelliax.

Right now there is something going on that has all the guards and hellknights on alert.

After some thought, decided to in character tell you want the fuss at port was about. Escaped slave that they want to recover.

Hopefully this helps explain your situation. If you have questions go ahead and ask.

Although this isn’t exactly the situation that the scenario anticipated, the scenario does have guidance on how to handle it if a character lands in jail.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Since her bluff roll of around 30 didn't work, (she slapped his hand for trying to touch the rapier by the way--the way an angry nun might if you were in religious school) Colleen (too clever by half CG character that she is) was trying to tease out whether or not there are any exceptions to the "nothing but light weapons rule". She expects not, otherwise they might have allowed her to pass with box based upon noble privilege. If she finds out that there isn't any exception at all, she had planned on asking why the deputy was carrying a not-light whip around town with him, and whether or not his 'captain' have to take the lashes as punishment for the deputy's infraction? And whether she could watch or even participate in lashing one or both, Etc.... Inquiring minds. ;p

She's fine leaving the rapier behind an just buys or rents an big ole hand axe from a sailor either ashore or onboard.


The Festering Blot | Tarnbreaker’s Trail
Colleen Ravenhair -CORE- wrote:

Since her bluff roll of around 30 didn't work, (she slapped his hand for trying to touch the rapier by the way--the way an angry nun might if you were in religious school) Colleen (too clever by half CG character that she is) was trying to tease out whether or not there are any exceptions to the "nothing but light weapons rule". She expects not, otherwise they might have allowed her to pass with box based upon noble privilege. If she finds out that there isn't any exception at all, she had planned on asking why the deputy was carrying a not-light whip around town with him, and whether or not his 'captain' have to take the lashes as punishment for the deputy's infraction? And whether she could watch or even participate in lashing one or both, Etc.... Inquiring minds. ;p

She's fine leaving the rapier behind an just buys or rents an big ole hand axe from a sailor either ashore or onboard.

Your bluff roll of 26 worked just fine, he believes you need to delivery that rapier to some noblewoman in town.

He doesn’t care. It isn’t his problem.

His problem is an escaped slave and still having his regular duties.

You ran into the problem of a successful bluff hitting the wall of a situation that the scenario had set up where no cargo leaves any of the ships.

As for the slap, you do not slap bureaucrats. Even in a good nation, that would be an effective way to land you in jail. It doesn’t matter how light a slap it is.


The Festering Blot | Tarnbreaker’s Trail

Having given it a bit more consideration and rereading parts of the adventure, I’ve reconsidered my answer on magic items.

The law about casting is specific to casting spells that are greater than a cantrip. Using magic items is not covered by this law.

The in character text will cover this, but because it is a shift and confusion over this is not part of the adventure I wanted to be clear here what had happened.


The Festering Blot | Tarnbreaker’s Trail

I may not be able to get an update in until either late tonight or more likely sometime tomorrow.

Sorry for the delay.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

all good man...no hurry here...


The Festering Blot | Tarnbreaker’s Trail

Sorry, today was a bit more hectic than expected and the next posts have several details.

i will do my best to get an update in tomorrow afternoon.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

No worries.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

ok...i have an idea...it might split the party, but might be worth it. We have Theron and one other stay and try to delay the guards...try with the bribe first, then if that fails, fight them, while the rest get her out through the secret door...thoughts?


The Festering Blot | Tarnbreaker’s Trail

At the very least you likely want people performing different actions. As to how split the party becomes, that would depend on the success or failure of the skill checks.

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

I say try the bribe first, if it succeeds we should be in the clear. If it fails then try Diplomacy to delay while sneaky ones slip out the back. If that fails, I think a beat down is in order hopefully only needing NL damage?

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

exactly...and I'm fine with Theron being arrested if that helps....and i forgot to buy a sap...keep forgetting to get one...

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar can try to Aid Another on diplomacy attempts to delay the guards I suppose.

Does Nala by any chance have the Exchange Slush Fund boon? ;)

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

I don't know that I would actually attempt bribery given the situation (and certainly not more than once). First, you would likely have to bribe all three of them, because obviously they would notice unless they were separated somehow. Second, bribery is undoubtedly against the law, and by offering them a bribe you would have to offer a second round of bribes to mitigate the first and then if that all fell through you would be in jail, (or up for it on more serious charges) and Marcos Farabellus would be getting a letter via imp.

Honestly, I think it's just best if I punch Desynthia. XD

Public brawling is no doubt a lesser charge than aiding or fermenting insurrection by not going along with state view that late night talk show hosts should not make fun of Our Dear Tangerine Leader's view of historical facts, or Our Pooh Bear's view that a bit of the country is a bit too free and needs to be brought to heel now a little earlier than most people living there had hoped for.


The Festering Blot | Tarnbreaker’s Trail
Colleen Ravenhair -CORE- wrote:
Desynthia Medzen wrote:
Trying Diplomacy first, then Bribery if needed.
And then I punch her! ;)

PvP is not a joking matter. Do not try to pressure another character into it. Cooperation is part of the society rules.

Unless Desynthia agrees to it, there will be no PvP.


The Festering Blot | Tarnbreaker’s Trail
Colleen Ravenhair -CORE- wrote:
I don't know that I would actually attempt bribery given the situation (and certainly not more than once). First, you would likely have to bribe all three of them, because obviously they would notice unless they were separated somehow. Second, bribery is undoubtedly against the law, and by offering them a bribe you would have to offer a second round of bribes to mitigate the first and then if that all fell through you would be in jail, (or up for it on more serious charges) and Marcos Farabellus would be getting a letter via imp.

The number I gave for bribery is the total needed.

In character, there would likely be some back and forth between the characters and the guards to judge if they would accept it and how much needed to be paid. Basically the guards would all have to take some of the money or the one left out could report the others. Make it so no guard can report it without implicating themselves.

That doesn’t mean that the guards are free to just take bribes at any time.

There is also the point that I made about needing to conceal that the bribery happened. This has all been abstracted into a single skill check using either Bluff or Sleight of Hand for concealing the whole transaction.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
GM Bret wrote:

PvP is not a joking matter. Do not try to pressure another character into it. Cooperation is part of the society rules.

Unless Desynthia agrees to it, there will be no PvP.

To be absolutely clear on the matter. I'm not attempting to pressure anyone except to point out that it is a plan, that given what we know, with little downside aside from temporary hp damage, and possible new group mechanic. Colleen's only interest is in buying time via distraction. She can't sensibly hit herself, doesn't have the money or skill to reliably con or buy them off, and Des was the only other person standing there. Heck she could have, and still can if she likes, punch Colleen. Is 5 or 10 temporary hp spread over a character or two worth 150 gp, and/or a the results of a failed charisma check--that is of course debatable, but at the moment the encounter started it is what Colleen had. It also has the advantage of being cinematic (hence the over-the-topness of the lead up)--and as GM you asked for creative solutions. If Des doesn't want to go through with it, that's fine, I always knew that her player would have final say, and those are my points.

As a side note, I am not sure there is a way to legally turn some of (the damage bit) or all of Favored Enemy off without Colleen having to make some sort of "acting" roll. If there is let me know, the goal is not to incapacitate the group sorcerer merely buy time with as little chance of opposed sense motive checks as possible.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Couldn't I be spanked instead of punched? ^^

That would be a better distraction, no?

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

A screaming match over an alleged broken contract would likely serve just as well?

Both Des and Colleen have decent Bluff (especially if Favoured Enemy applies, and it's likely the guards will be human).


The Festering Blot | Tarnbreaker’s Trail

The guards are human.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
Desynthia Medzen wrote:

Couldn't I be spanked instead of punched? ^^

That would be a better distraction, no?

Colleen's outfit has too many buckles to remove with a move action. ;)

Korgaar the Keen wrote:

A screaming match over an alleged broken contract would likely serve just as well?

Both Des and Colleen have decent Bluff (especially if Favoured Enemy applies, and it's likely the guards will be human).

Again that's not how John Wayne, Clint Eastwood or Han Solo would have handled it. XD

Also, I'm trying to avoid Nala's problem of 'great plans and crap rolls'. Plus it is immediate and demands the guards' attention.


The Festering Blot | Tarnbreaker’s Trail

Colleen, I’ve been waiting for you to take a valid action.

I had already declared attacking another player (even non-lethally) as PvP.

Are you going to take an action or not?

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Sorry, I was waiting for this to resolve as Des suggested first and of course for Des to say yea or nay. I suppose that response depends upon the former. If the fast talk seems to be working Colleen might aid, if you like you can use her the previous punch roll for the attempt or I can roll again if you like.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

i'm waiting for Colleen's action to be resolved...Theron's ready to hold the fort as the others escape...

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Sorry Colleen, but I won't you let punch me. (not without having explanations first, at least)

Thats not how Desynthia envision teamwork

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

That's fine. Colleen aids diplomacy (at +1, for 12 if you want to use the original roll).


The Festering Blot | Tarnbreaker’s Trail

I am still waiting for Colleen and Keynala to position themselves on the map someplace where they could have interacted with the vines at the bottom of the wrecked keep.

Keynala said she was cutting into the vines and Colleen was picking a melon.

Right now, Keynala is 10 feet above the vines. Colleen isn’t even in the destroyed building at all.

Just so it is clear, at ground level the keep used to have a wooden floor. That floor was burned away. What is left is a pit that is 10 feet below ground level and in that pit are all the vines and gourds. The stone stairs that used to lead to the basement level are still there as well.

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

That makes the + height stuff make a LOT more sense.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

So map questions. Working from 12 noon clockwise.

1) The stairs to the north, they go down deeper into the earth, right?

2) The stairs to the northeast lead from the below-ground level watermelon patch up to the ground floor?

3) It was probably mentioned, but is there a roof, or some part of it left? If so where? If not over the central area, how tall are the pillars? Are their tops accessible?

4) The eastern wing, is that at ground-level, and then the stairwell within the southeast goes up from there?

5) If Colleen is currently on ground-level could she climb up to where Korgaar is and hop over the wall into the southeastern room or does the wall climb higher (possibly to a ceiling)?

6) From the point where Korgaar is standing could someone leap over to the opening in the eastern wall? Is that opening 10' lower than where Korgaar is standing? (This of course depends upon the elevation of the eastern wing and whether or not the structure's designer was M.C. Escher.)

7) From her or the Butcher's current positions can they see the yellow A in the northeast corner through the wall?

8) Is that hole in the wall (immediately south of the yellow A) at ground-level?

Sorry about all that.


The Festering Blot | Tarnbreaker’s Trail

Great questions! Hopefully this will help everyone better understand the map.

Colleen Ravenhair -CORE- wrote:

So map questions. Working from 12 noon clockwise.

1) The stairs to the north, they go down deeper into the earth, right?

Yes. There is a grate (not pictured) in front of the stairs. The stairs in the center of the north side go down.

Quote:


2) The stairs to the northeast lead from the below-ground level watermelon patch up to the ground floor?

Yes,

Quote:


3) It was probably mentioned, but is there a roof, or some part of it left? If so where? If not over the central area, how tall are the pillars? Are their tops accessible?

No roof.

Emberhold consists of a few free-standing stone walls and some crumbling staircases.

A fire took out the roof and floors of the great hall.

The pillars that are still standing rise 20’ so that the tops of them are about 10’ above ground level.

Quote:


4) The eastern wing, is that at ground-level, and then the stairwell within the southeast goes up from there?

The stairs from the pit go up to ground level.

The stairs in the middle of the eastern area go up to nothing. Most likely there used to be something up there, but all that remains is the landing 10’ above ground level.

Quote:


5) If Colleen is currently on ground-level could she climb up to where Korgaar is and hop over the wall into the southeastern room or does the wall climb higher (possibly to a ceiling)?

Colleen is at ground level,

The stairs to either side of the southern entrance go up 5’ and then down a total of 15’ to end at the bottom of the pit. Since they are stairs, no climbing is required.

If you wanted to get on the top of the walls, it would be easiest from the highest point on the stairs.

Since everything else stops at 10’ above ground level, I’m going to say that is where the walls stop as well.

The easiest way to get into the southeastern area would be going in the broken door in the center of the wall over there,

Quote:


6) From the point where Korgaar is standing could someone leap over to the opening in the eastern wall? Is that opening 10' lower than where Korgaar is standing? (This of course depends upon the elevation of the eastern wing and whether or not the structure's designer was M.C. Escher.)

It would be a 10’ vertical leap up. Korgaar is even with the pit floor, so -10 feet with respect to ground level.

I know it looks like Korgaar is above the pit, but that doesn’t make sense with the other information I have so I am declaring those stairs actually go all the way down to the pit.

Quote:


7) From her or the Butcher's current positions can they see the yellow A in the northeast corner through the wall?

I’m going to say that Colleen can see that entry. Everyone is aware of it because I believe you circled the building.

Who is Butcher?

Quote:


8) Is that hole in the wall (immediately south of the yellow A) at ground-level?

Yes.

You have a few vines that have climbed the walls, thus the gourds in that area.

Quote:
Sorry about all that.

No problem, I found this map a little confusing myself.

Please do ask if you have more questions.


The Festering Blot | Tarnbreaker’s Trail

Red Reverend hasn’t posted in about a week.

Does someone want to bot them?

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Away this week end

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

I realize most folks are Neutral and all, but Colleen would like the keep the G in her alignment. ;)

Colleen figures the party could have walked around the melon folk. Sure some folks would have a reduced land speed and be put down 2 or 3 hit points (assuming all three of them ganged up on one PC all at once and got lucky as you made your way across), but we could have still explored the dungeon around them without plowing them under.

Sorry for the language. Reader discretion advised. ;)


The Festering Blot | Tarnbreaker’s Trail

To be fair, no one was sure how dangerous they were at the start of combat.

With a flanking partner, they can do up to 1+d3 damage along with their entangle. Their melee hit isn’t very good though.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Totally, but having seen them fight, and assuming they are defending their home patch, Colleen is guessing they would have hit us with finger of death by now if they had it.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Can't post today. Back tomorrow.


The Festering Blot | Tarnbreaker’s Trail

Does someone want to bot Desynthia?

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Desynthiabot hands all of her treasure and gear over to Colleen. ;)

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Sorry, enjoyed some of the rare sunny days outside these last two days

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 43/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 5/5, Bleeding Touch 5/5 | Active Conditions: Enlarge Person 5 minutes

My home Internet is out for the foreseeable future. I'll do my best to keep posting from my phone or the library, but things may be slow for a few days. Bot Red as necessary please.


1 person marked this as a favorite.
The Festering Blot | Tarnbreaker’s Trail

Just a note, when I'm describing the plants sizzling that is from the defoliant polish Korgaar put on his armor.

My perception is that stuff is so nasty it would cause plants to wilt away just from brushing against something coated with it.

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