GM Hobo |
Our tale unfolds in Severan, the City by the Sea, bordered on the east by the Nedrasi Forest and on the west by the Great Sea. Severan and the surrounding lands are ruled locally by Lord Nellis, known as a fair and just leader by some and as hard, inflexible, and lacking imagination by others. The King's Road, as well as the River Naga, both of which wind through the land, either begin or end here.
You have grown up on the streets of Severan, an orphan with little memory of your early past and no blood relations (as far as you know) to speak of. Your family are the other street kids, your father Pagin of the Shadows. Pagin runs the Thieves' Guild, and uses children and the rest of the underclass as his network of cutpurses and spies, stealing and selling valuables as well as information
GM Hobo |
Pagin has you brought before him, ”Robbet me lad, I be having a special job for ye.” He waves you closer and passes a drink into your hand, ”Relax lad it be a simple snatch-and-grab. Something right up ye alley. Break into a mansion and steal a noblewoman's precious gem broach. Should be easy as pie lad.”
With a patently false grin he leers at you, ”What will it be lad, yeah or nay?”
GM Hobo |
With the high wall blocking your view Robbet can’t see much activity on the mansion’s grounds. However, his efforts to gather information are more successful. Robbet chats up one of the maids and discovers that Lady Serange is a rich widow who inherited her husband's lands and titles upon his death. Furthermore, that in one week she will be absent for an entire night while attending a Masquerade Ball at a neighboring estate.
Is there anything else you wish to do before trying to gain access to the mansion?
GM Hobo |
You're standing next to the wall surrounding Lady Serange's mansion. It's about 4 a.m.; you figure that most people (the Lady, her house staff) will be fast asleep, with maybe a guard or two patrolling the grounds (at best-more likely; they'll be playing dice, or asleep, in the guardhouse, or shtupping a serving girl in a broom closet). Your target, you remind yourself, is the Lady's sapphire broach. Pagin is uniterested in anything else; perhaps it has some special significance somehow? Anyway, focusing on the problem at hand...
How to get over the wall? It completely surrounds the mansion's grounds, with only a single (currently barred) gate which opens to the front yard. There are two ways you can think of: climb the wall, or sneak in through a drainage culvert which cuts through the bottom in one section (it'll be a tight fit, but you think you might be able to swing it).
Dc 11 climb check for the wall
GM Hobo |
You begin inching your way through the culvert. It's slow going, using your elbows and knees to push yourself forward. And it's dirty, smelly work-some of the “water” flowing under you is full of waste from the mansion. What does the Lady eat, anyway? Ahead, you hear scratching, getting closer. It's very dark in here.
Suddenly, a loud squeaking erupts right in front of you. A large (cat-sized!) rat rears up, just as surprised as you are! It attacks, furiously scratching its claws and biting at your face!
Initiative rat: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Robbet: 1d20 + 8 ⇒ (5) + 8 = 13
You act, what do you do?
GM Hobo |
Your blow misses the rat. It springs backwards, surprised by your ferocity, before turning and scurry- ing away from you, its tail literally tucked in between its hind legs. Carefully, you make your way to the end of the culvert, keeping a wary eye out for any more surprises.
You've passed the first part of your test, crossing the outer border of Lady Serange's private estate. You see two ways forward-make a (quiet-as-possible) run for the mansion itself, hoping to quickly cross the yard before possibly being spotted; or else hide in some nearby bushes and observe the grounds for a while, attempting to learn guard patrol patterns and anything else useful you can glean, before your stealthy assault on the house.
GM Hobo |
You spend some time observing the grounds, looking for anything out of the ordinary. The night is overcast, with the moon often hiding behind clouds, making your job a little easier. The main sources of light come from a lantern shining out of the guardhouse window and torches outside of the guardhouse and the main house entrances. Interestingly, you spot two guards patrolling the mansion's grounds tonight-so much for Pagin's “only one guard on the premises at any given time”. You time their routes, and think you can squeeze between them well enough.
Give me stealth roll.
GM Hobo |
Sneaking through the house, you observe many other valuables you would love to pilfer, but, seeing as how dawn is approaching (presumably heralding the return of the Lady), you decide to get a move on.
Arriving outside the Lady's master bedroom, you carefully scan the interior before entering...
Your keen eyesight, honed by years of running around in the dark at night, picks out something unusual behind a curtain in Lady Serange's bedroom-two boot tips, sticking out. It appears you have company.
Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
GM Hobo |
He sheepishly emerges, and you note the he is a...she. A she you know, in fact. Scout-one of your oldest friends. Another child off the street, under Pagin's wing.
Before you cans ask anything she blurts, “Pagin sent me here. As my graduation test, for solo jobs. Why are you here?”
After you explain you are there for the same reason, Scout triumphantly shows you the broach, a beautiful piece indeed. You return to Pagin together, each getting a cut (write down 5 gold pieces in the Money portion of your Character Sheet) and graduating on to more lucrative (solo) work for the Thieves' Guild.
GM Hobo |
TAKE TWO
Our tale unfolds in Severan, the City by the Sea, bordered on the east by the Nedrasi Forest and on the west by the Great Sea. Severan and the surrounding lands are ruled locally by Lord Nellis, known as a fair and just leader by some and as hard, inflexible, and lacking imagination by others. The King's Road, as well as the River Naga, both of which wind through the land, either begin or end here.
You have grown up on the streets of Severan, an orphan with little memory of your early past and no blood relations (as far as you know) to speak of. Your family are the other street kids, your father Pagin of the Shadows. Pagin runs the Thieves' Guild, and uses children and the rest of the underclass as his network of cutpurses and spies, stealing and selling valuables as well as information
GM Hobo |
Pagin has you brought before him, ”Robbet me lad, I be having a special job for ye.” He waves you closer and passes a drink into your hand, ”Relax lad it be a simple snatch-and-grab. Something right up ye alley. Break into a mansion and steal a noblewoman's precious gem broach. Should be easy as pie lad.”
With a patently false grin he leers at you, ”What will it be lad, yeah or nay?”