tt's The Elsebo Way

Game Master therealthom

Just for fun, a run through the SFS Season 1 story arc.

Maps, etc

End(ish) of Episode 1 End (ish) of episode 2] End (ish) of episode 3]

End Scoured Stars Rescue Special. Begin with Locket and Faelyn


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

You guys are awesome! (And no worries hustonj.)

Fixed the map so you have write access. (I hope).


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

And, apologies. I'd hoped to get a post in before visiting my patents, but no luck. Will see you Tuesday.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Beginning Wednesday, I'll be traveling for a week. I'll follow on my phone but posts will be limited. Cheers.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks for the heads up, Therenger.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Brutal day at work tomorrwo. Leave the house before 6 am, probably home after 9. Posting unlikely, but if I get a chance I'll try to sneak you in.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

FYI, I’m on vacation in the NC mountains thru this Saturday. Posting has been limited and will continue to be so until then.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Cool. Sounds awesome. Have a great time, Neil.

Map is up. Sorry for the delay. I was up a 3 yesterday morning to get some work done before the eclipse (bright hazy cirrus, looked great but not a clear view of the event) and was just dead when I got home last night.

Please drop an icon on slide 2 in the corridors outside room A2.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I'm already back. That was a week ago. :)


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Time flies when you're away! :-)

"Alison" wrote:

"Nailed it."

Nice.

Liberty's Edge

Gynoid Op 2 | HP 22/22 SP:21/21 RP: 7/7 |  EAC: 16 KAC: 17 | Init: +4 | Perc: +5 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Who's next?


Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

I believe we are waiting on “It”, going on initiative 16.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Work. But I'm back now. Give me 10 minutes.


Apologies, i'm very preoccupied with getting vaccine shots, moving house next week and work. On top of that i'm looking at a 3 week kindergarden holiday next month.
Will post as much as i can, but daily routine might be some time still.

Liberty's Edge

Gynoid Op 2 | HP 22/22 SP:21/21 RP: 7/7 |  EAC: 16 KAC: 17 | Init: +4 | Perc: +5 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Hey Jaeric, nerdy question for ya:

In your last post, are you just thinking to yourself. In other games I've seen the convention be, like, bold if you're talking, italic if you're thinking to yourself, and, bold italic if you're using telepathy to talk to other people.

Have you seen something different? I'm always open to new ideas.


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

I've never heard of bold italic for telepathy. So, it was just meant for thinking to myself.

Wayfinders

1 person marked this as a favorite.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Bold italic for telepathy is how the cool kids are doing it.


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

It's been quite a long time since I was a kid...or cool. ;)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

In my first starfinder homebrew game as a player we used bold enclosed by {} brackets for telepathic communication.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

My parents are visiting. Posting will be a little slow til Monday night.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

I wonder if any group that has ever played this module has chosen to let the Obsidian Spiders handle the bombs.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

When I played it, we chose the safer route. It just made mo sense, in character, to turn down help with lives at stake


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

That does seem weird. Why wouldn't we maximize the overall team resources by including more help from within the Starfinders? Unless, there's a reason to distrust Radaszam? Or, if there was a fear that more people might alert the assassin too early?

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

It's just more fun. Seems like we have a vote in favor of allowing the Spiders to handle the explosives. If there is no tangible game benefit - XP, loot - and we're not using Boons, then there's probably no good reason for the party to do the explosives.

On a related note, there will be more decisions like this: where the choice we make would normally directly impact boons or fame or infamy, but which might not matter at all in this run-through. GM guidance is needed.


Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

Glory hound for the Starfinders, or lower risk of allies exploding…

I’ll take Obsidian Spiders for 200, Alex…

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Rule of 2...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

PR, it's all about the spin. From the scenario , "A more daring approach, which Radaszam suggests if the PCs don’t, is for the party to handle the entire affair themselves, demonstrating that the Starfinder Society is well and able to handle its own affairs and bolstering the PCs’ personal reputations."


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

We can probably pull it off. I mean, we're pretty confident the explosives are in the speakers set to throw shrapnel through the room, right?

That said, ego isn't normally my problem. I'm good with help.

Liberty's Edge

Gynoid Op 2 | HP 22/22 SP:21/21 RP: 7/7 |  EAC: 16 KAC: 17 | Init: +4 | Perc: +5 | F: +1 R: +7 W: +3 | Atk:+7/d6+1
Never Stormfox wrote:
I wonder if any group that has ever played this module has chosen to let the Obsidian Spiders handle the bombs.

Do you mean has "not" allowed them to handle the bombs?

Then, yes to all the things. For all the reasons already stated.

Also, yes, Rule of Two. ^_^

With that having been said, anyone else find it odd that there's no third option? Like, if the Spiders are so gung ho about getting the explosives, why can't they go handle the assassin and we get the explosives? =p

Seems a reasonable option...for someone who wants to save their pretty face from yucky combat. =3


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I hope you all had an excellent Independence Day, or at least a pleasant first or fourth of July.

Back to adventure!

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

We've been in rounds just to mark time. I suspect someone will want to go to combat very soon. If you do just say so and roll initiative for the group. You can cut and paste everyone's rolls from slide 3 of the Map doc.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

A few things:

1. I took the party's inclination to be to leave the gala ASAP and dodge the wrath of authority. Zephyr's post means he at least, is staying. So please give me a positive indication of what you're doing.

2. Nice job on the first installment. You hit all the marks. Full points all around. I have really enjoyed what you are all doing with your PCs, and the party interaction. Great stuff.

3. I am taking vacation starting Friday this week. Internet has previously been non-existent where I am going. I think I would prefer to start the next scenario after my return. That will give me time to prepare.

4. One thing I know for sure -- you're playing that scenario at 3rd level. So level up. For purposes of gear acquisition, you have 2200 credits. You may have 2 pieces of 5th level equipment, but are otherwise limited to 4th level. If you're interested in purchasing SFS boons, 14 points of rep with the faction of your choice and 12 points of fame are at your disposal.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Never is leaving the Gala after the encounter, and will proceed to get stinking drunk and then spend the next day sleeping it off.

Level up - Woo!


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

Jaeric will leave with the majority of the team to carouse at the local watering hole. He thinks it's important to bond with the crew in his role as captain.

Great in-character roleplay, Never! I'm enjoying it because it's helping me better define how I view Jaeric in my mind's eye.

Lastly, I'll also be on vacation starting this Friday and extending thru all next week. The family's headed to the beach. We may have WiFi internet, but I'm not sure how spotty it'll be. So, I may or may not be able to respond right away to anything in-game.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

I don't know if we're following the organized play rule for slotting boons but it probably doesn't matter. It's definitely worth including the Basic Purchasing Plan; 12 points of Fame let's anyone cast Regenerate twice! Like, for when you really, really need to instantly recover 12d8 hit points. Amateur Hireling Access is also nice.


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

Leaving with the others.

Glad we've got time to level. 2200's not much money, and I need to spend it carefully.

Enjoy the vacation! I'm booked for some time out of town with the wife for the weekend of 13 August.


Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

I am assuming we have to turn in the gear we found during the adventure to get the 2200 credits, per normal SFS rules?


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Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

Gee, I hope not...I'd prefer to hang onto the Basic Lashunta Tempweave armor. Because while Jaeric might not be selfish, his player would like to further ensure his survival for many adventures to come. ;)


1 person marked this as a favorite.
M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

Stayed Mechanic.

Bought Synaptic Accelerator Mk 1, Int+2
6 MedPatches

Learned Elven (shout out to Jaeric) and Piloting.

Took Medical Expert, so can now use a Med Patch to attempt a Standard Action Treat Deadly Wounds with a DC of 25, and an upgraded Medicine bonus of +13 . . ..

Not enough money to really upgrade any of the starting equipment after the Personal Upgrade, but, that's okay, for now. Lorne's a reasonably capable medic for the entire group. He has the Mechanic Trick that lets him use Engineering (+14) to heal constructs . . ..

Like I said, Lorne fixes things. All kinds of things.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Jaeric Kem wrote:
Gee, I hope not...I'd prefer to hang onto the Basic Lashunta Tempweave armor. Because while Jaeric might not be selfish, his player would like to further ensure his survival for many adventures to come. ;)

If you get to keep it, can you lend me 900 credits to get the level 5 heavy armor I'm looking at? For real.


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16
Lorne Skyjumper wrote:
Learned Elven (shout out to Jaeric)....

Cool! Now we've got a new means to communicate privately. Should we say Jaeric has been teaching Elven to Lorne, or is it something you want him to privately study so he can surprise Jaeric with it later? :)

Since Jaeric is multiclassed, I took another level in Mystic. New spells are ghost sound and wisp ally. He can also use mindlink at-will now as a spell-like ability, but only once per day per person.

In addition, Jaeric is already a bit of a skill hound, so I've diversified him even more to pick up a rank in just about everything, more as a jack-of-all-trades, but a master of none. That way, I can back up everyone in a pinch if anyone falls out.

Lastly, I took Harm Undead as a new feat, because his channel ability will do more damage to them than any of his weapons. Honestly, the same goes for his mind thrust, which is why I didn't feel a lot of pressure to upgrade his weapons or armor yet.

Never Stormfox wrote:
Jaeric Kem wrote:
Gee, I hope not...I'd prefer to hang onto the Basic Lashunta Tempweave armor. Because while Jaeric might not be selfish, his player would like to further ensure his survival for many adventures to come. ;)
If you get to keep it, can you lend me 900 credits to get the level 5 heavy armor I'm looking at? For real.

I don't know. Wouldn't that make Allison angry if I hand that much over to Never when I refused to give her Jaeric's cut? ;)

Regardless, I'm sure I can help you out, as long as we can keep some of the gear we confiscated from Triloteya. From a roleplaying standpoint, maybe Jaeric sees Never pining over the new armor without enough money to buy it. Later, he might send her the extra credits as a gift, whether anonymously or as one of those 'close enough'-to-selfless acts of kindness to prove his point? :)

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

I'm fine either way. I was going to get the Dendron Armor, Ash, which is +5,+8, but if I had the extra cash I could upgrade to the Lashunta Ringwear II for +8, +10.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Make it 3000 instead of 2200 credits. I think I was short-changing you a mission's worth.

Neil, by SFS rules, you've got to return found items at the end of the scenario or buy it to keep it forever. That's a bit of balance that I'd rather use in this game because I'm basically lazy. I'll just throttle everyone's access to cash instead.

RP wise we're just going to broad-brush between missions. Your next story-line briefing will be a couple weeks after the Gala in game time. Meantime you've had a couple random missions.

Got to get some sleep.

Z-4 I do owe you a game post. I'll try to get it in tomorrow.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Sweet. Got the armor I wanted with 20 creds to spare.

Enjoy your time off, GM!


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16
therealthom wrote:
Neil, by SFS rules, you've got to return found items at the end of the scenario or buy it to keep it forever.

In that case, I guess I'll just buy it to keep it forever. Looks like it costs 1950 credits, so I'll at least use that much of Jaeric's credits on it.

Liberty's Edge

Gynoid Op 2 | HP 22/22 SP:21/21 RP: 7/7 |  EAC: 16 KAC: 17 | Init: +4 | Perc: +5 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

One of my hang ups with the StarFinder system is that it seems be trying to re-invent the SciFi genre while studiously ignoring the large amounts of RPGs that have gone before it and done this. In some ways better, but, at least, there were lessons to be learned.

For instance, the system seems rather quirky in its embrace of cyberware. Despite 5 editions of Shadowrun, and emerging competitors like InterfaceZero, SF doesn't really have the kind of implants that adventurers could use.

For instance, I, a hyper-tech gundroid, would really like a tiny camera linked to my not-biological eyes. The mechanics are actually easy, since it's just a cheap "scanner, video camera", but now cyber. At a toss, one might just say to double the cost and have done.


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

I've got memory hard-wired into my head, with the exocortex for the mechanic. Was considering looking up to see if I could find rules for attaching additional memory.

Sometimes the choices aren't about generic plications, sometimes they are about ensuring different characters keep advantages. One of the problems inherent in a class-based system is that each class has to get something others simply do not, even if it is just an advantage.

Edit: Video/Audio recording functions are explicitly added to the exocortex at level 7. <shrug>


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

No system is perfect. ~glum agreement~

However, since this isn't for SFS credit, maybe we could work something out, as long as it doesn't step on the mechanic's toes.


Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

…Any response on Zephyr’s Culture roll on the ship?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry, BG. I'll rectify shortly. Thanks for the reminder.

Liberty's Edge

Gynoid Op 2 | HP 22/22 SP:21/21 RP: 7/7 |  EAC: 16 KAC: 17 | Init: +4 | Perc: +5 | F: +1 R: +7 W: +3 | Atk:+7/d6+1
therealthom wrote:

No system is perfect. ~glum agreement~

However, since this isn't for SFS credit, maybe we could work something out, as long as it doesn't step on the mechanic's toes.

Does...does this mean that the "At a toss, one might just say to double the cost and have done." idea is not acceptable? Or that it is? Beseems it doesn't step on toes for other classes that get such for free?

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