[PFS 2E, Campaign Mode] Sundered Waves by Sedoriku Table 2 (Inactive)

Game Master Sedoriku

Maps!
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N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.

I was including the +2 from Follow the Expert to give me +10.


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

Figures the tiny bright PC would be the worst at Stealth. I wasn't including the +2 to Follow the Expert.

Horizon Hunters

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Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

Tiny glowy man look tasty.


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Sharkkin Goblin Swashbuckler 5 | HP: 71/71 | Hero Point: 1/1 |AC: 23* | F: 11 R: 13 W: 9* | Perc: +9 (Darkvision) Stealth: +12| Speed 30ft | Active conditions:

Most things look tasty enough for me.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Okay how the flip was Corvus not eaten before this?

As for the stealth check, yup it's a secret roll but I'm okay with people rolling their own secret checks behind spoilers if they want to to speed up the game. I reserve the right to change that if there's signs of meta gaming though.

Quiet Allies, hope for a decent roll:
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

Corvus dims his lights and tries to not look tasty as the group spills into the room beyond at Axutain's lead. The group makes no noise over the sound of the gentle waterfall from the north side of the room that gently flows into a basin at the bottom.

The ant barely gives any hint of awareness of the group and instead fully decides to crawl back into the hole it came from. You see shifting and movement from inside that looks like another three of the big bugs are in the space as well, but it seems that the bugs don't see you at all.
You feel you are reasonably stealthed to the point you won't need to roll again unless you do something loud, bold or stupid.
Very easy Religion check to Recall Knowledge on the basin.


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

Nature continues to surprise and amaze me. Corvus watches the ants crawl away. He's glad they didn't have to fight. Too much fighting already.

That basin reminded him of one of the few books he was allowed to read while in prison. Maybe a sign? Maybe someone dedicated lived here.

Religion check:
1d20 + 11 ⇒ (14) + 11 = 25


N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.

Religion check:
1d20 + 9 ⇒ (13) + 9 = 22

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

Axutain leads the group correctly through the ant lair towards the strange basin, but he keeps watch for any other threats due to his lack of knowledge into official religions. His studies are more along the lines of the esoteric.

(Whispered) "Do you believe there isss a clue here?"


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

S.B. and Corvus both remember that Captain Renlock's third most passion in this world (behind Cawlo and piratin' respectively) was his devotion to the god of the sea and sky, Gozreh, and the leaf shaped fountain in here is definitely a homage to the dual-natured deity.

They also remember that the Captain, like all who ply the seas and rightfully fear the fickle Gozreh would often make some offering or sacrifice to the seas before moving on. Peeking into the fountain, there seems to be a few things of value that have been offered up as well. Rising up from the water is a mold-encrusted stone statue of a woman who appears to emerge from a wave, with seaweed for hair and her arms held high in supplication to the sky above.

Cawlo , having hitched a ride into the room on S.B.'s shoulder flits up to the statue and spends a moment preening himself despite his feathers having nothing on them.

Axutain:

At the mention of an offering, your mind flicks back to that piece of paper you got earlier from Cawlo when he gathered you all here in the first place.

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

Axuatain takes a second look at the basin from a different angle and his tongue flicks out tasting the air for just a moment. He pulls a small scrap of paper from his bag of holding, which thankfully keeps all his things nice and dry.

"Ahh warm-friendsss perhapsss I may be of assissstance once more." He shows them all the clue.


Sharkkin Goblin Swashbuckler 5 | HP: 71/71 | Hero Point: 1/1 |AC: 23* | F: 11 R: 13 W: 9* | Perc: +9 (Darkvision) Stealth: +12| Speed 30ft | Active conditions:

"Whoa, does that say we are gonna face a storm after an offering? Thought that was the kind of thing that is supposed to protect us." Gryndle says almost beginning to yell but remembering the ants. He looks around suspiciously at what could cause a storm in here.


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

Gozreh. Of course. Corvus checks the statue. Not too bad. He spent so much time reading the texts of Gozreh in prison. And he worships the storms anyway.

What's the best thing to sacrifice, here? Some herbs, some tiny vermin, or maybe he can send a spark of lightning at the statue?

Religion check:
1d20 + 11 ⇒ (1) + 11 = 12


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Corvus has the distinct feeling that he should spark the statue. He remembers reading a story in prison about how someone facing a storm of winds and waves called upon Gozreh by casting his own lightning bolt into the waves themselves.

DC 25 Occultism or Religion:
You catch sight of a small magical aura around the pond that looking longer you realize would likely summon something if something of value, perhaps a coin or two, is placed into the pond.


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

Do I need to make another roll? I'll keep mine spoilered for now.

Religion:
1d20 + 12 ⇒ (14) + 12 = 26

"Hmm, maybe some thunder would help?" He looks to his friends and prepares to cast Tempest Surge on it.


N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.

Religion: 1d20 + 9 ⇒ (20) + 9 = 29

"Perhaps a small offering first, before we start throwing lightning around."

S.B. will toss a gold coin in the offering bowl.

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

roll:
occult: 1d20 + 8 ⇒ (3) + 8 = 11

Axutain studied the shrine trying to recall any strange information from his ancestors in regards to the ways of Gozreh. But the Iruxi was instead distracted by the natural beauty of the place. "We always have the antsss asss sssacrifice if nothing worksss."


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

S.B. and Corvus are both able to point out that something is likely to pop out of the fountain if a proper offering is made. Axutain leads the group a little ways away from the fountain and tries to keep them quiet, as S.B. tosses in a coin, and scrambles back.

Follow the Expert Quiet Allies Secret Stealth:

1d20 + 10 ⇒ (3) + 10 = 13

As the offering lands in the water, a booming voice rises from the statue. “Those who seek the blessing of the Wind and the Waves must face the storm’s fury!”
As the voice fades, the water from the pool explodes, blasting the chamber with brackish filth. The explosion reveals a towering creature made from the purest azure water. It scans the room and then sights on the party hiding from the ants but not hidden from the moving waterfall. Like a living tidal wave, the creature surges forward to attack!

With all of the commotion, the ants start to crawl out from the hole in the wall ready to fight to defend their nest.

Sadly you failed to hide from the elemental. Now both things are attacking, but they aren't allies and will fight each other as well.

Init:
Corvus Emberfog, Avoid Notice: 1d20 + 10 ⇒ (8) + 10 = 18
SB Creen, Scout: 1d20 + 9 ⇒ (5) + 9 = 14
Axutain, Avoid Notice: 1d20 + 13 ⇒ (7) + 13 = 20
Gryndle, Other: 1d20 + 10 ⇒ (10) + 10 = 20
Ants: 1d20 + 7 ⇒ (11) + 7 = 18
Waterfall: 1d20 + 12 ⇒ (14) + 12 = 26

The waterfall gets the drop on the group as he pulses a wave of water over S.B.
Wave vs. S.B.: 1d20 + 17 ⇒ (20) + 17 = 37
Bludgeoning damage: 2d8 + 9 ⇒ (7, 6) + 9 = 22

The water proves to extra effective as it pushes S.B. back 10 feet and nearly drowns the surgeon. The waterfall gives chase, but slows as it leaves the water not getting a chance to attack again.

Nature to Recall Knowledge about the ants or the elemental
++++++++++++++++
Round 1
General Active Conditions: None

Waterman
Axutain
Gryndle
Corvus
Ants
S.B. -44

Bold are up!
++++++++++++++++
Current map


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

"Ah, the fickleness of Gozreh strikes again."

Corvus takes a moment to recall knowledge on the living wave and the ants.

Recall Ants:
1d20 + 11 ⇒ (5) + 11 = 16

Recall Waterfall:
1d20 + 11 ⇒ (1) + 11 = 12

"I don't have time to calm those ants down. Let's see if I can burn this offering down." He flicks a spark of flame at the wave.
Luminous Spark: 1d20 + 9 ⇒ (14) + 9 = 23
Fire Damage: 2d4 ⇒ (3, 1) = 4


N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.

Well, I was warned. :D


Sharkkin Goblin Swashbuckler 5 | HP: 71/71 | Hero Point: 1/1 |AC: 23* | F: 11 R: 13 W: 9* | Perc: +9 (Darkvision) Stealth: +12| Speed 30ft | Active conditions:

"Oh, toss some lime and rum into it. I'll drink it like a living grog!" Gryndle smiles as he advances on the elemental and chomps his teeth attempting to startle it.

Intimidate: 1d20 + 13 ⇒ (6) + 13 = 19

Then swings his blade into the watery form.

◆:Demoralize (With Intimidating Glare). Gaining a Panache point if succesful.
◆:Stride.
◆:Confident Finisher with Precise Strike (3d6), if I gained Panache.

+1 Precise Seadogslicer: 1d20 + 14 ⇒ (1) + 14 = 15
Damage (Slashing): 2d6 + 2 + 3d6 ⇒ (1, 4) + 2 + (6, 5, 1) = 19
On a Miss: Do half of the 3d6.

"Waaaaaiiiiiit? Can I even cut something made out of water?" he asks looking back to Corvus.

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

recall waterboi:
Nature(watery lad): 1d20 + 8 ⇒ (14) + 8 = 22

Antz:

Nature(Ants): 1d20 + 8 ⇒ (17) + 8 = 25

Are recalls like this free or actions? Kind of important to decide my move XD.


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

Recalling Knowledge costs 1 action is 2e. I only had time for a Strike (my strikes are special.)

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

In that case i shall study both and then ready my spear. So action 1/2 study, action 3 ready returning spear

Axutain sees that his allies are dealing with the front of the threat and decides to utilize his enchanted weaponry. Pulling the barnacle encrusted spear from his pack he hefts it up like an athlete would a javalin. "Blessed ancestors guide my aim."


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Corvus:
You recognize the ants. These are Giant Ants, with pincers that can grab at a person and a stinger that can inject a painful poison that ca burn badly.

He also realizes that the elemental looks like its made of water, but is truly an ethanol elemental and especially weak to fire but resists electricity.

Corvus pauses to see what he knows about the ants and elemental before confidently firing off a flaming fist of energy at the elemental. It fizzles into nothingness as it hits the elemental, to the puzzlement of the fairy.

Gryndle tries to scare the waterfall and fails to prove scary to an elemental twice his size. He rushes forward to try cutting the waterfall but the thought that maybe cutting it wouldn't work interferes with his swing making him miss terribly.

Axutain preps by thinking about the enemies around him and then preparing his spear as well.

Axutain:

You recognize the ants as being a variety of Giant Ant that have a nasty poison in their stingers, but also can drag people away if the grab them in their pincers.

The waterfall looks like an elite living waterfall, that can swing for lots of damage, as S.B. demonstrated with his body. The elemental also can readily put out fires as well as making any water nearby hard to swim through.

The ants swarm out of the next and start to attack the nearest and scariest things in the room. One ant goes for Axutain, trying to grab him with its pincers.
Pincers vs. Axutain: 1d20 + 11 ⇒ (19) + 11 = 30
Slashing damage: 1d8 + 4 ⇒ (2) + 4 = 6
The ant's mandibles slash the lizard folk and then grab him holding him in place.

The other three ants then head for the waterfall.
Pincers vs. Waterfall Black: 1d20 + 11 ⇒ (5) + 11 = 16
Stinger vs. waterfall 2nd strike, Agile, black: 1d20 + 7 ⇒ (15) + 7 = 22
Pericing damage: 1d6 + 4 ⇒ (4) + 4 = 8
Pincers vs. Waterfall, White: 1d20 + 11 ⇒ (5) + 11 = 16
Stinger vs. waterfall 2nd strike, Agile, White: 1d20 + 7 ⇒ (7) + 7 = 14
Pincers vs. Waterfall: 1d20 + 11 ⇒ (12) + 11 = 23
Slashing damage: 1d8 + 4 ⇒ (6) + 4 = 10

The first ant misses with its mandibles and then whips around to stinge the elemental. The sting hits but the poison seems to be pointless. The second ant misses with all attacks, but the third is able to wrap its mandibles around the elemental and slash it some.

++++++++++++++++
Round 1
General Active Conditions: None

Waterman -18 Grabbed

Axutain -6 Grabbed
Gryndle
Corvus
Snakes
S.B. -44

Bold are up!
++++++++++++++++
Current map


N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.

Badly injured, SB Steps back and casts a two-action heal on himself.
heal (3rd): 3d8 + 24 ⇒ (8, 1, 2) + 24 = 35


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

"Huh. I thought fire would work." Corvus ponders as the flames poof. "It's not a water elemental, it's made of ethanol. I'll skip the chemistry lesson and say fire works well and thunder doesn't."

He turns to Axutain. "Watch out for that poison stinger!"


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

S.B. takes a step back and heals himself from the massive wounds he took from the waterfall.

S.B.:
From the little bit of the elemental that flushed into your mouth from the giantwave it hit you with, you didn't taste alcohol...

The ethanol elemental, instead of giving chase, takes a few punches at the ants near him instead, targeting the one trying to hold it into place first.

Drunken Wave vs. White: 1d20 + 17 ⇒ (3) + 17 = 20
Bludgeoning damage: 2d8 + 9 ⇒ (1, 7) + 9 = 17
Drunken Wave vs. White, 2nd attack: 1d20 + 17 - 5 ⇒ (15) + 17 - 5 = 27
Bludgeoning damage: 2d8 + 9 ⇒ (8, 7) + 9 = 24

The black-limbed ant dies in a flush of alcohol.
++++++++++++++++
Round 2
General Active Conditions: None

Waterman -18

Axutain -6 Grabbed
Gryndle
Corvus
Black
Pink
White
Red
S.B. -9

Bold are up!
++++++++++++++++
Current map

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

intimidation(purple ant): 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Attack(purple ant): 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d6 + 3 ⇒ (1) + 3 = 4
sneak(If intimidated): 2d6 ⇒ (6, 2) = 8
Attack(purple ant): 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16
damage: 1d6 + 3 ⇒ (6) + 3 = 9
sneak(If intimidated): 2d6 ⇒ (4, 2) = 6

Axutain hisses and stabs at the ant then attempts to stab at it several times with his magical spear hoping to hit something vital enough to break free from the damned creature that he had hoped they wouldn't need to fight at all.

"Sssstay clear of watersss!"

I assume it doesn't speak reptile lol so i slapped on the -4, because i'm a ruffian I can sneak attack with any simple weapon, and it counts as flatfooted if it has the intimidated condition from dread striker feat. Action Demoralize, 2 actions to attack


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

"Oh Gozreh! Please grant Haste upon Gryndle so he may help pass your test of alcohol, or whatever this is." Corvus reaches out and taps Gryndle by the webbed toe.

He then fires a bolt of flame at the ant harassing Axutain. Silly bugger, you're supposed to go after the living wave."
If purple is dead, redirect to the living waterfall.

Luminous Spark: 1d20 + 9 ⇒ (3) + 9 = 12
Fire Damage: 2d4 ⇒ (3, 1) = 4


Sharkkin Goblin Swashbuckler 5 | HP: 71/71 | Hero Point: 1/1 |AC: 23* | F: 11 R: 13 W: 9* | Perc: +9 (Darkvision) Stealth: +12| Speed 30ft | Active conditions:

"Oh I can feel the wind in my fins now!" Gryndle says before attempting to tear into the Elemental.

◆: Dueling Parry (+2 AC)
◆: Strike
◆: Strike
◆: Strike

+1 Seadog Slicer: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d6 + 2 ⇒ (4, 3) + 2 = 9

+1 Seadog Slicer: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d6 + 2 ⇒ (4, 1) + 2 = 7

+1 Seadog Slicer: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d6 + 2 ⇒ (3, 4) + 2 = 9


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

WHAT THE *****?!?! My post form yesterday isn't here? I was wondering why there hadn't been any movement. Well to summerize:
Axutain fails to be intimidating to the ant harassing him and only hits once for minimal damage.

Corvus misses with his fire fist.

Gryndle hits the ethanolfall twice.

The ethanol elemental doesn't any hits from the ants (the three attacks directed its way missed) but does get dragged back towards the cave. Seems the ants are wanting to drink well tonight.

Axutain stays clamped in the pink ants mandibles and has to fend off a stinger.
Stinger vs. Axutain Pink: 1d20 + 11 ⇒ (8) + 11 = 19
Piercing damage: 1d6 + 4 ⇒ (5) + 4 = 9
The ant misses it hit last post but I forgot what the damage was but drags the lizard folk towards the ant nest. Looks like the ants want a snack with their drinks.

++++++++++++++++
Round 2
General Active Conditions: None

Ethanolfall -34 Grabbed

Axutain -6 Grabbed
Gryndle
Corvus
Pink -4
White
Red
S.B. -9

Bold are up!
++++++++++++++++
Current map


N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.

S.B. will cast vision of weakness on the ethanolfall and attack it.

If vision of weakness reveals a particular weakness or resistance to a damage type, I'll pick the type for telekinetic projectile appropraitely. Also, I'll share any weaknesses I learn about.

telekinetic projectile: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 for damage: 3d6 + 4 ⇒ (1, 2, 5) + 4 = 12


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

S.B. takes a moment to let his curse tell him about the ethanolfall, but doesn't find any weaknesses at all, contrary to what Corvus is saying about fire, but does find a weaker will than he'd expect from such a terrifying thing. He then fires an extremely accurate small boulder at the creature splattering some of the liquid making it up.

The ethanolfall then takes one lashing wave at the ant with dried red splotches.

Drunken Wave vs. Red: 1d20 + 17 ⇒ (7) + 17 = 24
Bludgeoning damage: 2d8 + 9 ⇒ (7, 6) + 9 = 22

The wave hits and deals massive damage as the ethanolfall pushes the ant away from itself, breaking the grapple. He then takes another push at the ant, hoping to end the insolent little insect.

Drunken Wave vs. Red, 2nd strike: 1d20 + 17 - 5 ⇒ (8) + 17 - 5 = 20
Bludgeoning damage: 2d8 + 9 ⇒ (2, 7) + 9 = 18

The red ant dies in the deluge of liquid, quickly being washed back into the tunnels of the nest. Now standing in a pool of liquid, the ethanolfall seems to liven up as it sucks in the what is surely water, and takes a third and final swing at the ant in white.

Drunken Wave vs. White, 3rd strike: 1d20 + 17 - 10 ⇒ (12) + 17 - 10 = 19
Bludgeoning damage: 2d8 + 9 ⇒ (3, 2) + 9 = 14

It leaves a nasty dent in the ant's carapace and pushes the ant away.

++++++++++++++++
Round 2
General Active Conditions: None

Ethanol man -46

Axutain -6 Grabbed
Gryndle
Corvus
Pink -4
White -18
Red
S.B. -9

Bold are up!
++++++++++++++++
Current map


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

"Hey, leave Axutain alone!" Corvus flutters after the lizardman, and loosens a Tempest Surge after the Pink-Tinted ant.

The storm deals 3d12 ⇒ (7, 12, 11) = 30 electricity damage. The target must attempt a basic Reflex save, DC 21.
On a failure, the target also is clumsy 2 for 1 round and takes 2 persistent electricity damage.


Sharkkin Goblin Swashbuckler 5 | HP: 71/71 | Hero Point: 1/1 |AC: 23* | F: 11 R: 13 W: 9* | Perc: +9 (Darkvision) Stealth: +12| Speed 30ft | Active conditions:

"I almoooost feel bad since it is helping with the ants but I got a score to settle for Corvus." Gryndle says as he continues swinging wildly.

◆: Dueling Parry (+2 AC)
◆: Strike
◆: Strike
◆: Strike

+1 Seadog Slicer: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12

+1 Seadog Slicer: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d6 + 2 ⇒ (3, 6) + 2 = 11

+1 Seadog Slicer: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Corvus fires off a big electric blast at the ant harrying Axutain

Reflex, pink: 1d20 + 7 ⇒ (18) + 7 = 25

It flattens itself some as the electricity flies overhead, shocking the ant some but not enough to kill.

Gryndle, I don't think you have 10' reach so you'll need to step closer before you swing. You either lose the last attack or the parry.
Gryndle steps up and tries to hack and slash at the living liquid, hitting once and then missing his next.

++++++++++++++++
Round 2
General Active Conditions: None

Ethanol man -58 or -66

Axutain -6 Grabbed
Gryndle Lose last attack or Parry?
Corvus
Pink -19
White -18
S.B. -9

Bold are up!
++++++++++++++++
Current map

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

intimidation(pink ant): 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
Attack(pink ant): 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d6 + 3 ⇒ (1) + 3 = 4
sneak(If intimidated): 2d6 ⇒ (3, 6) = 9
Attack(pink ant): 1d20 + 12 - 5 ⇒ (2) + 12 - 5 = 9
damage: 1d6 + 3 ⇒ (1) + 3 = 4
sneak(If intimidated): 2d6 ⇒ (4, 5) = 9

Axutain again tries to make himself appear more intimidating to the ant creature and stabs at it with his magical spear. "Detach yourself from me pitiful creature ssso I may aid my alliesss!"

intimidate, Attack, attack


Sharkkin Goblin Swashbuckler 5 | HP: 71/71 | Hero Point: 1/1 |AC: 23* | F: 11 R: 13 W: 9* | Perc: +9 (Darkvision) Stealth: +12| Speed 30ft | Active conditions:

My apologies, I thought I was next to him. I will drop the parry since I already made those rolls.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Axutain is able to fianlly cower the ant, causing it to try slink away from with his leg alone, but before the ant can take a step, it gets skewered on the lizardfolk's spear, its mandibles tearing off as he lifts the body of the ant over head.

That first strike was enough to kill with sneak attack. You have one action left, but I'm going to assume you move closer for the sake of expediency. If you would do something different let me know.

Gryndle hits with his third strike as well and gives the ethanolfall something else to worry about.

The last ant, missing a few limbs scuttles closer and takes a nip at the ethanolfall.
Pincers vs. ethanolfall: 1d20 + 11 ⇒ (6) + 11 = 17
The mandibles fail to find purchase on the liquid form and instead of risking a less accurate send attempt, the ant decides to go with trying to weaken the target with poison instead.
Stinger vs. ethanolfall 2nd strike, Agile: 1d20 + 7 ⇒ (12) + 7 = 19
Stinger vs. ethanolfall 3rd strike, Agile: 1d20 + 3 ⇒ (8) + 3 = 11

Both stabs with its stinger fail to connect with anything but air.
++++++++++++++++
Round 3
General Active Conditions: None

Ethanol man -66

Axutain -6
Gryndle
Corvus
Pink Skewered on a spear
White -18
S.B. -9

Bold are up!
++++++++++++++++
Current map

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

Closer to the elemental nooo no nooooo noo, i'd try to intimidate the elemental. Using the would be attack roll 2 it'd be 2+12= 14, no negative cause he'd speak in Aquan the language of water elements *fingerguns*. But i'm gonna go ahead and assumle it's got a will better than 14 anyhow.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Yup, most certainly!


N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.

SB will draw and throw a bottled lightning at the elemental.
bottled lightning: 1d20 + 10 ⇒ (17) + 10 = 27 for electricity: 1d6 ⇒ 1
And 1 Splash on elemental, white and Gryndle (sorry bud!)

The elemental is flat-footed if that is a hit.

Then cast shield.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

S.B. lands a bottle of lightening on the ethanol man dealing a tiny amount of damage, but also making the creature shudder and shiver some at the electrical charge, while the ant, elemental and Gryndle all take a little damage as well.

The wave then slams a wave of liquid at the last ant with sparse white hairs.
Drunken Wave vs. White: 1d20 + 17 ⇒ (6) + 17 = 23
Bludgeoning damage: 2d8 + 9 ⇒ (4, 3) + 9 = 16

It then pushes the now dead carcass of the ant up against the wall, and then turns its sights on Gryndle
Drunken Wave vs. Gryndle: 1d20 + 17 - 5 ⇒ (3) + 17 - 5 = 15
Drunken Wave vs. Gryndle: 1d20 + 17 - 10 ⇒ (15) + 17 - 10 = 22

The creature gives a rumbling roar reminiscent of water washing boulders down a canyon in a flood, as the small man dodges all of his swings.

++++++++++++++++
Round 4
General Active Conditions: None

Ethanol man -68 Flat footed

Axutain -6
Gryndle -1
Corvus
White Washed away
S.B. -9

Bold are up!
++++++++++++++++
Current map


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

"Sorry ants, we tried not to get you in this mess." He takes a moment before turning back to the elemental. SB's tiny bottle of lightning did that, but Corvus's fiery fists did nothing? Corvus must have been misinformed.

So he instead fires a Ray of Frost at the ethanolfall, to see how it reacts.

Ray of Frost: 1d20 + 11 ⇒ (16) + 11 = 27
Cold Damage: 3d4 + 4 ⇒ (3, 3, 1) + 4 = 11
If that crit, it takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.

Corvus picks a splinter of wood from his Necklace of Knives and it forms into a wooden dagger.

(2 actions) Cast Spell, Interact with equipment

Horizon Hunters

Male Lizardfolk Rogue 5 [ HP 62/62 | AC 22| Fort +8 Ref + 12Will +10 |Init(stealth)/Perc +12/10 | Effects: none ]

intimidation(Ethamental): 1d20 + 12 ⇒ (4) + 12 = 16

"I shall see you gone back to the place which summoned you!"
After spouting nonsensical noise at the elemental Axutain throws his Ant laden spear at the elemental only for it to catch on some sort of near-invisible cord and rapidly return to his palm for him to throw it a second time before it returns to him once more.

Attack(Spear): 1d20 + 12 ⇒ (3) + 12 = 15
damage+sneak(If intimidated): 1d6 + 3 + 2d6 ⇒ (2) + 3 + (1, 3) = 9

Attack(Spear): 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
damage+sneak(If intimidated): 1d6 + 3 + 2d6 ⇒ (3) + 3 + (1, 2) = 9

intimidate, attackx2


Sharkkin Goblin Swashbuckler 5 | HP: 71/71 | Hero Point: 1/1 |AC: 23* | F: 11 R: 13 W: 9* | Perc: +9 (Darkvision) Stealth: +12| Speed 30ft | Active conditions:

"Oooooh, that made my hairs stand on end and now I got this things attention." Gryndle says shaking off the shock and raising his blade in a defensive stance.

◆: Dueling Parry (+2 AC) (Current AC is 25)
◆: Strike
◆: Strike
◆: Strike

+1 Seadog Slicer: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d6 + 2 ⇒ (3, 4) + 2 = 9

+1 Seadog Slicer: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 2 ⇒ (3, 3) + 2 = 8

+1 Seadog Slicer: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Corvus starts to realize he may have mistaken the elemental for another, and fires a test shot of freezing energy at the thing. It quickly freezes at a temperature that he's fairly sure ethanol wouldn't freeze at.

The elemental levels a flat look at Axutain, shouting some odd nonsense in Aquan, and then angrily shouts back in the language of water crashing on rocks.

Aquan:
"YOU SUMMONED ME HERE! THIS IS A TEST. IF YOU'RE GOING TO SEE ME GO BACK, I'D NEVER LEAVE HERE!"

It's pretty clear that he's not intimidated at all. However the small jolts of lightening on the elemental are slowing it's movements and makes it easier to hit a vital looking band of energy in the waves causing some noticeable damage when Axutain tosses his spear a second time.
Flat footed saved that second strike and allowed you to do sneak.

Gryndle puts up his defenses and then goes to town on the ethanol?fall. The Slicing Seadog gets one hit, one miss and then another hit as it shaves off chunks of liquid that fall to the ground inanimate.

The thing is down to nearly no liquid left and wavers on the few strands it has holding it up right as if a good gust of wind would blow it over.
That was a great round of damage. This elemental is very very nearly dead. S.B. can finish this with a good roll or two.

++++++++++++++++
Round 4
General Active Conditions: None

Ethanol man -104

Axutain -6
Gryndle -1 Parrying
Corvus
S.B. -9

Bold are up!
++++++++++++++++
Current map


Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit Male Sprite Druid (Storm) 5 | Perception 12 | HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

"Hmpf. What... is this thing?" Corvus watches it shudder some more from the lightning bottle.


N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.

SB will launch a rock from the cave floor at the creature.

telekinetic projectile: 1d20 + 11 ⇒ (4) + 11 = 15 for piercing: 3d6 + 4 ⇒ (1, 5, 5) + 4 = 15

"I'm more practiced at keeping things alive, truth be told."


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

S.B. fires a projectile of a pointy rock at the ethanol?fall, but fails to hit anything vital.

The possibly not ethanol creature then sends a wave of liquid lashing out at Gryndle.
Drunken Wave vs. Grydle: 1d20 + 17 ⇒ (16) + 17 = 33
Bludgeoning damage: 2d8 + 9 ⇒ (2, 3) + 9 = 14

The wave catches the goblin by the chest and thrust him back a few feet as he feels the air being nocked from his lungs.

The elemental then steps up to the others in the group. Thinking that Corvus looks like a tasty morsel to snap up, it sends a wave swirling behind the small fey man.

Drunken Wave vs. Corvus: 1d20 + 17 - 5 ⇒ (3) + 17 - 5 = 15
Bludgeoning damage: 2d8 + 9 ⇒ (2, 2) + 9 = 13
Corvus is however able to flit out of the way of the crude wave, though in passing he realizes that the liquid does not smell of alcohol.

++++++++++++++++
Round 5
General Active Conditions: None

Ethanol man -104

Axutain -6
Gryndle -15
Corvus
S.B. -9

Bold are up!
++++++++++++++++
Current map

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