Faun Chirurgeon

Corvus Emberfog's page

38 posts. Alias of chadius.


Race

Male Sprite Druid (Storm) 5 | Perception 12 |

Classes/Levels

HP 57/57 | AC 21 | Saves 12/10/13 (+1 vs Poison) | Hero Point 1

Gender

Spells -/3/1/0 | Focus 1/1 | Spell DC 21 | Longstrider +10 movement | Summon Earth Mephit

Deity

Gozreh

Languages

Common, Sylvan, Gnomish, Goblin, Druidic

Strength 12
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 18
Charisma 12

About Corvus Emberfog

The Storm swept Corvus far far away the First World. He found himself in the open sea. Only by watching the waves and the winds was he able to find his bearings in the Material Plane. He gathered his wits and flitered about the sea, turning into a mascot of sorts for each ship he boarded. His innate knowledge of the storm and sea patterns made him valuable.

But something about the Brass Bird made it his new home. Captain Renlock treated him less as a shoulder parrot but more as a teammate. Corvus got his own room and a share of the spoils. Not very material, he warned against excessive gains.

The Brass Bird raided a Varisian cargo, and Corvus kept his eyes on one of the passengers, a witch. She spouted many curses upon the crew, and one of them must have held fast. It wasn't long before the Andoran Navy began to chase them, seeking capture. Once surrounded, Captain Renlock surrendered rather than fight to the death, and the entire team was arrested.

Stuck inside of a tiny custom jail cell drove Corvus crazy. He couldn't fly, there was no wind, and he lost the community he built upon the Brass Bird.

Corvus's happiest day of his life began when he was released for time served. The sky was clear, the wind pushed him towards the port, it seemed like Gozreh and the storm lords wanted him back on the sea.

At the pier, he began to offer his services as a Guide to Gozreh when Captain Renlock's annoying parrot Cawlo arrived. He couldn't get a word in while the parrot demanded he listen to its message. Finally he relented...

Defenses:

HP 6 + (8 Druid + 3 Con) * 5 = 61
AC 10 + 2 Dex + 2 Armor + 2 Trained + 5 Level = 21

Fort 4 Expert + 5 Level + 3 Con = 12
Reflex 4 Expert + 5 Level + 1 Dex = 10
Will 4 Expert + 5 Level + 4 Wis = 13

Poison Resistance Your body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.

Shield Block

Movement:

Speed: 20 feet

1st level Ancestry Feat: Evanescent Wings
(Lost Omens Ancestry Guide, page 130)

You’ve manifested wings that can flutter for brief spurts. You don’t need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single Interact action to do so. When you use Evanescent Wings to flutter to a higher place in your space, your action gains the move trait.

Ancestry: Luminous Sprite
(Lost Omens Ancestry Guide, page 129)
You glow with magical luminance. You naturally shed light as a torch; this light has the evocation, light, and primal traits. You can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait.

Low-light Vision: You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.

Skills:

Perception4 Expert + 5 Level + 4 Wis = 13

Acrobatics 2 Trained + 5 Level + 2 Dex = 9
Athletics4 Expert + 5 Level + 1 Str = 10
Medicine 2 Trained + 5 Level + 4 Wis = 11
Nature 2 Trained + 5 Level + 4 Wis = 11
Religion 2 Trained + 5 Level + 4 Wis = 11
Stealth 2 Trained + 5 Level + 2 Dex = 9
Survival 2 Trained + 5 Level + 4 Wis = 11 (Assurance 18)

Gozreh Lore 2 Trained + 5 Level + 2 Int = 9

Assurance (Survival) Feat

Untrained Improvisation +2 bonus to all Untrained skill checks

Powerful Leap You can jump 5 feet up with a Vertical Leap, and you increase the distance you can jump horizontally by 5 feet.

Wild Empathy
You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.

Offense:

Magical Strikes: Your inherent magic pervades your entire being. All your Strikes are magical, whether with unarmed attacks or weapons.

Unarmed Strike
Agile, Unarmed, Finesse, Nonlethal
2 Trained + 5 Level + 2 Dex = +9
damage: 2d3 + 1 (+1 Striking wraps)
[dice=Unarmed]1d20+9[/dice]
[dice=Damage]2d3+1[/dice]

Dagger (from the Necklace of Knives)
[dice=Dagger]1d20+8[/dice]
[dice=Damage]1d4+1[/dice]
When thrown, Dagger is +9 to attack

Storm Born You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don’t require a flat check to succeed against a target concealed by weather (such as fog).

Ancestry Feat: Sprite’s Spark
(Lost Omens Ancestry Guide, page 130)

You can fling a portion of your magic at foes. You gain a ranged unarmed attack in the sling weapon group with a maximum range of 20 feet that deals 1d4 damage. (No ability modifier is added to the damage roll.) The damage type and name of the unarmed attack depends on your heritage, described below; most sprite heritages not presented in this book also use luminous spark. Like other unarmed attacks, you can improve this attack with handwraps of mighty blows.
Firefly Sprite luminous spark (fire)

2 Trained + 5 Level + 2 Dex = +9
damage: 2d4 (+1 Striking Wraps)

[dice=Luminous Spark]1d20+9[/dice]
[dice=Fire Damage]2d4[/dice]

Spells:

Focus Points: 1/1
Tempest Surge

Spell Attack: 2 Trained + 5 Level + 4 Wis = +11
Spell DC: 10 + 2 Trained + 5 Level + 4 Wis = 21

Cantrips - 5
Disrupt Undead
Prestidigitation
Ray of Frost
Stabilize
Tanglefoot

Level 1 - 3
Burning Hands
Heal
Heal

Level 2 - 3
Humanoid Form
Longstrider
Summon Elemental

Level 3 - 2
Haste
Searing Light

Creation Notes:

Sprite
(Lost Omens Ancestry Guide, page 127)
Traits: Fey, Sprite

Size: Tiny

Speed: 20 feet

Languages: Common, Sylvan + 2 Int
- Gnomish
- Goblin
Druidic

HP: 6

Low-light Vision: You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.

Magical Strikes: Your inherent magic pervades your entire being. All your Strikes are magical, whether with unarmed attacks or weapons.

Ancestry: Luminous Sprite
(Lost Omens Ancestry Guide, page 129)
You glow with magical luminance. You naturally shed light as a torch; this light has the evocation, light, and primal traits. You can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait.

1st level Ancestry Feat: Evanescent Wings
(Lost Omens Ancestry Guide, page 130)

You’ve manifested wings that can flutter for brief spurts. You don’t need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single Interact action to do so. When you use Evanescent Wings to flutter to a higher place in your space, your action gains the move trait.

Background
Raised by belief
Gozreh
T Survival
Assurance (Survival) Feat
Gozreh Lore

Druid
T Perception

Saves
T Fort
T Ref
E Will

Skills
T Nature
T Acrobatics
T (2 + Int)
- Athletics
- Religion
- Medicine
- Stealth

Attacks
T Simple
T Unarmed

Defenses
T Light
T Medium
T Unarmored

Spells
T Primal spell attacks
T Primal spell DC

Shield Block feat

Wild Empathy
You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.

Primal Spellcasting

Level 1
Ancestry and background, initial proficiencies, primal spellcasting, anathema, Druidic language, druidic order, Shield Block, wild empathy

Order: Storm
T Acrobatics
Storm Born druid feat
Tempest Surge order spell
Focus Points +1
Anathema: Polluting the air or allowing those who cause major air pollution or climate shifts to go unpunished is anathema to your order.

Druid Class feats
Storm Born

Focus Spells
Tempest Surge

Attributes
| Str | Dex | Con | Int | Wis | Cha
Starting | 10 | 10 | 10 | 10 | 10 | 10
Ancestry | 8 | 12 | | 12 | 12 |
Background | | | 12 | | 14 |
Druid | | | | | 16 |
Free Boosts | 10 | | 14 | 14 | | 12
Level 1 | 10 | 12 | 14 | 14 | 16 | 12

Level 2
Druid feat, skill feat

Poison Resistance

Natural Medicine

Level 3
2nd-level spells, alertness, general feat, great fortitude, skill increase

Alertness: E Perception
Great Fortitude: E Fort Saves

Skill Increase (Athletics) - Now Expert

General Feat
Untrained Improvisation

Level 4
Druid feat, skill feat

Druid feat
Elemental Summons

Skill feat
Powerful Leap/url]

Level 5
3rd-level spells, ability boosts, ancestry feat, lightning reflexes, skill increase

Lightning Reflexes: E Reflex

Ancestry Feat: Sprite’s Spark
(Lost Omens Ancestry Guide, page 130)

You can fling a portion of your magic at foes. You gain a ranged unarmed attack in the sling weapon group with a maximum range of 20 feet that deals 1d4 damage. (No ability modifier is added to the damage roll.) The damage type and name of the unarmed attack depends on your heritage, described below; most sprite heritages not presented in this book also use luminous spark. Like other unarmed attacks, you can improve this attack with handwraps of mighty blows.
Firefly Sprite luminous spark (fire)

| Str | Dex | Con | Int | Wis | Cha
4 Boosts | 12 | 14 | 16 | | 18 |
Level 5 | 12 | 14 | 16 | 14 | 18 | 12

Gear
(4th: 1, 3rd: 2, 2nd: 1, 1st: 2 and 50 gp)

Bulk limit is 5 + 1 = 6
But I'm Tiny, so [url=https://2e.aonprd.com/Rules.aspx?ID=257]Bulk limit
is halved - I have Bulk 3

Level 4
Handwraps of Mighty Blows (+1 Striking)
Bulk L (Bulk 1 because I'm Tiny)

Level 3
Everyneed Pack
Bulk neglibible (Becomes L because I'm Tiny)

Level 2
Necklace of Knives
Bulk neglibible (Becomes L because I'm Tiny)

Level 1
Aeon Stone(Dull Gray)
Bulk neglibible (Becomes L because I'm Tiny)
- Unused item

Mundane
Studded Leather Armor
Bulk 1
AC 2
Dex Cap 3
ACP -1 (Ignored since I meet minimum Strength)
Strength 12
Cost 2 gp

Spells
Spell Attack: 2 Trained + 5 Level + 4 Wis = +11
Spell DC: 10 + 2 Trained + 5 Level + 4 Wis = 21

Cantrips - 5
Disrupt Undead
Prestidigitation
Ray of Frost
Stabilize
Tanglefoot

Level 1 - 3
Burning Hands
Heal
Heal

Level 2 - 3
Humanoid Form
Longstrider
Summon Elemental

Level 3 - 2
Haste
Searing Light