[SFS/Shifty] Veskarium (B) (Inactive)

Game Master Nik B.

Maps and images


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Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Also intrigued by the pool Kultha shadows Benacu and Murgatroyd;

"Nyet your uzual hot-tub I am thinkink..."

She dispels images of bubble-bath covered Domakayo and focusses, eyes swivelling to peer into the pool;

"Vhat you make of it Komrades? Maybe ve take zample?"

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 Cleary her mind ain't on the job (or is depending on how you look at it! ;P)

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Murgatroyd checks the marks!

Survival: 1d20 + 5 ⇒ (8) + 5 = 13

Looks like this room is going to be a wash

Exo-Guardians

Male CG Quorlu Xenoseeker Envoy 3 | SP 0/21 HP 17/24 | RP 3/4 | EAC 13; KAC 14 | Fort +2; Ref +3; Will +3 | Init: +0 | Perc: +6 (+10 to search), SM: +6, Darkvision 60', low-light vision | Speed 25ft | Active conditions: None

Thidreks will join the others and check out the pool.
Life Science: 1d20 + 8 ⇒ (12) + 8 = 20

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Uuugh, Zoey says, looking at the (presumably) goop in the tank, and blurts out this is the kind of stuff where monsters jump from in horror movies.

She then throws an alarmed look at Benacu.

Zoey really wonders how she survived all of those survival shows without any survival skills.

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

Life Science: 1d20 + 8 ⇒ (8) + 8 = 16

"It can't be that bad, right?" Benacu replies airily, fulfilling another horror movie trope. "They'd hire and install more competent security if that's what was under guard. I hope."


VC - Sydney, Australia

Not a wash!

The group spends five minutes studying the plants in the greenhouse and identifies the plants as indigenous flora that, though they originate on different worlds, all act as natural filters, holding a reservoir of clean drinking water somewhere in their stem of leaves. Picking a few plants and carefully opening their reservoirs reveals that they all contain a strange, purple, sticky sap. You identify the substance as kinwood sap, a fluid harvested from sentient kinwood trees on Ghorus Prime.

One of the workbenches is covered in a fine crystalline dust spilling out of a broken container - you immediately recognize the substance as shimmerstone.


VC - Sydney, Australia

Next?

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Since nothing attacked the group, Murgatroyd leads the charge towards the huge double doors, next to the stairs.

Second Seekers (Jadnura)

Pirate 5 EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

Ysh' follows!

Exo-Guardians

Male CG Quorlu Xenoseeker Envoy 3 | SP 0/21 HP 17/24 | RP 3/4 | EAC 13; KAC 14 | Fort +2; Ref +3; Will +3 | Init: +0 | Perc: +6 (+10 to search), SM: +6, Darkvision 60', low-light vision | Speed 25ft | Active conditions: None

Right behind you.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha falls in line, still a little vague on the previous missions findings and observations...


VC - Sydney, Australia

You check the twin doors and see the control terminal has been deliberately sabotaged to stay shut - you'd need a good computer tech to bypass it, an engineer to repair, or some brute force to open it.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

"Looks stuck..." Murgatroyd plants his feet on the ground, puts his back on it and shoves the doors.

Strength: 1d20 + 5 ⇒ (19) + 5 = 24

Second Seekers (Jadnura)

Pirate 5 EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

If Murg isn't able to open the doors, Ysh' tries

Computer: 1d20 + 10 ⇒ (6) + 10 = 16 my rolls on Computer are so bad...

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

Benacu waits a moment before following to look over the bench. "Should we bag any of this? Would it be pertinent to have on us?"


VC - Sydney, Australia

Murg hammers the door in, but as the door is coming apart you hear the sound of an engine starting, then the door gives way

***

A battered delivery van with a massive turret built onto its roof idles in
the loading dock, which stands empty of all but a few discarded equipment scraps and the remains of a broken wooden pallet. A muscular shobhad worker shoves one last crate into the back of the van, offering a glimpse of a limp humanoid form sprawled beside stacks of laden pallets before the door slams shut. The shobhad smirks, leaping onto the bumper before hauling himself up to the roof and signaling to the driver. Tires screech as the van speeds away in a cloud of exhaust.

There is another dilapidated van in the bay. You could catch them if you hurry!

But it has no keys - hotwire the van, either by succeeding at a DC 15 Engineering check to rip open the control panel and cause a short in the ignition wires, a DC 14 Computers check to hack the onboard computer. A successful DC 13 Sleight of Hand check to forge a replica key.

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

"The villains are escaping! Quick, give chase!" suggests Murgatroyd, hopping on board, ready to be less than useful.

Second Seekers (Jadnura)

Pirate 5 EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

Engineering: 1d20 + 9 ⇒ (15) + 9 = 24

Ysh' quickly goes to the control panel and ignites the engine!

By Besmara, lets go!


VC - Sydney, Australia

Chase Rules

ALL-TERRAIN DELIVERY VAN LEVEL 2
Huge land vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed 10 ft., full 450 ft., 50 mph
EAC 13; KAC 14; Cover total cover for the pilot, partial cover in the back
HP 24 (12); Hardness 2
Attack (Collision) 3d4 (DC 11)
Attack (Turret) azimuth laser rifle (1d8 F)
Modifiers +0 Piloting, –2 attack (–4 at full speed)
Systems autopilot (Piloting +8), planetary comm unit; Passengers 7

Initiative:

Benacu 1d20 + 1 ⇒ (4) + 1 = 5
Kultha 1d20 + 1 ⇒ (18) + 1 = 19
Murgatroyd1d20 + 2 ⇒ (7) + 2 = 9
Thidreks 1d20 + 0 ⇒ (5) + 0 = 5
Ysh’yaal 1d20 + 1 ⇒ (1) + 1 = 2
ZOEY 1d20 + 1 ⇒ (15) + 1 = 16
ENEMY 1d20 ⇒ 14

***

R1 PILOT ACTIONS

Party in Zone 1
Party driver upyou have to avoid the rubble of a Collapsed Building.
Pilot choiceSplit Routes: desert road (no effects) or tunnel (–2 Piloting and cover)

Enemy in Zone 3
The enemy tries avoiding collisions in congested traffic.
Piloting/Evade 1d20 + 8 ⇒ (12) + 8 = 20
Evade collision 1d20 + 8 ⇒ (1) + 8 = 9

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha hops aboard the van, immediately jacking in her custom rig to provide the battered vehicle with some augmentation;

"Bit vorse for vare, but it vill do! Lets be katchink them!"

Boon▸ In-the-Vehicle-Training:

Hours of traversing Vabaimus’s uneven ground has given you valuable experience when manoeuvring a vehicle in dangerous conditions.
Benefit▸ While operating a vehicle (but not a starship), you increase its EAC,KAC, and hardness by 1. When a vehicle you are operating would be wrecked, you can cross this boon off your Chronicle sheet and attempt a Piloting check; the vehicle is instead reduced to 1 Hit Point and remains operable for a number of rounds equal half the result of your Piloting check unless it is reduced to 0 Hit Points first.

Kultha has Piloting +6

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Murgatroyd has piloting +7. Looking at everyone else's sheets, it looks like the auto-pilot has the higher bonus at +8, but Kultha's boon will probably come in handy, so she should be piloting

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Cool - happy to run with that.

Jacked in, Kultha checks everyone is onboard, then floors the acceleration pedal gunning the van toward an access tunnel as she hopes to bring the enemy van within their range...

Speed Up Pilot Action DC19 (17+2): 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19

Our Van moves 1 zone forward immediately (and move 1 zone forward in chase progress phase)

Second Seekers (Jadnura)

Pirate 5 EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

I don't know how to use the mounted weapon, but I can use my magic if needed.

Says Ysh'

Dataphiles

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Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist
Kultha Cleft-Tail wrote:


Jacked in, Kultha checks everyone is onboard, then floors the acceleration pedal gunning the van toward an access tunnel as she hopes to bring the enemy van within their range...

Shotgun! Zoey shouts as she hops on. When Kultha accelerates, she makes sure to let her hair flutter in the wind.

Zoey doesn't have good dex at all, so feel free to deny her shotgun...

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

Benacu nods in agreement, also having to wait until they're closer to engage. He doesn't complain about cars for fear of distracting the driver.

Exo-Guardians

Male CG Quorlu Xenoseeker Envoy 3 | SP 0/21 HP 17/24 | RP 3/4 | EAC 13; KAC 14 | Fort +2; Ref +3; Will +3 | Init: +0 | Perc: +6 (+10 to search), SM: +6, Darkvision 60', low-light vision | Speed 25ft | Active conditions: None

No good with the turret weapon, but I'll try shooting when we get close enough


VC - Sydney, Australia

R1 Chase Progress
The Starfinders catch up some of the distance on the Shobhad wagon!

R1 Combat
Range is 200'

Kultha - (drive x2)
Zoey
Murg
Thidreks
Benacu
Ysh
ENEMY

PF Veh
EN Veh

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

With a +4 to ranged weapons and proficiency, looks like Murgatroyd will be manning the vehicle weapon /facepalm

Murgatroyd climbs on top of the van and shoots the rifle against the enemy vehicle, with all the distance and movement penalties.

Azimuth laser rifle versus enemy's vehicle: 1d20 + 4 - 2 - 2 ⇒ (8) + 4 - 2 - 2 = 8
Fire damage: 1d8 ⇒ 4

He starts praying to Iomedae for better aim, or at least a shorter distance to the target.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Just posting some actions to keep things rolling when I'm offline :) Not sure Shifty if above tracker shows Kultha has taken 2 actions? If so run with below on her next actions... (will likely do them round by round, unless we need her to complete a Double Manoeuvre then both of below are at -4 mod...
EDIT: Ninja'd (literally) - now realise its actions taken :)

Buoyed by their success Kutha gleefully keeps her boot to the floor and attempts to line the enemy vehicle for weapon volleys and potential boarding actions!

"OH VHAT A DAY!"

Speed Up Pilot Action DC19 (17+2): 1d20 + 6 ⇒ (12) + 6 = 18 Kough. Aid Anyvun? Kough

Engage Another Vehicle Pilot Action DC ?? (Shobhad Wagon's EAC): 1d20 + 6 ⇒ (11) + 6 = 17

Shifty:

As/when/if we catch the Shobhad wheels, Kultha will maintain Engagement or Keep Pace if they Break Free.

Baseline Pilot Checks if needed: 1d20 + 6 ⇒ (17) + 6 = 23
Baseline Pilot Checks if needed: 1d20 + 6 ⇒ (10) + 6 = 16


VC - Sydney, Australia

Murg shoots wide!

R1 Combat
Range is 200'

Kultha - (drive x2)
Zoey
Murg - attacked
Thidreks
Benacu
Ysh
ENEMY

PF Veh
EN Veh

Exo-Guardians

Male CG Quorlu Xenoseeker Envoy 3 | SP 0/21 HP 17/24 | RP 3/4 | EAC 13; KAC 14 | Fort +2; Ref +3; Will +3 | Init: +0 | Perc: +6 (+10 to search), SM: +6, Darkvision 60', low-light vision | Speed 25ft | Active conditions: None

Thidreks holds his fire until we get closer.


VC - Sydney, Australia

R1 Combat
Range is 200'

Kultha - (drive x2)
Zoey
Murg - attacked
Thidreks - holding
Benacu
Ysh
ENEMY

PF Veh
EN Veh

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

For a moment, Zoey is tempted to shout something, but realises the enemy probably can't it anyway.

The blanket of the night
A cosmic silence, eternal darkness
So hello shooting star!
Carry a wish from my heart
That I may drift closer to you
A little bit closer to you
It still feels lightyears apart...

Not much Zoey can do, so holding...

Second Seekers (Jadnura)

Pirate 5 EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

Ysh' waits to see if she could help her comrades or target their enemies with magic missile.


VC - Sydney, Australia

Will move us to the next round in 12 hours


VC - Sydney, Australia
Shifty wrote:

Chase Rules

R1 PILOT ACTIONS

Party in Zone 3
No hazard
Party driver upyou have to avoid the rubble of a Collapsed Building.

-

Enemy in Zone 4
No hazard
Piloting/Evade 1d20 + 8 ⇒ (16) + 8 = 24

Pilot up!

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

@Shifty - Thought Zone 3 was traffic congestion? Will run with that

As the team's van finds itself in heavy traffic, Kultha pushes on trying to avoid the other vehicles ...

Piloting/Evade DC12: 1d20 + 6 ⇒ (2) + 6 = 8 :S

"Bracink for inpaktz Komrades!"


1 person marked this as a favorite.
VC - Sydney, Australia

Sorry forums were doing some odd stuff - taking your info form above, you can just catch up with the enemy vehicle

R2 Combat
Range is close <50'

Kultha - (drive x2)
Zoey
Murg
Thidreks
Benacu
Ysh
ENEMY

PF Veh
EN Veh

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Murgatroyd fires the vehicle weapon again, preparing himself to board them if he has a chance:

Azimuth laser rifle versus enemy's vehicle: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Fire damage: 1d8 ⇒ 7

"I can't deliver justice properly with this weapon!" he recognizes.


VC - Sydney, Australia

Murg fires wide!

R2 Combat
Range is close <50'

Kultha - (drive x2)
Zoey
Murg - acted
Thidreks
Benacu
Ysh
ENEMY

PF Veh
EN Veh

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

Benacu peeks around cover, glad there's nothing much else for him to hit when he inevitably misses. He takes a shot.

Azimuth Laser vs. Vehicle: 1d20 + 2 ⇒ (17) + 2 = 19
Fire: 1d4 ⇒ 3

Second Seekers (Jadnura)

Pirate 5 EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

@Shifty can we target the driver directly?

Ysh' tries to see the driver to send him some magic on them.

Exo-Guardians

Male CG Quorlu Xenoseeker Envoy 3 | SP 0/21 HP 17/24 | RP 3/4 | EAC 13; KAC 14 | Fort +2; Ref +3; Will +3 | Init: +0 | Perc: +6 (+10 to search), SM: +6, Darkvision 60', low-light vision | Speed 25ft | Active conditions: None

Still waiting until he has a chance to hit something. Are there other actions we can take in this situation?


VC - Sydney, Australia

Their pilot has total cover. They have a gunner shooting at you who has cover. Shooting their vehicle is probably the easiest target. As far as actions - you can still take actions, just need to factor in the range and speed penalties etc


VC - Sydney, Australia

Benny burns their ride slightly

R2 Combat
Range is close <50'

Kultha - (drive x2)
Zoey
Murg - acted
Thidreks
Benacu - acted
Ysh
ENEMY

PF Veh
EN Veh 1

Moving us on 12 hours :)

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Shoot the tires! Zoey shouts, and for lack of anything better to do, she draws her pulsecaster and starts waving it out of the window, like some kind of pink, blond, non-intimidating vehicle pirate.

Not sure if get'em works against a vehicle - if it does, everyone gets a +1


VC - Sydney, Australia

Zoey tells people to keep attacking the van!

The enemy gunner tries shooting up your vehicle.

Attack 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8

***

R3 Pilot actions
The enemy driver continues trying to get away.
Pilot 1d20 + 8 ⇒ (12) + 8 = 20

Sand Flats
No modifiers.

Pilot up!

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 3

As the group's van bears down on the Shobhad Wagon, she rumbles her intent and guns them forward attempting get them close enough for a broadside!

Double Maneouver attempted (both @ -4)

Speed Up Pilot Action DC19 (17+2): 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Engage Another Vehicle Pilot Action DC ?? (Shobhad Wagon's EAC): 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13


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VC - Sydney, Australia

Kultha gets the wagons into contact!

***

Witness me!

There is a fair amount of surprise when the side of the other van rapidly opens and a drugged up shobad launches at your vehicle, shattering your windscreen and ending up in Kuthas lap!

R3 Combat
Range is 0' + Melee with Shobhad.

Kultha - (drive x2)
Zoey
Murg
Thidreks
Benacu
Ysh
ENEMY

PF Veh
EN Veh 1

Exo-Guardians

Male CG Quorlu Xenoseeker Envoy 3 | SP 0/21 HP 17/24 | RP 3/4 | EAC 13; KAC 14 | Fort +2; Ref +3; Will +3 | Init: +0 | Perc: +6 (+10 to search), SM: +6, Darkvision 60', low-light vision | Speed 25ft | Active conditions: None

Thidreks takes a shot at the new arrival.

Static Arc Pistol vs EAC: 1d20 + 2 ⇒ (17) + 2 = 19
Damage (E): 1d6 + 1 ⇒ (3) + 1 = 4

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