Kultha Cleft-Tail |
Also intrigued by the pool Kultha shadows Benacu and Murgatroyd;
"Nyet your uzual hot-tub I am thinkink..."
She dispels images of bubble-bath covered Domakayo and focusses, eyes swivelling to peer into the pool;
"Vhat you make of it Komrades? Maybe ve take zample?"
Perception: 1d20 + 6 ⇒ (1) + 6 = 7 Cleary her mind ain't on the job (or is depending on how you look at it! ;P)
Murgatroyd-01 |
Murgatroyd checks the marks!
Survival: 1d20 + 5 ⇒ (8) + 5 = 13
Looks like this room is going to be a wash
Thidreks |
Thidreks will join the others and check out the pool.
Life Science: 1d20 + 8 ⇒ (12) + 8 = 20
Zoey Strawberry |
Uuugh, Zoey says, looking at the (presumably) goop in the tank, and blurts out this is the kind of stuff where monsters jump from in horror movies.
She then throws an alarmed look at Benacu.
Zoey really wonders how she survived all of those survival shows without any survival skills.
Shallowspeaker Benacu |
Life Science: 1d20 + 8 ⇒ (8) + 8 = 16
"It can't be that bad, right?" Benacu replies airily, fulfilling another horror movie trope. "They'd hire and install more competent security if that's what was under guard. I hope."
Shifty |
Not a wash!
The group spends five minutes studying the plants in the greenhouse and identifies the plants as indigenous flora that, though they originate on different worlds, all act as natural filters, holding a reservoir of clean drinking water somewhere in their stem of leaves. Picking a few plants and carefully opening their reservoirs reveals that they all contain a strange, purple, sticky sap. You identify the substance as kinwood sap, a fluid harvested from sentient kinwood trees on Ghorus Prime.
One of the workbenches is covered in a fine crystalline dust spilling out of a broken container - you immediately recognize the substance as shimmerstone.
Murgatroyd-01 |
Since nothing attacked the group, Murgatroyd leads the charge towards the huge double doors, next to the stairs.
Kultha Cleft-Tail |
Kultha falls in line, still a little vague on the previous missions findings and observations...
Murgatroyd-01 |
"Looks stuck..." Murgatroyd plants his feet on the ground, puts his back on it and shoves the doors.
Strength: 1d20 + 5 ⇒ (19) + 5 = 24
Shifty |
Murg hammers the door in, but as the door is coming apart you hear the sound of an engine starting, then the door gives way
***
A battered delivery van with a massive turret built onto its roof idles in
the loading dock, which stands empty of all but a few discarded equipment scraps and the remains of a broken wooden pallet. A muscular shobhad worker shoves one last crate into the back of the van, offering a glimpse of a limp humanoid form sprawled beside stacks of laden pallets before the door slams shut. The shobhad smirks, leaping onto the bumper before hauling himself up to the roof and signaling to the driver. Tires screech as the van speeds away in a cloud of exhaust.
There is another dilapidated van in the bay. You could catch them if you hurry!
But it has no keys - hotwire the van, either by succeeding at a DC 15 Engineering check to rip open the control panel and cause a short in the ignition wires, a DC 14 Computers check to hack the onboard computer. A successful DC 13 Sleight of Hand check to forge a replica key.
Murgatroyd-01 |
"The villains are escaping! Quick, give chase!" suggests Murgatroyd, hopping on board, ready to be less than useful.
Shifty |
ALL-TERRAIN DELIVERY VAN LEVEL 2
Huge land vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed 10 ft., full 450 ft., 50 mph
EAC 13; KAC 14; Cover total cover for the pilot, partial cover in the back
HP 24 (12); Hardness 2
Attack (Collision) 3d4 (DC 11)
Attack (Turret) azimuth laser rifle (1d8 F)
Modifiers +0 Piloting, –2 attack (–4 at full speed)
Systems autopilot (Piloting +8), planetary comm unit; Passengers 7
Benacu 1d20 + 1 ⇒ (4) + 1 = 5
Kultha 1d20 + 1 ⇒ (18) + 1 = 19
Murgatroyd1d20 + 2 ⇒ (7) + 2 = 9
Thidreks 1d20 + 0 ⇒ (5) + 0 = 5
Ysh’yaal 1d20 + 1 ⇒ (1) + 1 = 2
ZOEY 1d20 + 1 ⇒ (15) + 1 = 16
ENEMY 1d20 ⇒ 14
***
R1 PILOT ACTIONS
Party in Zone 1
Party driver upyou have to avoid the rubble of a Collapsed Building.
Pilot choiceSplit Routes: desert road (no effects) or tunnel (–2 Piloting and cover)
Enemy in Zone 3
The enemy tries avoiding collisions in congested traffic.
Piloting/Evade 1d20 + 8 ⇒ (12) + 8 = 20
Evade collision 1d20 + 8 ⇒ (1) + 8 = 9
Kultha Cleft-Tail |
Kultha hops aboard the van, immediately jacking in her custom rig to provide the battered vehicle with some augmentation;
"Bit vorse for vare, but it vill do! Lets be katchink them!"
Hours of traversing Vabaimus’s uneven ground has given you valuable experience when manoeuvring a vehicle in dangerous conditions.
Benefit▸ While operating a vehicle (but not a starship), you increase its EAC,KAC, and hardness by 1. When a vehicle you are operating would be wrecked, you can cross this boon off your Chronicle sheet and attempt a Piloting check; the vehicle is instead reduced to 1 Hit Point and remains operable for a number of rounds equal half the result of your Piloting check unless it is reduced to 0 Hit Points first.
Kultha has Piloting +6
Murgatroyd-01 |
Murgatroyd has piloting +7. Looking at everyone else's sheets, it looks like the auto-pilot has the higher bonus at +8, but Kultha's boon will probably come in handy, so she should be piloting
Kultha Cleft-Tail |
Cool - happy to run with that.
Jacked in, Kultha checks everyone is onboard, then floors the acceleration pedal gunning the van toward an access tunnel as she hopes to bring the enemy van within their range...
Speed Up Pilot Action DC19 (17+2): 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Our Van moves 1 zone forward immediately (and move 1 zone forward in chase progress phase)
Zoey Strawberry |
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Jacked in, Kultha checks everyone is onboard, then floors the acceleration pedal gunning the van toward an access tunnel as she hopes to bring the enemy van within their range...
Shotgun! Zoey shouts as she hops on. When Kultha accelerates, she makes sure to let her hair flutter in the wind.
Zoey doesn't have good dex at all, so feel free to deny her shotgun...
Thidreks |
No good with the turret weapon, but I'll try shooting when we get close enough
Murgatroyd-01 |
With a +4 to ranged weapons and proficiency, looks like Murgatroyd will be manning the vehicle weapon /facepalm
Murgatroyd climbs on top of the van and shoots the rifle against the enemy vehicle, with all the distance and movement penalties.
Azimuth laser rifle versus enemy's vehicle: 1d20 + 4 - 2 - 2 ⇒ (8) + 4 - 2 - 2 = 8
Fire damage: 1d8 ⇒ 4
He starts praying to Iomedae for better aim, or at least a shorter distance to the target.
Kultha Cleft-Tail |
Just posting some actions to keep things rolling when I'm offline :) Not sure Shifty if above tracker shows Kultha has taken 2 actions? If so run with below on her next actions... (will likely do them round by round, unless we need her to complete a Double Manoeuvre then both of below are at -4 mod...
EDIT: Ninja'd (literally) - now realise its actions taken :)
Buoyed by their success Kutha gleefully keeps her boot to the floor and attempts to line the enemy vehicle for weapon volleys and potential boarding actions!
"OH VHAT A DAY!"
Speed Up Pilot Action DC19 (17+2): 1d20 + 6 ⇒ (12) + 6 = 18 Kough. Aid Anyvun? Kough
Engage Another Vehicle Pilot Action DC ?? (Shobhad Wagon's EAC): 1d20 + 6 ⇒ (11) + 6 = 17
As/when/if we catch the Shobhad wheels, Kultha will maintain Engagement or Keep Pace if they Break Free.
Baseline Pilot Checks if needed: 1d20 + 6 ⇒ (17) + 6 = 23
Baseline Pilot Checks if needed: 1d20 + 6 ⇒ (10) + 6 = 16
Zoey Strawberry |
For a moment, Zoey is tempted to shout something, but realises the enemy probably can't it anyway.
The blanket of the night
A cosmic silence, eternal darkness
So hello shooting star!
Carry a wish from my heart
That I may drift closer to you
A little bit closer to you
It still feels lightyears apart...
Not much Zoey can do, so holding...
Shifty |
Kultha Cleft-Tail |
@Shifty - Thought Zone 3 was traffic congestion? Will run with that
As the team's van finds itself in heavy traffic, Kultha pushes on trying to avoid the other vehicles ...
Piloting/Evade DC12: 1d20 + 6 ⇒ (2) + 6 = 8 :S
"Bracink for inpaktz Komrades!"
Murgatroyd-01 |
Murgatroyd fires the vehicle weapon again, preparing himself to board them if he has a chance:
Azimuth laser rifle versus enemy's vehicle: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Fire damage: 1d8 ⇒ 7
"I can't deliver justice properly with this weapon!" he recognizes.
Shallowspeaker Benacu |
Benacu peeks around cover, glad there's nothing much else for him to hit when he inevitably misses. He takes a shot.
Azimuth Laser vs. Vehicle: 1d20 + 2 ⇒ (17) + 2 = 19
Fire: 1d4 ⇒ 3
Thidreks |
Still waiting until he has a chance to hit something. Are there other actions we can take in this situation?
Zoey Strawberry |
Shoot the tires! Zoey shouts, and for lack of anything better to do, she draws her pulsecaster and starts waving it out of the window, like some kind of pink, blond, non-intimidating vehicle pirate.
Not sure if get'em works against a vehicle - if it does, everyone gets a +1
Kultha Cleft-Tail |
ROUND 3
As the group's van bears down on the Shobhad Wagon, she rumbles her intent and guns them forward attempting get them close enough for a broadside!
Double Maneouver attempted (both @ -4)
Speed Up Pilot Action DC19 (17+2): 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Engage Another Vehicle Pilot Action DC ?? (Shobhad Wagon's EAC): 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Shifty |
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Kultha gets the wagons into contact!
***
Witness me!
There is a fair amount of surprise when the side of the other van rapidly opens and a drugged up shobad launches at your vehicle, shattering your windscreen and ending up in Kuthas lap!
R3 Combat
Range is 0' + Melee with Shobhad.
Kultha - (drive x2)
Zoey
Murg
Thidreks
Benacu
Ysh
ENEMY
PF Veh
EN Veh 1
Thidreks |
Thidreks takes a shot at the new arrival.
Static Arc Pistol vs EAC: 1d20 + 2 ⇒ (17) + 2 = 19
Damage (E): 1d6 + 1 ⇒ (3) + 1 = 4