[SFS/Shifty] The Vast Experiment (A) (Inactive)

Game Master Nik B.

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VC - Sydney, Australia

Rastar torches two of the vesk!

R1
Vyv
Rastar - acted
Helix
Chorizal
ENEMY

B 9

W 9

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

Sensing attackers coming from the rear, Helix buzzes out of harm's way while popping Izzip with a little armor booster.

Move fly to square with 10 ft elevation, standard biohack on Izzip (+1 ACs for 7 rounds).


VC - Sydney, Australia

Helix gets well out of the way!

R1
Vyv
Rastar - acted
Helix - acted
Chorizal
ENEMY

B 9

W 9

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

"Argh! Tricked by the old 'reasonably listen to the other person's point of view gambit! We hardly ever fall for that one!" Chorizal says as the robo-vesk appear.

He slips past Izzip to deal with one of them.

"I'm going to send you back to whatever junkyard they got those parts from!"

Intimidate (Challenge): 1d20 + 9 ⇒ (7) + 9 = 16 That didn't work.

Basic Dragonglaive: 1d20 + 10 ⇒ (13) + 10 = 23
Slashing and Electricity Damage: 1d8 + 12 ⇒ (6) + 12 = 18


VC - Sydney, Australia

Chorizal gets to work with his heavy blade, slamming it home into the cyborg.

R1
Vyv
Rastar - acted
Helix - acted
Chorizal - acted
ENEMY

B 9

W 9

BH 18

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyv frowns as he gets not only boxed in by enemies but also spent sooooo much time listenting to pointless drivel that didn't even touch the actual conspiracies he knew of in the Pact Worlds.

Glad he kept the sonic pistol in his one hand he gives an eye roll and counters, "Jeez you guys have it all backwards. The Intra-Stellar Neural Control net isn't for behavoir modification, it's there to find the best products to sell to individual consumers. That way whenever it does get discovered it's not illegal and there's no repercussions. Duh!" As he chatters he takes aim at the vesk in white and fires a shot.

Trick Attack, Bluff: 1d20 + 19 - 20 ⇒ (13) + 19 - 20 = 12 =CR tricked
Extra damage: 1d8 ⇒ 4

Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 8 ⇒ (5) + 8 = 13
Sonic Damage: 1d8 + 2 ⇒ (7) + 2 = 9
If tricked and hit, Off-target for one round


VC - Sydney, Australia

Vyv shoots wide.

The enemy launch into action!

At the front of the battle

Two try piling onto J'Shun with flame spinners!
Attack 1d20 + 12 ⇒ (10) + 12 = 22 vs EAC
Damage 1d8 + 9 ⇒ (5) + 9 = 14

Attack 1d20 + 12 ⇒ (1) + 12 = 13 vs EAC
Damage 1d8 + 9 ⇒ (5) + 9 = 14

One tries cutting off Rastar,
Attack 1d20 + 12 ⇒ (13) + 12 = 25 vs EAC
Damage 1d8 + 9 ⇒ (7) + 9 = 16

The Itjikri leader moves up and casts a spell on his pistol.

At the rear of the battle

The cyborg closes in, lashing at Chorizal with a tentacle.
Attack 1d20 + 16 ⇒ (2) + 16 = 18 vs KAC
Damage 1d8 + 11 ⇒ (4) + 11 = 15

The other stays back and at an opportune time, tries spitting what seems to be some sort of corrosive at Chorizal.
Attack 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28 vs EAC
Damage 1d10 + 6 ⇒ (5) + 6 = 11 (Acid)

R1
J'Shun
Izzip

R2
Vyv
Rastar
Helix
Chorizal
ENEMY

B 9
G
W 9

BH 18
GH

RH

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

"Tentacles, huh? You've been around itjikri too long, friend," Chorizal says as his armor deflects the cyber's attack.

He is not so lucky when the acid comes at him.

But he grits his teeth, short hafts his dragonglaive and swings again.

Basic Dragonglaive: 1d20 + 10 ⇒ (19) + 10 = 29
Slashing and Electricity Damage: 1d8 + 12 ⇒ (7) + 12 = 19

Exo-Guardians

Male Kasatha Soldier 6 | Init: +8| RP:7/7 | SP: 54| HP: 46| EAC: 17, KAC: 18 | F: +7, R: +7, W: +6 | Speed: 40|Perception +7| t-shirt reroll used: no

"You stay right there, neighbor. I'll be back to deal with you in a minute." Rastar stepped to the side and sent another gout of liquid flame down the corridor, but the movement was enough to throw off the aim of his unwieldy weapon.

line vs gray and black eac: 1d20 + 8 ⇒ (4) + 8 = 12
F damage: 1d10 + 7 ⇒ (1) + 7 = 8


VC - Sydney, Australia

Chorizal continues a trend of brutal blows into the cyborg, who just keeps coming.

Rastar finds the enemy vesk too quick on its feet to catch with a burst of flame.

R1
J'Shun
Izzip

R2
Vyv
Rastar - acted
Helix
Chorizal - acted
ENEMY

B 9
G
W 9

BH 37
GH

RH

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

Helix tries to pop the ijtikri with a biohack syringe.

Move ascend 5 feet, standard attack RH.

Attack vs RH KAC: 1d20 + 9 ⇒ (12) + 9 = 21
Damage (P, magic): 1d4 + 6 ⇒ (1) + 6 = 7 plus -2 AC for 7 rounds

Wayfinders

Host NG shirren xenoseeker mystic 8 | SP 64/64 HP 54/54 | RP 10/10 | EAC 18; KAC 19 | Fort +4; Ref +4; Will +12 | Init: +2 | blindsense (vibration) 30 ft.; Perc: +17, SM: +14 | Speed 40 ft. | Communalism 1/1 (+ RP spent); Healing Touch 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 3/3 | Active conditions: None.

With only Chorizal standing between them and the attackers, Izzip reaches into the acid-spitting cyborg's mind and begins calculating its next attack, telepathically warning Chorizal about what is to come. Standard action to cast predict foe on gray dashed enemy, providing Chorizal concealment against its attacks.

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

"I am Space Admiral J'Shun Kay, first son of Clan Summersword, House Davion, line of Atsu, born in fire!. We've got you surrounded. Surrender now and we may let you live."

J'Shun's monologue ends abruptly when a flame spinner slams into him. He channels the energy from the blow into entropic energy and sends a slash with his longsword back at the vesk. Meant to be more defensive than offensive, fight defensively the space admiral follows his attack by aligning his shield against the ijtikri.

Longsword - Fight Defensively vs. Black KAC: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Slashing Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Taunting the ijtikri he yells, "I see hiding behind your minions coward. Face me in ritual combat. THIS I COMMAND!"

Entropy points +2, EAC 24 KAC 26 vs. the vesks, EAC 26 KAC 28 vs. the ijtikri this round.


VC - Sydney, Australia

"I am facing you, and so is the overwhelming weight of my forces - why would I give up my advantage when the victory is assuredly mine? I'm no fool!"

Jshun misses the foe.
Izzip has provided some good insight on Chorizals enemy
Helix takes the edge off the Itjikri...

R1
J'Shun - acted
Izzip - acted

R2
Vyv
Rastar - acted
Helix - acted
Chorizal - acted
ENEMY

B 9
G
W 9

BH 37
GH

RH 7 (-2 AC until R8)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

I thought those objects to the left and right of J'Shun were part of the hallway. Can he move past them?


VC - Sydney, Australia

They are large pieces of machinery ~4' high, so you would need to jump or use jump jets. Helix is flying and at height so can shoot over the top easily

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyv gives a small quail of fear at the itjikri casting a spell. "Oh no, he's just made that weapons extremely deadly." Acting like his starting to run in fear, Vyv instead turns and fires his weapon at the leader hoping to knock their aim off.

Trick Attack, Bluff: 1d20 + 19 - 20 ⇒ (16) + 19 - 20 = 15 =CR tricked
Extra damage: 1d8 ⇒ 1

Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 8 ⇒ (12) + 8 = 20
Sonic Damage: 1d8 + 2 ⇒ (5) + 2 = 7
If tricked and hit, Off-target for one round


VC - Sydney, Australia

Despite shooting through a melee, the Itjikri is hit thanks to being bamboozled and being full of hampering drugs.

***

At the front of the battle

The front two work on keeping J'Shun engaged.
Attack 1d20 + 12 ⇒ (16) + 12 = 28 vs EAC
Damage 1d8 + 9 ⇒ (3) + 9 = 12

Attack 1d20 + 12 ⇒ (12) + 12 = 24 vs EAC
Damage 1d8 + 9 ⇒ (3) + 9 = 12

Rastar finds one trying to stick to him, preventing him going to town with his flame throwing weaponry.
Attack 1d20 + 12 ⇒ (19) + 12 = 31 vs EAC
Damage 1d8 + 9 ⇒ (4) + 9 = 13

The Itjikri shoots back at Vyv!
Attack 1d20 + 12 - 2 - 4 ⇒ (16) + 12 - 2 - 4 = 22 vs EAC
Damage 1d6 + 6 + 4d6 ⇒ (6) + 6 + (2, 4, 4, 6) = 28

At the rear of the battle

The cyborg unleashes a flurry of attacks at Chorizal
Bite 1d20 + 10 ⇒ (10) + 10 = 20 vs KAC
Miss 1-20 1d100 ⇒ 57
Damage 1d8 + 11 ⇒ (1) + 11 = 12

Tentacle 1d20 + 10 ⇒ (2) + 10 = 12 vs KAC
Miss 1-20 1d100 ⇒ 78
Damage 1d8 + 11 ⇒ (1) + 11 = 12

Tentacle 1d20 + 10 ⇒ (6) + 10 = 16 vs KAC
Miss 1-20 1d100 ⇒ 32
Damage 1d8 + 11 ⇒ (5) + 11 = 16

The other keeps spitting acid
Attack 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16 vs EAC
Damage 1d10 + 6 ⇒ (2) + 6 = 8 (Acid)

R2
J'Shun
Izzip

R3
Vyv
Rastar
Helix
Chorizal
ENEMY

B 9
G
W 9

BH 37
GH

RH 15 (-2 AC until R8) (Off target)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun, gets struck twice again by the vesks, but both times he focuses the entropic energy building up in his body to lessen the damage. mitigate, reactive

Going on the offensive he executes a well practiced combination of sword strikes with Lightbringer at the vesk in front of him.

"Rally Kommandos, take the fight to these cowards!"

Longsword vs. Black KAC: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Slashing Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Longsword vs. Black KAC: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Slashing Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Entropy points +1, EAC 22, KAC 24 this round.


VC - Sydney, Australia

The sword swings around wildly, but without focus, it just continues to cut air.

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

Chorizal manages to avoid the flurry of attacks coming at him, though he suspects it is more luck than skill level on either side of the fight. Not that he would ever admit that.

In hopes of not trading accuracy for quantity, he sticks with a single swing, twisting back to avoid the incoming attacks and as part of the motion sweeping up his dragonglaive in a crossbody slash.

Basic Dragonglaive: 1d20 + 10 ⇒ (10) + 10 = 20
Slashing and Electricity Damage: 1d8 + 12 ⇒ (2) + 12 = 14

Exo-Guardians

Male Kasatha Soldier 6 | Init: +8| RP:7/7 | SP: 54| HP: 46| EAC: 17, KAC: 18 | F: +7, R: +7, W: +6 | Speed: 40|Perception +7| t-shirt reroll used: no

Rastar spun, driving his frosthaft doshko at the legs of the vesk in white. "Back off, brother, you're cramping my style!"

vs white eac: 1d20 + 8 ⇒ (8) + 8 = 16
C damage: 1d8 + 7 ⇒ (5) + 7 = 12

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

Helix loads one of his sedatives and takes aim at the ijtikri again..

Move load sedative dart, standard attack RH. How high is the ceiling?

Attack vs RH KAC: 1d20 + 9 ⇒ (15) + 9 = 24
Damage (P, magic): 1d4 + 6 ⇒ (3) + 6 = 9 plus Nonlethal: 2d4 ⇒ (3, 1) = 4


VC - Sydney, Australia

Checked, all ceilings are 10' tall - seems low for a room full of large machinery, so amending to 15'


VC - Sydney, Australia

Checked, all ceilings are 10' tall - seems low for a room full of large machinery, so amending to 15'

Chorizal delivers another blow, but the creature is still attacking, despite the mounting damage.

Rastar swings with the doshko, but the agile enemy ducks and weaves past the blow.

Helix lands another dart.

R2
J'Shun
Izzip

R3
Vyv
Rastar - acted
Helix - acted
Chorizal - acted
ENEMY

B 9
G
W 9

BH 51
GH

RH 28 (-2 AC until R8) (Off target)

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyviane wipes a small bead of sweat off his brow as he lands a solid shot on the boss. He however lets his guard down and gets hit by their blast in return, knocking the breath out of the operative.

He gives a growl and then decides that this is going to be his primary target for this fight.

"Tough guy, eh? Bet I can send you home on a stretcher!" Vyviane tries a complex trick with passing his gun back and forth trying to distract and bluff the man out.

Trick Attack, Bluff: 1d20 + 19 - 20 ⇒ (12) + 19 - 20 = 11 =CR tricked
Extra damage: 1d8 ⇒ 7

Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 8 ⇒ (4) + 8 = 12
Sonic Damage: 1d8 + 2 ⇒ (7) + 2 = 9
If tricked and hit, Off-target for one round


VC - Sydney, Australia

Vyv hustles the leader, but the shot misses - much to their relief.

R2
J'Shun
Izzip

R3
Vyv - acted
Rastar - acted
Helix - acted
Chorizal - acted
ENEMY

B 9
G
W 9

BH 51
GH

RH 28 (-2 AC until R8) (Off target)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun, took his turn already in round 2 I believe.


VC - Sydney, Australia

Did too - just Izzy then!

Wayfinders

Host NG shirren xenoseeker mystic 8 | SP 64/64 HP 54/54 | RP 10/10 | EAC 18; KAC 19 | Fort +4; Ref +4; Will +12 | Init: +2 | blindsense (vibration) 30 ft.; Perc: +17, SM: +14 | Speed 40 ft. | Communalism 1/1 (+ RP spent); Healing Touch 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 3/3 | Active conditions: None.

Izzip continues to concentrate on the spell, hoping the extra protection will give Chorizal the edge he needs to finish the fight at the rear flank. They also note that Vyv is hurt, and use Sarenrae's grace to transfer Vyv's wounds onto their own flesh. Start of turn, use Lifelink to take 4 Hit Point damage and restore 4 of Vyv's Hit Points. Standard Action to concentrate on predict foe, Move action to move.


VC - Sydney, Australia

Despite shooting through a melee, the Itjikri is hit thanks to being bamboozled and being full of hampering drugs.

***

At the front of the battle

The front two keep melee'ing with J'Shun, trying to overwhelm him.
Attack 1d20 + 12 ⇒ (4) + 12 = 16 vs EAC
Damage 1d8 + 9 ⇒ (7) + 9 = 16

Attack 1d20 + 12 ⇒ (15) + 12 = 27 vs EAC
Damage 1d8 + 9 ⇒ (5) + 9 = 14

Rastar finds his 'friend' really has it in for him.
Attack 1d20 + 12 ⇒ (9) + 12 = 21 vs EAC
Damage 1d8 + 9 ⇒ (5) + 9 = 14

The Itjikri casts something on a grenade...

At the rear of the battle

The cyborg unleashes a flurry of attacks at Chorizal
Bite 1d20 + 10 ⇒ (20) + 10 = 30 vs KAC
Damage 2d8 + 22 ⇒ (7, 1) + 22 = 30

Tentacle 1d20 + 10 ⇒ (11) + 10 = 21 vs KAC
Damage 1d8 + 11 ⇒ (6) + 11 = 17

Tentacle 1d20 + 10 ⇒ (17) + 10 = 27 vs KAC
Damage 1d8 + 11 ⇒ (2) + 11 = 13

The other keeps spitting acid...
Attack 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13 vs EAC
Damage 1d10 + 6 ⇒ (9) + 6 = 15(Acid)

R3
J'Shun
Izzip

R4
Vyv
Rastar
Helix
Chorizal
ENEMY

B 9
G
W 9

BH 51
GH

RH 28 (-2 AC until R8) (Off target)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun takes another blow from one of the vesks, but again uses his control of entropic energy to soften the blow. mitigate

Dropping his longsword into the low guard position he sends a vicious slash at the vesk in front of him.

Longsword vs. Black KAC: 1d20 + 8 ⇒ (5) + 8 = 13
Slashing Damage: 1d8 + 8 ⇒ (6) + 8 = 14

He also uses a move action to build up one entropy point. Entropy points +1, EAC 22, KAC 24 this round.

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

"I've realized why I'm having so much trouble with you," Chorizal says as his opponent chomps down on him viciously before smacking him with a tentacle.

"I'm not used to fighting only one man...

He takes a swing back, hoping to down his opponent with one more blow.

Basic Dragonglaive: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing and Electricity Damage: 1d8 + 12 ⇒ (6) + 12 = 18

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

RIP, Andre the Giant. I also forgot to add that J'Shun had to spend a resolve point to use his move action to gain the single entropy point in round 3.


VC - Sydney, Australia

Meanwhile, J'Shun is being danced around by two - failing to land a blow.

Chorizals foe once more takes a blow, but doesn't look like slowing down. A quick count shows only five fingers on one hand.

R3
J'Shun - acted
Izzip

R4
Vyv
Rastar
Helix
Chorizal - acted
ENEMY

B 9
G
W 9

BH 69
GH

RH 28 (-2 AC until R8)

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

From his elevated position, Helix tries to assist J'Shun.

Move load medicinal, standard attack black.

Attack vs Black KAC: 1d20 + 9 ⇒ (6) + 9 = 15
Damage (P, magic): 1d4 + 6 ⇒ (3) + 6 = 9 plus Nonlethal: 2d4 ⇒ (2, 4) = 6

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyv gives a wide eyed look at the grenade being loaded with a spell and takes a moment to try getting himself out of harm's way as he tries to feint out another shot at the leader with the now-spell loaded grenade.

Moving here draws an AoO from Black, but otherwise should be okay.

Trick Attack, Bluff: 1d20 + 19 - 20 ⇒ (8) + 19 - 20 = 7 =CR tricked
Extra damage: 1d8 ⇒ 8

Boom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 8 ⇒ (15) + 8 = 23
Sonic Damage: 1d8 + 2 ⇒ (8) + 2 = 10
If tricked and hit, Off-target for one round
Whoot max damage on a good attack roll!


VC - Sydney, Australia

As noted from J'shun, you are sort of stuck behind machinery, you'd need an athletics check to jump or climb over the machinery, or to tumble through an opponent - this will ruin trick attack though, which is a full-round action...so you can hold ground and keep the awesome trick attack, or do some sort of movement out of there and keep it :)

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Dang uh, keep the trick then. I was hoping to edge around a corner as there's now an empty space but if I can't then I won't just yet.


VC - Sydney, Australia

Ha! Good choice as it turns out...
Vyv tags the Itjikri who collapses as the shot hits.

R3
J'Shun - acted
Izzip

R4
Vyv - acted
Rastar
Helix
Chorizal - acted
ENEMY

B 9
G
W 9

BH Dying
GH

RH 28 (-2 AC until R8)

Exo-Guardians

Male Kasatha Soldier 6 | Init: +8| RP:7/7 | SP: 54| HP: 46| EAC: 17, KAC: 18 | F: +7, R: +7, W: +6 | Speed: 40|Perception +7| t-shirt reroll used: no

Rastar continued to face off against the vesk crowding him, blocking blows with his doshko and trying to land a hit of his own.

vs white eac: 1d20 + 8 ⇒ (13) + 8 = 21
C damage: 1d10 + 7 ⇒ (3) + 7 = 10

Wayfinders

Host NG shirren xenoseeker mystic 8 | SP 64/64 HP 54/54 | RP 10/10 | EAC 18; KAC 19 | Fort +4; Ref +4; Will +12 | Init: +2 | blindsense (vibration) 30 ft.; Perc: +17, SM: +14 | Speed 40 ft. | Communalism 1/1 (+ RP spent); Healing Touch 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 3/3 | Active conditions: None.

Izzip continues to concentrate, seeing the extra protection as necessary for Chorizal’s survival. Standard action to concentrate on predict foe, no one else is missing Hit Points so no other action.


VC - Sydney, Australia

Izzip keeps concentrating.

Rastar strikes the foe!

R3
J'Shun - acted
Izzip - acted

R4
Vyv - acted
Rastar - acted
Helix
Chorizal - acted
ENEMY

B 9
G
W 19

BH Dying
GH

RH 28 (-2 AC until R8)

Acquisitives

Male Kiirinta Battle Medic Biohacker 8 SP 64/64, HP 52/52, RP 10/10; EAC 25, KAC 26; F +7 (+1 vs disease and poison), R +6, W +7 (+2 vs mind); Spd 40 ft., fly 30 ft. (average); Init +4; Perception +17 (dark 60, low-light); biohacks 7/7; 0 medicinals used, 7 darts, 8 caustoject shots,

I posted an action above, is this the next turn?

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

It seems like Vyv stole the spotlight like he's wont to do?


VC - Sydney, Australia

Did indeed, got distracted working out Vyvs action :p

***

At the front of the battle
There is a bright flash as Rastar and his foe get covered in a ball of fire.
Hits: Rastar
Supernova 5d6 ⇒ (1, 5, 2, 3, 2) = 13
DC 13 Reflex for half

The foe then backs off a pace.

One of the enemy swings at J'Shun
Attack 1d20 + 12 ⇒ (16) + 12 = 28 vs EAC
Damage 1d8 + 9 ⇒ (2) + 9 = 11

Then also steps away

The other foe also repositions, and there is another flash!

Hits: Rastar, J'Shun, Vyv
Supernova 5d6 ⇒ (2, 4, 6, 3, 1) = 16
DC 13 Reflex for half (Vyv +2 bonus for cover)

At the rear of the battle

The cyborg unleashes a flurry of attacks at Chorizal
Bite 1d20 + 10 ⇒ (10) + 10 = 20 vs KAC
Miss 1-20 1d100 ⇒ 83
Damage 1d8 + 11 ⇒ (8) + 11 = 19

Tentacle 1d20 + 10 ⇒ (18) + 10 = 28 vs KAC
Miss 1-20 1d100 ⇒ 9
Damage 1d8 + 11 ⇒ (2) + 11 = 13
Saved by the spell!

Tentacle 1d20 + 10 ⇒ (1) + 10 = 11 vs KAC
Miss 1-20 1d100 ⇒ 88
Damage 1d8 + 11 ⇒ (3) + 11 = 14

The other keeps spitting acid
Attack 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15 vs EAC
Damage 1d10 + 6 ⇒ (9) + 6 = 15 (Acid)

R4
J'Shun
Izzip

R5
Vyv
Rastar
Helix
Chorizal
ENEMY

B 9
G
W 19

BH Dying
GH

RH 28 (-2 AC until R8)

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

Chorizal sees the flashes out of his peripheral vision but cannot turn to look with the dangers before him.

He avoids one blow but another seems to be coming right at him before it goes awry.

He's not one to look a gift bug in the mouth so he just keeps fighting, ready to end the combat here on the back line.

Basic Dragonglaive: 1d20 + 10 ⇒ (8) + 10 = 18
Slashing and Electricity Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Dang no crit successes for no damage here Reflex: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Vyv spots a nice halfling size gap in the machinery next to him and slips inside for a moment as soon as he gets a whiff of someone exploding. He grumbles lightly as it still burns him lightly.

He cocks his gun and then tosses a piece of metal down in the clanging metal machinery with a shout. "DANGIT! I DROPPED MY GUN!" He then jumps out and takes a shot at the closest enemy to him.

Trick Attack, Bluff: 1d20 + 19 - 20 ⇒ (6) + 19 - 20 = 5 =CR tricked
Extra damage: 1d8 ⇒ 8

nBoom, Holla, BOOM! (Thunderstrike pistol) vs. EAC: 1d20 + 8 ⇒ (1) + 8 = 9
Sonic Damage: 1d8 + 2 ⇒ (3) + 2 = 5
If tricked and hit, Off-target/Flat-footed for one round
Curse of the nat 1

He misses by a mile, having gotten turned around in the machine.


VC - Sydney, Australia

Derped the damage tracking sec, just amended

Chorizal lands another blow - the thing just wont quit.

Vyv has little luck shooting...

R4
J'Shun
Izzip

R5
Vyv - acted
Rastar
Helix
Chorizal - acted
ENEMY

B 9
G
W 19

BH 86
GH

RH Dying (-2 AC until R8)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun, gets battered from all sides again, but uses his control of entropy to mitigate the damage.

Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18

As the vesk in front of him unleashes a supernova he raises his shield and allows it to take the brunt of the explosion.

He then moves in on the retreating vesks while simultaneously activating his omnidirectional camera. guarded step, unflankable.

"Forward Kommandos, take the fight to them!"

Entropy points +0, EAC 21, KAC 23 this round.

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