Thirteen Kingdoms: Tharbenia

Game Master Nathanael Love

The Thirteen Kingdoms

The Kingdom of Tharbenia

Tharbenia: Kingdom Sheet


51 to 100 of 129 << first < prev | 1 | 2 | 3 | next > last >>

Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Round 1
Eldric charges in ducking the creatures potential blow and striking it!

Round 2
Relzak swings and misses!

Griselda lashes out with her hair, but her strike too is ill aimed.

Ghostwind enhances his blade and strikes, but narrowly misses!

Turn order:
1. Relzak
2. Griselda
3. Ghostwind
4. Gnomes???
5. Eldric
6. Handerbald

That brings up everyone!
Status:

Green: -18

Pending Handerbald.


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

Hit: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Sneak Attack: 1d6 ⇒ 5

Hit: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Sneak Attack: 1d6 ⇒ 5

Moving to get into a flanking position, Eldric let loose a flurry of blows aimed at the oversized gnome’s pressure points. One landed home, taking the gnome in the side of the neck.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak continues his assault on the wounded gnome-thing.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Griselda will try to give her companions an advantage against the gnome

Grapple: 1d20 + 5 ⇒ (3) + 5 = 8

if it hits swift action to Constrict and moves into flanking position

Constrict: 1d4 + 4 ⇒ (4) + 4 = 8


CG Human Monk 1 / Magus 12 | Status:
Stats:
AC 28 (T 24, FF 24) | CMD 32 | Init +8 | Speed 30ft | F +16, R +13, W +14 (+8 vs mind-aff)| Perc +16, SM +4
HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4

Ghostwind capitalizes from the bad positioning of the "gnome" to launch a dangerous thrust.

Scimitar, Flank: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Round 2
The flanked gnome attempts to frighten Ghostwind and Griselda with a scare spell.
Ghostwind Will: 1d20 + 3 ⇒ (5) + 3 = 8
Griselda Will: 1d20 + 4 ⇒ (7) + 4 = 11 both flee for four rounds!

The giant sized one moves to flank, then it and its match across the side attack Eldric and Relzak respectively.

At Eldric:
Morningstar: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13

At Relzak:
Morningstar, Flank: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d6 + 2d6 ⇒ (6) + (5, 3) = 14

both miss!

With Greselda fleeing Eldric has no flanking partner, but still hits once!

Relzak follows through and finishes the injured gnome creature!

Turn order:
1. Relzak
2. Griselda
3. Ghostwind
4. Gnomes???
5. Eldric
6. Handerbald

Status:
Griselda and Ghostwind: fleeing 3 more rounds!

Purple: -11

Eldric, Handerbalk, and Relzak can act again as Griselda and Ghostwind flee


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

hey GM did the guy provoke AoO for casting the spell?


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

Hit: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Ki: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Flurry: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Confirm 1: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Confirm 2: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

With one gnome down, Eldric stepped forward towards the oversized one that was far too close to their king for comfort. He took a moment to size the foe up, and then gave a kick to the nether-regions, followed up by a punch to the throat, and finally a spinning kick to the ear.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

The battle map is only showing an older version for me, for some reason, and I don't see a way to force an update. Feel free to move Relzak around on the map so his actions make sense.

Whooping in triumph as gnome-thing he attacked falls, Relzak turns his attention to the next closest gnome and decides that they're too tall. He aims to chop some of the height off of one of their legs.

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage + Precise Strike: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

I think you have to move it I've been moving mine


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

No, he did not have to provoke

Eldric drops the large creature!

Redirecting Relzak to charge the remaining one

Relzak punctures the final one with a quick strike!

The last gnome grows to his larger size!

Turn order:
1. Relzak
2. Griselda
3. Ghostwind
4. Gnomes???
5. Eldric
6. Handerbald

Status:
Griselda and Ghostwind: fleeing 2 more rounds!

Final one: -9

that brings up Eldric and Relzak again there


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

"Relzak, get behind him and brace!" With that, Eldric took off running at full speed towards the last of the large gnomes. Rather than slow down, he leapt into the air, brought both feet into his chest, and kicked out with all of his might.

Charge with flank?: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Sneak Attack if flanked: 1d6 + 6 ⇒ (3) + 6 = 9


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Strategy!

Relzak darts around the large gnome's legs to get behind it.

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

Once in position, he times his strike for the same time as Eldric's.

Attack + Flank: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage + Precise Strike: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Menacing Swordplay: 1d20 + 9 ⇒ (18) + 9 = 27 <--This is a swift action Intimidate/demoralize attempt


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Eldric and Relzak both hit and the final of the creatures here goes down.

End of combat

From here, the trail of the limbering gnome like creatures is easy enough to follow, and after an hours walk (over he border), you see ahead about a mile away a squat, round building where they must have come from.


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

”Well, then, what now? We defeated their raiding party. We could try the diplomatic approach, or we could go in with vengeance in mind.”


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

After composing herself from her shameful display Griselda asks her companions

" I must apologize I must say I was not entirely prepared for that...... Battles are quite different when your in one to just hearing about them"

She looks to her companions to see if any where injured while she was indisposed so she can try to be useful in at least that


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

”Magic is the great equalizer. No matter how strong one might be, it levels the field. It could quite easily have been any of us who fell prey to their spell, so there is no reason for apologies. Or should I apologize the next time that a fireball sets my hair aflame?” Eldric responded with a good natured smile.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak studies the building from afar.

"They are raiders into Tharbenia territory, so raiding and conquering in return is justified. But since we do not know why raiders come or how many raiders are, perhaps talking can be good way to find out."

He nods at Griselda's apology, but does not say anything.


CG Human Monk 1 / Magus 12 | Status:
Stats:
AC 28 (T 24, FF 24) | CMD 32 | Init +8 | Speed 30ft | F +16, R +13, W +14 (+8 vs mind-aff)| Perc +16, SM +4
HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4

"There are many questions to be answered still, we should try to talk first" Ghostwind says. "There's always time for violence later."


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

"It is decided then, that we will parlay with them. But I must ask our king to retreat from this, for we do not know what is in there. Should we fall, then more may be recruited to take our place. But should you be captured." He looked to the oracle. [/b]"Or worse, then our entire kingdom might be in jeopardy."[/b]


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

"But his leaving after a battle could also be taken as a sign of weakness or cowardly. At this point I believe we should all progress, but should we run into trouble our first priority is getting the king out safely. Even if it means the rest of us stay behind"


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

New map is up- the hut/building in question is ahead if you want to set up the blue box is about where you start before needing any stealth checks.


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

I took the liberty of putting us on the map. Please, everyone, move yourself where you want to be. Also, given that our King isn't currently here right now, should one of us use him in combat, or should The Storm Crow possess him?


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Pending party decision on how to approach- stealth, knocking, ect

I'll DM Handerband again, but if he doesn't respond I'll bot him


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Ghostwind, the Harbinger wrote:
"There are many questions to be answered still, we should try to talk first" Ghostwind says. "There's always time for violence later."

"Yes. I will go knock."

Unless someone stops him, Relzak will head towards the building. If he makes it without interruption, he will give three measured pounds on the door with his fist.


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

...with Eldric standing beside him.


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Griselda will walk behind the two as they approach the building


CG Human Monk 1 / Magus 12 | Status:
Stats:
AC 28 (T 24, FF 24) | CMD 32 | Init +8 | Speed 30ft | F +16, R +13, W +14 (+8 vs mind-aff)| Perc +16, SM +4
HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4

While the rest of the party go straight, Ghostwind decides to stay a bit away and sneak, just in case their received with lethal force. In that case, there's a chance they won't expect an extra combatant.

Stealth: 1d20 + 10 ⇒ (14) + 10 = 24

Can someone please move me along the southern trees?


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Relzak knocks on the door. Inside you hear a chittering, then, voice says, deeply in common, "Who would bother the Spriggan Lord?"


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

"The God King Handerbald III himself has come!" Eldric announced, somewhat haughtily. "To demand answers and restitution for the crimes committed against the people of Tharbenia. Open this door and parlay." The monk demanded.

Intimidate: 1d20 + 7 ⇒ (11) + 7 = 18


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak grins at Eldric's forceful language, standing up straighter in pride.

"Tharbenia doesn't want fighting, but won't run from attacks on Tharbenia people!'

Intimidate/Aid Another: 1d20 + 9 ⇒ (17) + 9 = 26


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

”the Spriggan Lord recognizes no borders, not kings, no Tharbenia nor otherwise here- this whole island is Spriggan Land by divine right, and we shall kill any who say otherwise.”


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

Eldric looked to their King and said, matter of factly "It would seem that we have little choice but to remove this threat. While we could wait for your armies to arrive, I believe that if we deal with this issue ourselves it would serve to increase your prestige in the eyes of the people."


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Griselda listened to the arrogant creature speak to the king

" I'm inclined to agree on this my Lord this creature clearly has no intention of parlaying. But we can surmise as well since he follows no kings or laws he is not in liege with the Fey king."


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Assuming there's a plan to kick in the door at this point then?

Init:

Eldric Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Ghostwind Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Handerbald Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Griselda Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Relzak Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Spriggans Init: 1d20 + 4 ⇒ (19) + 4 = 23

Round 1
Inside you hear the sounds of casting, of size shifting, and of at least one crossbow being loaded. . .

Turn order:
1. Spriggans
2. Handerbald
3. Griselda
4. Relzak
5. Eldric
6. Ghostwind

That brings up everyone now!


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Griselda wanting to make up for her previous battle decides to use a special elixir. She drinks a dark green potion and begins to grow in size (Enlarge Person)


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

"A plan, if you would all agree to it. My liege, if you would bless us, and once done we can throw the door open. Let your fire spread forth, while the Silver Witch attacks with ice. We charge in the second after the ice and flames."

Round 1: Everyone casts their buffs. Melee readies action to attack should the fey open the doors to attack. If they likewise do not, then round 2 starts. Griselda does a move action to open the door and standard action Snowball. Handerbald readies burning hands. After that, the melee all charge in. It's cinematic, and constitutes teamwork.


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Pending Ghostwind, Relzak and Handerbald here


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Sorry, busy day.

Relzak nods in agreement with Eldric's plan, and puts his back to the wall on one side of the door, his curved blade held at the ready across his chest.


CG Human Monk 1 / Magus 12 | Status:
Stats:
AC 28 (T 24, FF 24) | CMD 32 | Init +8 | Speed 30ft | F +16, R +13, W +14 (+8 vs mind-aff)| Perc +16, SM +4
HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4

I was about to post yesterday, thinking about my action, but sleep was way faster.

Ghostwind nods, but he knows his attacks lose part of their power if readied, and he's quite squishy himself if stealth is our of the equation. He opts, then, for a bit more defensive approach.

Casts Shield


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Round 1
Relzak positions himself and Ghostwind casts shield.

Inside, whatever the Spriggans are doing, they do but do not come out.

Turn order:
1. Spriggans
2. Handerbald
3. Griselda
4. Relzak
5. Eldric
6. Ghostwind

That brings up everyone for round 2


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

As a move action Griselda will open the door and immediately try to grapple the first person she sees with her hair(10ft reach)

Grapple: 1d20 + 6 ⇒ (13) + 6 = 19

If it hits i will use a swift action to Constrict

Constrict: 1d6 + 4 ⇒ (2) + 4 = 6

i don't have snowball prepared


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

lol i messed up the dice roll i put roll= instead of dice XD


CG Human Monk 1 / Magus 12 | Status:
Stats:
AC 28 (T 24, FF 24) | CMD 32 | Init +8 | Speed 30ft | F +16, R +13, W +14 (+8 vs mind-aff)| Perc +16, SM +4
HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4

Does the door open?


HP (38) AC (17/12/15, +2 Adaptation) Saves (8/6/6) Initiative (+2) CMD (18)

Round 1 King casts bless. Round 2 King opens door and casts burning hands.

Burning hands: 1d4 ⇒ 3

Eldric Hit: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Sneak Attack: 1d6 ⇒ 1

With the door open and flames filling the room, Eldric charged into the fray.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

"AaaayyYYYAAaaaaaYYYaaaa!" Relzak screams as he runs inside and tries to cut down the first enemy he sees.

If he is attacked with a melee strike, I'm declaring that I'll use the Opportune Parry and Riposte deed. Will make those rolls as needed.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

remember there are two attack rolls for opportune parry and riposte- one to succeed the parry, then a second to hit on the riposte


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
The Storm Crow wrote:
remember there are two attack rolls for opportune parry and riposte- one to succeed the parry, then a second to hit on the riposte

Right, but I said I'd make those rolls if someone actually attacks Relzak. The roll in my post above is just his standard attack for the first target he sees and can reach, not related to the deed.

The only reason I even brought it up is that the rules for the deed say I have to declare the attempt "after the creature’s attack is announced, but before its attack roll is made," which is a difficult process to follow in a PbP game. If we want to change the deed up somewhat to fit PbP better, I'm for that.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

OP&R, first melee attack:
Parry: 1d20 + 9 ⇒ (4) + 9 = 13
Riposte: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

i forgot to add my sneak attack damage to my Constrict attack since the opponent is grappled

Sneak Attack: 1d6 ⇒ 1

1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Thirteen Kingdoms: Tharbenia All Messageboards

Want to post a reply? Sign in.