Thirteen Kingdoms: Tharbenia

Game Master Nathanael Love

The Thirteen Kingdoms

The Kingdom of Tharbenia

Tharbenia: Kingdom Sheet


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Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Just checking in to see the status of the game XD


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

You guys ever think about a game after you finished your PC and been like "you know what would have really been helpful to a kingdom.... A master spy" lol so I was looking over the neighboring countries and thinking about what I could do to the game and I was like a female geisha rouge with later levels in master spy. Her weapon of choice gold spiked chain that doubles as a layered necklace. Question for the GM could I make this NPC as my contact I pay for information on my sister maybe later on could come in as the cohort?


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Griselda the Silver Witch wrote:
Just checking in to see the status of the game XD

I'm curious about this also. I haven't had the time to follow the other kingdoms' Discussion threads.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Griselda the Silver Witch wrote:
You guys ever think about a game after you finished your PC and been like "you know what would have really been helpful to a kingdom.... A master spy" lol so I was looking over the neighboring countries and thinking about what I could do to the game and I was like a female geisha rouge with later levels in master spy. Her weapon of choice gold spiked chain that doubles as a layered necklace. Question for the GM could I make this NPC as my contact I pay for information on my sister maybe later on could come in as the cohort?

Being a spy for this campaign could be super fun. It's PvP, not vs. NPCs, so I'm envisioning a scenario where the other kingdoms know we have a spy in out-of-game knowledge, so we'd have to handle everything using PMs with the GM. And then the players of the other kingdoms would start getting suspicious about every new NPC they encounter.


I'm sure that the GM is working on putting the touches of the kingdoms. I'm in a campaign of his that's run for over 2 years, so he's proven reliability when it comes to launching and running campaigns. But this project? It's ambitious. It's running 3 interconnected story lines at once. And more than just making a living, breathing town, he's making several kingdoms. That takes alot of time and prep work.

So I'm sure that he's got a timeline on when to hit the launch button. In the meantime, we could start getting some RP in on the gameplay if you all like.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

I wasn't trying to rush or imply anything. I've been assuming that we're waiting on other PCs from the other kingdoms to get ready.


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Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Looks like we have 3 out of 15 characters left to finish between the tables; once we hit that part I should be able to launch within a few days, but not till sometime this weekend in any case-- should have major completion update Saturday or Sunday for everyone!


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Missing one on the sheet- I see four completed characters and one blank spot-- looks like it's our fearless God King- if you can fill in and give us the up when ready!

Also- you will see the "stuff" that makes up the Kingdom has been added on slides and a new "Kingdom Sheet" spreadsheet- take a look, this is the sheet that will be "powering" the Kingdom turns of the game.


CG Human Monk 1 / Magus 12 | Status:
Stats:
AC 28 (T 24, FF 24) | CMD 32 | Init +8 | Speed 30ft | F +16, R +13, W +14 (+8 vs mind-aff)| Perc +16, SM +4
HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4

I like how that "powering" sounds :P


Interesting...each kingdom has different starting stats. Everyone starts with 32 Levies, but after that it is customized. For example, ours has fewer stores but more fervor. Also our armies appear to be pretty strong. Everything seems pretty balanced as far as I can tell.

Now, I'm trying to get a hang of the rules here. But something sticks out to me, which I think could be really cool. Build a monastery. It alone gives us +2 Fervor and +2 Levies, and allows an army to be made of monks. Which is great! Because monks don't require being paid like a normal army, don't require weapons or armor, and because they are religious would be loyal to us so long as we stand by the faith. And that shouldn't be too hard for us. It seems like a great way to me to improve our position while staying very IC.

I mean, who could accuse us of being warmongerers for building a monastery and training people in the way of their faith? The fact that they can do lethal damage with their fists is just coincidence. ;)

And from there, I would prioritize building a temple, and then a seminary. While I'm sure that other kingdoms will do things like rush for arcane dominance, I think that we can push for divine dominance. It isn't as flashy as arcane power, but it has the benefit of making for a more stable kingdom. Being able to do things like provide healing and spiritual assistance to the common man should increase their loyalty and make them more willing to go through the inevitable hardships that will come.

Plus, if we can get to the point where we can have clerics as a major force in all of our armies...well. I think that the power of that speaks for itself! And again, doing all of this strengthens us without being overtly threatening to any neighbors. Something which diplomatically is to our advantage.


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

I also think many put power dominance on Arcane but devine is just as good we just have to make sure to stay true to said faith or bye bye power XD. Personally when playing a full caster I go for Mystic Theurgy it's my favorite class a Jack of All Traded for magic XD


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Sorry for the slowness on my end. It's been an odd week. My goal is to finish my character this weekend.
I decided to pick up the Spirit Guide archetype, with the spirits in question being previous royals and angelic spirits.
The archetype says that some spirits would be off-limit due to the character's mystery and ethos. I'd suggest that in Handerbald's case those would be Bones, Slums and Tribe. None of those fit him.
I'd keep Dark Tapestry, just like Pacifa has the Void domain. It would be a last resort though, something to reach for in times of desperation.

I agree that divine dominance would be the way to go though if possible I'd also like to put some effort in the development of science, particularly astronomy. Only fitting for a country with Pacifa as it's state deity. It would also help with navigation, making us a stronger seafaring nation.

As for the state armies, currently the Lancer Corpse are listed as Fighters. Personally I'd envisioned them as Cavaliers, mostly a mix of Order of the Lion and Order of the Star, all with the Celestial Servant feat for their celestial horses.


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Sounds like a good plan I can't wait to see how this nation builds


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

I'm aiming for a Wednesday evening kick off now, if everyone can wrap characters by then please.


<Insert happy noises>


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Sounds good!


It took me way too long, but Handerbald is done.

The Red Dragonhide Breastplate he wears is an ancestral piece, first worn by and made for an ancient ancestor who slew said dragon(or a similar creature claimed to be a dragon) long ago and claimed it's stomping grounds as Tharbenia.
That was centuries ago though and none have seen anything like it since.

(I know there are no dragons in the current age, but if there were in ages past it would be one of them. If not, some other primordial lizard, perhaps a dinosaur or the such)


I like the breastplate! That with Cha19 and a quarterstaff? Very regal.


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Correct- there have been no dragons for close to 1000 years since the Second Age-- they all flew away to somewhere unknown after their dragon god was killed.


Sounds perfect, then this happened around the time the dragon god was killed, either just before or shortly after when the dragons were grieving and hadn't yet decided to move on.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
God King Handerbald III wrote:
It took me way too long, but Handerbald is done.

Hooray! Looking forward to getting started (hopefully tonight)!


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

And we are off!


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Is the game on pause? Cause I haven't seen post since Wednesday didn't know if my phone was just acting up or if it's been paused o.o? Just a question


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

No- sorry, my life went a little off the rails the end of this week, I'll get it moving back here tonight.


Male Half-Elf Mystic Theurgy all types
The Storm Crow wrote:
No- sorry, my life went a little off the rails the end of this week, I'll get it moving back here tonight.

Don't apologize for RL i understand that's why I was asking. No rush make sure you take care of RL first that's more important i will definitely still be here when you deal with your RL issue .

Hope everything turn out well, sending good vibes your way XD


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Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

I had no idea that Ghostwind also uses a scimitar. This changes everything!

(This doesn't really change anything.)


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Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

When I attack with my hair it's in the shape of a scimitar....lol jk


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

This always happens to me the first encounter i can't roll above a 10 but after that I'm freaking amazing I swear lol


I hope so, because right now it seems like you offended the dice gods and are in the process of a smiting


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Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

I'm sacrificing a goat tomorrow


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

I'm gonna get another goat lol


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

So a basic rundown of Griselda she came in threw her hair at someone twice then proceeded to scream and run away........just give me 32 cats and the image is perfect lol


Griselda the Silver Witch wrote:
So a basic rundown of Griselda she came in threw her hair at someone twice then proceeded to scream and run away........just give me 32 cats and the image is perfect lol

A hero’s journey must begin somewhere ;)


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

This always and i mean always happens to me first encounter after that I usually roll good lol


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Handerbald last posted on March 8th, but his main alias has posted numerous times since then. Maybe his notifications for this campaign stopped working? I'll PM him in case he's just overlooking this.


I PM’d him last week and haven’t gotten a response yet. :(


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

As did I. I’m reaching the point where I’m going to have to make decisions on characters who aren’t posting on these three games, but I wanted to get through the initial scenarios before I did.


Figured I'd post here as that's simpler than answering all 3 PM's separately.

For starters I hadn't quite realised it had been so long since my last post here, could have sworn it was just before last weekend.

Biggest reason for my silence is that I'm stuck with a question: Why? Why would the king of an established nation with a standing army be out there risking his live? Why go on a road trip with his council, leaving his country ungoverned, when the realm is still recovering from the loss of the previous monarch?
Not to help his people, because in trying to help a few border villages he abandons the rest of the nation. Heck, he even risks all out war with his southern neighbours in more than one way. For starters they might see the attention and high profile forays across the border without previous communication to be a sign of ill will. Even worse, should the king fall the logical consequence would be the nation blaming that on the fey, aka their southern neighbours, and that would be an assured road towards war.

In short, I can't, for the life of me, figure out my character's motivation for being where he is in the game. He's a king, not an adventurer.


Perhaps it would make sense to have a character who is “the hand of the king.” A bodyguard/enforcer who travels and acts as the king’s word. That way you can adventure without having the actual king be in danger.


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

I also think the king should have a second character to play out his adventurer because yeah kings don't really do that stuff unless it's already war end they are on the front lines fighting


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

I mean. . . it's somewhat the conceit of the game . . . also, important to think of the right frame (Iron/Bronze age "Kingdoms" rather than modern or high medieval actual Kingdoms)-- your title might be King, but ultimately you're closer to warlords ruling what in high medieval terms would be at best Duchies. . .

Or consider characters in fiction like Dr. Doom or Black Adam- both sovereign leaders of nation states who fight in the front lines because they are of exceptional abilities.

Having a PC King who sits out all the combats doesn't make for a particularly engaging game in certain respects.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Lots of Kingmaker games go through this question, and it's often resolved by adopting a "lead from the front" philosophy. You're one of the elites of the kingdom, and you're not willing to let others go and risk their lives doing what you may be better equipped to do.


And I think it is safe to assume that our group has followers. Soldiers, servants, etc. They are just in the background, dealing with issues that aren’t PC required


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

So- in my eternal quest to make interesting and interactive combat scenarios, I’ve decided to incorporate two of the very few good things from 5th edition to those of my games which are still in early stages including this one.

Those are- lair and legendary actions.

For anyone who hasn’t dabbled in fifth Ed, these are special actions that some enemies get in order to counteract the dreadful action economy that makes what should be “challenging” enemies end up missing twice before dying without having to make them so much higher cr than the party that they become unkillable or tpk machines.

Lair actions happen only when you are fighting an enemy in their “lair” or home- hence the name. They happen on initiative 20 always, one per round.

Legendary actions are actions powerful foes can take throughout the round (jumping in to take them after any action)- they usually have several options and 3 actions worth to take per round, with some actions taking two or all three of those.

These are in addition to existing AOOs and reactions that I might craft onto monsters other ways.

I just wanted to let everyone know so whenever I spring this on you in combat the first time you aren’t surprised, confused, and angered.


Sounds good to me! Thanks for the heads up


CG Human Monk 1 / Magus 12 | Status:
Stats:
AC 28 (T 24, FF 24) | CMD 32 | Init +8 | Speed 30ft | F +16, R +13, W +14 (+8 vs mind-aff)| Perc +16, SM +4
HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4

Yeah, I'm familiar with this. We played through all Curse of Strahd and the bastard had quite some nice tricks up his sleeves.

Unfortunately for him, we had a Paladin/Warlock called Chernobyl. He was dealing tons of radiant damage with each hit xD


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Solo will handerbal be posting it should I just go


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Everyone can act now and Handerbald can act for both rounds.


Female Aasimar White Haired Witch (2), Vivisectionist (1) HP(26/26) Saves (5/5/4) AC (16/12/14) CMD (13) Init (+6) Darkvision 60ft, Perception (+6)

Would you look at that second encounter i roll above a 10 lol it's my curse every game I've lost 2 PC on first encounter because of this curse lol


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Got it Relzak-

The way I usually run parry and riposte in pbp is to have the player spoiler the rolls with a condition that triggers whether they is it-

first melee attack against me:

Put your three rolls (parry, riposte, damage here)

Can set the condition however you want- maybe you only want to use it if a particular enemy attacks or if you’re flanked or whatever, but just put the contingency in there and if it doesn’t come up you don’t use the panache -!that way I can resolve the parry with the whole round.

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