| Lykàn Delĩss | 
The Red hair Elven hunter continues shooting.
C.Longbow shooting 1d20 + 11 ⇒ (11) + 11 = 221d8 ⇒ 6
C.Longbow shooting 1d20 + 5 ⇒ (14) + 5 = 191d8 ⇒ 1
| Jorne Fyrestone Stavian | 
 Round 3
"What do you think? Should we move in or continue hitting the undead with arrows. It likely is a zombie like the last one and it would be resistant to anything but slashing damage." He offers, though ready to shoot again if asked.
| Quince Medvyed | 
Quince nods. "Let's move in and get a better look we certainly can slash."
| Jorne Fyrestone Stavian | 
Round 3 
He shoots his bow once and moves forward 50 feet. standard/move.
+3 Impervious Adaptive Composite Longbow with Deadly Aim: 1d20 + 16 - 2 - 2 ⇒ (20) + 16 - 2 - 2 = 32
 damage: 1d8 + 10 + 1d6 + 4 ⇒ (4) + 10 + (4) + 4 = 22
Round 4
He moves another 50 feet and takes another shot at the hulking figure.
+3 Impervious Adaptive Composite Longbow with Deadly Aim: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
 damage: 1d8 + 10 + 1d6 + 4 ⇒ (7) + 10 + (5) + 4 = 26
Round 5
He moves another 50 feet and takes another shot at the hulking figure. 
+3 Impervious Adaptive Composite Longbow with Deadly Aim: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
 damage: 1d8 + 10 + 1d6 + 4 ⇒ (1) + 10 + (2) + 4 = 17
Round 6
He stows his bow quickly and finishes moving forward, he jogs and gets him 50 feet closer, one move actions. As he moves forward he drew the flaming sword that ignited as it came out of his sheath. He is in an aggressive stance. Ready to attack!
Flame Tongue +1 flaming burst Longsword: 1d20 + 13 ⇒ (17) + 13 = 30 damage: 1d8 + 10 + 1d6 + 2d6 + 1d6 ⇒ (5) + 10 + (3) + (1, 5) + (6) = 30 fire damage and acid, stance: -2AC.
He would use strike of the protector giving Quince a +2 on his AC. Also changing his stance to Valiant Keeper’s Stance. As he tells the group that are up in melee with him, "Allies do not provoke attacks of opportunity when moving through squares I threaten."
| Cleonora Petalouda | 
Cleonora followed in with magic.
Ray of Frost
Range touch attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d3 ⇒ 3
| Quince Medvyed | 
Round 2
Quince takes another chance at a volley.
Longbow 1: 1d20 + 16 ⇒ (19) + 16 = 35
Longbow 2: 1d20 + 16 ⇒ (11) + 16 = 27
Damage 1: 1d8 + 6 ⇒ (7) + 6 = 13
Damage 2: 1d8 + 6 ⇒ (8) + 6 = 14
Round 3
Longbow 1: 1d20 + 16 ⇒ (16) + 16 = 32
Longbow 2: 1d20 + 16 ⇒ (6) + 16 = 22
Damage 1: 1d8 + 6 ⇒ (6) + 6 = 12
Damage 2: 1d8 + 6 ⇒ (8) + 6 = 14
Round 4
Longbow 1: 1d20 + 16 ⇒ (13) + 16 = 29
Longbow 2: 1d20 + 16 ⇒ (1) + 16 = 17
Damage 1: 1d8 + 6 ⇒ (5) + 6 = 11
Miss
Round 5
Longbow 1: 1d20 + 16 ⇒ (8) + 16 = 24
Longbow 2: 1d20 + 16 ⇒ (1) + 16 = 17
Damage 1: 1d8 + 6 ⇒ (1) + 6 = 7
Miss
Round 6
Quince follows along with Jorne similarly stowing his bow and drawing his sword as he moves. He draws his flaming sword as well. "Troll wars really did leave us well armed."
Flametongue: 1d20 + 13 ⇒ (5) + 13 = 18
Damage if it hits, slashing, fire, & acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (8) + 7 + (3) + (6) = 24
| GM Wolf | 
Quince there is no way you could cover 200 feet in one round and make an attack, so Round 6 seems a bit off. That is why Jorne only took a single shot with his bow.
The arrows hail down upon the creature, by the time Jorne gets up to the creature it has fallen. Though its other friends see him and move to engage him.
Round 6
1d20 + 12 ⇒ (7) + 12 = 19
claw damage: 1d8 + 6 ⇒ (3) + 6 = 9
1d20 + 12 ⇒ (17) + 12 = 29
claw damage: 1d8 + 6 ⇒ (4) + 6 = 10
1d20 + 12 ⇒ (1) + 12 = 13
claw damage: 1d8 + 6 ⇒ (4) + 6 = 10
| Quince Medvyed | 
Quince there is no way you could cover 200 feet in one round and make an attack, so Round 6 seems a bit off. That is why Jorne only took a single shot with his bow.
The arrows hail down upon the creature, by the time Jorne gets up to the creature it has fallen. Though its other friends see him and move to engage him.
Round 6
1d20+12
[dice=claw damage]1d8+6
1d20+12
[dice=claw damage]1d8+6
1d20+12
[dice=claw damage]1d8+6
Okay? 1- I thought I had made it clear I was moving along with Jorne. I didn't say so till Round 6. That was a cut an paste error. I was intending on shadowing Jorne. 2- I forgot Pathfinder doesn't let you take your second attack when you also move. So like him it should have only been one attack. Sorry. I like your retcon of it just as well. I was hoping to move things swiftly like you had.
I guess for a few rounds I am going to run.
| Lykàn Delĩss | 
Round 3 -Round 6
The elf puts away his bow and begins moving forward along with teh big warrior, seeing that his arrows were being wasted on creatures such as these.
Moving forward he uses his long experience in keeping out of sight as they move forward.
Stealth 1d20 + 14 ⇒ (5) + 14 = 19 
Casting 
Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
With battle joined he flanks one attempting to surround Jorne smashing his magically reinforced quarterstaff into it.
Attack, enchanted with Shilllelagh 1d20 + 10 ⇒ (2) + 10 = 122d6 + 4 ⇒ (3, 2) + 4 = 9
Sneak Attack if applicable 1d6 ⇒ 2 
| Quince Medvyed | 
Knowing others have moved into the fray Quince sprints for the fight.
| GM Wolf | 
Round 7
Claw attack on Lycan: 1d20 + 12 ⇒ (11) + 12 = 23
claw damage: 1d8 + 6 ⇒ (2) + 6 = 8
Claw attack on Lycan: 1d20 + 12 ⇒ (2) + 12 = 14
claw damage: 1d8 + 6 ⇒ (5) + 6 = 11
Claw attack on Jorne: 1d20 + 12 ⇒ (1) + 12 = 13
claw damage: 1d8 + 6 ⇒ (7) + 6 = 13
Claw attack on Jorne: 1d20 + 12 ⇒ (1) + 12 = 13
claw damage: 1d8 + 6 ⇒ (2) + 6 = 8
Claw attack on Jorne: 1d20 + 12 ⇒ (19) + 12 = 31
claw damage: 1d8 + 6 ⇒ (7) + 6 = 13
Claw attack on Jorne: 1d20 + 12 ⇒ (2) + 12 = 14
claw damage: 1d8 + 6 ⇒ (4) + 6 = 10
If they hit with both claws then a CMB check to see if they grab you, if successful then they get a bite attack. These are large cyclops zombies!
| Lykàn Delĩss | 
Phew one hit.
8 damage.
| Jorne Fyrestone Stavian | 
Round 7
Now with everyone within range of the targets he switches over to his aggressive stance again. He uses Devastating Rush his attack inflicts an additional 2d6 damage and ignores damage reduction and hardness.
Flame Tongue +1 flaming burst Longsword: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d8 + 10 + 1d6 + 2d6 + 1d6 + 2d6 ⇒ (3) + 10 + (4) + (6, 3) + (2) + (2, 6) = 36 fire damage and acid, stance, strike: -2AC. 
One hits his shoulder inflicting a minor wound of 13 damage. Though the other creature critically fails and opens itself to two attacks of opportunity. Alas he can only hit once.
Flame Tongue +1 flaming burst Longsword: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d8 + 10 + 1d6 + 2d6 + 1d6 ⇒ (4) + 10 + (6) + (4, 1) + (2) = 27 fire damage and acid, stance: -2AC.
| Quince Medvyed | 
Quince keeps on running.
| GM Wolf | 
Claw attack on Lycan: 1d20 + 12 ⇒ (16) + 12 = 28
claw damage: 1d8 + 6 ⇒ (3) + 6 = 9
Claw attack on Lycan: 1d20 + 12 ⇒ (16) + 12 = 28
claw damage: 1d8 + 6 ⇒ (1) + 6 = 7
Claw attack on Jorne: 1d20 + 12 ⇒ (6) + 12 = 18
claw damage: 1d8 + 6 ⇒ (3) + 6 = 9
Claw attack on Jorne: 1d20 + 12 ⇒ (3) + 12 = 15
claw damage: 1d8 + 6 ⇒ (8) + 6 = 14
Claw attack on Jorne: 1d20 + 12 ⇒ (19) + 12 = 31
claw damage: 1d8 + 6 ⇒ (3) + 6 = 9
Claw attack on Jorne: 1d20 + 12 ⇒ (1) + 12 = 13
claw damage: 1d8 + 6 ⇒ (2) + 6 = 8
CMB to grab Lycan: 1d20 + 16 ⇒ (14) + 16 = 30
bite attack on Lycan: 1d20 + 12 ⇒ (18) + 12 = 30
bite damage: 1d10 + 6 ⇒ (1) + 6 = 7
If they hit with both claws then a CMB check to see if they grab you, if successful then they get a bite attack. These are large cyclops zombies!
The giants continue to swing with their craven claws searching for flesh. The one attacking Lykan cuts deep with both claws and gets a good grip on you. Then it bites sinking its teeth into your shoulder. The two attacking Jorne miss as his defenses protect him. Though one opens itself to an attack of opportunity.
| Quince Medvyed | 
I ran for round 6 and 7 I have a 50 speed. How close am I at this point? Also how bad off does Lykan look?
| Quince Medvyed | 
Quince barrels in swinging to hamstring the zombie trying to bring it down.
Flametongue 1: 1d20 + 13 ⇒ (14) + 13 = 27
Flametongue 2: 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1 Slashing, fire acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (3) + 7 + (4) + (3) = 17
He strikes deep with his first strike biting into the creatures leg but missing on a second swing.
| St. John Smythe | 
St. John attempts to move into falcata range of the cyclops attacking Lycan and attacks it.
Acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19
+1 Falcata 1st Attack: 1d20 + 13 ⇒ (15) + 13 = 28 Damage: 1d8 + 8 ⇒ (6) + 8 = 14
| Jorne Fyrestone Stavian | 
Round 8
He activates his boots and his slices multiply still in his aggressive stance.
Flame Tongue +1 flaming burst Longsword: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d8 + 10 + 1d6 + 2d6 + 1d6 ⇒ (4) + 10 + (5) + (4, 1) + (5) = 29 fire damage and acid, stance: -2AC. 
Flame Tongue +1 flaming burst Longsword: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d8 + 10 + 1d6 + 2d6 + 1d6 ⇒ (5) + 10 + (6) + (2, 6) + (1) = 30 fire damage and acid, stance: -2AC. 
Flame Tongue +1 flaming burst Longsword: 1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17
damage: 1d8 + 10 + 1d6 + 2d6 + 1d6 ⇒ (6) + 10 + (3) + (5, 5) + (6) = 35 fire damage and acid, stance: -2AC. 
Flame Tongue AoO: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d8 + 10 + 1d6 + 2d6 + 1d6 ⇒ (2) + 10 + (2) + (2, 4) + (2) = 22 fire damage and acid, stance: -2AC.
In response to the first claw hitting Lykan, He uses Fear the Reaper Intimidate an opponent into missing an ally. Though he fails by 2... :(
Intimidate: 1d20 + 16 ⇒ (10) + 16 = 26
| Lykàn Delĩss | 
The Red hair elf groans in pain as the claws hit home and then bitten by the creature seems to anger him as he suddenly roars!!!
The muscles on his arms budges and his nails shifts becoming extremely long sharp claws!
Bringing them up he savagely rends the undead creature with his own claws!
Claw 1d20 + 9 ⇒ (16) + 9 = 251d6 + 2 ⇒ (4) + 2 = 6
Claw 1d20 + 9 ⇒ (20) + 9 = 291d6 + 2 ⇒ (4) + 2 = 6 
confirm crit 1d20 + 9 ⇒ (2) + 9 = 111d6 + 2 ⇒ (2) + 2 = 4 
| St. John Smythe | 
St. John unleashes on the zombie trying to put it to rest for good.
+1 Falcata TWF 1st Attack PA: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 Damage: 1d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14
+1 Buckler TWF 1st Attack PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 Damage: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+1 Falcata TWF 2nd Attack PA: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 Damage: 1d8 + 8 + 4 ⇒ (6) + 8 + 4 = 18
| Quince Medvyed | 
Quince's last post would have been Round 8.
Round 9
Quince spins and attempts a pair of strikes on the back of the giant zombies other leg.
Flametongue 1: 1d20 + 13 ⇒ (15) + 13 = 28
Flametongue 2: 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1 Slashing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (1) + 7 + (2) + (3) = 13
Damage 2 Slashing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (2) + 7 + (4) + (5) = 18
| Cleonora Petalouda | 
"I'm not surprised to find undead here but in such numbers?" Cleonora wondered aloud. "Do any of you know more about undead?"
| Quince Medvyed | 
Knowledge Religion: 1d20 + 11 ⇒ (16) + 11 = 27
I likely know something but what . . . dun dun dun!
| Jorne Fyrestone Stavian | 
He steps away to slash his blade towards the ground making sure any blood that is left on it is gone. Then he sheathes it and pulls out his bow again keeping an eye out for any other movement.
| GM Wolf | 
These walking corpses wear only a few soiled rags, its flesh rotting off its bones.
DR 5/slashing; Immune: undead traits
Undead are once-living creatures animated by spiritual or supernatural forces. These appear to be giants of some kind with only one eye.
An undead creature has the following features:
d8 Hit Die.
Base attack bonus equal to 3/4 total Hit Dice (medium progression).
Good Will Saves.
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. Many undead, however, are mindless and gain no skill points or feats. The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.
Traits: An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
Darkvision 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.
Per the spell magic jar: “Undead creatures are powered by negative energy. Only sentient undead creatures have, or are, souls.” This is an important sentence when considering any spells or effects which reference “souls.”
Five Things Almost Everyone Knows About Undead
The following are a few facts that are considered common knowledge among civilized peoples.
Most undead were once living. Knowing details about the phase of existence that preceded a creature’s undeath is often invaluable in determining its motives.
Holy water damages undead as though it were acid. Distributed by goodly religious orders the world over, holy water is the only line of defense against undead for many commoners.
Undead are invariably evil, as are the means to create such beings.
Undead are healed by negative energy and harmed by positive energy.
Undead are immune to numerous magical effects, including mind-affecting effects and abilities that affect a creature’s physical constitution.
| Quince Medvyed | 
Quince give a sampling of his religious education.
Read the spoiler.
| Jorne Fyrestone Stavian | 
He nods stating, "slashing weapons work best on zombies. Shall we continue?"
| GM Wolf | 
The group continues through the Valley of the Dead seeing all sorts of ancient tombstones, though not many graves seem disturbed. Getting to the other end of the valley you see a stairway that leads up.
Taking this path you ascend slowly wary of ambush. At the first flat landing you don't hear much more than the whistling breeze. Though stepping around upon the landing you see another squad of giant zombies just standing there.
1d20 + 7 ⇒ (8) + 7 = 15 Jorne
1d20 + 6 ⇒ (15) + 6 = 21 Quince
1d20 + 3 ⇒ (13) + 3 = 16 St. John
1d20 + 5 ⇒ (16) + 5 = 21 Lykan
1d20 + 4 ⇒ (12) + 4 = 16 Dinenen
1d20 + 4 ⇒ (13) + 4 = 17 Cleo
1d20 + 1 ⇒ (1) + 1 = 2 Zombies
| Lykàn Delĩss | 
Lykàn's arms and nails reverts back to normal so swiftly it seems like he's had some practice with them.
Shaking his hands slightly to get rid of existing pieces of zombie off them. He listens to Quince's Explanation and nods his head.
"So there's someone making these undead. We should hunt that one down."
Perception 1d20 + 14 ⇒ (11) + 14 = 25
His nose twitches as he catch an unpleasant scent similar to the ones they've just dispatched.
"I smell more coming." he warns the party while brandishing his now magical staff.
| Dinenen | 
"Then we should return them to their graves and continue the search for the caster."
The monk is frowning, apparently displeased with the options before him, though he does draw his Waveblade.
C'mon! How many of you want to stick your hands and feet inside zombies?
If the group begins closing, he will join them, attacking one of the undead with the blade if they close enough to do so.
Wavblade: 1d20 + 11 ⇒ (18) + 11 = 29
Slashing Cold Iron: 1d6 + 2 ⇒ (6) + 2 = 8
Confirm?: 1d20 + 11 ⇒ (12) + 11 = 23
Bonus damage?: 1d6 + 2 ⇒ (6) + 2 = 8  Up to 16.  Even my max crit damage pales in comparison . . .. <g>
| Lykàn Delĩss | 
Round 1
"Let's get to it then." he crouches and moves aside to let the heavier armed members forward. He was more a skirmisher then an all out melee warrior.
Move to the side to clear a charge lane.
| Quince Medvyed | 
How many?
Round 1
Quince moves to the same zombie Dinenen was attacking and hit with his flaming sword.
Flame Tongue: 1d20 + 13 ⇒ (11) + 13 = 24
Flame Tongue Damage Slashing, Fire, & acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (3) + 7 + (3) + (5) = 18
| Cleonora Petalouda | 
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
"Indeed! The sent is unmistakable" Cleonora called as she stepped out of the way and brought her book out.
Using an Arcane point to Quick study and get acid splash and Disrupt Undead. Sadly this is my turn but hey next round got some stuff!
| Jorne Fyrestone Stavian | 
Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Surprise Round
He moves up with Quince, flaming sword in hand so that he can hit both zombies. 
Round 1
He uses the Strike of the Infinite Protector granting Quince an addition 2 to AC. He is in his aggressive stance, dropping his AC to 31, and dealing more damage. 
+1 flaming burst Longsword: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d8 + 10 + 1d6 + 1d6 ⇒ (1) + 10 + (3) + (3) = 17 fire damage, stance
Round 2
Next he uses the Hunting Party Strike. Make an attack, grant an adjacent ally an attack of opportunity against the same enemy. Granting Quince an AoO on the same zombie. 
+1 flaming burst Longsword: 1d20 + 13 ⇒ (9) + 13 = 22 damage: 1d8 + 10 + 1d6 + 1d6 ⇒ (3) + 10 + (1) + (6) = 20 fire damage, stance
| GM Wolf | 
Round 1
vs. Quince
claw: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21 
damage: 2d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18
claw: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 
damage: 2d6 + 7 + 4 ⇒ (6, 6) + 7 + 4 = 23
bite: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 
damage: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
vs. Jorne
claw: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15 
damage: 2d6 + 7 + 4 ⇒ (5, 6) + 7 + 4 = 22
claw: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15 
damage: 2d6 + 7 + 4 ⇒ (1, 5) + 7 + 4 = 17
bite: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 
damage: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Round 2 
vs. Quince
claw: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25 
damage: 2d6 + 7 + 4 ⇒ (2, 4) + 7 + 4 = 17
claw: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16 
damage: 2d6 + 7 + 4 ⇒ (6, 4) + 7 + 4 = 21
bite: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24 
damage: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
vs. Jorne
claw: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 
damage: 2d6 + 7 + 4 ⇒ (5, 1) + 7 + 4 = 17
claw: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16 
damage: 2d6 + 7 + 4 ⇒ (2, 3) + 7 + 4 = 16
bite: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 
damage: 1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
| Dinenen | 
I think I'm on the stairs, too? I'll assume my position only reaches on of the giant zombies.
"Iro-Shu, guide me in my attempt to learn more, wspwxially in a place such as this."
Dinenen offers a quick prayer as he attempts to cut the closer giant down.
Waveblade Flurry 1: 1d20 + 11 ⇒ (18) + 11 = 29
Slashing: 1d6 + 2 ⇒ (1) + 2 = 3
Waveblade Flurry 2: 1d20 + 11 ⇒ (13) + 11 = 24
Slashing: 1d6 + 2 ⇒ (2) + 2 = 4
Confirm Attack 1?: 1d20 + 11 ⇒ (13) + 11 = 24
Bonus: 1d6 + 2 ⇒ (1) + 2 = 3  Potentially 6.
| Lykàn Delĩss | 
Round 2
Lykàn studies his targets but makes no further move giving that there's not much space.
Studied target
gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it.
| Quince Medvyed | 
Well CRAP I posted an attack round days ago that apparently did not take.
Round 2
Quince strikes up with a high thrust aimed into the leg of the zombie before pulling back and twisting to drop low into the giant's other leg. He continues to move shifting around as Jorne creates an opening and strikes again.
Movement above is all flavor just playing off Jorne's help. So all within a 5 foot step.
Flametongue 1: 1d20 + 13 ⇒ (8) + 13 = 21
Flametongue 2: 1d20 + 8 ⇒ (20) + 8 = 28
Flametongue 2 Crit Confirm: 1d20 + 8 ⇒ (12) + 8 = 20
AOO: 1d20 + 13 ⇒ (8) + 13 = 21
Flametongue 1 Damage slashing, fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (7) + 7 + (5) + (4) = 23
Flametongue 2 Damage slashing, fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (3) + 7 + (4) + (6) = 20+10 if its a Crit
Flametongue AOO Damage slashing, fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (6) + 7 + (2) + (1) = 16
| Quince Medvyed | 
Round 3
Quince moves to deal with the next zombie striking again at the legs to bring it down.
Flametongue 1: 1d20 + 13 ⇒ (16) + 13 = 29
Flametongue 2: 1d20 + 8 ⇒ (15) + 8 = 23
Damage 1 slashing, fire & acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (5) + 7 + (3) + (4) = 19
Damage 2 slashing, fire & acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (7) + 7 + (1) + (4) = 19