
Thuurvi Muth-la-Zash |
1 person marked this as a favorite. |

Yeah, I did that, but if I mess with AC it kills CMD. Ah well!
Hey, I found this for Eberron slang:

mittean |

You don't need to mess with the AC. It's literally just whatever your AC is -10...because we roll the Defense rather than taking static Defense (10+armor+Dex, etc..) So a 17 AC is a +7 Defense. The HeroLab doesn't need to change at all. Just the post on Paizo that states that. :)

Thalmor Silverhelm |

If all defenses are active, shouldn't CMD be an active number too? Or is it just for AC?

Jacynta Laringfass |
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I might be messing something up, but I followed the instructions in the PDF and I'm not finding any Eberron options. There's the Pathfinder Pack v1.20, which includes Path of War, and a Pathfinder Gestalt package, but nothing that says Eberron. When I went to ShadowChemosh's lab on d20pfsrd, I couldn't download the .user file there manually, either. Am I missing something terribly obvious?
Edit: Found it!

Jacynta Laringfass |

Also, you mentioned some house rules in the recruitment thread, but since we're actually in the character creation process now, can we get some clarifications on these?
• Hero points. These work like advantage.
How many Hero points do we get? When you say "advantage", I assume you're referring to the advantage/inspiration rule in 5e, where we can spend a point and then roll twice on a check and take the better roll. Does that mean that your Hero Points don't do the things that they do in the standard Pathfinder ruleset.
• Elephant in the room feat taxes.
So there's a pdf download and a HeroLab Module called "The World Is Square" based on that original blog post; are we good to just install the "World Is Square" mod and choose the "Enable All World Is Square Rules" option?
• Flaws, Traits, and Drawbacks will be used if wanted, but not required. One Trait must be a Campaign Trait. I have listed in the Player's Guide Campaign Traits that work well, but I will consider any. Up to two Flaws and two Drawbacks, approved by me.
Do you have a list of good flaws that we can choose from? I found this one, will that work? Is there a way to add those to HeroLab, or do we just have to math them in on our profiles here on Paizo? We get one bonus feat per flaw we take, correct? And do traits still have the normal restrictions, where we can't take more than one trait from the same category (e.g. not more than one Combat or Faith or Equipment trait)? And, as I understand from your last point there, we need to run those flaw, drawback, and trait choices past you before we actually apply them to our characters?
• I might know a guy (You create a few NPCs to introduce to the campaign).
Are we supposed to create these NPCs now? Or is this something that comes up later in the game, if we find ourselves needing an NPC that doesn't actually exist in the game?
• Combat maneuvers, teamwork feats, and Metamagic are different and will be explained when they come up.
Are there things about this point that are relevant to our character creation choices? Are there feat choices we should avoid because they are heavily modified by this house rule?
Thank you!

mittean |

Thank you for the questions!
For context, Jacynta and I live in the same house, and he's brilliant at making sure I answer questions rather than thinking I've answered questions.
All characters start the game with 5 Hero Points. These work like 5th Ed. advantage/ inspiration, which means you get a re-roll or can force me to re-roll. I give out Hero points on occasion, and you get an amount at level up.
World is Square 'enable all' is perfect. All Elephant in the Room feat taxes are covered in that. If you aren't using HeroLab Side-eye's Catalyzer ;) then the rules can be found here.
Those Flaws are the ones I technically use because they are the best list I've found. Incidentally, Jacynta made that list years ago and someone at d20 made it more "official" on their page. :). It is NOT all included in the Flaws on HeroLab, unfortunately, but most can be fiddled with to custom add if you want to take them.
You do not have to create these NPCs now. However, you CAN if you want to. Everyone has 1+ChaMod worth of "NPCs they know". When you need something or have hit a dead-end, need back-up, or whatever, you can try this. These are NPCs you create...basic personality, job, relationship, class race level, but you don't need details. These should be like Lando to Han...yeah he knows a guy, but there is a cost involved. He owes him and Lando hates him now.
The only Feats to be aware of are I play with Combat Maneuvers, Metamagic, and Teamwork Feats differently. It is how the Feats are utilized that has changed, not the Feats themselves. You can still take them no problem, but if I see one pop up, I'll specifically talk to that player and go over what may or may not be affected.

mittean |

You do get one bonus Feat per Flaw if you choose to take them. Up to two Flaws.
I don’t care if Traits are from the same catagory. One must be a Campaign Trait. You may take up to two Drawbacks, receiving up to two Traits.
You don’t need to run them by unless you think there might be something odd about the choice. I’ll be going through everyone’s characters as we iron out the details.

mittean |

Character sheert looks great Jacynda!
Doubt and short attention span? Ouch. Let's hope you don't fail any skill checks. Especially Acrobatics.
If you are able to link the Feats, Traits, Flaws, Drawbacks, odd weapons, and spells, I think that'd just about complete that character.
Also, for everyone, if you can find a link to a picture that your character looks like or even more than one picture, I usually have them under the Init and Senses line, followed by a quote that sums up the personality of your character.
Something like:
"Of course I don't want bad things to happen, but I don't care about the system, it's broken. It doesn't help me or anyone else."

Jacynta Laringfass |

The link I could find to the boomerang gives it a range of 30 feet, but ShadowChemosh gave it a range of 40 in HeroLab. I'll set it to whatever you think is appropriate. And I switched from Doubt to Self-Doubting, which is similar but less punishing. I'll come up with a quote later, and I think I'm fine with the profile pic I've got. Finding artwork of halflings that matches the look I've already got there sounds like more effort than benefit to me lol.

mittean |
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ShadowChemosh wanted to differentiate between a Pathfinder boomerang and a Talenta boomerang and a Xen'drik boomerang. At medium size (you'd be small as a halfling) Pathfinder is 1d6 30 ft., Talenta is 1d6 40 ft., and Xen'drik is 1d8 15 ft.
I am fine with these distinctions.

mittean |
1 person marked this as a favorite. |

Alright, goals for today:
• Finish writing out the House Rules section on the Campaign page
• Continue working on the script for the opening scenes
• Continue designing the map for the opening scenes
• Link Tuk's character page to the Campaign tab
• Recreate your characters in my HeroLab at home, if needed
Goals to hit from you folks:
• A character sheet from Catalyzer
• A character page and sheet from Tuk
• Changes to hp, AC and CMD on Thuurvi's page
• Changes to hp, AC and CMD on Engineer #3 Mk. II's page
• Changes to CMD on Thalmor's page
• Get everyone to add a quote, a portrait (except Jacynta) and a line for Hero Points just below their Init line on their character sheets
• Everyone should get max gold at 1st level. If you'd like to break down your purchases, that'll help me having to go through and do it myself
• Link any Traits, Flaws, Drawbacks, Classes, and Feats. Don't link spells, but when you cast spells DO link them then, in combat, so I have a simple reference at all times
• Continue working on where the characters are, how they might know each other, and how they could end up getting invited on this ship. (It's a bit like flying on a government transport - one does not nearly get on).
• If you can email me your HeroLab files, that makes that part super easy for me. mittean@hotmail.com

Thuurvi Muth-la-Zash |

I think I've gotten everything except the Hero Points...whew!

mittean |

CMD +5, okay...good...don't forget Vitality after hp (it is the same amount).
Sorry, I may have misspoken. Just link the items IN the character sheet rather than above.
That way, when I want to see what your one specific Feat does, I go to
Feats Extra Revelation
and it is right there, and I can click on the link. Also, put the quotes and stuff under the Init line, so
Thuurvi Muth-la-Zash
Female half-orc (Eldeen Reaches) Oracle (Spirit guide) 1 (You can even get rid of the page numbers because they are now linked)
CG Medium humanoid (human, orc)
Init +2; Senses Perception +0
Hero Points 5
I tend to put a line in-between for the portrait and the quote
Thuurvi's portrait (credit Lauren Walsh Art) which is spectacular, I might add
"Diplomacy is only useful if something happens. And if someone says 'we had a useful discussion,' it means nothing happened." Great quote!
and then back into the next section, with a line to separate each section (defense, offense, statistics, etc..)
--DEFENSE--

Thalmor Silverhelm |

I don't think I'll take any of the flaws. They're brutal and I don't think a feat would make up for any of them, as far as I can tell.
Unless I were to be cheesy and take "light sensitivity" which has a minor drawback. But I don't think that's in the spirit of the mechanic.

Jacynta Laringfass |

I wish there was a better selection. They're all from Unearthed Arcana and Eberron, so they're really not balanced, and there's not a good variety. Some of them aren't bad at all, like Metal Sensitivity, +1 damage when you get hit with a metal weapon, which is only kind of common, and on the other side you have Loner, where you lose a whole freaking animal companion. There's also lots of options for some classes, like barbarians, and almost none for others. Generally, they're supposed to be a negative that's equivalent to 150-200% of the bonus you'd get from a feat, which can be worth it if there's a feat chain you really want to get a jump-start on. One of these days when I don't have anything better to do I might try to come up with a better, more varied, and more balanced list.

Thuurvi Muth-la-Zash |

CMD +5, okay...good...don't forget Vitality after hp (it is the same amount).
Sorry, I may have misspoken. Just link the items IN the character sheet rather than above.
That way, when I want to see what your one specific Feat does, I go to
Feats Extra Revelation
and it is right there, and I can click on the link. Also, put the quotes and stuff under the Init line, so
Thuurvi Muth-la-Zash
Female half-orc (Eldeen Reaches) Oracle (Spirit guide) 1 (You can even get rid of the page numbers because they are now linked)
CG Medium humanoid (human, orc)
Init +2; Senses Perception +0
Hero Points 5
I tend to put a line in-between for the portrait and the quote
Thuurvi's portrait (credit Lauren Walsh Art) which is spectacular, I might add
"Diplomacy is only useful if something happens. And if someone says 'we had a useful discussion,' it means nothing happened." Great quote!
and then back into the next section, with a line to separate each section (defense, offense, statistics, etc..)--DEFENSE--
Ah I see--it will take a little more effort when updating our profiles via HeroLab, then. I was hoping to keep the "non-HeroLab output" stuff separate.

mittean |
1 person marked this as a favorite. |

A little, yes.
The secret trick I’ve done is create a spoiler at the bottom of your profile with all the links, then whenever you update your character in HeroLab and port it over, you already have the necessary links, and just plug them in, rather than having to look them all up.
It is a little more work for you guys on occasion that saves me a daily repeated amount of work and frustration. I appreciate it immensely, as it allows me to be able to move quickly while looking stuff up to tell a story. :)

mittean |

Thalmor excellent! I love the quote. How very functional and focused. Very pragmatic.
Okay! Go ahead and add spoilers with your memories and backstories or whatever under the character sheet. Have you discussed potential connections to the characters with them and to Sylbaran?

mittean |

Thalmor I went through your character and tentatively, he is done! Thank you so much for the links and the edits (you found the space needed after Vitality! My OCD brain twitched every time I saw that, but let it be because it's cosmetic, lol).
I love the tagline summaries that show up on your posts now, thank you, big help.
Add in those memories and such and your character is good to go once we figure out any connections to the rest of the group.

mittean |
1 person marked this as a favorite. |

Jacynta thank you for the spoiler taglines as well! That Talenta tangat is cool looking, I dig it. Thanks for finding links to those since they wouldn't be on AoN or d20pfsrd.
Thank you for having the Feats, Traits, Flaws, and Drawbacks each separated, that makes things easier for me. And smart adding in the Elephant in the room Feats that you get for free. I WOULD ADVISE EVERYONE TO DO THAT.

Catalyzer |
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I tried to be peer pressured into HeroLab and spent a few hours with it this morning, figuring it would be quicker than doing the statblock by hand, but it took forever to even get it working correctly on my mac, even without any custom importing, so I'm back to the drawing board. Sorry for being so slow with this. :(

Jacynta Laringfass |
1 person marked this as a favorite. |

I didn't add in the free feats from EINTR, it did that automatically once I selected the mod. You'll notice, for instance, that my allosaurus got Deadly Aim for free, which is definitely not something I would have bothered adding in myself lol. And I think most of the party actually won't have many bonus feats from EITR yet, as they require a +1 BAB before we actually get them, and I think only half of us start with that.

mittean |

If you want, that'll get you started. You mostly need to add the bold and the information to the correct areas.
male Warforged (where are you from) Alchemist (gun chemist) 1
Medium humanoid ()
Init +; Senses Perception +
Hero Points
Portrait
Quote
--------------------
Defense
--------------------
Defense + , touch + , flat-footed + (+ )
hp /, Vitality /, Wound Points /
Fort +, Ref +, Will +;
--------------------
Offense
--------------------
Speed ft.
Melee
. . +( []/20)
Ranged
. .
[b]Alchemist Spells Known (CL 1st; concentration +3)
. . 1st (/day)—
. . 0 (at will)—
--------------------
Statistics
--------------------
Str , Dex , Con , Int , Wis , Cha
Base Atk +; CMB +; CMD +
Feats
Flaws
Traits
Drawbacks
Skills
Languages
SQ
Combat Gear
103 gp, 10 cp
--------------------
Special Abilities
--------------------

Jacynta Laringfass |

I realize this is belated, but I got to read everyone else's, so if anyone is interested, I do have the memories all written up for Jacynta.
Zol, 24 Barrakis, 993
Dear Diary
The passage of time is a strange thing. For so long it seemed that the day of my departure was a far distant thing, over the edge of the horizon. Now, suddenly, only days remain, evaporating away like the last drops of water in an over-boiled kettle.
Mother insists that the University will be good for me, and that it will keep me safe from the War. She says it is time for me to stop daydreaming and playing in the woods like a child, and that when I return she expects me to help her manage the Ramble, and I suppose I must. I will miss the woods more, I think, than she knows.
I have more packing to do, and mother is calling. Until next time, Diary.
***
Sul, 8 Rhaan, 993
Dear Diary
It has been a whirlwind of a day, and I scarcely know where to begin! Our caravan arrived in Sharn without incident, and one of the hands was kind enough to walk me through the city to the University. As I made my way to the admissions office, I passed another caravan at the University. One of their horses was having some kind of fit, and the man handling it was being an absolute brute, yelling at and beating the poor thing. Before I knew what I was doing, I found myself shouting the man down and taking care of the animal myself. When it had calmed I found I had a small audience, including an older (and, if I admit, rather dashing) dark-skinned man in fine traveling clothes.
He asked if I was a student, and I told him I would be, when my paperwork was done. He told me his name was Master Aemon Grahame, that he was a professor here at the University, that he was in need of an assistant for an expedition, and that if I was smart enough to be a student, and brave and compassionate enough to shout down a man four times my size on behalf of an animal twelve times my size, then he wanted me along. I asked where he was going, and he told me they were heading for Stormreach--Xen'drik! The last great wilderness!
I was dumbstruck, but when I found my voice I told him that I couldn't possibly, that I hadn't even finished my paperwork, that I was supposed to be studying numbers and business to help my mother with the inn. He told me that their boat would leave in a few hours, and if I my papers were in order and I changed my mind before they cast off, there was a place for me.
There were too many reasons not to go. Mother would lose her mind, and I don't know anything about research or expeditions, and it would be *mad* for me to go haring off to *Xen'drik*, of all places. I simply couldn't go.
I must be mad, then, because here I am, on a boat, headed away from all the plans I've made and towards an unknown bigger than anything I've ever imagined.
***
Far, 13 Rhaan, 995
Dear Diary
I meant to update things in here on the second anniversary, but it's been a mad few days. Then again, I don't seem to have many days that aren't mad. It seems strange to look back on who I was when I arrived. That girl was so nervous, so anxious to please, and everything was big and loud and wonderful and terrifying, all at once. If I told that girl that today I'm recovering from trying to outdrink a table of drow over a bet to decide whether or not I'd let them shave my head, I'm certain she'd faint dead away.
(We compromised, by the way: we all stopped before the scorpion wine could start to kill us, and I've still got half my hair.)
I made a new friend last month, as well. Another halfling, from the Talenta Plains. He calls himself Tuk Nimbleguts, "187th of his name". Apparently it's some ridiculous family thing. He's got a dinosaur, as well. It's a Velociraptor Dromisauridae, or Rhavad'eth, though he laughed when I called it by its proper name. He called it--her--a clawfoot, and said her name was "Rain Sweeping Down Before A Stormfront After A Dry Summer", but that I could call her "Rain". I was wary at first, but I must say that she's a beautiful specimen, and I've warmed to her quickly.
It's not that Tuk is particularly unique, of course, in terms of the men I've met here; there was that poet I fell head-over-heels for in my first month, and bawled my eyes out for two when he left, and there was the researcher on drow culture last year that I caught with that burly dwarf woman. There was even another halfling from the Plains, who was so full of himself I threw him out of my rooms halfway through the night.
This Tuk, though . . . I like him. I feel like he respects me, but not because I'm some kind of authority figure. It was like he looked at me, and decided instantly that he would never need to coddle me, or talk down to me, or make sure I'm keeping up. I feel like I could walk side by side with him, and I could just him to have my back, like he expects that I'd have his.
And he makes me laugh.
Anyway, I've talked Aemon into hiring him as part of our expeditionary guard. I'm looking forward to spending a lot more time with him, and with Rain. Who knows? This might go somewhere interesting.
***
Zor, 26 Rhaan, 996
Jacynta watched the hand tick by on the Cannith-made clock. The interviewer was late, but she wasn't terribly surprised. Whoever it was almost certainly thought he had better things things to do than meet with some student fresh out of Morgrave. She shifted, grimacing at the strict fit of her new clothes. After three years of well-worn trousers and light armor made for trekking through the jungle, the starched, high-necked blouse and long skirt felt simultaneously vulnerable and restrictive.
The door swung open, and a harried-looking human man entered, carrying a bundle of papers and a parcel under one arm. Jacynta didn't see a Mark on him immediately, but that didn't mean he didn't have one, of course. His coat bore the emblem of House Vadalis all the same. She rose to greet him, but we waved her hand away.
"Sit, sit," he said, dumping his things on the room's desk. "I haven't got much time for niceties."
She resumed her seat, and the man shuffled through the things on his desk, finally clearing everything to one side but three items: two letters, one of which she recognized, and a small parcel wrapped in brown paper.
"So, Miss Laringfass," he said, picking up the letter she recognized--her application for the position, sent from Sylbaran a week ago, and he scanned it as he spoke. "You want to help rear and train animals for us, and you believe your time as part of a research expedition out of Stormreach qualifies you to do so."
"I do," she said, sitting up a little straighter--not that it made much difference; she may as well have been sitting on the floor, given how this man looked down at her. "I spent extensive time with a variety of pack breeds, as well as--"
"I can read perfectly well," the man said, cutting her off. "Your resume is impressive, I'll admit. Generally, though, we like to bring in people that are more connected to Vadalis, people that we know."
Jacynta's shoulders slumped, but the man continued, dropping her letter and picking up the second envelope.
"Which brings us to this--a letter from your sponsor, a Master Aemon Grahame, Morgrave University Professor, and a number of education titles that I don't really recognize anyway. He vouches for you in a most hearty and expletive-laden fashion, and while his letter is hardly professional, it does address some of my concerns.
"Including why you are here, now, when the rest of the research team is still in Xen'drik."
Jacynta didn't know how to respond to that. She looked up at the man, and he met her eyes coolly, and with maybe a trace of pity. She looked away again.
"I will be frank with you," the man said, setting down the second letter and folding his hands on the desk. "If you had any qualifications but the ones you do, I wouldn't have even bothered to meet you. We don't really deal with pack animals. We don't always, strictly speaking, deal with animals. Some of the creatures we handle are truly vicious, in the way that stupid people often wrongly assume simple beasts to be. They are dangerous, in ways that animals are not capable of being. Are you absolutely certain that this is a job you want?"
Jacynta met his eyes again. The pity was gone, if it had been there to begin with, and the look now was simply piercing.
"Yes. I'm certain."
The man grunted. "In that case, I'll see you back here tomorrow morning for you to being training. Wear something sensible."
He pushed the paper-wrapped parcel across the desk towards her.
"Master Grahame sent that as well. He said you'd forgotten it when you left."
Jacynta frowned, but took the package and unwrapped it. A worn book fell out of the paper, and her breath caugth. She lifted it carefully, running a thumb over the pages, and something fell out and drifted to her lap. A feather.
The man frowned at it when she picked it up. "I can't say I'm familiar with that plumage. What kind of bird did that come from?"
"It's not from a bird," she said softly, caressing it with one finger. "It came from a Velociraptor Dromisauridae, or Rhavad'eth. On the Talenta Plains, they call them clawfoots.
"This one's name is--was--Rain."
I'm aware that the way I wrote the dinosaur's scientific name is 100% wrong, but since Eberron wouldn't use Latin/Greek scientific names anyway, I went with what sounded good.

mittean |
1 person marked this as a favorite. |

The Campaign page has new features.
Maps of Khorvaire, The Eldeen Reaches, and Sylbaran
A Dragonmarked houses summary
A Dragonmarked Houses cheat sheet
Arcane Institutions of Eberron
The Nine the Six and the One
Character links for the whole party (almost)
Sylbaran at a glance
House rules summary
Words and phrases of Eberron
The laws of the Five Nations

mittean |

Alright, I think that Engineer #3 would likely be on this flight to help out in a couple of ways. You spoke of him apprenticing at Clamor...perhaps she has been asked by the city council to help with the installation of the item that they are delivering via this flight. She can't leave the forge behind, so sent you. Also, being a very strong warforged, you could potentially help move it.
Thuurvi is on the ship after Sara Morninghawk asked Jutta if Thuurvi wanted a job helping out with the loading and unloading of an airship that would be going from Sharn to Sylbaran. Jutta accepted for her.
Jacynta, amazing memories, as usual. I got mad when I ran into your character and had to stop reading, lol. You have been asked by Aemon to receive the pillar in Sharn and escort it back to your home.
I'm not sure about Thalmor yet, where he could be in all of this or his potential connections to anyone else.
Catalyzer I am not sure where he's at, or what he's doing with his newfound freedom.
Tuk is either gone to ground in Sylbaran or will go to ground there. We need to find a reason he would be sent on this airship as well.

Catalyzer |

Catalyzer I am not sure where he's at, or what he's doing with his newfound freedom.
In the interest in having a reason to be involved with Sylbaran, I think I'll actually be looking to retire there. Small town, out of the way. I can open my own little forge / tinkerer's shop and just have a nice quiet life, away from war, away from trouble. Maybe I can even learn to farm.
Spoiler alert: I will not be learning to farm, or even retiring.
If you want, that'll get you started. You mostly need to add the bold and the information to the correct areas.
** spoiler omitted **
That was very helpful, thank you!
My profile is updated and should have everything. The portrait is maybe a bit too western / bit more of a "long term" of how I imagine him.
Going with the above, I think a big struggle for him is that sort of feeling of responsibility, the inability to turn your back on trouble, so I do imagine him sort of embodying this wild west gunslinger man-with-no-name sort of vibe.

mittean |

Great job, Catalyzer. I realized after the fact that I can actually likely make the character for you completely lin my HeroLab and then post it (with BBCode and changes even) on my google drives for you. I'll do that at some point as I am making everyone's characters.
Alright, you're wanting to retire, open a tinker shop. Good. Now let's figure out why you might have been invited on this diplomatic ship. Perhaps you've already retired and are traveling down with Engineer #3?
Also, that picture is amazing!

Thalmor Silverhelm |

Hey mittean, I just realized you should be aware that I am going to be getting bonus teamwork feats (by level 3), and will be sharing them with my summons, so you may need to begin the process of explaining how said feats will "operate differently" so that I know ahead of time how they will work.
In addition, I intend to put (in spoilers) statblocks for all of my summons within my profile (or at least the ones I intend to use). I'll also include them in the post when I first summon them.
I'm sorry that I'm delayed on getting the connections done. I guess I'm waiting for everyone else to finish. I already have a good reason to be on there, as long as you approve my modified search for the oathbreaker (posted earlier, you haven't okayed it yet), but I don't know everyone's timeline to sync up with them. I think that the only person Thalmor would know would be Tuk, and just because he trained to fight giants with him briefly. Once I know the answer, I'll modify the memory to attach it to the airship, and put everything into the profile. Otherwise, Thalmor futzes around in the northeast of Khorvaire mostly, but doesn't have a permanent home anywhere, so he wouldn't mind settling down there to solve some problems.
Your note of each PC having 1+cha mod NPCs he knows means Thalmor, the grumpy dwarf (-1 Cha mod), doesn't know NPC in Sylbaran. Is this intentional?

mittean |

Okay, here is the difference I have in Teamwork Feats currently, and why I chose to do it this way.
As you are an Inquisitor, I absolutely want your opinions on how you think it affects gameplay as we get to be able to use them.
There are three systems that are in D&D 3.0, 3.5, Pathfinder, and even Pathfinder 2e and D&D 5E that really don't get used at the table the way the developers wanted them to - Teamwork Feats, Metamagic Feats, and Combat Maneuver Feats.
For 95% of gamers, when given a choice to use a Combat Maneuver or attack and just do damage, they will always do damage. Add on that CMB and CMD are only a mild improvement over 3.5, and that you get AoO anytime you try to "do something" and it becomes an unused system; I have attempted to fix that with my Reaction system.
Metamagic Feats are taken by some spellcasters, but usually, because they lack choices in general for spellcaster Feats. And then they are only seldom used and are a bit of a 1 trick pony...you take a Metamagic Feat at 5th as a Wizard, and don't get another for several levels, likely. It doesn't recreate the frenetic pushing and pulling, manipulating, and counter-spelling of magic you feel in the battle between Dumbledore and He Who Must Not Be Named. I've (mostly) solved this with my adjusted Metamagic rules.
The last one is Teamwork Feats. Meant to bring a feeling of Teamwork and combined power, they ended up being niche things never used because they were super hard to trigger, and never worth the cost of a Feat, especially because both parties needed to take it.
This is our newest system we've been messing with. We have good ideas, but it is going to go through some growing pains. If you see anything where I have read the rules wrong, or you think it might be more interesting a different way, tell me, and I'll take it under consideration.
An inquisitor gets solo tactics, and the ability to shift his Teamwork Feats as a Standard Action. For Inquisitors, I want to change that so THE OTHER PARTY MEMBER also gets the bonus from the Inquisitor.
The reason why is I give everyone Teamwork Feats at 2nd, 6th, 10th, 14th, 18th and 20th levels. This is to reflect they're getting better at working with other people. These work like solo tactics, thus the need to make Inquisitors a little more impressive. I also want to come up with better (fixed) Teamwork Feats and even more options. The goal is to create interesting tactical combinations, not necessarily just more attacks and damage.
That is the major change to Teamwork Feats. I have another system I am going to try that is a little different as well. I am calling it Teamwork Triggers, and it may work in conjunction with Teamwork Feats, unsure about that. Essentially, beginning at 2nd level, whenever you (Thalmor) roll a Natural 20 on an attack, everyone else in the party rolls a d20. Anyone who also rolls a Natural 20 triggers a Teamwork Trigger (that wording is awful). At first, this will simply be they can roll 1d6 for each Tier (defined as levels 1-4, 5-8, 9-12, 13-16, 17-20) and heal that amount as a Free Action. There are other ideas we have but have not sorted them yet.
The systems I've created are intended to be used on top of the existing rules and provide a more cinematic, tactical, visceral experience, rather than "stick him with the pointy end and cast Magic Missile" again.
Now, I may not actually implement this. I am still in debate about whether or not it would be functional on a PBP, with an untested group. So by the time we get to 2nd and 3rd levels, I may just scrap it, and it'll be RAW for Teamwork Feats.
In summary, your Teamwork Feats will give you and your ally the benefits, not just you, as well as you and your summons.
Also, Thalmor gets a minimum of 1 person he knows from "I might know a guy."

mittean |

I have another option...I can have several of you in Sylbaran already.
Which means that Jacynta, Thalmor and...Tuk I think, could be on the ship coming from Sharn.
Thuurvi, Engineer #3 and Catalyzer can already be in Sylbaran, so we don't need to find janky reasons to have you on the ship and convoluted ways to get you there. (If you're in Sylbaran, you'd have to travel by horse or foot up to Erlaskar. through Xandrar through Arcanix up to Passage, then take the lightning rail south through Aundair, through the south west corner of Thrane and on south to Wroat and then Sharn. THEN get on the ship and fly back.) It was bugging me, so I am having half the party start in Sylbaran, if everyone is okay with that.

mittean |

I have added a map of House Orien's lines, as well as the History of Eberron on the Campaign page. Fixed a couple of links that were going wrong.
Goals for tomorrow
- Character page and character sheet from Tuk
- Thalmor looks great!
- Catalyzer looks fantastic as well. Maybe tighten up the sheet? There's some repeating stuff the farther down you go and I'm not sure why.
- Engineer #3 needs his AC, hp, and CMD adjusted, a portrait and a quote.
- Thuurvi straighten up the sheet with the links integrated, and add Vitality after hp. (Don't forget the '+' sign in front of your CMD and your Defense AC)
- Jacynta needs a quote.
We're just about done guys! I had given myself a schedule of two weeks to sort this stuff out, and we're 85% there, so that is fantastic. We should be starting soon.

Thuurvi Muth-la-Zash |

Ok, so starting in Sylbaran. Thuurvi never gets to go anywhere! I'm kidding. It would have been a roundabout route indeed. But she still is craving some spicy Marches BBQ. I'll fix up the sheet ASAP.

Litejedi |

** spoiler omitted **...
Great! Let’s try it out. I use them very happily, and will have lots of friends to help in the form of my summons, so if it gets to fiddly with the extra rules, I’d be happy to just run with the RAW rules too. Teamwork feats are a great boost to a summoner no matter what!
That said, I’m a prolific poster in my games, and I will say that anything that requires input from multiple players during one person’s turn is hard to get in pbp, and such would be hard even from me. If you do this, I expect you’ll have to end up doing a lot of legwork on your own.
Did you happen to mess around in that roll20 world I set up for you? I haven’t been checking recently (Sorry!).

mittean |

I haven't yet! I keep meaning to.
I expect most of the legwork to be on my side, which I have no issue with. I've recognized one of the benefits of a PBP is I can do more on the battlefield (as long as you folks can survive) because I don't have to deal with the amount of time it takes on a table that people get bored with. This is one of those things.
Thanks for your support. I'll pull together a playtest write-up and rules write-up before we get there, and if I'm not satisfied, we won't use them.
Thanks, Thuurvi! Spicy Marches BBQ sounds delish.

Thuurvi Muth-la-Zash |

I put in the WiS rules in Hero Lab--note to everyone: it will alter your to-hit if you choose Dexterity for your Light weapons and have a higher Dex. I've adjusted Thuurvi's melee to-hit accordingly. :)