Grim Symphony for Pathfinder 2e Outpost IV (Inactive)

Game Master DoubleGold

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Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

Seelah smiles and shakes her head. "OK, if we are ready, we have not explored that area yet.."
She moves towards B6.
I stopped there, can't really tell where an open entrance to B6 is on the map. :)


DungeonMaster

Pathfinder move around the south entrance of B5 the Music area and they travel up and up the steps into B6. Odd, it leads nowhere. Literally, nowhere and nothing here. It reminds me of that one famous house in real life that has doors that lead into dead end walls, steps that lead nowhere, etc.

B7 and B8 are left.


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

[b]Wasn't there an insane artist who drew things like this? I do not recall... Let's move on."

She heads to B7 to take a look and listen.


DungeonMaster

Pahtfinders head into Illoise's Room.
These rooms serve as Iloise’s living chambers, storing all of her personal effects and comforts. A cursory glance reveals a well-worn tome on the basics of alchemy, a book on the history of Osirion, 3 trashy undead romance novels, 4 jars of honey, 3 bottles of fine wine, a large wheel of cheese, 5 bags of salt, and 6 sausages that appear to have been preserved with salt and embalming fluid. Anybody hungry or want to search through the bookshelves, tomes and other belongings?

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

Dr Bright looks rather glum at Wolstine's assessment of the music. He had been hoping that it would be something akin to many of the famous classics ((Bach, Beethoven or Mozart)). So he's rather quiet as he follows the girls around the place.

I wouldn't advise eating anything that has been soaked in embalming fluid is the only comment he makes here.


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

Seelah frowns at the food, "I think i'll stick to hardtack for a snack for now... Let's look around."
perception: 1d20 + 8 ⇒ (19) + 8 = 27

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

The honey is probably safe


DungeonMaster

Seelah looks around and finds much needed treasure.

Here is what she finds, 1 set of healer’s tools, a moderate eagle eye elixir, and a greater oil of weightlessness. It also contains 6 small
gold brooches in the shapes of various insects, 10 sticks of sandalwood incense, a glass globe filled with water and ashes that swirl around a suspended skull, and a golden clan dagger with a star sapphire hilt. These combined valuables represent 2 Treasure Bundles.


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

[b]"Sharp eyes you got there, Seelah! Mighty good find."[b]


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

"Sharp eyes you got there, Seelah! Mighty good find."


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

Seelah winks at Merisiel, Thank you. And no worries, I'm not trying to take your job."


DungeonMaster

Heroes take time to sort out the treasure and take in the scenery. The music is still playing. This place is haunted in a way obviously, but you all feel like you can relax here.
B8, leads into C1. Nothing of interest in B8, other than it says it is a dead end wall that leads into C1. Of course you found the lever, so that wall opens up into a passage, so let me know when are are ready to head into the next map. Some of you may have 10 minute long buffs or whatever you cast before heading into a new part of the dungeon.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Sign, I just realized that Heroism and Inspire Courage both give status bonuses and so do not stack. Seems like there is very little bonus stacking in this game.

Wolstine will cast Heroism on herself. still adds to Perception, saves and skill checks.

Always appreciate a bit of treasure.

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

Does anyone need any lingering wounds dealt to before we carry on?


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

"The attack from the skeleton we fought still stings a little. But other than that, we can move on now."

Still at -12 from the last encounter.


DungeonMaster

Oh right, if this was roll20, that would translate to over 3 hour in game. I'm suppose to hand out 1 hero point per hour. And it is close to 4 hours, so everyone gains one hero point, up to a maximum of 3.
Wolfstine feels heroic, while the others discuss their wounds.
Once Seelah confirms the move on, I post a new map.

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

Dr Sirius does Treat Wounds on Merisiel, Seelah, and himself.

medicine: 1d20 + 13 ⇒ (5) + 13 = 18 Merisiel
medicine: 1d20 + 13 ⇒ (2) + 13 = 15 Seelah
medicine: 1d20 + 13 ⇒ (4) + 13 = 17 Sirius

healing: 2d8 ⇒ (5, 7) = 12 Merisiel
healing: 2d8 ⇒ (5, 8) = 13 Seelah
healing: 2d8 ⇒ (3, 5) = 8 Sirius


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

"Thank you, Dr. Bright. I feel much better now."

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

Just doing a W.W.K.D Merisiel .... i.e. What Would Kyra Do. Besides, it's only reasonable to make sure we're all set for the unknown.


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

"Thank you as always, doctor! Kyra would be proud of you, I am sure. Shall we move on?"
Ready..

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Heroic Wolstine is ready to go.

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

I have to admit, even though Kyra and myself have different views of Sarenrae we do get on reasonably well. Dr Bright replies. I really enjoy our philosophical discussions over tea and cake. And yes, I respect her abilities He glances over to Merisiel. And Kyra is a very fortunate lady


DungeonMaster

You all head into the next room, this time the music is changing, getting creepier, getting louder, bursting your ear drums and causing you to have uneasy thoughts. This is a haunt. Everyone gets one chance to disable it with performance or religion, One check for each of you, but don't crit fail, dcs are 28. Not disabling it means you all will have to make a will save.
New map is up

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

Dr Bright tries to Dispel the Haunt
religion: 1d20 + 11 ⇒ (3) + 11 = 14

((Spend Hero Point))
religion: 1d20 + 11 ⇒ (6) + 11 = 17


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

"Argh! This music is really getting on my nerves!"

Religion: 1d20 + 2 ⇒ (7) + 2 = 9

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

Sounds like you were right about that sheet music Wolstine. Did anyone grab some cheese back there?


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

religion: 1d20 + 8 ⇒ (17) + 8 = 25
So close. :)
"The ambiance is really starting to get annoying!"

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

All you need to do is sing along with it, right?

Perform: 1d20 + 14 ⇒ (1) + 14 = 15

ugh, guess I will use a hero point on this - do we get bonus for glyphs or that just lets us give out a hero point at the beginning?

Perform: 1d20 + 14 ⇒ (15) + 14 = 29


DungeonMaster

I forgot to mention glyphs, Okay, sort them out before we fight final boss. Actually it doesn't mention haunt triggers on a crit fail
Wolfstine plays a louder tone of her own, drowning out the music.

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

The only time I sing is in the bath. And trust me, that is not something you want to hear ... or see


DungeonMaster

When you are ready, you can have someone open the door and then the final combat starts.


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

Seelah looks back at everyone, sees they are healed and ready and opens the door...


DungeonMaster

As Seelah opens the door, Powerful chords from this room’s massive pipe organ shudder through the air in the hall, resonating deeply within stone
and wood and bone. As the final notes of the music echo, a starkly pale figure with blood-red eyes stands up to look over his visitors. “Unexpected guests?” he asks, adjusting the fine velvet cuffs of his sleeves. Gesturing to a neat double line of undead corpses on the floor before him, he adds, “Very well. As you wish it, I shall entertain. Prepare for the performance
of a lifetime!” With a blast of melody, the corpses come to life, stepping in perfect synchronization with one another and the pipe organ’s haunted tune!

You should know that the piano is a weapon that Doctor Velshun uses. He has to make a performance check though to use it. You can damage and eventually destroy the piano. You can disable the piano with multiple thievery checks. You can also play the piano. The piano has 4 different effects. The performer chooses and only 2 of those effects can be helpful to the team.

perception init: 1d20 + 4 ⇒ (4) + 4 = 8 zombies
perception init: 1d20 + 13 ⇒ (2) + 13 = 15 The opera Doctor
Roll init and go if you beat all of their inits
Map

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Perception for Init: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

I must say, your performance leaves much to be desired. Perhaps we can arrange a few object lessons for you.

Bardic Lore to recall info about the bad guy playing: 1d20 + 11 ⇒ (6) + 11 = 17

Wolstine starts performing a story describing the evisceration of bad musicians at the hands of valorous Pathfinders. Perform for Lingering Comp: 1d20 + 17 ⇒ (6) + 17 = 23 Everyone has Inspire Courage for the next 3 rounds

If you can get me to the piano there, I may be able to disrupt the effect animating these creatures.

Fire one shot at the bad guy playing.

+1 Striking Shortbow: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for 2d6 + 1 ⇒ (3, 1) + 1 = 5 piercing damage.

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

initiative: 1d20 + 13 ⇒ (1) + 13 = 14

You don't know Sant Saens Symphony Number Three do you? Or his Danse Macabre - much more suitable

What he could be playing: Thriller and here's Danse Macabre


DungeonMaster

Wolfstine does not recall knowledge 17 is definitely not enough.
But does hit the black pale skinned human in the arm. Yes you can tell by the skin color.


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

Init: 1d20 + 13 ⇒ (13) + 13 = 26

"I need to reach the organ to stop him from playing his nasty music so please distract the zombies." Merisiel takes out her tools and goes to the edge of the stage.


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

"Distract the undead. Check."

Seelah raises her shield, strides up to one of the things and attempts to gently thwack it...

Longsword: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 2d8 + 4 ⇒ (5, 2) + 4 = 11

Raise shield, stride, strike


DungeonMaster

Seelah swings and deals extra damage to the zombie Weakness 10 to slashing.
The Doctor casts Sanctuary on himself and then plays the piano
perform: 1d20 + 15 ⇒ (20) + 15 = 35
He bolsters the undead, +1 to attack and damage for 1 round.
Two of the zombies doublemove
One zombie single moves and attacks seelah hit: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 dmg: 1d12 + 5 + 1 ⇒ (12) + 5 + 1 = 18 blunt damage.
another zombie can attack twicehit: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 dmg: 1d12 + 5 ⇒ (9) + 5 = 14
hit: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Looks like Seelah was hit once for 18 damage. All heroes are up.

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

Dr Bright sends out a burst of Healing in a 30ft radius - unfortunately only affecting the two near him and Wolstine

heal: 2d10 ⇒ (4, 2) = 6


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

As the thing bears down on her, Seelah snaps her shield up to deflect most of the damage.
Shield Block, shield has 10 hardness, I take 8. Shield has 86/96 HP

Seeing the damage her sword is doing Seelah smiles, raises that shield again and lays into them.

Longsword: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 2d8 + 4 ⇒ (1, 6) + 4 = 11

Longsword: 1d20 + 14 - 5 ⇒ (7) + 14 - 5 = 16
damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11

raise shield, strike x2


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

Seeing that the zombies are distracted, Merisiel runs towards the side of the piano and takes cover.

Stride, Stride, Take Cover

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine breaks for the stairs, provoking from the two zombies near her if they have reach and AoO, only one if no reach.

Inspire Courage continues to linger for the next 2 rounds


DungeonMaster

Dr. Bright hurts the zombies and heals anyone hurt near him. The zombies also take extra weakness positive 10
fort: 1d10 + 10 ⇒ (3) + 10 = 13
fort: 1d20 + 10 ⇒ (8) + 10 = 18 both failed, both took 16
Seelah crits the zombie once and then hits it once. And it weak against positive 32 damage and 21 damage to it. This finally brings the zombie down
Others run past the zombies only to discover they don't have aoos.
I did the init a little out of order, the zombies took their turn 1 before Dr. Bright did.
The Dr. plays the piano performance: 1d20 + 15 ⇒ (4) + 15 = 19 but fails to make the tune that he wants work.
Merisiel he Commands you to flee DC 26.
Dr. Bright is up for round 2, then the zombies.
Then Wolfstine, Seelah and Merisiel are up for round 3


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

"Wolfstine! I might need a little of your music to help me focus."
Does Wolfstine have counter performance?
Will Save: 1d20 + 11 ⇒ (6) + 11 = 17

If counter performance can't save Merisiel:

Merisiel flees from the piano towards the edge of the stage. As she composes herself, she draws her rapier using her free hand and moves toward the organ again.

If counter performance can save Merisiel::

"Thanks, Wolfstine! Now, on to taking this organ apart!"

Disable: 1d20 + 13 ⇒ (12) + 13 = 25

Radiant Oath

Male | Field Medic | Radiant Oath Human Cleric - 5 | 37/53hp | F:10, R:8, W:13 | AC19 | Perc:13 | Hero:1/3 | Spells: 1:1/3; 2:2/3; 3:1/2; DF:1/4; FS:1/1 | Spd:25

Dr Bright sends out his last healing burst in an attempt to take out the zombies.

positive: 2d10 ⇒ (9, 5) = 14


DungeonMaster

fort: 1d20 + 10 ⇒ (5) + 10 = 15
fort: 1d20 + 10 ⇒ (9) + 10 = 19 as both zombies take 24 damage.

They go hit: 1d20 + 11 ⇒ (16) + 11 = 27 dmg: 1d12 + 5 ⇒ (1) + 5 = 6 blunt
hit: 1d20 + 6 ⇒ (17) + 6 = 23 vs DR. Bright dmg: 1d12 + 5 ⇒ (5) + 5 = 10
The other one moves and attack hit: 1d20 + 11 ⇒ (4) + 11 = 15

All heroes are up

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Sorry, I didn't take Counter Performance.

Wolstine strides twice, putting her at the keyboard and attempts to play, though obviously unfamiliar with the instrument.

Perform: 1d20 + 14 ⇒ (3) + 14 = 17

Last round of Lingering Inspire Courage


Human Champion 5 |LG | AC 23 (25 shielded) | HP 68/78 | Fort +12 Reflex +8 Will +10 | Perception +8

"Hold on doctor..."
Seelah strikes at the undead in front of her, moves to help Dr. Bright and takes a swing at one of the zombies facing him..

Strike, stride. strike

Frist swipe on the one by itself.
Longsword: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 2d8 + 4 ⇒ (7, 2) + 4 = 13

Last swipe, with flanking on the one near Dr. Bright.
Longsword: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28
damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14


CN Whisper Elf Rogue 5 | HP 56/56| AC 22 | F +9 R +13 W +11 | Perc +11 | Stealth +13 | speed 35 ft. | Active Conditions:

Merisiel now attempts to disable the organ.

Thievery: 1d20 + 13 ⇒ (10) + 13 = 23

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