Barbarian

Talm Kundredum's page

59 posts. Organized Play character for Witch's Knight.


Full Name

Talm Kundredum

Race

| HP 17/17 | AC 17 | F: +4, R: +6, W: +4 | Perc: +6, Stealth: +4 |

Classes/Levels

| Speed 25ft |Hero Points: 0/3 | Reactions: None | Conditions: None | Exploration: Search

Gender

CN Male Human (Half-Orc) Rogue 1

Size

Medium

Age

19

Languages

Common, Varisian

Strength 18
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 12
Charisma 14

About Talm Kundredum

PFS Information:

PFS Number: 194167-2002
Experience: 2 XP
Gold: 8.52
Training: Generalist

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal: 2
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 2

Purchased Boons


Talm Kundredum:

Ethnicity: Varisian
Home Region: Saga Lands
Birthplace: Magnimar
Age: 19
Gender & Pronouns: Male, He/His

Talm Kundradum is a young half-orc from Varisia/Magnimar. Unsure of parentage, suffered abuse at the hands of the gang leaders. There came a point where his gang left him to die in a fight gone bad, and he would've died if not for the intervention of a heavily armored warrior who helped him fight his way out of the trap. The warrior was fatally wounded in the fight, and in his dying moments gave Talm a pack filled with strange relics and books. The man asked Talm to repay him by taking the pack to the Pathfinder Society. Talm took the knight's gauntlets*, coin purse, and pack, and went to the nearest lodge, where he was invited to join up. Knowing he had nothing left to go back to, he agreed, opting to continue representing the faction of his savior, the Vigilant Seal. He doesn't know for sure what may lie ahead--only that it can't be any worse than what he's left behind.


ancestry Human (half-orc)
background Farmhand
class Rogue (Ruffian); Level: 1; Experience: 0
size Medium traits Humanoid, Human, Half-Orc
alignment CN
Associations: Pathfinder Society
Languages: Common, Varisian
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ABILITY SCORES

STR 18 (+4), DEX 12 (+1), CON 12 (+1)
INT 10 (+0), WIS 12 (+1), CHA 14 (+2)
____________________
SENSES

Perception: +6 ((wis) + (prof) + (item)) [E]
Special Senses: Low-light Vision
____________________
DEFENSES

HIT POINTS: 17/17

ARMOR CLASS
AC: 17 (10 + (dex) + (prof) + (item))
Shield:

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
Fortitude: +4 ((con) + (prof) + (item)) [T]
Reflex: +6 ((dex) + (prof) + (item)) [E]
Will: +6 ((wis) + (prof) + (item)) [E]
Notes:
____________________
OFFENSE

Class DC: 17 (10 + (str) + (prof) + (item)) [T]

Speed: 25 Movement Types: Normal

Melee Strikes
fist +7 ((str) + (prof) + (item) [T]
damage 1d4+4 [Bl] (agile, finesse, nonlethal, unarmed)

gauntlet (2) +7 ((str) + (prof) + (item) [T]
damage 1d4+4 [P] (agile, free-hand)

Ranged Strikes
hand crossbow +4 ((dex) + (prof) + (item) [T]
damage 1d6 [P] (60 ft., reload 1)

Weapon Proficiencies
Simple: [T], Martial: [U], Other (rapier, sap, shortbow, shortsword, unarmed): [T]
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SKILLS

Acrobatics: +4 = (dex) + (prof) + (item) - (armor) [T]
Arcana: +0 = (int) + (prof) + (item) [U]
Athletics: +7 = (str) + (prof) + (item) - (armor) [T]
Crafting: +3 = (int) + (prof) + (item) [T]
Deception: +5 = (cha) + (prof) + (item) [T]
Diplomacy: +2 = (cha) + (prof) + (item) [U]
Intimidation: +5 = (cha) + (prof) + (item) [T]
Lore (Farming): +3 = (int) + (prof) + (item) [T]
Medicine: +4 = (wis) + (prof) + (item) [T]
Nature: +1 = (wis) + (prof) + (item) [U]
Occultism: +0 = (int) + (prof) + (item) [U]
Performance: +2 = (cha) + (prof) + (item) [U]
Religion: +1 = (wis) + (prof) + (item) [U]
Society: +3 = (int) + (prof) + (item) [T]
Stealth: +4 = (dex) + (prof) + (item) - (armor) [T]
Survival: +4 = (wis) + (prof) + (item) [T]
Thievery: +4 = (dex) + (prof) + (item) - (armor) [T]
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FEATS

Ancestry Feats and Abilities
1st: Natural Ambition (You're Next)

Skill Feats
Background: Assurance (Athletics)
1st: Titan Wrestler

General Feats

Class Feats and Abilities
Feature 1st: Sneak Attack (1d6)
Feature 1st: Surprise Attack
1st: Twin Feint

Bonus Feats
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EUIPMENT

Combat Gear: bolts (10), gauntlets, hand crossbow, hide armor, minor healing potion
Other Gear: adventurer’s pack [backpack, bedroll, chalk (10), flint and steel, rope, rations (2), torch (5), waterskin, soap], harrow deck (simple), thieves' tools
Magic Items:

Invested Items:

1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: 3.6 (Encumbered at: 9 = 5 + (str); Maximum at: 14 = 10 + (str))

Coins: 8.52 gp
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CHRONICLES
Unforgiving Fire
Witch's Winter Holiday