Minutes to Midnight: Dragoncat's Second Darkness (Inactive)

Game Master Dragoncat

Current Chapter: Shadow in the Sky

Current Date: Oathday, 13th of Rova, 4708 AR


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Female Halfling (Gutsy) Cleric 1 | HP 13/15| AC: 15 | Fort: +4; Ref: +6; Will: +9 | Per +7 | Spd 25 ft. | Keen Eyes |Hero Points: 1 | ◆ ↺ ◇ | Searching | Healing Font 0/4 | Class DC 17

Gale remains on the walkway, watching the men and ready to zap them should things turn violent!


M Lavasoul ifrit Foresight Diviner Wizard 2. AC 15/FF15/T11. HP 16/17. CMB: +0, CMD 11. Init +10, perc. +2. Darkvision 60 ft. Conditions: Mage armor 1 hour.

Blaze reaches under the table and grabs the wand of mage armor, and, looking away from the bandits (?, casts it on himself before answering. He points at the wheel with it, attempting to disguise it as part of the Ghoulette game.

bluff, disguise wand use?: 1d20 + 9 ⇒ (11) + 9 = 20

Wand of mage armor 49/50.

Afterwards, unless immediately attacked, he diverts his attention to the troublemakers. "Gentlemen! Why these base assumptions? Saul runs an entirely above the table establishment. Why, just yesterday, one particularly lucky contestant won in excess of two hundred gold!"

He deliberately doesn't look at River, who was now working for Saul. "Sometimes you win, sometimes you lose. That's simply a fact of life, and a risk for playing in a gambling hall. Surely you were aware of this before placing any bets? No one made you do it, for one. Why don't you have a drink and leave this behind you? The last person who tried to rob us e handed over to the gendarmes less than an hour later - along with their boss."

diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7


Thank you for your patience!

Botting Crystal for now.

The leader of the drunken roughs doesn't seem at all inclined to listen to Blaze's reasonable objections.

Perhaps that should've been expected.

"How about ya f$#% off, ya f&#$in' freakshow?!" The drunkard roars. "Either get me Saul or get the f**~ outta my way!"

At this moment, Crystal arrives, her eyes hardened and her posture ready for a fight. "Gents. That's quite enough. The gendarmes have already been called--they'll be here in a few minutes. Are you absolutely sure you want to meet them tonight? They're bound to be irritable after the nonsense that happened here last night."

Crystal's Bluff: 1d20 + 7 ⇒ (11) + 7 = 18
Sense Motive? *Drunk*: 1d20 - 5 ⇒ (15) - 5 = 10

Something about Crystal's words causes the ringleader to stop cold. "...wait, wha? You serious?"

The other drunks are already starting to slink off like rats.


M Lavasoul ifrit Foresight Diviner Wizard 2. AC 15/FF15/T11. HP 16/17. CMB: +0, CMD 11. Init +10, perc. +2. Darkvision 60 ft. Conditions: Mage armor 1 hour.

foresight #1: 1d20 ⇒ 3

"What, you think we *wouldn't* have a short line to them after that attack yesterday?" Blaze sees a version of him add, playing along. Unfortunately, that does not seem to go over well, so he shuts up and leaves it to Crystal. 'T was clear these gents only spoke the language of violence.


River doesn't bother saying anything - the man has already lost his support, if he turns around to look for back up then its all over. No need to escalate the situation now.


Gemsoul Oread Un-Monk

I'm absolutey serious. Now get the hell outta here and don't come back." Crystal says trying to keep as straight a face as possible, her fists tightening, knowing this is not going to end well.

Bluff: 1d20 + 7 ⇒ (5) + 7 = 12


M Lavasoul ifrit Foresight Diviner Wizard 2. AC 15/FF15/T11. HP 16/17. CMB: +0, CMD 11. Init +10, perc. +2. Darkvision 60 ft. Conditions: Mage armor 1 hour.

Something about the way Crystal said it makes Blaze reconsider. But perhaps that addition was just what it took to tip the scales of fate...

"Look, think about it this way. There was an attempted robbery on us just yesterday. Do you really think we *wouldn't* have a short line to the gendarmes tonight? Face it. This is a really bad idea."

bluff: 1d20 + 9 ⇒ (19) + 9 = 28

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