PFS1e - 7-14: Faithless and Forgotten, Part 1 - Let Bygones Be (low tier) (Inactive)

Game Master MauveAvengr

Maps and Info!


1 to 50 of 74 << first < prev | 1 | 2 | next > last >>

Please provide the following (if you haven't already):

Player Name:
Character Name:
Paizo Number:
Character Number:
Faction:
Day Job Check:

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Player Name: GeraintElberion
Character Name: Parrameleh Elberion
Paizo Number: 3812
Character Number: 7
Faction: Silver Crusade
Day Job Check: none

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Already did, but in case having them all together makes it easier...

Player Name: Gareleth Jarvinx
Character name:pippinTook
Paizo number:139218
Character Number:23
Faction: Sovereign Court


Still waiting to hear from Yuzu and Nereus before continuing. Will shoot them a PM if I don't hear from them before.

The Concordance

Aquatic Elf Warpriest 3 ( HP 24 | AC 16 (12T, 14FF) | CMD 18 | Fort +4, Ref +3, Will +5 | Init +4 | Perception +5 | Speed 30', swim 30' | Blessings 4/4, Fervor 3/3 )

oop, was scheduled high, just notice I was now low... started to post in the wrong spot! Corrected now.

since I'm Out of Tier, either way, guess this works just as well! =)

Player Name: Aaron
Character Name: Nereus Avitae
PFS Number: 84637-19
Faction: The Concordance
Day Job Check: Craft (sculpture): 1d20 + 6 ⇒ (14) + 6 = 20 (Though might forgo this for a faction card item, if appropriate)

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Whoops, missed the post!

Yuzu Fokkusupō wrote:

Player Name: VixieMoondew

Character Name: Yuzu Fokkusupo
Paizo Number: 222176
Character Number: 4
Faction: GL
Day Job Check: Rolled out to a 16!

The Concordance

Aquatic Elf Warpriest 3 ( HP 24 | AC 16 (12T, 14FF) | CMD 18 | Fort +4, Ref +3, Will +5 | Init +4 | Perception +5 | Speed 30', swim 30' | Blessings 4/4, Fervor 3/3 )

A question, for the general populace.

I was thinking of having Nereus go down the weapon and net type of fighting style...

And I'm curious how the Warpriest's sacred weapon class feature, would interact with the net part.

Normally a net does 0 damage, (unless its a snag net, maybe). But Sacred Weapon replaces a weapons normal damage, with the sacred weapon damage dice... which at level 4 would be 1d6.

Sacred Weapon wrote:
Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type.

As far as I can tell, this says the net's weapon damage is based on my level, and the original weapon type damage is immaterial, so thus the net is now doing 1d6 damage.

But have seen others saying it doesn't.

Curious how the GM would rule this.

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Your challenge might be that a net does not do zero damage.

It doesn’t do damage at all.

You are not replacing damage with a different dice: you are adding damage instead.

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Also, a quick google tells me that nets cannot get sneak attack.

Which again, suggests this won’t work.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

I'd go the other way with it, tbh. The wording of Sacred Weapon seems to make the weapon type irrelevant when calculating damage--

Quote:
Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type.

--so as far as I can tell, as long as it is, in fact, a weapon, it's fine.

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Would it do damage every round you were ensnared?

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Weird question, to be sure. While it specifies "weapon" in the warpriest write-up, there are things such as rays that are considered weapons for most other things that don't work with sacred weapon, so it could fall into that category.

The other argument is that you're using a thing that is not intended to be used as a damage-dealing weapon to do damage making it an improvised weapon. This is the angle that I think would make the most sense for your build, actually. Take the additional traits feat and get "rough and ready" and put a skill point into profession fisherman. Rough and ready removes the improvised weapon penalty for any item associated with a profession or craft skill you have and gives you a +1 to attack with it. Once you've got that in place, it's an improvised damaging weapon doing your warpriest damage, but a proficient touch item to entangle when you want to use it that way.

Basically, I think you'll run into massive table differentiation if you just try to go straight for the logic of "it's a weapon, so it should work." The other suggestion I gave you is the best way I can think of to avoid that issue and make sure he can use it at any table regardless of how a GM might interpret "weapon."

Hope that's helpful!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
Parrameleh Elberion wrote:
Would it do damage every round you were ensnared?

Of course not! A weapon deals its damage when an Attack is made, unless it specifies otherwise.

Which means even a net with Sacred Weapon wouldn’t be very useful after the first toss, but at least that toss would do damage!

The Concordance

Aquatic Elf Warpriest 3 ( HP 24 | AC 16 (12T, 14FF) | CMD 18 | Fort +4, Ref +3, Will +5 | Init +4 | Perception +5 | Speed 30', swim 30' | Blessings 4/4, Fervor 3/3 )
Parrameleh Elberion wrote:
Would it do damage every round you were ensnared?

It would only do damage on the attack roll, I'd imagine... which just happens once.

If you look at the weapon table, its right there between crossbows and shurikens... so definitely a physical melee weapon. So trying to compare it to rays, seems a bit of a stretch.

The improvised weapon angle doesn't really work, as its not a net anymore at that point.

But ya, I can imagine the table differentiation being quite wide... but how often do you actually use such things anyway! (I've no idea, which is why I was pondering it... if a sea elf can't use a trident and a net, who can? (stupid gladiators!)

Why I was asking. =)

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Snag net (description below) specifies that it can do 1 point of piercing damage, so that might be a workaround. Entangle on the first round and then use a trip attempt to deal your sacred weapon damage in place of tripping them.

Snag Net: This short, wide net is covered in barbed loops and slipknots. It works like a typical net, except it has the trip weapon special feature. If you entangle an opponent and hold the trailing rope, on your turn in place of a melee attack you may make a combat maneuver check to trip against that opponent; if you succeed, you may trip your opponent or deal 1 point of piercing damage to it. The concentration DC to cast while entangled in a snag net is 17 + the spell’s level. The Escape Artist DC to escape a snag net is 22.

EDIT: Curses, now I'm really wanting to build a snag net warpriest :=)


Hey guys!

Here is the link to the slides and map info. Please fill out the PFS info on slide 2, including your perception and initiative modifiers. Also please include a token!

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Player Name: Jeremy A
Character Name: Tuck
Paizo Number: 228375
Character Number: 11
Faction: Grand Lodge
Day Job Check: 1d20 + 4 ⇒ (7) + 4 = 11

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Happy Thanksgiving, everyone!


Happy Thanksgiving!!

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Happy turkey day!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

HAPP TURK


Are you sure you guys want to sneak into the building? Remember that this is Cheliax and the person you are trying to save may not like it.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

If nothing else, might not be a bad idea to have someone(s) posted at the secret entrance in case someone tries to make a secret exit.

Also, I'm cackling at the fact that this is a brothel called the Fox Den and a slightly-uptight kitsune is walking into it with no idea what she's about to see.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Fair point gm. I’ll amend thanks!

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

I just shuffled our pawns around to reflect what is going on. I hope that's okay.

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Nadolig Llawen everyone!

I will be absent for the next few days because it's Christmas and I have small children. See you on the other side :D


Sounds good! Let's take the next few days off. Everyone enjoy the holidays! I'll post again on Saturday.

Grand Lodge

1 person marked this as a favorite.
|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Merry Christmas to all!

Grand Lodge

1 person marked this as a favorite.
Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Marty Chrimble!!!


Have a great day everyone!

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Merry Christmas!


I believe Nereus is dealing with some RL issues right now. Does anyone want to bot him in the mean time?

Grand Lodge

2 people marked this as a favorite.
Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

I don't mind doing so; since we're sharing a scene, it'll probably be fastest that way.


Thank you!

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Parrameleh will give Emrys her part of the bribe on the way back to Zefiro.

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Gareleth was there too, so let's just split the bribe three ways. 50GP each.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Aww thanks all!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

I can only help if we split it 6 ways-- I'm down to 26gp. ^^;

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Me too, 26gp.

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Hello!
Having only just seen the solution to the login problem I am now able to log back in to say I'm going away... sorry...

I have a family trip from tomorrow through to the following Tuesday (26th). Details only got worked out on Friday

I've been trying to back online to let you all know, sorry about what turned into short notice.


Hey! No worries. Do you want us to bot you for that time?

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Having offered to bot Nereus, I decided to build the character in herolab so that I could understand it better (I have never played a warpriest).

I am struggling now: I think there are errors in the sheet Evil Minion posted.

It appears to be a 21-point buy character.
He has skipped a feat (exotic weapon proficiency: net).
He has not chosen his blessings (I have chosen water and weather as they seem to suit an aquatic elf who worships Gozreh).
He has overspent by one skill point.

The biggest problem is that the extra point in dex is needed for his feats. I am just going to tweak it a bit and make it work but if anyone can see anything I might have missed, please let me know.

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Has he got Knowledge religion?

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

So, this is what I have cooked up.

Nereus Avitae
Aquatic elf warpriest of Gozreh 3 (Pathfinder Campaign Setting: Inner Sea Races 242, Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (aquatic, elf)
Init +4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 24 (3d8+6)
Fort +4, Ref +3, Will +5; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee kukri +4 (1d4+2/18-20) or
. . kukri +4 (1d4+2/18-20) or
. . net +5 (entangle) or
. . trident +4 (1d8+2)
Ranged underwater light crossbow +4 (1d8/19-20)
Special Attacks blessings 4/day (Water: ice strike, Weather: storm strike), fervor 3/day (1d6), sacred weapon (1d6, +0, 3 rounds/day)
Warpriest Spells Prepared (CL 3rd; concentration +5)
. . 1st—divine favor, magic weapon, protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, guidance, stabilize
--------------------
Statistics
--------------------
Str 15, Dex 15, Con 13, Int 12, Wis 14, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Exotic Weapon Proficiency (net), Net Adept[UC], Two-weapon Fighting, Weapon Focus (net)
Traits fate's favored, warrior of old
Skills Acrobatics +6, Craft (sculpture) +6, Heal +6, Knowledge (religion) +5, Perception +5, Spellcraft +5 (+7 to identify magic item properties), Swim +8; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aquan, Common, Elven
SQ amphibious, elven magic, water breathing
Combat Gear wand of cure light wounds; Other Gear chain shirt, kukri, kukri, net, trident, underwater light crossbow[ARG], courtier's outfit, iron holy symbol of Gozreh[UE], spell component pouch
--------------------
Special Abilities
--------------------
Amphibious (Ex) You can survive indefinitely on land.
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Net Adept May treat a net as a one-handed weapon
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Swim (30 feet) You have a Swim speed.
Water Breathing You can breathe water as well as air.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Is that still over, or properly adjusted?

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

That’s adjusted.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

cool


Thank you for doing that!

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

I just want to say that of there’s nothing in the scenario to account for taking what’s his name prisoner I would personally be okay if it got handed waved with a “and you got word to the Pathfinders who sent a team out to get him while you went back to the city to follow up with those two people” (That is our next objective yeah)

Or a “you find super strong manacles so he will be secure till the society sends an extraction team”

I’ve had scenarios go weird with things like taking prisoners before, both as a player and a gm and it can be really tricky


Yeah, my other game of this spent quite a lot debating about what to do with him

This game is nearly done. Will start working on chronicles and such.
If you haven't done so, please shoot me your email so I can submit the game to OSP. If you aren't interested in the OSP boons, let me know too.

Are people interested in continuing to part 2? I can set up another table as soon as we finish if enough people are interested.

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / PFS1e - 7-14: Faithless and Forgotten, Part 1 - Let Bygones Be (low tier) Discussion All Messageboards

Want to post a reply? Sign in.