5E Adventure's in Midgard – South (Survivors of the Delightful Rose) (Inactive)

Game Master Tareth

You are sailing north aboard the Delightful Rose, an old but dependable merchant trader on its way up the Corsair Coast to Mhalmet. The journey so far has been pleasant and the crew friendly and professional. Now storm clouds brew to the east and the captain and crew all wear looks of worry and even outright fear upon their weather worn faces.

Total XP Per PC: 3000


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N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala closes her eyes and brings forth her inner reserves, willing away some of the aches and pains she's felt since the storm hit. A nifty trick, to put aside one's discomfort, that she learned from her first fencing master.

Using second wind.
1d10 + 1 ⇒ (8) + 1 = 9

"They know of the nets, and likely took our shipmen. Slavers. There's nine of us and three of them. Cousin, I agree they can't leave. Let's draw them into the jungle, where their tribe won't see what we have to do..."

status:

11/11 hp
AC: 12
one level exhaustion


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

I eat stew all the time, I would postulate that food being soaked in ocean water just means they are the leftovers of a very salty stew! I will also assume Tibs dropped his crossbow.

indeed, savages. I could perhaps put them to sleep, though it would work better if they were already fatigued from injuries or combat.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"Just remember we need one alive to question and under no circumstance, none of them to escape capture or death. This is their lands that they will know the fastest way to escape. So they will have the advantage if they are picking a place to fight." Dacknar crouches down behind some large leafy plant watching the frog men as he draws his sword and dagger.
"Hopefully one of you speak frog."


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki nods at N'Dateh's comment , There are three. We can set an ambush down the beach, perhaps?

The Northman rubs his eyes and looks for a good spot for such an ambush.

Wisdom (Survival): 1d20 + 3 ⇒ (10) + 3 = 13
Disadvantage: 1d20 + 3 ⇒ (16) + 3 = 19

I might have missed it, was it brutal enough that the trip on the raft was too rigorous for a short rest?


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

"Are we sure they're slavers? If so, then I say attack, but perhaps one of us can lure them towards us so we capture and question them. We'd see right away their true character... I can act as bait, but Toki seems the type: Foreign, meaty calves, and a voice of gold..."


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

"While I'd prefer we can rest before engaging them, I fear that they will find us out beforehand. Perhaps some of us can set up an ambush in the edge of the jungle... while others lure them into the trap. I had to drop my spear to stay afloat, but these are sharp enough". She gestures towards her sharp horns. "I'm up for either one, but I feel I might be more effective charging and attacking after they enter the jungle. Is anyone here very fleet afoot"?

Here is a healing spells if anyone needs it feel free to grab it . Otherwise I'll save the spell slot.
1d8 + 2 ⇒ (6) + 2 = 8 Cure Wounds


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"I have a spare dagger someone can use. Or if you find a good strong branch, that could be used as a club if need be."

Dacknar believes that with his stealth, being part of the ambush party would be best for him.

"I am not sure about being fleet of foot LilRothic, But I might be able to dodge my way through the jungle at a good speed."


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

I also have a spare dagger or two for someone. I also can be a great distraction... Toki adds with a smile.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12
LilRothic wrote:


Here is a healing spells if anyone needs it feel free to grab it . Otherwise I'll save the spell slot.
1d8+2 Cure Wounds

So, no Short Rest. I will claim this heal, if no one else needs it.

Many thanks, Miss Lil, Toki grins, cracking his neck. Shall I grab their attention, while you all hide?


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

"My greataxe did not survive the swim but I have a dagger and my bow if needed. Bearfolk are not born without weapons as well."

He looks at Toki, "Your going to play music and expect me to try to ride on a barrel again, aren't you?"


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Beordt, it was just that once, and I thought we agreed that we would not speak of that again... Toki looks truly sorry for his part in the affair. It did not go as planned at all...

Pulling both handaxes from his belt and giving them a twirl, the Northman continues, Maybe the best show, is a show of force...


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"Or Toki to draw then in together, is for them to come to you if you play the helpless wounded sailor washed up and made his way into the jungle but can move any more." Dacknar pointing to a clearing a little deeper in, but where Toki can be seen easily enough. "Perhaps over there in the clearing. Then before they get to you, we spring the trap. First ones to spring out the sides, some from the rear and Toki you slam the front door shut. That should get them boxed in."


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

"That's what I had in mind too... No need for violence if violence is not needed..." adds N'Dateh.


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Beordt nods at the plan and begins to move toward the clearing in question. "Let's get into position." He looks to Toki, "Is this your first frog concert?" He laughs a good natured chortle.

stealth if needed to get into position: 1d20 + 4 ⇒ (18) + 4 = 22

Beordt moves to the far side of the clearing and lays in wait.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki's smile fades, I will give them a chance, but they attack, they go to their gods. You all had best find someplace to hide. They are coming.

Then turning to Beordt, Ready, my friend? Let us give the gods a show of courage...


While you scramble a bit further into the jungle and make plans for an ambush, out on the beach the three frog men continue to scout the sands for clues. One drops down to all fours and starts to run its wide nose along the sand while it glances back and forth with its wide eyes. Circling the remains of the raft and then of the tangled sailor, it makes a series of croaking sounds that get more excited as it moves to the cut netting that once entangled Dur.

Standing upright it gazes toward the bedraggled jungle. A long tongue slips out and runs along its lips as it clenches and unclenches its grip on its primitive spear.

"कम से कम आधा दर्जन। शायद अधिक। * croooak * कुछ के लिए एक बैल सिर । हुयूयूमंस के जोड़े । कुछ बड़ा, भारी । रेत में डूब जाता है। *groooak, grock*" It says in a language made up of some sort of guttural mix of Morphoi, Old Nurian, and various throat sounds.

One of the others looks back toward the tower and then into the jungle. "दो बार के रूप में हमें के रूप में कई । हम Grumph बताना चाहिए! तूफान से कमजोर होने पर भी बुल हेड *croooaaak* खतरनाक हो सकते हैं। और जाल काटने के लिए काफी हथियारबंद ।" He thumps his spear on the ground. "Vrock देखने के लिए जगह पाता है, हम बर्तन के लिए भोजन ले और दूसरों को मिलता है । *rrriiibit*."

The scout nods at the others words and the three move back to the body of the drowned sailor where they start to pull the corpse free of the netting.

Morphoi, Old Nurian, or INT(Nurian) DC8:

"At least half a dozen. Maybe more. *croooak* One bull head for certain. Couple of huuuumans. Something bigger, heavy. Sinks in the sand." It says in a language made up of some sort of guttural mix of Morphoi, Old Nurian, and various throat sounds.

One of the others looks back toward the tower and then into the jungle. "Twice as many as us. We should tell Grumph! Bull heads can be dangerous even if weak from a storm. And armed enough to cut nets." He thumps his spear on the ground. "Vrock finds spot to watch, we take food for pots and get others."

The scout nods at the others words and the three move back to the body of the drowned sailor where they start to pull the corpse free of the netting.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Well, maybe we have no need to fight... Anyone recognize their speech?


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Is Nurian the same as Southland Common? (I'm guessing not.)


D'Nateh: Nurian is the main language of Nuria Natal, so anyone coming from there would know it. It is also the closest thing to a common southern tongue. So if someone from the south took common, then that would be Nurian. Those from the north would have Northern common, which would be different.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

The words the frogmen spoke sounded vaguely familiar, but Sorala could make no sense of them. Instead she moved into position to ambush the ones she assumed were slavers.

Int(Nurian): 1d20 + 2 ⇒ (1) + 2 = 3

Status:
11/11 hp
AC:12
One level exhaustion


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Int(Nurian): 1d20 + 3 ⇒ (11) + 3 = 14

"They're good, and they're smart. We shouldn't underestimate them. They know of us plenty, just from our tracks. They're going for reinforcements and will be back, so let's try to capture them. Alive if possible. I'm still not clear whether they see us as snacks."


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

"Well we shouldn't let them make it back with allies."


Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

"Got it. Anyone know how fast these things can run? Could the bigger folk rush them down?"

Dur draws his bow, realizes that the string has gotten destroyed, and looks sorrowfully at it.

"Tired enough that maybe my aim won't be too much worse off," he said hopefully.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki runs after them, without a word.

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

"Its on then!" Beordt rushes after Toki freeing his bow and readying an arrow as he runs.

Init: 1d20 + 2 ⇒ (15) + 2 = 17

As Beordt rushes forward he catches up to Toki, "Should I carry you."


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

how far are we from them? Within 150ft?


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

They were 80 feet off before we started moving toward the clearing we hoped to ambush them in. 150ft doesn't sound implausible.


Tiberius: The closest is 75' the furthest 85' away.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki stows his handaxes, then draws and strings his shortbow, before responding to Beordt, My legs still work, my friend. Let us move on them as quickly as possible!


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

so could those of us with ranged attacks make attacks from here while they are still unaware to start combat?

At the word to take them, Tibs stands in the shade of a large leaf and utters a draconic word before pointing a finger at one of the three frogmen. Igni shar! and a bolt of purple flame erupts, striking one of the froggybois dead center.

firebolt: 1d20 + 5 ⇒ (20) + 5 = 25

fireboltadv: 1d20 + 5 ⇒ (8) + 5 = 13

damage: 2d10 ⇒ (5, 5) = 10

Are we doing crits the normal way? I don't recall the answer you provided or the others agreed to? Full damage on a crit + damage again(modifiers still apply only once), or just roll double? My vote is the former, it makes crits much more deadly, and I like deadly. Both myself and my enemies. 10 damage if normal crits, 15 if the "homebrew" crits.

initiative: 1d20 + 2 ⇒ (17) + 2 = 19


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

What just happened!? wonder N’Dateh as she runs in the wake of the others to close the distance with the frogkins. She thinks of trying to appease them, but Tiberius’s fire puts an end to these thoughts.

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21


Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

Sorry, but I'm still somewhat new to 5e, does one level of exhaustion give disadvantage to initiative?


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Oh damn, you are right! I always forget exhaustion!

Initiative Disadvantage: 1d20 + 2 ⇒ (1) + 2 = 3 [ooc]Crying... I guess I go last... :([/dice]


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

unit dis: 1d20 + 2 ⇒ (10) + 2 = 12


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

disadvinit: 1d20 + 2 ⇒ (19) + 2 = 21


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Initiative disadvantage: 1d20 + 3 ⇒ (1) + 3 = 4


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

SinceLilRothic speaks both Ancient Nurian, and Southern, I'm assuming she understands perfectly.

1d20 ⇒ 18 Initiative
1d20 ⇒ 6 Initiative (Disadvantage)

"Change of plans! We can't let them escape to carry back word of our arrival. Lil pulls her crossbow, but sees the wet string and knows it wouldn't be accurate. "Don't forget your bowstrings might stretch due to the moisture"!

Lil Casts Sacred Flame on the most far away one she can reach with the spell. DC12 DEX Save or 1d8 ⇒ 4 Radiant Damage


Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

After seeing all the disadvantage rerolls... I'm so sorry about that.
init: 1d20 + 3 ⇒ (17) + 3 = 20
Init disad: 1d20 + 3 ⇒ (14) + 3 = 17
"Up 'n attem! Let's get these slavers!" The usually quiet ratfolk springs into action with a burst of energy running as fast as he can towards the frogs and...
Arrow: 1d20 + 7 ⇒ (13) + 7 = 20
Arrow disad: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Shooting a well placed arrow at the further slaver
Jeez! I'm on fire! Also I'm better at shooting into melee for some reason, so once someone gets within range, I'll be a better shot :)


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Settled into her ambush spot, Sorala watches with surprise as everyone charges the frogmen. A frontal attack then? Subdue the enemy with rage and bluster?

Drawing her blade, the Iron Squire runs forward, following the rest into battle.

init: 1d20 + 2 ⇒ (1) + 2 = 3
init disadvantage: 1d20 + 2 ⇒ (12) + 2 = 14


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

If in the 80 foot range, shortbow: 1d20 + 4 ⇒ (1) + 4 = 5 Wow, two 1s in a row. Karma is taking back what she gave me for the Kraken... XD

Toki continues to run after them.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Watching everyone charging the frogmen. "What happened to 'Lets ambush them'?"

Init: 1d20 + 3 ⇒ (19) + 3 = 22
Dis-Init: 1d20 + 3 ⇒ (16) + 3 = 19

Dacknar starts to sprint through the jungle, branches slashing his cheeks as his moves deeper into the jungle but parallel to the beach, in-hopes to get behind the frogmen. His eyes trying to pick out roots that would trip him as he quietly sprints forward.


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The lookout croaks a warning to its comrades as Tiberius is the first to step forth from the jungle's edge. The morning sunlight glitters off the dragonkin's scaley form as the sorcerer unleashes a bolt of fire at the nearest slaver. The purple flame bursts upon the surprised creature as it starts to twist around. The flames immediately incinerate one of frogman's eyes as the blast knocks it to the ground, its legs and arms twitching in spasms of agony.

While Tiberius unleashes searing fire, Dacknar races through the jungle attempting to cut off any chance one of the slaver's might escape. Vines, fallen trees, and deep pools of standing water all do their best to hinder the elf's progress.

Dur hustles forward, his short frame churning through the deep sand. He pauses long enough to draw, aim and fire his water fouled bow. And yet, the arrow flies true, just missing the creature's heart, but still sinking deep into the soft flesh of its belly. Eyes blinking in rapid confusion it raises it's little spear as Beordt comes charging out of the jungle his big bear frame churning up the sand.

The big bearfolk is followed by LilRothic and Sorala. The minotaur mutters a prayer calling forth the power of Eshu and the furthest slaver finds itself engulfed in a blast of burning radiant flame. The searing heat burns away Dur's arrow and causes the frogman's skin to hiss and pop.

Caught off guard by the sudden charge, N'Dateh races after her companions followed eventually by Toki who attempts to follow Dur's lead by firing an arrow at one of the enemy. Instead the damp bowstring simply snaps with a harsh *twang* and *thwack* as the broken ends whip back and lash his hand. The arrow falls harmlessly at his feet.

Dacknar: Make a DEX(Acrobatics) check vs DC8 to keep from falling during your charge through the jungle. A fail means you fall prone and need to spend next round getting back on your feet.

Initiative Order: Dacknar, Tiberius, Dur, Enemy, Beordt, Lilly, Sorala, N'Dateh, Toki, and Rilkus. Rilkus still has a surprise round action. Dacknar, Tiberius and Dur are up.

For those charging, the sand is difficult terrain. The closest frogman is now 60' away. The furthest is 70'.

DM rolls:

DEX Save vs. LilRothic DC12: 1d20 + 2 ⇒ (8) + 2 = 10

Enemy Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Rilkus Initiative: 1d20 - 1 ⇒ (4) - 1 = 3
Rilkus Initiative: 1d20 - 1 ⇒ (4) - 1 = 3

Frogman #1 HP: 10/20
Frogman #2 HP: 20/20
Frogman #3 HP: 10/20


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dex Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14
Dis advantage Dex Acrobatics?: 1d20 + 5 ⇒ (14) + 5 = 19


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

That's what I get for relying on the coward's weapon... Toki curses to himself.

The Northman, instead slings it over his shoulder and charges after the frogmen, while calling on Tor's son, Magni, for speed! Cast longstrider and move 40 ft (reduced to 20).


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Beordt keeps the chase up moving as fast as he can through the sand and brush.


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Tibs moves closer to the frogmen then takes a defensive stance, ready to try and dodge any return fire from the frog bois.

Try to keep them all on one side of you! I would rather not hit anyone with my spell.

move 15 ft due to exhaustion, action- dodge action


Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

"Coward's weapon? After I try to emulate you by singing? You wound me!"
Arrow at far frog: 1d20 + 7 ⇒ (14) + 7 = 21
Arrow at far frog disad: 1d20 + 7 ⇒ (2) + 7 = 9
Dur seems distraught enough by this that his next arrow flies wild, as he continues to plod his way along the beach.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

GM, N'Dateh has a sling. Would that also suffers as the bows from exposure?


N'Dateh: I don't think a sling would have the same disadvantage. As far as I know it wouldn't be as effected by the moisture. But not being an expert, if anyone knows otherwise, feel free to chime in. Maybe that's one small bonus for it doing less damage and having a much shorter range. Because of range, you would still have disadvantage until you get within 30 feet.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

What? Toki seems genuinely confused, slowing just a step, but then notices Dur's bow, Oh, I did not mean any insult. But, then again, this is not likely the time for discourse! Shall we commit to discussing this when we rest?

EDIT: @DM Tareth, would my bow have suffered much the same, if I do not keep it strung? Not that it mattered for my first shot...

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