
![]() |

"What are you doing here? Answer me truthfully and possibly you will not be harmed." As he says this he stretches his legs causing them to extend and increase his height by 5 additional feet.
A brakim can stretch her limbs. A stretched arm has 5 feet of additional reach. A stretched leg gives 5 feet of additional height. Stretched limbs are weak for combat, so a brakim takes a –2 penalty to attack rolls and gains no Strength bonus to damage with them. In addition, while her legs are stretched, a brakim can’t run or charge.
A brakim can modify her arms for locomotion, moving as a quadruped and gaining a 10-foot enhancement bonus to her speed. While a brakim’s arms are modified this way, she can’t wield or hold objects that require two hands.
A brakim can modify her legs and feet to be manipulators like arms and hands, respectively. In this mode, a brakim can wield or hold up to four hands worth of weapons or equipment. However, while a brakim holds an object with her modified foot, she takes a 10-foot penalty to her speed. While she holds an object that requires two hands with her feet and legs, she can move only by crawling. If a brakim wants to hold an object with every hand and foot, she must be prone.
As a move action, or a reaction when grabbed or otherwise held by a limb, a brakim can detach her limbs. She takes 1 damage directly to her Hit Points for each limb she sheds.

DM Carbide |

So, Istilnar. While a Doylist would be aware that this activity is unlikely to affect your rewards for the scenario, that's metagaming. Please act in a proper Watsonian manner, and consider that the most likely way that these two could have gotten onto Master of Stars is if one or more of their parents--probably their father, considering what they said--is also on the ship. So you are telling me that you think it a reasonable thing--on a mission where you're supposed to be introducing yourself to the head of the Wayfinders--to terrify the children of someone who's likely to also be working for Fitch? You're enlarging my view of the possible.

![]() |

Istilnar, is not a nice guy so this is what he would do. His motivation for joining the Starfinders is not an altruistic one. That being said if one of my teammates steps in to assure the kids that they won't be harmed Istilnar will leave the rest of the interaction with the kids to them and fade into the background for now.

Laanok Steelfangs |

”stop it, you’re going to make them so scared they won’t be able to talk! “ the vesk whispers to Istilnar.
”Hi! What my friend meant to say was would you like to tell us why you are here? I have boneless barbecue wings and soda! “
Diplomacy : 1d20 + 0 ⇒ (14) + 0 = 14

DM Carbide |

Istilnar, is not a nice guy so this is what he would do. His motivation for joining the Starfinders is not an altruistic one. That being said if one of my teammates steps in to assure the kids that they won't be harmed Istilnar will leave the rest of the interaction with the kids to them and fade into the background for now.
It's not about altruism, it's about effectiveness. Presumably Istilnar joined for a reason--some goal that would be facilitated by membership in the organization. Actively doing something to get the upper echelons of the organization mad at you may not be the best way to pursue that goal. Why did you think this was a matter of morality?

![]() |

Vaal Noor grabs his comm unit and calls Fitch. "Hello faction leader! I believe we found the cause of the malfunctioning! There are some toddlers running around on this side of the line as well! Please contact their parents to collect them! This is a very improper place to leave children!" the izalguun takes a picture of the duo and sends it away.
"Now now, little ones! Just tell me which panels you played with, so I can fix it and complete the mission! And please have some of these treats from my friend Laanok, I'm sure small humans love to eat!"

![]() |

Popper watches the interactions with hesitant curiosity. Instilling fear seems like a terrible way to get people to cooperate, but he is also not familiar with human offspring. Maybe Istilnar knows something he doesn't? But then, judging by Laanok's reaction, maybe not.
No harm, no harm! Popper sends quickly. Can you tell us what happened? Was it an accident, or did something else happen? You are not in trouble, I promise.
Diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8
Yeah, I guess a weird compound-eyed bug person would not be able to calm down children. XD

![]() |

Hey, who doesn't like shirren? The rotting fish-man, on the other hand...
For a fairly young person, Benacu does not know how to deal with children. "Hey, one of my friends gave us some rice candy! I should have some to spare if you want it."
Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16

![]() |

Istilnar, is supposed be a bitter and broken character because of his experience being experimented on by the Azlantis. They implanted necrografts on him and turned him into the twisted thing he is now. He escaped, but is scarred for life. Consequently he is mean to everyone he meets. The only reason he joined the Starfinders is so he could get back at the Azlanti because he knew the Starfinders would have run in's with them. He doesn't care if the Starfinders don't like him as long as he gets to go on missions against the Azlanti. Of course he hasn't told anyone this.
I made this character since all my other characters are standard hero types and I wanted to mess around with a "bad" character. That and I wanted an excuse to try out necrografts. Istilnar is based on Raistlin from the old Dragonlance novels. If you look as his name its just a rearrangement of the spelling of Raistlin. Part of the fun of creating a PC for me is in creating the backstory so that it explains his personality.

![]() |

Kaath is not sure he can help calm the kids more than the others, since his four arms and strange face are also off from human kid 'normal'.
It just occurred to me we may not actually have anyone that is human normal in this party. LOL
The cosmos has a way of balancing out accidents with invention, chaos with order, foolishness with wisdom.

DM Carbide |

Still seems pointlessly self-sabotaging, plus you're also making some possibly-unwarranted assumptions about what people here might think of as frightening. You have to figure that the Wayfinders are all over the Vast, and have Seen Some Sh!t. Anyway, I probably should've taken this to the Discussion thread.
At the vesk's offer of food, both of the children's eyes light up. "Wow! Is that fried feather stalker? My favorite!" One takes a piece, while the other takes three. "Ah...I have someone else? Who might want some?" The first glares at the second. "No, you're just really really hungry! Right? You told me you were really really hungry before, when it was dark. You said oh, I really want three pieces of fried feather stalker!" The second shakes their head. "I DID NOT! Oh, wait. I totally did. I just forgot. Oh, thanks for the rice candy, too. We, ah, kind of fixed the fire extinguishers next door. In case someone was chasing us?"
Vaal Noor gets Fitch on the line. The ysoki gets the picture and gives a squeaky sort of laugh. "Lan and Si!" The background conversations get louder, and Fitch shouts, "No, Selicha, you can't go out just because they did! Do you want to go to the toddler pen, too? Vaal Noor, I'll patch you through to their dad. Kieu Kein, your kids are on E-Deck getting into trouble."
A quick conversation ensues between the children and their father. The two deny doing anything to cause the power failures, though. "I think it was our pet."
There is an incredulous shout from the comm unit. The children look guiltily around. "We found it here and wanted to keep it. It's nice. That was what we wanted the other food for. I'm sorry I lied about that."
Fitch gets back on the comm. "Listen. This thing might be intelligent--I have no idea what was stashed down there in stasis. Talk first, shoot only if it attacks. Do you understand? Talk first. Get the kids out of there and go in."
It is at this point that everyone notices that the room is getting uncomfortably warm.

![]() |

“Fire extinguishers, hmm? Resourceful children, you lot!” Vaal Noor approaches the entrance to the next room and examines the little ones’ work.
Engineering: 1d20 + 11 ⇒ (14) + 11 = 25
It's tough being "evil" in SFS - I have one character like that, and it takes a lot of caution not to portray him as just a douchebag, since no real evil acts are allowed.

![]() |

Popper shoos the children off E-Deck. Off to your parents, now, you rascals! We will do our best to be careful with your friend, okay? Go on now, your father is worried about you, I'm sure.
Once the kids are gone, he plants his hands on his hips. Kids, amirite? He clearly has no idea what that statement is supposed to mean. I wonder what this "pet" is? And how'd it get on board?

![]() |

"Does everyone feel that? The temperature seems to have changed suddenly," Istilnar whispers.
I wouldn't say Istilnar is evil. I'm not trying to make him evil, but I am trying to make him flawed. He has issues, but he has a reason for being the way he is. Another inspiration for this character is Magua from The Last of the Mohicans. Yes, he is the bad guy in that movie, but he had a reason for being that way. I have to admit, none of my characters are original. I just steal ideas from great movies and books. All of Istilnar's traits: his eyes, skin, etc... are straight rip offs of the Raistlin character. Istilnar is my homage to the work of Margaret Weis and Tracy Hickman who wrote those wonderful Dragonlance novels that I read and so enjoyed when I was a kid.

![]() |

Popper blinks, only now realizing the room is warmer. Huh. Weird. He moves about, looking for the source.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Good grief.

![]() |

"Something is amiss."
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Laanok Steelfangs |

” Wait! Maybe we should try to tame it! “ he says, lowering the weapon.
”It may be handy to have a heat alien pet! “
He calls the kids on the comm unit.
” how friendly was it! It could be your new pet!“

DM Carbide |

Reassured that their "pet" will be safe, the children hustle back to the main work area. On their way out, one of them calls back, "We named it 'Crawly!'"
Vaal Noor spots what was done with the fire suppression system and is able to disarm the crude trap. The heat comes with gouts of steam from the ventilation ducts, blocking the party's vision.
What now? You can go into the next room, or do something else.

Laanok Steelfangs |

I’m going to look for it
The vesk calls out ”Here Crawly! “ while waving a piece of feather stalker meat.
Survival to tame wild animal : 1d20 + 4 ⇒ (17) + 4 = 21
Perception : 1d20 + 1 ⇒ (18) + 1 = 19

DM Carbide |

Hold that roll, Laanok--you've got to find it first.

![]() |

Benacu swerves as the steam obscures his sight, but can still get along reasonably well with the sonar developed by a lifetime underwater.
Blindsight (sound) 60 feet, in case that'll help with the search.
He then sets about the search for the creature, moving into the next room. He stops short of crawling into any enclosed spaces, though.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

DM Carbide |

It's hard to see through the fog, and the Shallowspeaker's sonar doesn't help to distinguish the tracks, but it appears that the creature has crawled up the wall and into a half-open vent. Some of the other vent covers have been removed.

DM Carbide |

The less perceptive party members feel their way through the door. Four large confinement capsules fill the nearer half of the room, three of which hold objects locked in stasis: a tablet, a strange curved sword, and an odd spiral of something that looks like coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom. The further half of the room contains several desks, on each of which is an inactive computer terminal.
The only sign of the creature is the trail on the wall. Conditions here are uncomfortable for those of you without environmental protection of some sort.

![]() |

Popper turns on his armor's environmental protections, immediately feeling better. He moves over to the vent and peers inside, letting his vibration sense feel out for any trace of movement within the vents.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
If he doesn't see (or "see") anything in the vent, he'll move to the next room. Should we place ourselves on the map in the slides, or no?

DM Carbide |

Don't worry about placement; it shouldn't come to that.
Popper is pretty sure that there's something in there, but getting to it and/or winkling it out may take some effort. It's possible that someone athletic could crawl in after the creature, or there may be something to be done with the dampers in the ventilation system.

![]() |

Istilnar, activates the environmental protections on his armor and moves closer to the fourth capsule to examine what happened to it.

![]() |

Vaal Noor manipulates the vent system, trying to get the creature to come out of them.
computers: 1d20 + 10 ⇒ (6) + 10 = 16
"Try to grab it when it pops out!"

![]() |

Popper's antennae twitch as he considers their options. I wonder if it is intelligent? he muses "aloud." Perhaps we could speak to it.

![]() |

No, wait, a computers check of 16 couldn't hack even a tier 1 - can anyone aid another me?

Laanok Steelfangs |

Laanok activates his environmental protections, still waving the meat
” Here Crawly!“
can it see us?
perception : 1d20 + 1 ⇒ (16) + 1 = 17
in case I find it or it finds me
Survival : 1d20 + 4 ⇒ (13) + 4 = 17

![]() |

Benacu likewise fires up his environmental protections. Not wanting to get too close to some alien horror just yet, he tries assisting Vaal Noor and making matters easier for the others.
Computers Aid: 1d20 + 8 ⇒ (12) + 8 = 20

DM Carbide |

Benacu glances past Vaal Noor at the izalguun's console, pointing out an obvious in retrospect issue with the HVAC controls. With that, Vaal Noor is able to adjust the dampers to force the creature out of the ventilation ducts, where Laanok is ready and waiting with food.
The creature looks like a four-foot-long centipede, with a pair of dexterous-looking forelimbs. It approaches the vesk carefully, apparently ready to flee at the first sign of hostility, and snatches the fried feather stalker piece. It then clicks its chelicerae in a complex pattern while tapping a few of its front feet in a counterpoint.
Fitch calls in to ask how things are going, and on being updated sends a first contact specialist to handle the alien.
And that's a wrap! I'll get a final post up later today, and should be able to get the chronicle sheets out soon. Thanks for playing, and I hope you had fun!

DM Carbide |

Their task complete, the party returns to Absalom Station on the next available shuttle and go their separate ways.
The next S-day, Guidance once again summons the party to the Lorespire Complex. The intelligence again appears in a holographic form--this time, an ancient male korasha lashunta. "We have received the reports from the faction leaders. Congratulations on your successful missions! You have enriched the Society well, and in the aftermath of the Scoured Stars Incident we are in need of agents such as yourselves. We look forward to seeing you develop your potential further."

![]() |

For the first time since their mission began, Popper speaks with his mouth. The words are slurred, and he clearly has difficulty speaking them, likely due to the deformed mandible. "Tthank you, Guidanssse. It isss appreshhhiated." He bows, then turns to the others, this time reverting to telepathy.
This was fun! I hope to see you all again soon.
Thanks for the scenario, GM! I had a blast.

![]() |

"Thank you, everyone! Hope to see you around!" Vaal Noor departs, apparently talking to his drone on the way.