Katerina Villasani |
More points that popped into my head over the course of the day....
"Besides, Flitch went to ground for a reason, and likely a good one. there's a good chance that guard is looking for him already. And Garrla works for the guard, trying to smuggle her out of the city in broad daylight is going to be much harder if the folk we have to bamboozle actually know her."
Galadir Koratril |
For the most part, I'm liking the thought that went into this, except for one thing...
"Except that we still don't have much information on this Garrla," Galadir counters. "If it turns out that she's a plant, everyone on that ship could be in danger. It might be best for her to stay with us, where we can keep an eye on her."
Katerina Villasani |
"I'm not sure that that's an issue. She doesn't know how we're getting her out of the city. Shard Cove is already outside of the city, throwing any immediate guard influence from coming to play, unless they know that's the out we're taking. That's information that we intentionally haven't given her yet. And once she's out of Xin-Edasseril's waters, any chance of a significant response diminishes quite quickly. And I'd put bets that the Prayer, as a smuggling ship, is quite the fast vessel. If there's an ambush, I'd put odds that it would be triggered on us before we hit the sewers, not on the Prayer."
GM Gustavef |
So right now I see it as Daffrid, her family and the Giant you will take with you. The rest you will escort to the ship in the cove. so just a quick vote on do you want to take Garrla though the Cove or take her with you with Daffrid and family.
Teja Khellekdottir |
I think the cove. If there is trouble we may be able to lose them in the sewers. If we have trouble on the docks, they'll send the navy after us.
Magnus Stormshield |
"It seems we are divided here. There are very good reasons for both sides of this debate. If I may, I should like to throw my lot in with Galadir. Taking Garria with us seems to provide far more positives than negatives. Firstly, should she be a plant, we can deal with her directly, rather than sacrificing those others we send with her. Secondly, depending on her position in the Guard, she may have the authority to help us bypass trouble at the gate. And third, she may know a way around the gate that could get us away by land without contest. Maybe she could get us all guard patrol uniforms and we march out of the gates in lockstep. Who knows? Against that, you have only a small chance that Garria might be difficult to get through the gates. But, I suggest it is a very small factor. Anyways, those are my thoughts."
Mookard Saltspray |
"I think Garla with us through the gates, and not on the ship," Mookard says after a moments consideration. "And the giant not at all, is still my vote, but I suppose we can be reckless.
GM Gustavef |
Just in time. I was going to call it at noon my time to move things along...So Garla will join you at at the gate.
You send the next evening getting ready and tending the last of Vurna's illness. She is more than ready to escape this town. Leaving Daffrid and her family safely at the Inn I am assuming you will just have Garla meet you on the final day as to not expose your safe house to her, you make your way though the sewers with Flitch, Themolin, Yuleg, and Vurna. Flitch and Vurna lead the way though the tunnels.
You make it to the cove and make out the Rolanna’s Prayer about 250 feet out off shore. You set up the two rafts you have made (each holding 6 people) and start rowing across
Place yourselves on the rafts. I will assume the passenger are split between the two
Galadir Koratril |
Placed!
Galadir sits at the bow of one of the boats, keeping one hand on the hilt of his sword, and the other keeping the sun out of his eyes as he keeps a lookout.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Teja Khellekdottir |
"Nothing quite like the bracing sea air..." sighs Teja, worried that her books may get wet.
positioned
GM Gustavef |
Of course, nothing could be this calm. As you get about halfway out, a trio of reefclaws start to swarm the boats.
Per, Galadir: 1d20 + 9 ⇒ (20) + 9 = 29
Per, Magnus: 1d20 + 8 ⇒ (12) + 8 = 20
Per, Teja: 1d20 + 8 ⇒ (10) + 8 = 18
Per, Mookard: 1d20 + 7 ⇒ (18) + 7 = 25
Per, Katerina: 1d20 + 5 ⇒ (4) + 5 = 9
Reefclaw, Red: 1d20 + 8 ⇒ (9) + 8 = 17
Reefclaw, Blue: 1d20 + 8 ⇒ (3) + 8 = 11
Reefclaw, Green: 1d20 + 8 ⇒ (12) + 8 = 20
The water is clear, but they start 5 feet below the surface
Mookard and Galadir spot them before the start crashing in to the boats.
Rafts can be rowed 10 feet for a single action by anyone in the boat. Each raft has Hardness 5 and 20 HP.
On the Cove
Group conditions:Mookard
GaladirReefclaw, Green
Magnus
TejaReefclaw, Red
Reefclaw, BlueKaterina
Galadir Koratril |
"Trouble!" Galadir calls out to the others as he pulls his shortbow out of the quiver and fires a couple of quick shots at the closest target (Blue)
◆Draw weapon
◆Shortbow Attack 1: 1d20 + 9 ⇒ (12) + 9 = 21
Piercing Damage: 1d6 ⇒ 5
Deadly: 1d10 ⇒ 5
◆Shortbow Attack 2: 1d20 + 4 ⇒ (3) + 4 = 7
Piercing Damage: 1d6 ⇒ 2
Mookard Saltspray |
"With a capital T!" Mookard yells. He steps toward Galadir, and casts magic weapon upon the shortbow.
GM Gustavef |
Mookard enchants Galadir's bow as he takes a shot at one of the reefclaws
With the extra magic the first shot hits it mark.
magic damage: 1d6 ⇒ 1
The green reefclaw swims swiftly up and then snaps at Galadir with its claw
Claw attack: 1d20 + 9 ⇒ (20) + 9 = 29
Claw damage: 1d6 + 3 ⇒ (4) + 3 = 7 slashing plus save v/poison plus grab
Cirtically slashing in to the elf and grabbing hold as it injects its venom
Magnus and Teja can now react.
On the Cove
Group conditions:Magnus
TejaReefclaw, Red
Reefclaw, Blue - 6 dmgKaterina
Mookard
Galadir - 14 dmg (plus fort save v posion)Reefclaw, Green
Magnus Stormshield |
"Teja, use this well." Magnus reached over and touched the rogue's weapon. Dwarven runes sprang up, each limned in a faint blue-green glow. Then, the dwarf dropped down and began rowing, trying to get closer to the other raft.
AA - casting Magic Weapon on whatever weapon Teja wants to use. she now has a +1 striking weapon
A - row to move 10'
Teja Khellekdottir |
Teja readies an action to strike at the first reefclaw that comes in range.
"I'm the scholar here... Shouldn't you brave priests be at the front?"
readied attack with rapier: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
P damage: 2d6 ⇒ (4, 6) = 10
GM Gustavef |
Galadir shakes of the effects of the poison.
Magnus casts his magic weapon and moves the boat closer to the reefclaws
Then Teja gets her blade out for the first one that closes, and red obliges.
The cut slashes the crustation in two but it somehow makes one valiant snap before falling back in to the water.
Claw attack: 1d20 + 9 ⇒ (11) + 9 = 20
Claw damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus save v/posion
The remaining one swims up and claws at Teja as well
Claw attack: 1d20 + 9 ⇒ (10) + 9 = 19
Claw attack: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21
Claw damage: 1d6 + 3 ⇒ (6) + 3 = 9 plus save v/posion
Though taking two attemps does not get a hold on Teja, but still injects its poison.
Two fort saves for Teja
Katerina as well Mookard and Galadir again.
On the Cove
Group conditions:Katerina
Mookard
Galadir - 14 dmg, magic weapon, grabbedReefclaw, Green
Magnus
Teja -- 13 dmg, magic weaponReefclaw, Red - DEAD
Reefclaw, Blue - 6 dmg
Teja Khellekdottir |
"Aghhhh" cries the scholar. Pleased with her rapier-work but upset about the cuts in her clothing.
fort: 1d20 + 6 ⇒ (18) + 6 = 24
fort: 1d20 + 6 ⇒ (15) + 6 = 21
Luckily a nearby wave soaks her. Luckily? Well, it does wash out the wound, taking the reefclaws toxins with it.
"And now I'm sodden too."
Galadir Koratril |
Galadir grimaces at the wound inflicted by this creature, then backs up to give himself some room to shoot the the reefclaw.
◆Stride (assuming that I can't step.)
◆Shortbow Attack 1: 1d20 + 10 ⇒ (9) + 10 = 19
Piercing Damage: 2d6 ⇒ (6, 3) = 9
◆Shortbow Attack 2: 1d20 + 5 ⇒ (16) + 5 = 21
Piercing Damage: 2d6 ⇒ (1, 4) = 5
Katerina Villasani |
Finally catching sight of the reefclaws, Katerina pauses for a moment before beginning to chant. As the electricity gathers around her hand, she gestures with her other hand, and pulls the lightning into an orb floating slightly above her hand. With a smile, she moves the orb in line with the closer reefclaw, and the resulting shock quickly arcs to the beast.
◆ Reach Spell
◆◆ Shocking Grasp on Green. If Green is dead from Galadir's arrows, divert to Blue(It's barely in my range.)
Attack: 1d20 + 8 ⇒ (20) + 8 = 28For: 2d12 ⇒ (2, 8) = 10
GM Gustavef |
Galadir grimaces at the wound inflicted by this creature, then backs up to give himself some room to shoot the the reefclaw.
◆Stride (assuming that I can't step.)
You are Grabbed but you can shoot with out penalty.
Galadir gets one of his arrows in the the creature holding him, but it is Kateriana shocking grasp explodes the creature out of the water.
With Green dead, Mookard, Magnus and Teja can now act.
On the Cove
Group conditions:Katerina
Galadir - 14 dmg, magic weapon,Mookard
Magnus
Teja -- 13 dmg, magic weaponReefclaw, Red - DEAD
Reefclaw, Blue - 6 dmg
Reefclaw, Green - DEAD
Mookard Saltspray |
Mookard tries to recall any information on these things that he can.
Nature is +7, Arcana is +11 if they're magical beasts.
He then tries to cook these overgrown lobsters.
Produce Flame: 1d20 + 9 ⇒ (13) + 9 = 22
Fire Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Teja Khellekdottir |
Teja looks at the horrid crab, and draws her weapons to each side of her, immitating its own formidable armourment. Then, she feints in with her left "dagger" claw, before trying to drive the enchanted rapier into this one as well.
feint: 1d20 + 7 ⇒ (3) + 7 = 10
attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Neither with any real success. With a sigh she tries a quick second stab.
second attack: 1d20 + 8 + 1 - 5 ⇒ (18) + 8 + 1 - 5 = 22
damage?: 2d6 ⇒ (5, 6) = 11
GM Gustavef |
Mookard's flame boils some of the water around the reefclaw annoying it a bit. but Teja fumbles trying to be daring and creative but then in frustration swings hard and cuts its head off.
With immediate threat taken care of you can safely row out to Rolanna’s Prayer and get everyone on board.
Heading back to the Inn encounters no other issues.
Ok, so how you do you plan to smuggle out/explain the giant? Also feel free to make on more set of Society checks to forge papers for the rest of the family
Galadir Koratril |
Back at the inn, Galadir gingerly checks the wound on his leg. "Would anyone happen to be skilled with first aid? Those nasty fish took a good chunk out of me."
Meanwhile, Galadir will make another attempt at forging documents for the family, as well as seeing if he can include the giant in with them.
Society: 1d20 + 6 ⇒ (15) + 6 = 21
Teja Khellekdottir |
"I have a potion I could use, but just spending the day in bed may be best for me.." admits Teja.
How long do we have to rest before we try to smuggle out the family?
She offers a nod of thanks to the priest. "Your prayers were answered today. I've never struck so hard in my life."
Magnus Stormshield |
"One problem at a time. Looks like Katerina can get some of the papers taken care of. Good, good. But that giant is going to be a problem. The only solution I can think of is to have him carry some heavy crates as a loader. Perhaps we can bluff his presence onto the ship, or ask really, really nicely, and once we're all on board just cast off. I don't like the thought of trying to fight our way free if we can help it."
"If not, we have this extra coin and materials from those leaving. Perhaps if they can't be persuaded by words, a little loot will suffice."
Teja Khellekdottir |
"If he is "property" does he even need papers of his own?" asks Teja, pointedly.
Mookard Saltspray |
"I still say that we leave the giant. He's not part of our mission." Mookard says bitterly.
Society: 1d20 + 9 ⇒ (7) + 9 = 16
Galadir Koratril |
"Since when do we leave an innocent behind, simply because it is 'not part of the mission'? We may be working as smugglers today, but we are still Pathfinders. That would make us no better than Aspis."
GM Gustavef |
So with "Documentation" in hand, you plan on escorting Daffrid, her family, and their "servant" out though the main docks to the Merry Mayfly
You leave message with Garla and meets you along the way. She is dressed in loose clothing of good quality in order to blend in with the rest of the family. But spending some time with her you realize she still has her chain shirt underneath, and at least one weapon concealed somewhere.
The docks in the morning are moderately busy. You join the short queue of other people looking to leave. While waiting, Maffree, Daffrid's son starts whining "Are we there yet? I want go! This is scary" The small out burst is getting some attention from the guards.
GM Gustavef |
Just to make sure, left unchecked this will cause problems
Galadir Koratril |
With little else to use, Galadir pulls out a silver piece from his pouch, and with a flourish, kneels in front of the scared lad. "Don't be afraid, little one. Even the mightiest warrior knows fear. But they don't let the monsters see it." He produces the silver coin for the boy. "Take this. Hold onto it. Don't show your fear. And when we get to where we're going, I'll be sure to make you into a proper warrior."
He gives the boy a pat on the head and a warm smile as he stands again.
Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11
HERO POINT!
Diplomacy Re-roll: 1d20 + 7 ⇒ (17) + 7 = 24
GM Gustavef |
Maffree clams down from the reassurance and everyone else goes back to their own business.
You make your way closer, and a burly fishmonger trundles by not giving a care as to everyone standing in the way. The cart bumps in to Garla and as she is knocked over, her guard's longsword and scabbard clatter on to the ground.
One of the dock agents hears the sound and starts making her way over to investigate.
Teja Khellekdottir |
Teja steps forward to intercept the guard.
"Did you see what that fighmonger did. They could have killed someone. And all the time sitting high and mighty on his cart seat staring down at you as if he owned your services."
Lets see if we can get envy to play to our advantage.
deception: 1d20 + 8 ⇒ (19) + 8 = 27
GM Gustavef |
The Guard is completely taken in with Teja as she tells the story of the murderous fishmonger. Garla is able to quietly and quickly recover her equipment and stash it safely away on her person. "You are definately worth the price I paid." she holds pulls a book out and holds it out to the party. "Looks like I won't need this after all" As she hands it over to you a gust of wind picks up and blows it out of her hand and down the docks.
Along with the book, Daffrid loses hold of her travel papers as well. She gets flustered as the papers blow about and head over the dockside.
Teja Khellekdottir |
Teja tries to grab the travel papers as they fly past.
acrobatics?: 1d20 + 8 ⇒ (7) + 8 = 15
GM Gustavef |
After dealing with the guard, Teja quickly dances around to rescue the travel papers you worked hard on.
Katerina is able to grab the book before it too gets lost in the crowd. The book is a ledger showing a guard named Ellvard recently sold an expensive piece of art to Belimarius. Realizing its potential value, Garrla had stolen it. If needed this can be used as blackmail with the guards.
After recovering the papers you finally get to the check point. The guards are mostly perfunctory. They ask about your business in the city and you are able to keep to your original story. They review the papers and find everything in order for you, Daffrid, her family, and the giant.
With a final resounding STAMP, you are dismissed by the guards to board the Merry Mayfly.
Once aboard, you set sail to Magnimar and to regroup at Heidmarch Manor. You meet with Sheila Heidmarch and Valais Durant to discuss the outcome of their mission and receive expressions of warm gratitude from the refugees you helped. Those who had escaped earlier aboard the Rolanna’s Prayer are also present at Heidmarch Manor and eager to exchange stories of one another’s exploits. Everyone of the refugees are grateful to the Pathfinder Society for their freedom and most pledge their services and good will for the benefit of the Society in the years to come. For his part, Guaril is appreciative of you, but is eager to recover his portion of payment.