GM Otha's Hall of Drunken Heroes: High Tier (Gameday IX) (Inactive)

Game Master Otha

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Grand Lodge

The Paths We Choose

Welcome to the Discussion thread of my High Tier run of Hall of Drunken Heroes for Gameday IX. Here are the players that signed up for this:

Shirley Hidesbad 11
Eorsten 10
Krazy Kat 10
Rudzik 11
Torean Spellbane 9
Andor Katsu 9

I have the PFS info from the last thread for the following:

Name: Javier Garmon
Character Name: Eorsten "The Scarred"
PFS # 195819-3
Faction: Silver Cruzade
Class: Paladin
Character Level: 10
Track: Normal
Day Job: Caravan Guide Vanity: 1d20 + 17 ⇒ (5) + 17 = 22

Name: Keith S
Character Name: Krazy Kat
PFS #: 124312-19
Faction: Liberty's Edge
Class: Bard/Sphere Singer
Character Level: 10
Track: Normal

Player: Hawthwile
Character: Rudzik
PFS #: 264524-5
Faction: Silver Crusade
Progression: Normal
Class/Level: Hooded Champion Ranger 11

Name: Enchanter Tim
Character Name: Torean Spellbane
PFS #: 1142-4
Faction: Grand Lodge
Class: Inquisitor
Character Level: 9
Track: Normal

Name: noral
Character Name: Andor
PFS #: 314670-2
Faction: Scarab Sages
Class: Swashbuckler / Investigator 8
Character Level: 9
Track: Normal

I think that's all except for Shirley...so Shirley please post that info at your leisure...

Each of you may also dot and delete in the Gameplay thread when you get a chance, as well...

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean, checking in. Torean is pretty much what you would expect from a dwarven inquisitor. He is a spellbane though, so he has +5 to saves vs all magic and even higher vs certain schools. He touts himself as an mage-breaker.

Grand Lodge

The Paths We Choose

Sounds good, Torean. I'm so used to you playing Teric, I'll have to get used to you playing a less charismatic character, should be fun. :)

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Heh. Torean is pretty much the exact opposite of Teric. Wade through the magic to bring the bane warhammer to bear and break faces.

Grand Lodge

N Human Cavalier 9 / Hunter 3

So, for those of us with companion critters, do you prefer them using their own alias, or is it ok to just lump them in with the main PC.

(I usually prefer the later, as it makes for better flow, when composing... but GM's sometimes prefer the former. =))

Grand Lodge

N Human Cavalier 9 / Hunter 3

Oh, and said animal companion is an owlbear, if it matters.
Technically Shirley's set up for mounted combat, but doesn't get hung up over it if he can not. More than happy to go on foot if required.

And, as requested...

Name: Aaron
Character Name: Shirley Hidesbad
PFS #: 84637-10
Faction: Grand Lodge
Class: Cavalier8/Hunter3
Character Level: 11
Track: Normal
Day Job: (none)

Grand Lodge

The Paths We Choose

Whichever you prefer is fine by me, Shirley...and as long as there’s room for mounted combat, no worries...

An owlbear, huh? They were one of my favorite ‘monsters’ from AD&D...don’t think I’ve run into one since then, till now...should be interesting...

Grand Lodge

The Paths We Choose

I have the slides ready, the link can be found either in my GM Header or at the top of the page. During encounters and such, I'll usually include a link directly to the appropriate slide in my post...

I've already copied your icons to the introductory slide as well as your Initiative & Perception mods; please double-check, at your leisure, to make sure they're right. Also, there's a block where you can post your preferred marching order...

Please let me know if you have any issues accessing the slides or if I've made any mistakes...

Grand Lodge

N Human Cavalier 9 / Hunter 3

Wasn't sure how to put the owlbear on there, given it's size large.
Then again, Rudzik's wolf companion will also likely be large.

Effy (said owlbear) does have the compression special ability, so does not have to squeeze through narrow passages down to like two and a half feet. So space-wise, she's quite narrow =)

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

With the Owlbear and a wolf, Krazy Kat's bard songs will make us super powered!

Liberty's Edge

Female Human Bard-6/Sphere Singer-6 | AC24 | hp:75/75 |F8 R16 W10 | P19, SM18 | Init+5 | FR:1 TSR:1 | LE | 124312-19

She'll even be more powerful when I finish her level up to 10 (sphere singer 4). I should check to see if she gets her wings yet.

Grand Lodge

The Paths We Choose

As we're less than two weeks to go before we get started, figured I'd post for those of you I haven’t GM’ed before, to give you an idea of what you can expect from me. I don’t pretend to know everything when it comes to Pathfinder rules; most of you likely have been playing longer and know the rules better than I. Several of you are GMs that I've played under...and I realize you're better GMs than I. If, more likely when, I err, call me on it as you see it and I’ll fix it; I have no qualms about retconning if I screw something up. You won’t hurt my feelings as I like to think I don’t have too much of an ego. By rule of thumb, I’ll retcon if my mistake is detrimental to the PC/party; if my mistake is beneficial to the PC/party, I tend to not retcon unless I catch it fairly quickly. I also try to give my NPCs a bit of flavor when the opportunity presents itself. My main goal is that everyone will enjoy themselves and have fun.

As a GM, I usually post at least two or three times a day, sometimes more, and I try to keep things moving along. I don’t expect that much posting from my players, although you’re welcome to do so if you are able to and wish to. I’d appreciate if you could post at least once a day and once over the weekends. Real life comes first though so please let me know, if possible, when you may have a hard time posting. If I have to bot you, I’ll check your profile for botting instructions; lacking that, I’ll bot you conservatively equally considering the best interests of the character and the party. I don't like to delay characters while in combat as that can be detrimental to the rest of the party...

As far as initiative goes during combat...for those players in the same initiative block, I usually play things out in post order as opposed to initiative order as I’ve found that moves the combat along more quickly. But if it’s a situation where it’s more beneficial to the party to play the block in initiative order, I will do so.

Looking forward to running y’all through this scenario...

Grand Lodge

The Paths We Choose

When we get to within a week of starting, aka around next Tuesday, I'll make an 'unofficial' introductory post so you can introduce your characters to one another and roleplay as you wish. Then we should be ready for a shotgun start come the following week, on September 1st...

Grand Lodge

The Paths We Choose

It's a week away till we officially start, so I just submitted an introductory post in the Gameplay thread so you can introduce your characters to each other and role-play, as you wish, until then...

Grand Lodge

N Human Cavalier 9 / Hunter 3

Upgrading my cloak of resistance to +5 and my belt of giant strength to +4 before we start.

fyi

Grand Lodge

The Paths We Choose

Nice roleplaying in the Gameplay thread. The opening of Gameday is close upon us; on EST, they usually officially open things up the night before. If so, I'll try to make the starting post some time this evening, if not, it'll be tomorrow morning (EST)...

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

GM, can Andor still buy a Wayfinder with 5 pp?

Discerning (5 PP)

This wayfinder functions as normal, except the user can cast detect magic at will in place of light.

Grand Lodge

The Paths We Choose
Andor Katsu wrote:

GM, can Andor still buy a Wayfinder with 5 pp?

Discerning (5 PP)

This wayfinder functions as normal, except the user can cast detect magic at will in place of light.

Sure, no worries, Andor...

Gameplay post coming soon...

Grand Lodge

N Human Cavalier 9 / Hunter 3

Say, does anyone actually know goblin? My initial scan indicated no... but I may have missed something.

And Katrina has no info to scan, so unsure on her. =)

Just curious if I need to actually let someone know what Shirley's going on about when he drops in to goblin (which happens fairly frequently).

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

No goblin:

LANGUAGES --

Racial: Common, Sylvan, Tien
Int: Celestial, Infernal, Halfling, Ignan
Linguistics: Lip reading, Auran, Ancient Osiriani, Kelish, Abyssal, Draconic, Ancient Azlanti

Liberty's Edge

Female Human Bard-6/Sphere Singer-6 | AC24 | hp:75/75 |F8 R16 W10 | P19, SM18 | Init+5 | FR:1 TSR:1 | LE | 124312-19

Common, Varisian, Elven, Sylvan, Celestial, Ignan - nope, no goblin here either

Grand Lodge

The Paths We Choose

Sorry, very busy day at work as we had a bad DC knockin' all of our servers offline...will try to get a post up within a couple of hours or so...

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Don’t worry! Take your time!

Grand Lodge

The Paths We Choose

Some residual storms from the hurricane that hit the Gulf Coast has knocked out my internet. Will post when it comes back up...

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

All the best!!

Liberty's Edge

Female Human Bard-6/Sphere Singer-6 | AC24 | hp:75/75 |F8 R16 W10 | P19, SM18 | Init+5 | FR:1 TSR:1 | LE | 124312-19

If I need to be botted on the next turn - Kat will sing to Inspire Courage (move action) and cast Returning Weapon on her Starknife.

On subsequent turns, she'll be throwing it, unless someone needs healing.

(Point Blank Shot, Precise Shot, Quick Draw, Weapon Focus, Starry Grace, +2 Starknife (+12TH d4+7P C20x3 20ft))

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

GM, for your convenience here the effects that Andor has before using the secret entrance.

Active conditions:
- Fly, 10 minutes
- Shield, 8 minutes (only +2 as buckler +1 does not stack fully)
- Longarm, 8 minutes
- Reduce person, 8 minutes, +1 size bonus to hit and AC but -1 to CMD/CMB, Dex increase leading to +1 to hit, damage die d4 and AC. So +2 to hit, +2 AC, d4+1 damage.
- Alchemical grease: +5 alchemical bonus on CBD vs. grapple and escape artist checks, 4 hours .
- Clay Skin, 80 minutes duration DR 5 / Adamantine
-'Darkvision', 8 hours
- Heroism, 100 minutes minus time spent before going to the brother
- Mutagen, 80 minutes minus time spent before going to the brother
- Barkskin, 80minutes minus time spent before going to the brother
- Heightened Awareness, 80 minutes minus time spent before going to the brother

-
With Mutagen, barkskin, heightened awareness, alchemical grease, heorism, reduce person, shield:
- AC 38 / 40 vs. traps, FF 29, Touch 21 (+8 Armor [lesser celestial dragonhide armor], +2 [Darkwood Buckler +1] + 2 shield that stacks, +6 Dex + 2 Mutagen Dex, +1 Dex Red. Person, +1 Size Red. Person, +1 deflection [Ring of Protection], barkskin +3 natural enhancement, +2 mutagen natural armor / ACP -2) * +2 dodge bonus to AC against attacks by traps.

- CMD 22 (27 vs. grapple) (10 + BAB +7, Dex +6 + Mutagen Dex +2, Str -3, Deflection +1, size -1)

- Initiative +10 = +6 Dex +2 Mutagen Dex + 1 Dusty Rose Prism (Cracked) Ioun Stone + 1 Dex Reduce Person

- Reflex = Total +2 Mutagen Dex + 2 Heroism + 1 Reduce Person Dex
- Will = Total -1 Mutagen Wis + 2 Heroism
- Fort = Total + 2 Heroism

- To hit calculation: +21 (BAB +7, Weapon Focus +1, Finesse +6, Mutagen Dex +2, Rapier +1, Heroism +2, +1 Size, +1 Dex Red. Person)
- Damage calculation: 1d4+10; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1, size d4 + 1 Dex)
- CMB with weapon is to hit: +19 because -2 due to size compared to to hit (no +1 to hit but -1 CMB size)

Grand Lodge

N Human Cavalier 9 / Hunter 3

I really have no idea how to present a large creature, with small space requirements, on the map!

Grand Lodge

The Paths We Choose

From what I've read, you simply put him smack dab in the middle of two squares; while his sides will spill out of the stairwell on the map, he'll be considered as squeezing his way down the stairs...gonna be interesting to see how this goes as most of these rooms are on the smaller side...with the two animals, space and maneuvering might be an issue; not just for them but for you and your opponents as well...

Grand Lodge

N Human Cavalier 9 / Hunter 3

But its just so awkward to look at.

Effy isn't squeezing until the space gets to 2.5 feet.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

We are nearing the final encounter I assume. We had some challenges already.

Grand Lodge

N Human Cavalier 9 / Hunter 3

If it matters, Shirley has a continual flame effect, on the holy symbol around his neck, that has been heightened to 3rd level.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

That would negate deeper darkness effect so that the prevailing light conditions remain I think.

Grand Lodge

N Human Cavalier 9 / Hunter 3

how wide are those narrow side passages to the north and south?

Grand Lodge

N Human Cavalier 9 / Hunter 3

If its any consolation... I find Shirley very confusing all the time... and I built the dang PC =)

Grand Lodge

The Paths We Choose

Sorry, I was at the doctor's office all morning; and then I read up a bit on overruns and charges as I haven't dealt a whole lot with them...and those I have were more straightforward than this...

As I mentioned earlier, I'm not infallible when it comes to rules and have this question on charging.

The rules state:

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can’t charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. Helpless creatures don’t stop a charge.

The succubus is hiding behind a statue, which would be considered an obstacle I would think. But then it mentions the ending space, which I assume would be the space before the statue? Or would it be the target's square? I'd be interested to hear input from y'all before proceeding...

Disregard

Grand Lodge

N Human Cavalier 9 / Hunter 3

If I were trying to overrun the succubus, yes, the statue would matter... but since I'm not (and can't, cause there's no room on the far side)... the charges ends in the adjacent square, as far as I'm aware.

From the wording... you are moving to the closest space from which you can attack, and *that* space can not be blocked or occupied (ie: the adjacent square)

Nothing about the targets space is an issue...

Heck, if it was, a guy with a tower shield could never be charged. 8P
Or a guy standing on a tree stump, et al.

The statue likely provides cover (whether partial, normal, or improved, up to you), but she does not have total cover, or would never have been able to cast on Shirley in the first place.

At least that seems like how its supposed to work.

Grand Lodge

The Paths We Choose

Yeah, sorry, Shirley, I edited my post after submitting it but it apparently got eaten. I misread the passage initially...it still doesn't make much sense to me, but with the rules as written, it's allowed...you would've pounded her pretty hard any way...

I'm a military history buff, particularly the Civil War and the Napoleonic Era...this seems to be equivalent to me as being able to do a cavalry charge against an opponent that has a fence for cover, but stopping right at the fence ...and still getting all the benefits of charging as if the fence wasn't there, cover not withstanding. But then again, this is heroic fantasy and not a 19th century battlefield...

Fixing to post an update in the Gameplay thread...

ETA: Updated the original post; the succubus is dead, Torean, Eorsten, Andor, and Rudzik are up!

Grand Lodge

N Human Cavalier 9 / Hunter 3

Well, think of it more like a joust... sure, there's a fence there, but you can run along it, and attack across it just fine.

Makes more sense when you can turn 90 degrees, then straight on. =)

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Just a question GM: Andor cannot attack the creature because of the cupboard?

Or is it visible on the other side, too? Are the cupboards as high as the roof or could Andor fly over them?

Grand Lodge

The Paths We Choose

Andor, from my understanding, they’re ceiling to floor...


Andor Katsu wrote:

GM, for your convenience here the effects that Andor has before using the secret entrance.

Active conditions:
- Fly, 10 minutes
- Shield, 8 minutes (only +2 as buckler +1 does not stack fully)
- Longarm, 8 minutes
- Reduce person, 8 minutes, +1 size bonus to hit and AC but -1 to CMD/CMB, Dex increase leading to +1 to hit, damage die d4 and AC. So +2 to hit, +2 AC, d4+1 damage.
- Alchemical grease: +5 alchemical bonus on CBD vs. grapple and escape artist checks, 4 hours .
- Clay Skin, 80 minutes duration DR 5 / Adamantine
-'Darkvision', 8 hours
- Heroism, 100 minutes minus time spent before going to the brother
- Mutagen, 80 minutes minus time spent before going to the brother
- Barkskin, 80minutes minus time spent before going to the brother
- Heightened Awareness, 80 minutes minus time spent before going to the brother

-
With Mutagen, barkskin, heightened awareness, alchemical grease, heorism, reduce person, shield:
- AC 38 / 40 vs. traps, FF 29, Touch 21 (+8 Armor [lesser celestial dragonhide armor], +2 [Darkwood Buckler +1] + 2 shield that stacks, +6 Dex + 2 Mutagen Dex, +1 Dex Red. Person, +1 Size Red. Person, +1 deflection [Ring of Protection], barkskin +3 natural enhancement, +2 mutagen natural armor / ACP -2) * +2 dodge bonus to AC against attacks by traps.

- CMD 22 (27 vs. grapple) (10 + BAB +7, Dex +6 + Mutagen Dex +2, Str -3, Deflection +1, size -1)

- Initiative +10 = +6 Dex +2 Mutagen Dex + 1 Dusty Rose Prism (Cracked) Ioun Stone + 1 Dex Reduce Person

- Reflex = Total +2 Mutagen Dex + 2 Heroism + 1 Reduce Person Dex
- Will = Total -1 Mutagen Wis + 2 Heroism
- Fort = Total + 2 Heroism

- To hit calculation: +21 (BAB +7, Weapon Focus +1, Finesse +6, Mutagen Dex +2, Rapier +1, Heroism +2, +1 Size, +1 Dex Red. Person)
- Damage calculation: 1d4+10; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1, size d4 + 1 Dex)
- CMB with weapon is to hit: +19 because -2 due to size...

Hello GM, just a qustion: Did it really take that long from entering this complex to this new area? Andor is really dependent on the minute buffs and was not taking 20 on any seaches so did what drove the 15 minutes? :)

Thanks

Grand Lodge

The Paths We Choose

I"m afraid it did Andor, or pretty close to it...there was the post-battle healing, Rudzik gathering his arrows, Wilk getting the succubus's scent and then tracking it to the two parts of the wall (the succubus had been all over that room so the wolf didn't just run directly to the two spots in the wall so, despite my brief post, that took a few minutes), several looked over the wall (some more than once), Kat cast detect magic on the two sections of the wall, Shirley and then Effy tried to pry/tear it open, and then Rudzik checked out each statue (and the statues are not close together). The first latch was pulled which shut the double doors...and then someone had to walk over to the westernmost statue and pull the latch that opened the double-door that you just entered. And y'all gathered rather cautiously (which was warranted) and tried to check things out before going down the stairs...

While I assumed you all were not idly moving about, I also assumed you weren't running from spot to spot. I took into account that each of you examining the wall could've done it at the same time...much of the other stuff, not so much...

Sorry about your buffs, I was not intentionally targeting those...don't know if it helps any, but I can say it took 10 minutes as opposed to 15, but that's about it...and I think that's a conservative estimate...

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

That is absolutely fine GM! Thanks a lot for the explanation!!!!

I changed all tag line stats to reflect that only long term buffs are still active.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

For your reference GM the current long-term buffs that are still active and the changed stats.

With Mutagen, barkskin, heightened awareness, alchemical grease, heroism:

- AC 34 / 36 vs. traps, FF 26, Touch 19 (+8 Armor [lesser celestial dragonhide armor], +2 [Darkwood Buckler +1], +6 Dex + 2 Mutagen Dex, +1 deflection [Ring of Protection], barkskin +3 natural enhancement, +2 mutagen natural armor / ACP -2) * +2 dodge bonus to AC against attacks by traps.

- CMD 23 (28 vs. grapple) (10 + BAB +7, Dex +6 + Mutagen Dex +2, Str -3, Deflection +1)

- Initiative +9 = +6 Dex +2 Mutagen Dex + 1 Dusty Rose Prism (Cracked) Ioun Stone

- Reflex +22 = Total +2 Mutagen Dex + 2 Heroism
- Will +13 = Total -1 Mutagen Wis + 2 Heroism
- Fort + 11 = Total + 2 Heroism

- To hit calculation: +19 (BAB +7, Weapon Focus +1, Finesse +6, Mutagen Dex +2, Rapier +1, Heroism +2, +1 Dex Red. Person, +1 Size)
- Damage calculation: 1d6+9; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1)

- CMB with weapon is to hit: +19

Grand Lodge

The Paths We Choose

Roger that, Andor, thanks...

Didn't know if you noticed, but you're up in the Gameplay thread. Just wanted to note in case you missed it...or in case you posted and the site ate it; I've seen that happen more and more here lately...

Grand Lodge

N Human Cavalier 9 / Hunter 3

Andor, you shouldn't be doubling your studied target damage on a crit (it's precision damage).

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Ahhh sorry!! This precision damage is confusing me!!!

Super sorry GM: in total 8 less damage to the demon.

Liberty's Edge

Female Human Bard-6/Sphere Singer-6 | AC24 | hp:75/75 |F8 R16 W10 | P19, SM18 | Init+5 | FR:1 TSR:1 | LE | 124312-19

FYI: As soon as it's Kat's turn, she's going to Inspire Courage again.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Craft (Blacksmithing): 1d20 + 10 ⇒ (15) + 10 = 25

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