Suussmaar |
Suussmaar follows the group.
"Good work! And good eyes!" he says.
Ferdrin Ternyth |
Perception: 1d20 ⇒ 9
No, you'll have to show me where it is. But for now, this writing...
The mage approaches the glowing script and sets out to apply his linguistics skills to it.
Linguistics: 1d20 + 11 ⇒ (19) + 11 = 30
And if that fails he can quick-study in comprehend languages, but hopefully we can save the arcane pool points for what I presume is some final combat.
Gorrig |
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
"I don't see anything, but if you're sure there's a door, I can get it open."
Strength: 1d20 + 4 ⇒ (18) + 4 = 22
phaeton_nz |
Could Fedrin make a Will save please.
And for some strange reason, Holan-Ji also has a compulsion to stare at the pretty runes and also must make a Will Save.
There are three effegys, each depicting a tall, Jistkan human carved from marble with several serpents of dark stone coiled about their body.
Uaine spots the secret door He also spots ...
Ferdrin Ternyth |
1 person marked this as a favorite. |
Uh oh... did somebody prepare explosive runes today?
Will: 1d20 + 3 ⇒ (11) + 3 = 14
Holan-Ji |
Will save: 1d20 + 5 ⇒ (17) + 5 = 22
The runes sure are pretty, but he'd seen prettier.
phaeton_nz |
Both Ferdrin and Holan-Ji succeed in resisting the Fascination effect of the runes. (DC is 14)
Uaine the Defier |
"Watch out!" Uaine barks. She immediately returns to a fighting stance. "I don't know if the green man is a being or trap, but it's paying attention to us. Be ready."
Jahz the Wanderer |
"Oh, well then it's easy enough to find out which!" Jahz waves enthusiastically at the green figure. "Hello!"
phaeton_nz |
((And that's when the fight started Your Honour))
Both effigys turn to face you. The third one in the pool looks inert.
Initiatives:
Jahz: 1d20 + 3 ⇒ (15) + 3 = 18
Uaine: 1d20 + 0 ⇒ (11) + 0 = 11
Ferdrin: 1d20 + 0 ⇒ (11) + 0 = 11
Gorrig: 1d20 + 2 ⇒ (18) + 2 = 20
Suussmaar: 1d20 + 4 ⇒ (16) + 4 = 20
Holan-Ji: 1d20 + 7 ⇒ (11) + 7 = 18
Blue: 1d20 + 1 ⇒ (15) + 1 = 16
Green: 1d20 + 1 ⇒ (17) + 1 = 18
Round 1 (Bold can act)
Suussmaar
Gorrig
Holan-Ji
Jahz
Green
Blue
Uaine
Ferdrin
Jahz the Wanderer |
"There we go!" Jahz beams at Uaine as he draws his sword. "Mystery solved! Pathfinder ingenuity at its finest!" The half-orc's enthusiasm rings in the air, and his ally's weapons begin to glow in response.
Knowledge (arcana?): 1d20 + 8 ⇒ (1) + 8 = 9
Draw weapon and begin Weapon Song to give everyone's weapons a +1 enhancement bonus (that overlaps and does not stack with any existing enhancement bonuses). Also, remember that if you accept the Weapon Song bonus (you can choose at the start of each turn), you are also affected by Superstition and gain a +3 morale bonus vs spells and SLA's - but you must make saving throws against helpful as well as harmful effects.
Gorrig |
The other half-orc draws his sword as well. "Come and get a piece!" he growls to the closer statue.
Nodachi + Weapon Song vs green: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 1d10 + 6 + 1 ⇒ (8) + 6 + 1 = 15 +2 trait damage
Confirm crit: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Extra damage: 1d10 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Suussmaar |
Suussmaar is ready and immediately aims at the pink statue and shoots two adamantine arrows as these things look hard.
Adamantine Rapid shot -2, +1 Comp Longbow Str 12: -2 + 1d20 + 8 ⇒ -2 + (15) + 8 = 211d8 + 2 ⇒ (8) + 2 = 10
Adamantine Rapid shot -2, +1 Comp Longbow Str 12: -2 + 1d20 + 8 ⇒ -2 + (15) + 8 = 211d8 + 2 ⇒ (3) + 2 = 5
Gorrig |
I just remembered that a +1 weapon gets no attack advantage over a masterwork one. So my attack rolls should all be -1.
Holan-Ji |
"Jahz, I love it when you sing like that! Makes me feel... POWERFUL!"
Holan-Ji roars as he steps closer to the statue and tears into it with all he's got.
Bite, PA, Weapon Song: 1d20 + 7 - 1 + 1 ⇒ (17) + 7 - 1 + 1 = 24
Bite damage, PA, Weapon Song: 1d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Shifter Claws 1, PA, Weapon Song: 1d20 + 7 - 1 + 1 ⇒ (16) + 7 - 1 + 1 = 23
Damage, Claws 1, PA, Weapon Song: 1d4 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Shifter Claws 2, PA, Weapon Song: 1d20 + 7 - 1 + 1 ⇒ (2) + 7 - 1 + 1 = 9
Damage, Claws 2, PA, Weapon Song: 1d4 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Accepting the Song, 5' step, extend claws as swift action, full attack
Just noticed how much damage Gorrig might so if he confirms. If he downs it, I'd like to reserve the right to change my actions.
phaeton_nz |
Gorrig's attack on Green does not confirm. (-15) and Holan-Ji nearly wrecks it with his attacks (-29) but it is still hanging on.
Suusimaar's shots both hit pink and breaks it - it was a dummy. So are the other two below each set of stairs.
Green tries to bite Holan-Ji twice
bite1: 1d20 + 6 ⇒ (15) + 6 = 21
dam: 1d6 + 3 ⇒ (6) + 3 = 9
bite2: 1d20 + 6 ⇒ (19) + 6 = 25
dam: 1d6 + 3 ⇒ (5) + 3 = 8
Meanwhile Cyan moves and shoots beams of crackling hellfire at Suusimaar
ranged touch: 1d20 + 4 ⇒ (3) + 4 = 7
fire: 2d6 ⇒ (2, 1) = 3
Everyone is now up.
Holan-Ji |
Holan-Ji calls on the spirit of the Tiger in his soul, making just a tiny bit more nimble. Cause that statue put a *hurt* on him. Then he tears into it once more hoping to drop it.
Bite, PA, Weapon Song: 1d20 + 7 - 1 + 1 ⇒ (18) + 7 - 1 + 1 = 25
Bite damage, PA, Weapon Song: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Attack Shifter Claws 1, PA, Weapon Song: 1d20 + 7 - 1 + 1 ⇒ (3) + 7 - 1 + 1 = 10
Damage, Claws 1, PA, Weapon Song: 1d4 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Attack Shifter Claws 2, PA, Weapon Song: 1d20 + 7 - 1 + 1 ⇒ (13) + 7 - 1 + 1 = 20
Damage, Claws 2, PA, Weapon Song: 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Swift action for Minor Aspect: tiger = +2 DEX. AC in tag line updated.
Uaine the Defier |
What sort of check is this to identify? I probably don't have it.
Uaine runs at the cyan statue, seeking to keep it off-guard until everyone else is done mopping up its fellows.
Touch of Chaos: 1d20 + 2 ⇒ (10) + 2 = 12
phaeton_nz |
The green serpent guardian is annihilated. Only the cyan one is left.
Ferdrin Ternyth |
Huh, only one left. You all work fast.
Ferdrin sends one of his weakest spells at the remaining guardian with a ho-hum. However, while giving off this vibe his eyes seem to glow bright blue as extra "oomph" is added to the cold ray.
[standard] cast ray of frost, enhanced with volatile conduit
Ranged touch attack, cold damage (volatile conduit): 1d20 + 1 ⇒ (17) + 1 = 181d3 + 1d4 ⇒ (1) + (1) = 2 hahaha
Suussmaar |
Suussmaar moves forward and aims at the cyan statue and shoots an adamantine arrow.
Adamantine, +1 Comp Longbow Str 12: -2 + 1d20 + 8 ⇒ -2 + (18) + 8 = 241d8 + 2 ⇒ (3) + 2 = 5
Jahz the Wanderer |
Jahz sloshes through the pool and chops down at the remaining statue with his sword. "We've survived countless dangers to get this far - and we're not about to give up now! Press the attack!" Blue light races up his blade as he speaks, mixing with the weapon's steady yellow glow.
Longsword vs Cyan: 1d20 + 8 ⇒ (8) + 8 = 16
Slashing damage, Arcane Strike: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Move and attack. If the pool is difficult terrain, Jahz will have to double-move and not be able to attack this round due to his low movement speed.
Gorrig |
"Well said!" Gorrig hurries to the other side of the room to bring down the other golem.
Cyan is just outside of my movement speed, so I'll double move to get behind it (outside of melee but within 5' step range next turn).
phaeton_nz |
Cyan gets hit twice (-12) and will bite twice - both on Jahz
bite: 1d20 + 6 ⇒ (10) + 6 = 16 dam: 1d6 + 3 ⇒ (5) + 3 = 8
bite: 1d20 + 6 ⇒ (20) + 6 = 26 dam: 1d6 + 3 ⇒ (1) + 3 = 4
crit confirm: 1d20 + 6 ⇒ (18) + 6 = 24
Everyone is up.
((for the record it has SR of 8 if anyone is tossing spells at it))
Holan-Ji |
Unable to get to the fight easily, Holan-Ji casually strolls around the pool. It's not that he doesn't like getting wet, it's that the tiger in him doesn't like getting wet.
Double move to flank opposite Uaine
Ferdrin Ternyth |
Ferdrin jogs to the left, clumsily with his cloak flapping along as he tries to get a shot at it around his teammates.
[move] 15'
[standard] cast ray of frost
Ranged touch attack, cold damage: 1d20 + 1 ⇒ (3) + 1 = 41d3 ⇒ 3
Gorrig |
Moving into position opposite Jahz, Gorrig strikes at the golem.
Nodachi + flank: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Bite: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Jahz the Wanderer |
Ouch - yep, that Crit confirmed. Since there’s no Crit damage roll, I’ll just use the damage from the previous attack which missed for a total of -12 hitpoints.
Jahz shoves his shield in the statue’s face and chops down with his sword. ”What do you think these things are anyway?” he asks his companions cheerfully. ”Nothing we can’t handle, of course!”
Longsword, Flanking: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Slashing damage, Arcane Strike: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Uaine the Defier |
Uaine starts throwing wild punches, not fazed by how hard the creature's exterior probably is.
Flurry of Blows, Flank: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Flurry of Blows, Flank: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
phaeton_nz |
Blue takes more damage (-29) and cracks are starting to appear. It lashes out, one bite on Jahz and the second on Gorrig
bite: 1d20 + 6 ⇒ (20) + 6 = 26dam: 1d6 + 3 ⇒ (3) + 3 = 6 Jahz
bite: 1d20 + 6 ⇒ (1) + 6 = 7dam: 1d6 + 3 ⇒ (4) + 3 = 7 Gorrig
bite: 1d20 + 6 ⇒ (18) + 6 = 24dam: 1d6 + 3 ⇒ (5) + 3 = 8 Crit confirm on Jahz.
Everyone is up.
Suussmaar |
Suussmaar aims at the statue and shoots two adamantine arrows as these things look hard - but he has to cope with cover.
Cover, Adamantine Rapid shot -2, +1 Comp Longbow Str 12: -2 + 1d20 - 4 + 8 ⇒ -2 + (13) - 4 + 8 = 151d8 + 2 ⇒ (2) + 2 = 4
Cover, Adamantine Rapid shot -2, +1 Comp Longbow Str 12: -2 + 1d20 - 4 + 8 ⇒ -2 + (12) - 4 + 8 = 141d8 + 2 ⇒ (4) + 2 = 6
Jahz the Wanderer |
”Hmm.” Jahz studies the teeth marks in his arm for a moment. ”Maybe that wasn’t the best idea. Oh well - I’m sure it won’t get me again!” He chops again at the statue like a man chopping down a tree with a longsword.
Longsword, Flanking: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Slashing damage, Arcane Strike: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Ferdrin Ternyth |
Hmm, this one is not going down easy. Okay...
Ferdrin concentrates for a moment to send a more potent spell at their foe.
[standard] Cast magic missile, potent magic (CL+2)
Force damage, missile 1: 1d4 + 1 ⇒ (1) + 1 = 2
Force damage, missile 2: 1d4 + 1 ⇒ (1) + 1 = 2
Force damage, missile 3: 1d4 + 1 ⇒ (2) + 1 = 3
Uaine the Defier |
Uaine just keeps punching until something makes the statue crumble.
Flurry of Blows: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Flurry of Blows: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Holan-Ji |
"Dang, Uaine, when did you learn to fight like that? Nice goin'" Holan-Ji compliments his fellow tiefling in admiration of her newfound fighting skills. Then he tears into the statue in his own way.
Bite, PA, flank, Weapon Song: 1d20 + 7 - 1 + 2 + 1 ⇒ (14) + 7 - 1 + 2 + 1 = 23
Bite damage, PA, Weapon Song: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
Shifter Claws 1, PA, flank, Weapon Song: 1d20 + 7 - 1 + 2 + 1 ⇒ (7) + 7 - 1 + 2 + 1 = 16
Damage, Claws 1, PA, Weapon Song: 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Shifter Claws 2, PA, flank, Weapon Song: 1d20 + 7 - 1 + 2 + 1 ⇒ (8) + 7 - 1 + 2 + 1 = 17
Damage, Claws 2, PA, Weapon Song: 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Gorrig |
Gorrig continues flaying the statue.
Nodachi + flank + Weapon Song: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Bite + flank + Weapon Song: 1d20 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Uaine the Defier |
"Maybe I've just been restraining myself to let you have your fun," Uaine replies wryly. She calls past the statue to Holan-Ji, mostly ignoring its threat. "Teachings from my father, a Venture-Captain. They're more programmed than learned, considering how he effectively made me and tossed me down to the Material Plane. Or would it be up...?"
phaeton_nz |
That statue is quickly reduced to a pile of rubble after that combined assault ((You were only a few points off last round))
Since you know where the secret door is, you can examine what is beyond it.
Eerie green lights burn all along the walls of this laboratory. A staircase ascends to the east, and a collapsed one lies to the west. A stained-glass window looms over an operating slab where the remains of a humanoid creature lie chained to the stone. Several tablets and other strange items lie atop the various tables.
The following treasure can be found: 2 scrolls of fly, 1 potion of protection from fire, and a Large +1 planar bastard sword.
By reaching this area and defeating its guardians, you have uncovered enough rooms to thoroughly study the ruins and return to Khari. Once you have explored it to your satisfaction you can depart
the site with no further incident.
Ferdrin Ternyth |
Indeed, Ferdrin actually knows Jistkan :)
Ferdrin slowly enters the new chamber, taking in the faint green glow. Approaching the various tables, he inspects the tablets.
Interesting... infusing constructs with fiendish energy. Apparently used in Jistkan empire wards against Ancient Osirion. And here are detailed Jistkan plans to arm constructs with manufactured weapons designed to combat their div enemies. These tablets should prove interesting to Khari...
He tucks them away in his backpack for the return.
Holan-Ji |
"Looks like the stuff we were sent to find. And hidden behind a secret door, ta' boot. Heh!"
"Take 'yer time lookin' the stuff over, Ferdrin. But when 'yer done, let's get back to the city for some F-an'-F!"
When the rest of the team looks at Holan-Ji in confusion at "F-an'-F", he explains it with a shrug.
"What? Feedin' and ...." He fails to finish when he catches Uaine's glare as his crassness. "Well, you know," he says as he rubs the back of his thick neck with a clawed hand. "Either way, once we're done here, let's roll."
Uaine the Defier |
Not sure why you think Uaine would be glaring. Just because I've got a brain-face doesn't mean I'm going to crimp anyone's style!
"But what were the constructs doing here?" Uaine asks, not expecting an answer. "And are these scrolls and the sword all they were set up to guard? It doesn't feel right."
Gorrig |
Gorrig shrugs. "Well if that's what we came here to find, that's good enough for me. And maybe it wasn't just the sword they were guarding-- it was those plans."
Wohoo!
Ferdrin Ternyth |
Ferdrin nods as his teammates conclusions.
Indeed, I'm pretty sure it's these tablets that they were guarding. The sword and the scrolls were likely "supplies." Now, as for the poor fellow chained to this table... who's good at surveying remains for cause of death?
With the tablets packed away he approaches the center slab.
phaeton_nz |
Cause of death is hard to discern after all these years but it looks like this poor person had been experimented on.
You return to Corentyn aboard another Chelish frigate in the evening.
front of the moon before flapping off in the direction of the museum.
When you arrive to meet with Zefiro, the museum appears dark and empty except for several muffled voices audible in the building’s east wing.
Double doors open into a hall filled with bookshelves, display cases, and two large tables piled with manuscripts. Several oil lamps keep the darkness at bay even at night. A rolling ladder stands at the east end of the library. Two staircases near the doors rise to the balconies on both sides of the hall. The railed balconies run across the length of the hall with a third one rising even higher to the east. There, a pair of doors leads into a second-story office.
A woman with dark, flowing hair speaks from the highest balcony. “How nice of you to deliver yourselves to me. I was just about to come find you! I strongly advise that you turn yourself in for questioning—though I must admit that part of me hopes you won’t, since our friends to the east are sure to hammer the truth out of the traitor Zefiro anyway."
((New slide added))
Ferdrin Ternyth |
On the ship
Perception: 1d20 ⇒ 4
At the museum
Is our travel long enough to have rested/prepared?
Ferdrin whispers to the party. They still have him here! There's time to rescue him...
Out loud, to the mysterious woman, Who are you? What do you want with Zefiro? I suspect we're going to be getting him back momentarily...
Intimidate: 1d20 + 2 ⇒ (4) + 2 = 6
Unfortunately he comes across as a lecturing professor raising his voice at his students.
Gorrig |
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Hah.
"I hate surprises," Gorrig growls. "Tell us where he is and no more blood can be shed tonight."
phaeton_nz |
Yes. Plenty of time to rest up and relax
The mysterious woman just laughs at Fedrin's question, and Gorrig's threat.
Just submit to questioning and these two fine gentlemen can take you to where he is She chuckles while indicating the Hell Knights.
Uaine the Defier |
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Uaine points out a large bird while traveling back via the ship, but doesn't think much of it.
-----
To the woman, she says, "We've come here to answer questions. Our job as Pathfinders. But I assume Zefiro is in some asinine torture chamber and that we aren't being led there as visitors."
"So we'll be going there of our own free will to help him, as is our right. It is also yours to be so foolish as to try stopping us." The tiefling slowly starts making her way up the stairs.
Holan-Ji |
Holan-Ji has had just about enough of all this. His blood begins to boil as he begins ranting at the woman on the balcony.
"I'm so sick of these games you Chelaxians are playin'. We got sent here by yer' own damn Queen, to go explorin' for this state-run museum. We're doin' what ya' asked us to, and now ya' wanna arrest us? Well, I got two words for ya', b$$#~. Cāo nǐ!," he finishes in his native Tien as he charges headling into the first Hellknight that he sees.
Bite, PA, Rage, charge: 1d20 + 7 - 1 + 2 + 2 ⇒ (20) + 7 - 1 + 2 + 2 = 30
Bite damage, PA, Rage: 1d6 + 4 + 2 + 3 ⇒ (1) + 4 + 2 + 3 = 10
Crit Confirm vs FF?: 1d20 + 7 - 1 + 2 + 2 ⇒ (7) + 7 - 1 + 2 + 2 = 17
Bite damage, PA, Rage: 1d6 + 4 + 2 + 3 ⇒ (4) + 4 + 2 + 3 = 13
Swift action for Tiger aspect, free action Rage, charge & attack. AC this round = 17 / T 12
Suussmaar |
Suussmaar aims at the woman and shoots two arrows - but he has to cope with cover.
Swift Action: Divine Favor +2 to hit and damage with fate’s favored trait.
Cover, Adamantine Rapid shot -2, +1 Comp Longbow Str 12: -2 + 1d20 + 8 + 2 ⇒ -2 + (13) + 8 + 2 = 211d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Cover, Adamantine Rapid shot -2, +1 Comp Longbow Str 12: -2 + 1d20 + 8 + 2 ⇒ -2 + (14) + 8 + 2 = 221d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7